CombatManeuverReturns PlayerbotPriestAI::DoFirstCombatManeuverPVE(Unit* /*pTarget*/) { if (!m_ai) return RETURN_NO_ACTION_ERROR; if (!m_bot) return RETURN_NO_ACTION_ERROR; if (m_ai->IsHealer()) { // Cast renew on tank if (CastHoTOnTank()) return RETURN_FINISHED_FIRST_MOVES; } return RETURN_NO_ACTION_OK; }
CombatManeuverReturns PlayerbotPriestAI::DoFirstCombatManeuverPVE(Unit* /*pTarget*/) { if (!m_ai) return RETURN_NO_ACTION_ERROR; if (!m_bot) return RETURN_NO_ACTION_ERROR; if (m_ai->IsHealer()) { // TODO: This must be done with toggles: FullHealth allowed Unit* healTarget = GetHealTarget(JOB_TANK); // This is cast on a target, which activates (and switches to another target within the group) upon receiving+healing damage // Mana efficient even at one use if (healTarget && PRAYER_OF_MENDING > 0 && m_ai->In_Reach(healTarget,PRAYER_OF_MENDING) && !healTarget->HasAura(PRAYER_OF_MENDING, EFFECT_INDEX_0) && CastSpell(PRAYER_OF_MENDING, healTarget) & RETURN_CONTINUE) return RETURN_FINISHED_FIRST_MOVES; // Cast renew on tank if (CastHoTOnTank()) return RETURN_FINISHED_FIRST_MOVES; } return RETURN_NO_ACTION_OK; }