/** * Add or remove waiting times from an order. * @param tile Not used. * @param flags Operation to perform. * @param p1 Various bitstuffed elements * - p1 = (bit 0-15) - Vehicle with the orders to change. * - p1 = (bit 16-23) - Order index to modify. * - p1 = (bit 24) - Whether to change the waiting time or the travelling * time. * - p1 = (bit 25) - Whether p2 contains waiting and travelling time. * @param p2 The amount of time to wait. * - p2 = (bit 0-15) - Waiting or travelling time as specified by p1 bit 24 if p1 bit 25 is not set, * Travelling time if p1 bit 25 is set. * - p2 = (bit 16-31) - Waiting time if p1 bit 25 is set * @param text unused * @return the cost of this operation or an error */ CommandCost CmdChangeTimetable(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { if (!_settings_game.order.timetabling) return CMD_ERROR; VehicleID veh = GB(p1, 0, 16); Vehicle *v = Vehicle::GetIfValid(veh); if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; VehicleOrderID order_number = GB(p1, 16, 8); Order *order = v->GetOrder(order_number); if (order == NULL) return CMD_ERROR; bool packed_time = HasBit(p1, 25); bool is_journey = HasBit(p1, 24) || packed_time; int wait_time = order->wait_time; int travel_time = order->travel_time; if (packed_time) { travel_time = GB(p2, 0, 16); wait_time = GB(p2, 16, 16); } else if (is_journey) { travel_time = GB(p2, 0, 16); } else { wait_time = GB(p2, 0, 16); } if (wait_time != order->wait_time) { switch (order->GetType()) { case OT_GOTO_STATION: if (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) return_cmd_error(STR_ERROR_TIMETABLE_NOT_STOPPING_HERE); break; case OT_CONDITIONAL: break; default: return_cmd_error(STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS); } } if (travel_time != order->travel_time && order->IsType(OT_CONDITIONAL)) return CMD_ERROR; if (flags & DC_EXEC) { if (wait_time != order->wait_time) ChangeTimetable(v, order_number, wait_time, false); if (travel_time != order->travel_time) ChangeTimetable(v, order_number, travel_time, true); } return CommandCost(); }
/** * Update the timetable for the vehicle. * @param v The vehicle to update the timetable for. * @param travelling Whether we just travelled or waited at a station. */ void UpdateVehicleTimetable(Vehicle *v, bool travelling) { uint timetabled = travelling ? v->current_order.travel_time : v->current_order.wait_time; uint time_taken = v->current_order_time; v->current_order_time = 0; if (v->current_order.IsType(OT_IMPLICIT)) return; // no timetabling of auto orders VehicleOrderID first_manual_order = 0; for (Order *o = v->GetFirstOrder(); o != NULL && o->IsType(OT_IMPLICIT); o = o->next) { ++first_manual_order; } bool just_started = false; /* This vehicle is arriving at the first destination in the timetable. */ if (v->cur_real_order_index == first_manual_order && travelling) { /* If the start date hasn't been set, or it was set automatically when * the vehicle last arrived at the first destination, update it to the * current time. Otherwise set the late counter appropriately to when * the vehicle should have arrived. */ just_started = !HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED); if (v->timetable_start != 0) { v->lateness_counter = (_date - v->timetable_start) * DAY_TICKS + _date_fract; v->timetable_start = 0; } SetBit(v->vehicle_flags, VF_TIMETABLE_STARTED); SetWindowDirty(WC_VEHICLE_TIMETABLE, v->index); } if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) return; if (HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE)) { if (travelling && !HasBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)) { /* Need to clear that now as otherwise we are not able to reduce the wait time */ v->current_order.wait_time = 0; } if (just_started) return; /* Modify station waiting time only if our new value is larger (this is * always the case when we cleared the timetable). */ if (!v->current_order.IsType(OT_CONDITIONAL) && (travelling || time_taken > v->current_order.wait_time)) { /* Round the time taken up to the nearest day, as this will avoid * confusion for people who are timetabling in days, and can be * adjusted later by people who aren't. * For trains/aircraft multiple movement cycles are done in one * tick. This makes it possible to leave the station and process * e.g. a depot order in the same tick, causing it to not fill * the timetable entry like is done for road vehicles/ships. * Thus always make sure at least one tick is used between the * processing of different orders when filling the timetable. */ time_taken = CeilDiv(max(time_taken, 1U), DAY_TICKS) * DAY_TICKS; ChangeTimetable(v, v->cur_real_order_index, time_taken, travelling); } if (v->cur_real_order_index == first_manual_order && travelling) { /* If we just started we would have returned earlier and have not reached * this code. So obviously, we have completed our round: So turn autofill * off again. */ ClrBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE); ClrBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME); } return; } if (just_started) return; /* Vehicles will wait at stations if they arrive early even if they are not * timetabled to wait there, so make sure the lateness counter is updated * when this happens. */ if (timetabled == 0 && (travelling || v->lateness_counter >= 0)) return; v->lateness_counter -= (timetabled - time_taken); /* When we are more late than this timetabled bit takes we (somewhat expensively) * check how many ticks the (fully filled) timetable has. If a timetable cycle is * shorter than the amount of ticks we are late we reduce the lateness by the * length of a full cycle till lateness is less than the length of a timetable * cycle. When the timetable isn't fully filled the cycle will be INVALID_TICKS. */ if (v->lateness_counter > (int)timetabled) { Ticks cycle = v->orders.list->GetTimetableTotalDuration(); if (cycle != INVALID_TICKS && v->lateness_counter > cycle) { v->lateness_counter %= cycle; } } for (v = v->FirstShared(); v != NULL; v = v->NextShared()) { SetWindowDirty(WC_VEHICLE_TIMETABLE, v->index); } }
/** * Change timetable data of an order. * @param tile Not used. * @param flags Operation to perform. * @param p1 Various bitstuffed elements * - p1 = (bit 0-19) - Vehicle with the orders to change. * - p1 = (bit 20-27) - Order index to modify. * - p1 = (bit 28-29) - Timetable data to change (@see ModifyTimetableFlags) * @param p2 The amount of time to wait. * - p2 = (bit 0-15) - The data to modify as specified by p1 bits 28-29. * 0 to clear times, UINT16_MAX to clear speed limit. * @param text unused * @return the cost of this operation or an error */ CommandCost CmdChangeTimetable(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { VehicleID veh = GB(p1, 0, 20); Vehicle *v = Vehicle::GetIfValid(veh); if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; VehicleOrderID order_number = GB(p1, 20, 8); Order *order = v->GetOrder(order_number); if (order == NULL || order->IsType(OT_IMPLICIT)) return CMD_ERROR; ModifyTimetableFlags mtf = Extract<ModifyTimetableFlags, 28, 2>(p1); if (mtf >= MTF_END) return CMD_ERROR; int wait_time = order->GetWaitTime(); int travel_time = order->GetTravelTime(); int max_speed = order->GetMaxSpeed(); switch (mtf) { case MTF_WAIT_TIME: wait_time = GB(p2, 0, 16); break; case MTF_TRAVEL_TIME: travel_time = GB(p2, 0, 16); break; case MTF_TRAVEL_SPEED: max_speed = GB(p2, 0, 16); if (max_speed == 0) max_speed = UINT16_MAX; // Disable speed limit. break; default: NOT_REACHED(); } if (wait_time != order->GetWaitTime()) { switch (order->GetType()) { case OT_GOTO_STATION: if (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) return_cmd_error(STR_ERROR_TIMETABLE_NOT_STOPPING_HERE); break; case OT_CONDITIONAL: break; default: return_cmd_error(STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS); } } if (travel_time != order->GetTravelTime() && order->IsType(OT_CONDITIONAL)) return CMD_ERROR; if (max_speed != order->GetMaxSpeed() && (order->IsType(OT_CONDITIONAL) || v->type == VEH_AIRCRAFT)) return CMD_ERROR; if (flags & DC_EXEC) { switch (mtf) { case MTF_WAIT_TIME: /* Set time if changing the value or confirming an estimated time as timetabled. */ if (wait_time != order->GetWaitTime() || (wait_time > 0 && !order->IsWaitTimetabled())) { ChangeTimetable(v, order_number, wait_time, MTF_WAIT_TIME, wait_time > 0); } break; case MTF_TRAVEL_TIME: /* Set time if changing the value or confirming an estimated time as timetabled. */ if (travel_time != order->GetTravelTime() || (travel_time > 0 && !order->IsTravelTimetabled())) { ChangeTimetable(v, order_number, travel_time, MTF_TRAVEL_TIME, travel_time > 0); } break; case MTF_TRAVEL_SPEED: if (max_speed != order->GetMaxSpeed()) { ChangeTimetable(v, order_number, max_speed, MTF_TRAVEL_SPEED, max_speed != UINT16_MAX); } break; default: break; } } return CommandCost(); }
void UpdateVehicleTimetable(Vehicle *v, bool travelling) { uint timetabled = travelling ? v->current_order.travel_time : v->current_order.wait_time; uint time_taken = v->current_order_time; v->current_order_time = 0; if (!_settings_game.order.timetabling) return; bool just_started = false; /* This vehicle is arriving at the first destination in the timetable. */ if (v->cur_order_index == 0 && travelling) { /* If the start date hasn't been set, or it was set automatically when * the vehicle last arrived at the first destination, update it to the * current time. Otherwise set the late counter appropriately to when * the vehicle should have arrived. */ just_started = !HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED); if (v->timetable_start != 0) { v->lateness_counter = (_date - v->timetable_start) * DAY_TICKS + _date_fract; v->timetable_start = 0; } SetBit(v->vehicle_flags, VF_TIMETABLE_STARTED); SetWindowDirty(WC_VEHICLE_TIMETABLE, v->index); } if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) return; if (HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE)) { if (travelling && !HasBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME)) { /* Need to clear that now as otherwise we are not able to reduce the wait time */ v->current_order.wait_time = 0; } if (just_started) return; /* Modify station waiting time only if our new value is larger (this is * always the case when we cleared the timetable). */ if (!v->current_order.IsType(OT_CONDITIONAL) && (travelling || time_taken > v->current_order.wait_time)) { /* Round the time taken up to the nearest day, as this will avoid * confusion for people who are timetabling in days, and can be * adjusted later by people who aren't. */ time_taken = CeilDiv(time_taken, DAY_TICKS) * DAY_TICKS; ChangeTimetable(v, v->cur_order_index, time_taken, travelling); } if (v->cur_order_index == 0 && travelling) { /* If we just started we would have returned earlier and have not reached * this code. So obviously, we have completed our round: So turn autofill * off again. */ ClrBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE); ClrBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME); } return; } if (just_started) return; /* Vehicles will wait at stations if they arrive early even if they are not * timetabled to wait there, so make sure the lateness counter is updated * when this happens. */ if (timetabled == 0 && (travelling || v->lateness_counter >= 0)) return; v->lateness_counter -= (timetabled - time_taken); for (v = v->FirstShared(); v != NULL; v = v->NextShared()) { SetWindowDirty(WC_VEHICLE_TIMETABLE, v->index); } }