static void retro_load_game(int argc, char *argv[])
{
    CheckParameters(argc, argv);

    CheckForEpisodes();

    InitGame();
}
Example #2
0
//-------------------------------------------------------------------------
// freed_main()
//-------------------------------------------------------------------------
void freed_main()
{
// Setup for APOGEECD thingie.
//
	InitDestPath();

// Make sure there's room to play the game
//
	CheckDiskSpace(DISK_SPACE_NEEDED,CANT_PLAY_TXT,cds_dos_print);

// Which version is this? (SHAREWARE? 1-3? 1-6?)
//
	CheckForEpisodes();

    std::string arg;

	switch (::g_args.check_argument(MainStrs, arg))
	{
#if IN_DEVELOPMENT || TECH_SUPPORT_VERSION
		case 0:											// quick run
			gamestate.flags |= GS_QUICKRUN;

		case 1:											// no wait
			gamestate.flags |= GS_NOWAIT;
		break;
#endif

		case 2:											// starting level
			gamestate.flags |= GS_STARTLEVEL;
			starting_level=scan_atoi(arg.c_str());
		break;

		case 3:
			gamestate.flags |= GS_STARTLEVEL;
			starting_episode=scan_atoi(arg.c_str())-1;
		break;

		case 4:
			fprint(cinfo_text);

			printf("\n"
						"     Version: %s\n"
						"COMPILE DATE: %s\n\n",
						__BLAKE_VERSION__,__DATE__);
			exit(0);
		break;

		case 5:
			ShowSystem();
			exit(0);
		break;

#if IN_DEVELOPMENT
#ifdef DEBUG_VALUE
		case 6:
			debug_value=scan_atoi(g_argv[i]);
		break;
#endif
#endif

		case 7:
			gamestate.flags |= GS_TICS_FOR_SCORE;
		break;

		case 8:
//				gamestate.flags |= GS_MEM_FOR_SCORE;
		break;

		case 9:
			PowerBall = 1;
		break;

		case 11:
			gamestate.flags |= GS_STARTLEVEL;
			starting_difficulty=scan_atoi(arg.c_str())-1;
		break;

		case 10:
			gamestate.flags |= GS_MUSIC_TEST;
		break;

		case 12:
			gamestate.flags |= GS_SHOW_OVERHEAD;
		break;
	}


#if BETA_TEST
	//
	// THIS IS FOR BETA ONLY!
	//

	_dos_getdate(&d);
	if ((d.year > BETA_YEAR) ||
		 ((d.year == BETA_YEAR) && (d.month > BETA_MONTH)) ||
		 ((d.year == BETA_YEAR) && (d.month == BETA_MONTH) && (d.day >= BETA_DAY)))
	{
		FILE *out;
		char name[20]="VSWAP.";

		strcat(name,extension);
		out = fopen(name,"w");
		fprintf(out,"\n\n SELF DESTRUCTED \n");
		fclose(out);
		remove("vswap.bs1");
		fprint(dver_text);
		exit(0);
	}
#endif

	InitGame ();

	bufferofs=SCREENSIZE;

	PreDemo();
}