void Aligner::BuildDefaultMatrix(void) { ClearMatrices(); score_matrix_ = new int8_t[score_matrix_size_ * score_matrix_size_]; BuildSwScoreMatrix(match_score_, mismatch_penalty_, score_matrix_); translation_matrix_ = new int8_t[SizeOfArray(kBaseTranslation)]; memcpy(translation_matrix_, kBaseTranslation, sizeof(int8_t) * SizeOfArray(kBaseTranslation)); }
bool Aligner::ReBuild( const int8_t* score_matrix, const int& score_matrix_size, const int8_t* translation_matrix, const int& translation_matrix_size) { ClearMatrices(); score_matrix_ = new int8_t[score_matrix_size_ * score_matrix_size_]; memcpy(score_matrix_, score_matrix, sizeof(int8_t) * score_matrix_size_ * score_matrix_size_); translation_matrix_ = new int8_t[translation_matrix_size]; memcpy(translation_matrix_, translation_matrix, sizeof(int8_t) * translation_matrix_size); return true; }
void Aligner::Clear(void) { ClearMatrices(); CleanReferenceSequence(); }
void SILAttributes::SetFromNode(DataNode *parentNode) { if(parentNode == 0) return; DataNode *searchNode = parentNode->GetNode("SILAttributes"); if(searchNode == 0) return; DataNode *node; DataNode **children; if((node = searchNode->GetNode("nSets")) != 0) SetNSets(node->AsInt()); if((node = searchNode->GetNode("setNames")) != 0) SetSetNames(node->AsStringVector()); if((node = searchNode->GetNode("setIds")) != 0) SetSetIds(node->AsIntVector()); if((node = searchNode->GetNode("wholeList")) != 0) SetWholeList(node->AsIntVector()); if((node = searchNode->GetNode("nCollections")) != 0) SetNCollections(node->AsInt()); if((node = searchNode->GetNode("category")) != 0) SetCategory(node->AsStringVector()); if((node = searchNode->GetNode("role")) != 0) SetRole(node->AsIntVector()); if((node = searchNode->GetNode("superset")) != 0) SetSuperset(node->AsIntVector()); // Clear all the NamespaceAttributess if we got any. bool clearedNspaces = false; // Go through all of the children and construct a new // NamespaceAttributes for each one of them. children = searchNode->GetChildren(); if(children != 0) { for(int i = 0; i < searchNode->GetNumChildren(); ++i) { if(children[i]->GetKey() == std::string("NamespaceAttributes")) { if (!clearedNspaces) { ClearNspaces(); clearedNspaces = true; } NamespaceAttributes temp; temp.SetFromNode(children[i]); AddNspace(temp); } } } // Clear all the SILMatrixAttributess if we got any. bool clearedMatrices = false; // Go through all of the children and construct a new // SILMatrixAttributes for each one of them. children = searchNode->GetChildren(); if(children != 0) { for(int i = 0; i < searchNode->GetNumChildren(); ++i) { if(children[i]->GetKey() == std::string("SILMatrixAttributes")) { if (!clearedMatrices) { ClearMatrices(); clearedMatrices = true; } SILMatrixAttributes temp; temp.SetFromNode(children[i]); AddMatrices(temp); } } } // Clear all the SILArrayAttributess if we got any. bool clearedArrays = false; // Go through all of the children and construct a new // SILArrayAttributes for each one of them. children = searchNode->GetChildren(); if(children != 0) { for(int i = 0; i < searchNode->GetNumChildren(); ++i) { if(children[i]->GetKey() == std::string("SILArrayAttributes")) { if (!clearedArrays) { ClearArrays(); clearedArrays = true; } SILArrayAttributes temp; temp.SetFromNode(children[i]); AddArrays(temp); } } } if((node = searchNode->GetNode("order")) != 0) SetOrder(node->AsIntVector()); }