void dgDynamicBody::SetMatrixResetSleep(const dgMatrix& matrix) { dgBody::SetMatrixResetSleep(matrix); m_prevExternalForce = dgVector (dgFloat32 (0.0f)); m_prevExternalTorque = dgVector (dgFloat32 (0.0f)); CalcInvInertiaMatrix(); }
void dgDynamicBody::SetMatrixResetSleep(const dgMatrix& matrix) { dgBody::SetMatrixResetSleep(matrix); m_savedExternalForce = dgVector::m_zero; m_savedExternalTorque = dgVector::m_zero; CalcInvInertiaMatrix(); }
void dgDynamicBody::SetMatrixNoSleep(const dgMatrix& matrix) { dgBody::SetMatrixNoSleep(matrix); CalcInvInertiaMatrix(); }