Example #1
0
    ~pixel_city()
    {
	TextureTerm ();
	WorldTerm ();
	RenderTerm ();
	CameraTerm ();
    }
Example #2
0
void AppTerm (void)
{

  TextureTerm ();
  WorldTerm ();
  RenderTerm ();
  CameraTerm ();
  WinTerm ();

}