Example #1
0
VOID CEngineInterface::Camera_AddDirection(FLOAT fMultiple)
{
	FLOAT fDir = m_pCamera_Current->GetDirection() + fMultiple;
	Camera_Direction(fDir);
}
Example #2
0
VOID CRenderSystem::Camera_AddDirection(FLOAT fMultiple)
{
	FLOAT fDir = m_pCamera_Current->GetDirection() + fMultiple;
	Camera_Direction(fDir);
}