bool wxSound::Create(const wxString& filename, bool isResource) { Free(); m_data = new wxSoundDataFile(filename, isResource); return CheckCreatedOk(); }
bool wxSound::Create(int size, const wxByte* data) { Free(); m_data = new wxSoundDataMemory(size, data); return CheckCreatedOk(); }
bool wxSound::Create(size_t size, const void* data) { Free(); m_data = new wxSoundDataMemory(size, data); return CheckCreatedOk(); }