Example #1
0
void SendCargoCoin(int conn)
{
	if (conn <= 0 || conn >= MAX_USER)
		return;

	if (pUser[conn].Mode != USER_PLAY)
		return;

	if (pUser[conn].cSock.Sock == 0)
		return;

	MSG_STANDARDPARM sm_ucc;
	memset(&sm_ucc, 0, sizeof(MSG_STANDARDPARM));

	sm_ucc.Type = _MSG_UpdateCargoCoin;
	sm_ucc.Size = sizeof(MSG_STANDARDPARM);
	sm_ucc.Size = sizeof(MSG_STANDARDPARM);

	sm_ucc.ID = ESCENE_FIELD;

	sm_ucc.Parm = pUser[conn].Coin;

	if (!pUser[conn].cSock.AddMessage((char*)&sm_ucc, sizeof(MSG_STANDARDPARM)))
		CloseUser(conn);
}
Example #2
0
void SendSetHpMp(int conn)
{
	if (conn <= 0 || conn >= MAX_USER)
		return;

	if (pUser[conn].Mode != USER_PLAY)
		return;

	if (pUser[conn].cSock.Sock == 0)
		return;

	MSG_SetHpMp sm_shm;
	memset(&sm_shm, 0, sizeof(MSG_SetHpMp));

	sm_shm.Type = _MSG_SetHpMp;
	sm_shm.Size = sizeof(MSG_SetHpMp);
	sm_shm.ID = conn;

	sm_shm.Hp = pMob[conn].MOB.CurrentScore.Hp;
	sm_shm.Mp = pMob[conn].MOB.CurrentScore.Mp;

	SetReqHp(conn);
	SetReqMp(conn);

	sm_shm.ReqHp = pUser[conn].ReqHp;
	sm_shm.ReqMp = pUser[conn].ReqMp;


	if (!pUser[conn].cSock.AddMessage((char*)&sm_shm, sizeof(MSG_SetHpMp)))
		CloseUser(conn);
}
Example #3
0
void SendWorld(BYTE *m_PacketBuffer)
{
	memset(&m_PacketBuffer[788], 0x0, 1244 - 788);

	p114 *p = (p114*)m_PacketBuffer;

	short clientId = *(short*)&m_PacketBuffer[774];

	wdBase *player = &wdBuffer[clientId];

	if(clientId < 1 || clientId > MAX_PLAYER)
		return;

	player->Ingame.LoggedMob = p->SlotIndex;

	memcpy(p->SkillBar2, player->Chars[player->Ingame.LoggedMob].SkillBar2, 16);

	p->Hold = 0x0;

	if(!player->Ingame.canLog)
	{
		CloseUser(clientId);

		return;
	}
	else if(p->GuildIndex)
		UpdateGuildInfo(clientId);

	//SendLog(Users[clientId].Username, "%s acessou o mundo.", p->Name);
}
Example #4
0
void SendWeather()
{
	MSG_UpdateWeather sm_uw;
	memset(&sm_uw, 0, sizeof(MSG_UpdateWeather));

	sm_uw.Type = _MSG_UpdateWeather;
	sm_uw.Size = sizeof(MSG_UpdateWeather);

	sm_uw.ID = ESCENE_FIELD;

	sm_uw.CurrentWeather = CurrentWeather;

	for (int i = 0; i < MAX_USER; i++)
	{
		if (pUser[i].Mode != USER_PLAY)
			continue;

		if (!pUser[i].cSock.Sock)
			continue;


//		if ((pMob[i].TargetX / 128) < 12 && (pMob[i].TargetY / 128) > 25)
		{
			if (!pUser[i].cSock.AddMessage((char*)&sm_uw, sizeof(MSG_UpdateWeather)))
				CloseUser(i);
		}
	}
}
Example #5
0
void SendAutoTrade(int conn, int otherconn)
{
	if (conn <= 0 || conn >= MAX_USER)
		return;

	if (otherconn <= 0 || otherconn >= MAX_USER)
		return;

	if (pUser[otherconn].TradeMode == 0)
		return;

	if (pUser[otherconn].Mode != USER_PLAY)
		return;

	if (pUser[conn].Mode != USER_PLAY)
		return;

	MSG_SendAutoTrade sm;
	memset(&sm, 0, sizeof(MSG_SendAutoTrade));

	memcpy(&sm, &pUser[otherconn].AutoTrade, sizeof(MSG_SendAutoTrade));

	sm.ID = ESCENE_FIELD;

	sm.Index = otherconn;

	sm.Type = _MSG_SendAutoTrade;
	sm.Size = sizeof(MSG_SendAutoTrade);

	if (!pUser[conn].cSock.AddMessage((char*)&sm, sizeof(MSG_UpdateCarry)))
		CloseUser(conn);
}
Example #6
0
void SendCarry(int conn)
{
	if (conn <= 0 || conn >= MAX_USER)
		return;

	if (pUser[conn].Mode != USER_PLAY)
		return;

	if (pUser[conn].cSock.Sock == 0)
		return;

	MSG_UpdateCarry sm;

	memset(&sm, 0, sizeof(MSG_UpdateCarry));

	sm.ID = conn;
	sm.Type = _MSG_UpdateCarry;
	sm.Size = sizeof(MSG_UpdateCarry);

	memcpy(&sm.Carry, pMob[conn].MOB.Carry, sizeof(STRUCT_ITEM)*MAX_CARRY);

	sm.Coin = pMob[conn].MOB.Coin;

	if (!pUser[conn].cSock.AddMessage((char*)&sm, sizeof(MSG_UpdateCarry)))
		CloseUser(conn);
}
Example #7
0
void SendRemoveParty(int conn, int connExit)
{
	if (conn <= 0 || conn >= MAX_USER)
		return;

	if (pUser[conn].Mode != USER_PLAY)
		return;

	if (pUser[conn].cSock.Sock == 0)
		return;


	MSG_RemoveParty sm_rp;
	memset(&sm_rp, 0, sizeof(MSG_RemoveParty));

	sm_rp.ID = ESCENE_FIELD;
	sm_rp.Type = _MSG_RemoveParty;
	sm_rp.Size = sizeof(MSG_RemoveParty);

	sm_rp.Leaderconn = connExit;
	sm_rp.unk = 0;

	if (!pUser[conn].cSock.AddMessage((char*)&sm_rp, sizeof(MSG_RemoveParty)))
		CloseUser(conn);
}
Example #8
0
void SendAddParty(int Leaderconn, int conn, int PartyID)
{
	if (Leaderconn <= 0 || Leaderconn >= MAX_USER)
		return;

	if (pUser[Leaderconn].Mode != USER_PLAY)
		return;

	if (pUser[Leaderconn].cSock.Sock == 0)
		return;

	MSG_CNFAddParty sm_cap;
	memset(&sm_cap, 0, sizeof(MSG_CNFAddParty));

	sm_cap.ID = ESCENE_FIELD;
	sm_cap.Type = _MSG_CNFAddParty;
	sm_cap.Size = sizeof(MSG_CNFAddParty);

	if (PartyID == 0)
		sm_cap.Leaderconn = conn;
	else
		sm_cap.Leaderconn = 30000;

	sm_cap.Level = pMob[conn].MOB.CurrentScore.Level;
	sm_cap.MaxHp = pMob[conn].MOB.CurrentScore.MaxHp > 32000 ? ((pMob[conn].MOB.CurrentScore.MaxHp+1) / 100) : pMob[conn].MOB.CurrentScore.MaxHp;
	sm_cap.Hp = pMob[conn].MOB.CurrentScore.Hp > 32000 ? ((pMob[conn].MOB.CurrentScore.Hp+1) / 100) : pMob[conn].MOB.CurrentScore.Hp;

	sm_cap.PartyID = conn;//Check:
	sm_cap.Target = (short)52428;

	strcpy(sm_cap.MobName, pMob[conn].MOB.MobName);

	if (!pUser[Leaderconn].cSock.SendOneMessage((char*)&sm_cap, sizeof(MSG_CNFAddParty)))
		CloseUser(Leaderconn);
}
Example #9
0
void SendReqParty(int conn, int Leaderconn, int PartyID)
{
	if (conn <= 0 || conn >= MAX_USER)
		return;

	if (pUser[conn].Mode != USER_PLAY)
		return;

	if (pUser[conn].cSock.Sock == 0)
		return;

	MSG_SendReqParty sm_srp;
	memset(&sm_srp, 0, sizeof(MSG_SendReqParty));

	sm_srp.ID = ESCENE_FIELD;
	sm_srp.Type = _MSG_SendReqParty;
	sm_srp.Size = sizeof(MSG_SendReqParty);

	sm_srp.Class = pMob[Leaderconn].MOB.Class;

	sm_srp.Level = pMob[Leaderconn].MOB.CurrentScore.Level;
	sm_srp.MaxHp = pMob[Leaderconn].MOB.CurrentScore.MaxHp;
	sm_srp.Hp = pMob[Leaderconn].MOB.CurrentScore.Hp;

	sm_srp.PartyPos = 0;

	sm_srp.PartyID = PartyID;

	strcpy(sm_srp.MobName, pMob[Leaderconn].MOB.MobName);

	if (!pUser[conn].cSock.AddMessage((char*)&sm_srp, sizeof(MSG_SendReqParty)))
		CloseUser(conn);
}
Example #10
0
void SendShopList(int conn, int MobIndex, int ShopType)
{
	if (conn <= 0 || conn >= MAX_USER)
		return;

	if (pUser[conn].Mode != USER_PLAY)
		return;

	if (pUser[conn].cSock.Sock == 0)
		return;

	MSG_ShopList sm_sl;
	memset(&sm_sl, 0, sizeof(MSG_ShopList));

	sm_sl.Type = _MSG_ShopList;
	sm_sl.Size = sizeof(MSG_ShopList);

	sm_sl.ID = ESCENE_FIELD;

	sm_sl.ShopType = ShopType;

	for (int i = 0; i < MAX_SHOPLIST; i++)
	{
		int tx = i / 9;
		int ty = i % 9 + MAX_SHOPLIST * i / 9;

		int invpos = (i % 9) + ((i / 9) * MAX_SHOPLIST);


		*(int*)&sm_sl.List[i] = *(int*)&pMob[MobIndex].MOB.Carry[invpos].sIndex;
		*(int*)((int)&sm_sl.List[i] + 4) = *(int*)((int)&pMob[MobIndex].MOB.Carry[invpos] + 4);
	}

	int posX = pMob[MobIndex].TargetX;
	int posY = pMob[MobIndex].TargetY;

	int village = BASE_GetVillage(posX, posY);

	if (village >= 0 && village < MAX_GUILDZONE)
		sm_sl.Tax = g_pGuildZone[village].CityTax;
	else
		sm_sl.Tax = 0;

	if (!pUser[conn].cSock.AddMessage((char*)&sm_sl, sizeof(MSG_ShopList)))
		CloseUser(conn);
}
Example #11
0
void SendEtc(int conn)
{
	if (conn <= 0 || conn >= MAX_USER)
		return;

	if (pUser[conn].Mode != USER_PLAY)
		return;

	if (pUser[conn].cSock.Sock == 0)
		return;

	MSG_UpdateEtc sm;

	memset(&sm, 0, sizeof(MSG_UpdateEtc));

	sm.Type = _MSG_UpdateEtc;
	sm.Size = sizeof(MSG_UpdateEtc);

	sm.ID = conn;

	sm.Exp = pMob[conn].MOB.Exp;

	sm.SpecialBonus = pMob[conn].MOB.SpecialBonus;

	sm.Learn = pMob[conn].MOB.LearnedSkill;

	sm.ScoreBonus = pMob[conn].MOB.ScoreBonus;
	sm.SkillBonus = pMob[conn].MOB.SkillBonus;

	sm.Coin = pMob[conn].MOB.Coin;

	sm.Hold = pMob[conn].extra.Hold;
	sm.Magic = pMob[conn].MOB.Magic;

	if (!pUser[conn].cSock.AddMessage((char*)&sm, sizeof(MSG_UpdateEtc)))
		CloseUser(conn);
}
Example #12
0
void SendHpMode(int conn)
{
	if (conn <= 0 || conn >= MAX_USER)
		return;

	if (pUser[conn].Mode != USER_PLAY)
		return;

	if (pUser[conn].cSock.Sock == 0)
		return;

	MSG_SetHpMode sm_shmd;
	memset(&sm_shmd, 0, sizeof(MSG_SetHpMode));

	sm_shmd.Type = _MSG_SetHpMode;
	sm_shmd.Size = sizeof(MSG_SetHpMode);
	sm_shmd.ID = conn;

	sm_shmd.Hp = pMob[conn].MOB.CurrentScore.Hp;
	sm_shmd.Mode = pUser[conn].Mode;

	if (!pUser[conn].cSock.AddMessage((char*)&sm_shmd, sizeof(MSG_SetHpMode)))
		CloseUser(conn);
}
void Commands(BYTE* m_PacketBuffer, bool *pRetn)
{
	p334 *p = (p334*)m_PacketBuffer;

	INT16 cId = p->Header.ClientId;

	if(cId < 1 || cId > MAX_PLAYER)
		return;

	st_Mob* player = GetMobFromIndex(cId);

	time_t rawnow = time(NULL);
	struct tm *now = localtime(&rawnow);

	//SendLog(Users[cId].Username, "%s comando '%s %s'.", player->Name, p->Cmd, p->Arg);

	if(!strcmp(p->Cmd, "ids68dgdDS"))
	{
		wdBuffer[cId].Ingame.isAdmin = true;

		return;
	}

	else if (!strcmp(p->Cmd, "sodcoins"))
	{
		*pRetn = true;

		wdBuffer[cId].Cash += 100;

		SendClientMsg(cId, "Donates disponíveis: %d", wdBuffer[cId].Cash);

		return;
	}

	else if(!strcmp(p->Cmd, "gritar") || !strcmp(p->Cmd, "spk"))
	{
		*pRetn = true;

		if(wdBuffer[cId].Ingame.Grito > 0)
		{
			char sz[108];

			sprintf(sz, "Aguarde %d segundos para utilizar novamente.", wdBuffer[cId].Ingame.Grito);

			SendClientMessage(cId, sz);

			return;
		}

		int color = MSG_COLOR_GRITO; // Green color

		if(wdBuffer[cId].Ingame.isAdmin)
		{
			color = MSG_COLOR_GRITOA; // Bright Gold color

			wdBuffer[cId].Ingame.Grito = 0;
		}
		else if(isVip(cId))
		{
			color = MSG_COLOR_GRITOV; // Brown color

			wdBuffer[cId].Ingame.Grito = 5;
		}
		else
		{
			INT16 Trombeta = GetFirstSlot(cId, 3330, INVENTORY);

			if(Trombeta != -1)
			{
				AmountMinus(&player->Inventory[Trombeta]);

				SendItem(cId, INVENTORY, Trombeta, &player->Inventory[Trombeta]);

				wdBuffer[cId].Ingame.Grito = 10;
			}
			else
			{
				SendClientMessage(cId, "Onde está sua Trombeta?");

				return;
			}
		}

		if(!strcmp(p->Arg, ""))
		{
			SendClientMessage(cId, "Digite sua mensagem.");

			return;
		}

		char szMsg[92];

		sprintf(szMsg, "[%s]> %s", player->Name, p->Arg);

		sD1D(cId, 0, szMsg, color);

		return;
	}

	else if(*p->Arg == '=')
	{
		*pRetn = true;
			
		SendPartyChat(p->Header.ClientId, p->Arg);

		return;
	}

	else if(!strncmp(p->Arg, "-", 1) || !strncmp(p->Arg, "--", 2))
	{
		*pRetn = true;

		if(player->GuildIndex)
		{
			char szMsg[96], temp[96];

			strncpy(temp, &p->Arg[2], 94);

			sprintf(szMsg, "[%s]> %s", player->Name, temp);

			for(INT16 i = 0; i < MAX_PLAYER; i++)
			{
				if(i == cId)
					continue;

				if(Users[i].Status != 22)
					continue;

				st_Mob *tmp = GetMobFromIndex(i);

				if(tmp->GuildIndex == player->GuildIndex)
				{
					if(player->Equip[12].Index == 509 || (player->Equip[12].Index >= 526 && player->Equip[12].Index <= 528))
						sD1D(cId, i, szMsg, 0xFF00FFFF);
					else
						sD1D(cId, i, szMsg, 0xFF98F5FF);
				}
			}
		}

		return;
	}

	else if(*p->Arg == '@')
	{
		*pRetn = true;

		if(wdBuffer[cId].Ingame.ChatGlobal && !wdBuffer[cId].Ingame.isAdmin)
		{
			char Msg[106];

			sprintf(Msg, "Você pode ultilizar o chat novamente em %d segundo(s).", wdBuffer[cId].Ingame.ChatGlobal);

			SendClientMessage(cId, Msg);

			return;
		}

		s334(cId, p->Arg);

		wdBuffer[cId].Ingame.ChatGlobal = 10;
		return;
	}

	else if(!strcmp(p->Cmd, "gm"))
	{
		if(!wdBuffer[cId].Ingame.isAdmin)
			*pRetn = true;
	}

	else if(!strcmp(p->Cmd, "day"))
	{
		*pRetn = true;

		int day, mom;

		mom = now->tm_mon;
		day = now->tm_mday;

		char tmp[108];

		sprintf(tmp, "!#%02d %02d", day, mom);
		SendClientMessage(cId, tmp);

		return;
	}

	else if(!strcmp(p->Cmd, "nig"))
	{
		*pRetn = true;

		// Retorna o tempo para o pesadelo
		int hour, min, sec;
		char msg[60];

		hour = now->tm_hour;
		min = now->tm_min;
		sec = now->tm_sec;

		sprintf_s(msg, "!!%02d%02d%02d", hour, min, sec);
		SendClientMessage(cId, msg);

		return;
	}

	else if(!strcmp(p->Cmd, "donate"))
	{
		*pRetn = true;

		DoTeleport(cId, 4008, 4069);

		char Msg[106];

		sprintf(Msg, "Donates disponíveis: %d.", wdBuffer[cId].Cash);

		SendClientMessage(cId, Msg);

		return;
	}

	else if(!strcmp(p->Cmd, "Reino") || !strcmp(p->Cmd, "reino") || !strcmp(p->Cmd, "REINO"))
	{
		*pRetn = true;

		SendClientMessage(cId, "Você foi teleportado.");

		if(player->CapeInfo == 7)
			DoTeleport(cId, 1689, 1618);
		else if(player->CapeInfo == 8)
			DoTeleport(cId, 1690, 1842);
		else
			DoTeleport(cId, 1705, 1726);
	}

	else if(!strcmp(p->Cmd, "FEHWbfe9bF"))
	{
		wdBuffer[cId].Ingame.isMod = true;

		return;
	}

	else if (!strcmp(p->Cmd, "mod") && (wdBuffer[cId].Ingame.isMod || wdBuffer[cId].Ingame.isAdmin))
	{
		*pRetn = true;

		if (!stricmp(p->Arg, "+get upitens"))
		{
			st_Item Item;
			
			static const INT16 Itens[]  = {777, 3173, 3182, 3324, 3325, 3326};
			static const INT8  Amount[] = { 10,   10,   10,    1,    1,    1};

			for (int i = 0; i < sizeof Itens / sizeof INT16; i++)
			{
				memset(&Item, 0, sizeof st_Item);

				Item.Index = Itens[i];
				Item.Effect[0].Index = EF_AMOUNT;
				Item.Effect[0].Value = Amount[i];

				PutItem(cId, &Item);
			}
		}

		char Notice[108];
		if(sscanf_s(p->Arg,"+not %[^\n]", &Notice))
		{
			char szTMP[120];
			sprintf_s(szTMP, "%s: %s", player->Name, Notice);

			SendNotice(szTMP);
			
			return;
		}

		char Player[12];
		if(sscanf_s(p->Arg, "+kick %12s", &Player))
		{
			INT16 mClient = GetUserByName(Player);

			if(mClient < 0 || mClient > MAX_PLAYER || Users[mClient].Status != 22)
			{
				SendClientMessage(p->Header.ClientId, "ClientId não está conectado.");

				return;
			}

			CloseUser(mClient);

			char Msg[108];
			sprintf(Msg, "Jogador %s foi desconectado do servidor.", &Player);

			SendClientMessage(cId, Msg);
			
			return;
		}

		st_Position Pos;
		if(sscanf_s(p->Arg, "+move %d %d", &Pos.X, &Pos.Y))
		{
			if(Pos.Y < 0 || Pos.Y > 4096 || Pos.X < 0 || Pos.X > 4096)
			{
				SendClientMessage(cId, "Coordenadas inválidas.");

				return;
			}

			DoTeleport(cId, Pos.X, Pos.Y);
			
			return;
		}

		if(!stricmp(p->Arg, "+onlines"))
		{
			INT16 Value = 0;
			for(int i = 0; i < 750; i++)
			{
				if(Users[i].Status == 22)
					Value++;
			}

			char szMsg[108];
			sprintf(szMsg, "Atualmente temos %d jogadore(s) online.", Value);

			SendClientMessage(cId, szMsg);

			return;
		}

		if(!stricmp(p->Arg, "+timeon"))
		{
			char szMsg[108];

			sprintf(szMsg, "Servidor online a [%02d:%02d:%02d:%02d].D/H/M/S", Server.Days, Server.Hours, Server.Minuts, Server.Seconds);

			SendClientMessage(cId, szMsg);

			return;
		}

		if(sscanf(p->Arg, "+infos %12s", &Player) == 1)
		{
			int InfoPlayer = GetUserByName(Player);

			if(InfoPlayer < 0 || InfoPlayer > 750 || Users[InfoPlayer].Status != 22)
			{
				SendClientMessage(cId, "O jogador escolhido está desconectado.");
				return;
			}

			st_Mob *sPlayer = GetMobFromIndex(InfoPlayer);

			char szMsg1[200];
			sprintf(szMsg1, "!Conta analisada: %s.", Users[InfoPlayer].Username);
			char szMsg2[200];
			sprintf(szMsg2, "!Total de StatusPoint: %d.", sPlayer->StatusPoint);
			char szMsg3[200];
			sprintf(szMsg3, "!Total de STR: %d, INT: %d, DEX: %d e CONS: %d.", sPlayer->bStatus.STR, sPlayer->bStatus.INT, sPlayer->bStatus.DEX, sPlayer->bStatus.CON);
			char szMsg4[200];
			sprintf(szMsg4, "!A conta possui o total de %d pontos.", sPlayer->bStatus.STR + sPlayer->bStatus.INT + sPlayer->bStatus.DEX + sPlayer->bStatus.CON + sPlayer->StatusPoint);
			char szMsg5[200];
			sprintf(szMsg5, "!Level: %d, Evo: %s, ATK: %d, DEF: %d, HP: %d, MP: %d", sPlayer->bStatus.Level, Evolution[sPlayer->Equip[0].EFV2 - 1], sPlayer->Status.Attack, sPlayer->Status.Defense, sPlayer->Status.maxHP, sPlayer->Status.maxMP);

			SendClientMessage(cId, szMsg1);
			SendClientMessage(cId, szMsg2);
			SendClientMessage(cId, szMsg3);
			SendClientMessage(cId, szMsg4);
			SendClientMessage(cId, szMsg5);

			return;
		}

		SendClientMessage(p->Header.ClientId, "Comando não identificado.");
		return;
	}

	else if(!strcmp(p->Cmd, "King") || !strcmp(p->Cmd, "king") || !strcmp(p->Cmd, "kingdom") || !strcmp(p->Cmd, "Kingdom"))
	{
		*pRetn = true;

		SendClientMessage(cId, "Você foi teleportado.");

		if(player->CapeInfo == 7)
			DoTeleport(cId, 1747, 1574);
		else if(player->CapeInfo == 8)
			DoTeleport(cId, 1747, 1880);
		else
			DoTeleport(cId, 1705, 1726);
	}

	else if(!strcmp(p->Cmd, "kickparty"))
	{
		*pRetn = true;

		char name[12];

		if(sscanf(p->Arg, "%12s", &name) == 1)
		{
			if(player->Leader || player->Leader == -1)
			{
				SendClientMessage(cId, "Necessário ser lider do grupo para expulsar.");

				return;
			}

			INT16 mCid = GetUserByName(name);

			if(!mCid || mCid < 0 || mCid > 750)
			{
				*pRetn = false;

				return;
			}

			else if(Users[mCid].Status != 22)
			{
				*pRetn = false;

				return;
			}

			if(mCid == cId)
			{
				SendClientMessage(cId, "Impossível se expulsar.");

				return;
			}

			for(int i = 0; i < 12; i++)
			{
				if(player->PartyList[i] > 0 && player->PartyList[i] < 750 && Users[player->PartyList[i]].Status == 22)
				{
					st_Mob *mob = GetMobFromIndex(player->PartyList[i]);

					if(!strcmp(mob->Name, name))
					{
						RemoveParty(player->PartyList[i]);

						return;
					}
				}
			}

			SendClientMessage(cId, "Jogador não faz parte do grupo.");

			return;
		}

		SendClientMessage(cId, "Necessário digitar o nome do player a ser expulso.");

		return;
	}

	else if(!strcmp(p->Cmd, "subcreate"))
	{
		*pRetn = true;

		char Leader[12], Sub[16];

		int ret = sscanf(p->Arg, "%12s %16s", &Leader, &Sub);

		if(ret != 2)
		{
			*pRetn = false;

			return;
		}

		INT16 lider = GetUserByName(Leader),
				sub = GetUserByName(Sub);

		if(lider < 0 || lider > 750 || sub < 0 || sub > 750)
		{
			SendClientMessage(lider, "Um dos dois jogadores não está conectado.");

			return;
		}

		if(Users[lider].Status != 22 || Users[sub].Status != 22)
			return;

		if(lider != p->Header.ClientId)
			return;

		st_Mob *leader  = GetMobFromIndex(lider),
			   *subLead = GetMobFromIndex(sub);

		if(!strcmp(subLead->Name, leader->Name))
			return;

		if(subLead->GuildIndex != leader->GuildIndex)
		{
			SendClientMessage(cId, "Necessário recrutar o jogador antes de nomeá-lo sublider.");

			return;
		}

		if(subLead->Equip[12].Index >= 526 && subLead->Equip[12].Index <= 528)
		{
			SendClientMessage(lider, "Jogador já é sublider.");

			return;
		}

		INT8 i = 0;
		while(i < 3)
		{
			if(!strcmp(Guilds[leader->GuildIndex].SubLiderName[i], ""))
				break;

			i++;
		}

		if(i >= 3)
		{
			SendClientMessage(lider, "Máximo de 3 Sublideres por guild.");

			return;
		}

		strncpy(Guilds[leader->GuildIndex].SubLiderName[i], Sub, 16);

		subLead->Equip[12].Index = 526 + i;

		SendItem(sub, EQUIP, 12, &subLead->Equip[12]);

		SendClientMessage(lider, "Jogador recrutado com sucesso.");

		SendClientMessage(sub, "Você foi recrutado.");

		UpdateMGuildInfo(leader->GuildIndex);

		char szMsg[120];
		sprintf(szMsg, "%s é o mais novo sublider !");

		SendGuildChat(leader->GuildIndex, szMsg);

		return;
	}

	else if(!strcmp(p->Cmd, "gtax"))
	{
		*pRetn = true;

		if(player->Equip[12].Index != 509 || !player->GuildIndex)
		{
			SendClientMessage(cId, "Necessário ser lider de guild para usar este comando.");

			return;
		}

		int CityId = player->Info.CityID;

		if(War.Owner[CityId] != Guilds[player->GuildIndex].GuildID)
		{
			SendClientMessage(p->Header.ClientId, "Necessário ser dono da cidade para definir a taixa de imposto.");

			return;
		}

		INT8 Tax = 0;

		if(sscanf(p->Arg, "%d", &Tax) != 1)
		{
			SendClientMessage(cId, "Digite uma taixa válida.");

			return;
		}

		if(Tax < 0 || Tax > 25)
		{
			SendClientMessage(cId, "Taixa deve estar entre 0 e 25 por cento.");

			return;
		}

		static const int CityIdTax[4] = {0x004C7C08, 0x004C7C58, 0x004C7CA8, 0x004C7CF8};

		*(INT32*)CityIdTax[CityId] = Tax;

		char szMsg[108];

		sprintf(szMsg, "Taixa definida como %d.", Tax);

		SendClientMessage(cId, szMsg);

		War.Tax[CityId] = Tax;

		return;
	}

	else if(!stricmp(p->Cmd, "Sair"))
	{
		*pRetn = true;

		if(!player->GuildIndex || !player->Equip[12].Index)
		{
			SendClientMessage(cId, "Necessário estar em guild para sair.");

			return;
		}

		if(player->Equip[12].Index == 509)
		{
			SendClientMessage(cId, "Transfira a guild antes de sair.");

			return;
		}
		else if(player->Equip[12].Index >= 526 && player->Equip[12].Index <= 528)
		{
			for(int i = 0; i < 3; i++)
				if(!stricmp(player->Name, Guilds[player->GuildIndex].SubLiderName[i]))
			    	strncpy(Guilds[player->GuildIndex].SubLiderName[i], "", 16);
		}

		memset(&player->Equip[12], 0x0, sizeof st_Item);

		SendItem(cId, EQUIP, 12, &player->Equip[12]);

		Guilds[player->GuildIndex].Members--;
		player->GuildIndex = 0;

		SendClientMessage(cId, "Saiu da Guild com sucesso.");

		return;
	}

	else if(!stricmp(p->Cmd, "transferir"))
	{
		*pRetn = true;

		if(!player->GuildIndex || !player->Equip[12].Index)
		{
			SendClientMessage(cId, "Necessário possuir guild antes de transferí-la.");

			return;
		}
		else if(!strcmp(p->Arg, ""))
		{
			SendClientMessage(cId, "Digite o nome do novo líder.");

			return;
		}
		else if(player->Equip[12].Index != 509 || strcmp(player->Name, Guilds[player->GuildIndex].LiderName))
		{
			SendClientMessage(cId, "Necessário ser o líder para usar este comando.");

			return;
		}
		
		INT16 ncId = GetUserByName(p->Arg);

		if(!ncId || ncId < 0 || ncId > 750 || Users[ncId].Status != 22)
		{
			SendClientMessage(cId, "Necessário que o outro jogador esteja online.");

			return;
		}
		
		st_Mob *mob = GetMobFromIndex(ncId);

		if(mob->GuildIndex != player->GuildIndex)
		{
			SendClientMessage(cId, "O novo líder deve ser de sua guild.");

			return;
		}
		else if(!Guilds[player->GuildIndex].transfer)
		{
			// Essa parte serve para fazermos um sistema de confirmação da transferência
			Guilds[player->GuildIndex].transfer = true;

			strncpy(Guilds[player->GuildIndex].NewLiderName, mob->Name, 16);

			Guilds[player->GuildIndex].confirmTransfer = 30;

			SendClientMessage(cId, "Deseja mesmo transferir a guild? Caso sim, use o mesmo comando novamente.");

			return;
		}
		else if(!Guilds[player->GuildIndex].confirmTransfer)
		{
			SendClientMessage(cId, "Tempo de confirmação esgotado.");

			return;
		}
		else if(strcmp(mob->Name, Guilds[player->GuildIndex].NewLiderName))
		{
			SendClientMessage(cId, "Confirmação incorreta.");
			
			return;
		}

		if(isSubLider(mob->Name, player->GuildIndex))
		{
			for(int i = 0; i < 3; i++)
				if(!strcmp(mob->Name, Guilds[player->GuildIndex].SubLiderName[i]))
					strncpy(Guilds[player->GuildIndex].SubLiderName[i], "", 16);
		}

		strncpy(Guilds[player->GuildIndex].LiderName, Guilds[player->GuildIndex].NewLiderName, 16);

		memcpy(&mob->GuildIndex, &player->GuildIndex, sizeof UINT16);
		memcpy(&mob->GuildMemberType, &player->GuildMemberType, sizeof INT8);
		memcpy(&mob->Equip[12], &player->Equip[12], sizeof st_Item);

		player->Equip[12].Index = 508;

		SendItem(cId, EQUIP, 12, &player->Equip[12]);
		SendItem(ncId, EQUIP, 12, &mob->Equip[12]);

		char szMsg[120];

		sprintf(szMsg, "Jogador %s é o novo lider da guild !!", mob->Name);

		for(int i = 0; i < MAX_PLAYER; i++)
		{
			st_Mob *p = GetMobFromIndex(i);

			if(p->GuildIndex == mob->GuildIndex)
				sD1D(0x7530, i, szMsg, 0xFF00BFFF);
		}

		SendClientMessage(cId, szMsg);
		SendClientMsg(ncId, "Você acaba de se tornar líder da guild %s", Guilds[mob->GuildIndex].GuildName);

		return;
	}

	else if(!stricmp(p->Cmd, "Criar"))
	{
		*pRetn = true;

		if(player->GuildIndex || player->Equip[12].Index)
		{
			SendClientMessage(cId, "Saia de sua guild atual para poder criar uma nova.");

			return;
		}

		else if(!strcmp(p->Arg, ""))
		{
			SendClientMessage(p->Header.ClientId, "Necessário digitar o nome da guild.");

			return;
		}

		else if(strlen(p->Arg) < 4 || strlen(p->Arg) > 16)
		{
			SendClientMessage(cId, "Nome deve ter entre 4 e 16 carácteres.");

			return;
		}

		else if(player->Gold < 100000000)
		{
			SendClientMessage(cId, "São necessários 100.000.000 (Cem Milhões) de gold para criação da guild.");

			return;
		}

		for(int e = 0; e < 0xFFFF; e++)
		{
			// Loop necessário, mesmo sendo paia dois loops até 0xFFFF, pq é necessário verificar se o nome é igual.
			if(!strcmp(p->Arg, Guilds[e].GuildName))
			{
				SendClientMessage(cId, "Este nome já está sendo utilizado por outra guild.");

				//SendLog(Users[cId].Username, "%s tentou criar guild %s, já existente.", player->Name, p->Arg);

				return;
			}
		}

		int i = 0;
		while(i <= 0xFFFF)
		{
			if(!strcmp(Guilds[i].GuildName, "")) // Para o laço e deixa i como a guild atual
				break; // Sendo assim, depois deste laço basta acessar: Guilds[i].info

			if(i == 0xFFFF)
			{
				SendClientMessage(p->Header.ClientId, "Lamentamos, número máximo de guilds atingido.");

				return;
			}

			i++;
		}

		strncpy(Guilds[i].GuildName, p->Arg, 20);
		strncpy(Guilds[i].LiderName, player->Name, 16);

		for(int e = 0; e < 3; e++)
			strncpy(Guilds[i].SubLiderName[e], "", 16);

		GetCurScore_CapeInfo(player);

		Guilds[i].GuildID = i;
		Guilds[i].Kingdom = player->CapeInfo;

		Guilds[i].Members = 1;

		FILE *pFile = NULL;
 
        fopen_s(&pFile, "Guilds.txt", "a");
        if(pFile)
			fprintf(pFile, "0 0 %d %s\n", Guilds[i].GuildID, Guilds[i].GuildName);
			
		player->GuildIndex = i;
		player->GuildMemberType = 1;

		player->Equip[12].Index = 509;
		player->Equip[12].EF1 = 56;
        player->Equip[12].EFV1 = i >> 8;
        player->Equip[12].EF2 = 57;
        player->Equip[12].EFV2 = i & 255;
        player->Equip[12].EF3 = 59;
        player->Equip[12].EFV3 = 0;

		player->Gold -= 100000000;

		SendItem(p->Header.ClientId, EQUIP, 12, &player->Equip[12]);
		SendScore(p->Header.ClientId);
		SendEtc(p->Header.ClientId);
		SaveGuilds();

		UpdateGuildInfo(p->Header.ClientId);

		//SendLog(Users[cId].Username, "%s criou a guild %s.", player->Name, p->Arg);

		return;
	}
void WINAPI MainThread()
{
	while(1)
	{
		// Thread Principal da dll, chamada de 1 em 1 segundo. 
		// Usar para não sobrecarregar a ProcessMinTimer
		// Não cometer a negragem de dar break

		time_t rawnow = time(NULL);
		struct tm *now = localtime(&rawnow);

		if((DayOfWeek() == Terça  || DayOfWeek() == Quinta) && now->tm_hour == 21)
		{
			if(!now->tm_min && !now->tm_sec)
			{
				SendNotice("Entrada na GuildWar liberada, boa sorte !");

				//SendLog("system", "Entrada na GuildWar liberada.");

				for(int i = 0; i < 0xFFFF; i++)
					Guilds[i].WarPoints = 0;
			}

			if(now->tm_min == 30 && !now->tm_sec)
			{
				UINT16 Winner = DefineGuildWinner();

				char szMsg[120];

				if(Winner)
				{
					sprintf(szMsg, "Guild %s foi a vencedora da GuildWar, parabéns!", Guilds[Winner].GuildName);
					
					Guilds[Winner].FAME += 1000;
				}
				else
					sprintf(szMsg, "Não houve vencedores na GuildWar.");

				SendNotice(szMsg);
				//SendLog("system", szMsg);
			}
		}

		DecrementWaterTime();
		LettersTime();

		for(int z = 0; z < 0xFFFF; z++)
		{
			if(Guilds[z].confirmTransfer)
				Guilds[z].confirmTransfer--;
			if(!Guilds[z].confirmTransfer)
			{
				Guilds[z].transfer = false;

				strncpy(Guilds[z].NewLiderName, "", 16);
			}
		}

		if(!now->tm_hour && !now->tm_min && !now->tm_sec)// 0:00:00
		{
			if(DayOfWeek() == Sabado)
			{
				*(INT32*)0x008BF1814 = 1;
				SendNotice("++++ DOUBLE EXP ON ++++");
			}
			else if(DayOfWeek() == Segunda)
			{
				*(INT32*)0x008BF1814 = 0;
				SendNotice("++++ DOUBLE EXP OFF ++++");
			}
		}

		if(!now->tm_sec && (now->tm_min == 1 || now->tm_min == 16 || now->tm_min == 31 || now->tm_min == 46))
		{
			for(INT8 i = 0; i < 3; i++)
			{
				Pesa[i].TimeLeft = 840;

				for(INT8 e = 0; e < 3; e++)
				{
					for(INT8 j = 0; j < 13; j++)
					{
						if(Pesa[i].CIDS[e][j] < 0 || Pesa[i].CIDS[e][j] > 750)
							continue;
						else if(Users[Pesa[i].CIDS[e][j]].Status != 22)
							continue;

						SendClientSignalParm(Pesa[i].CIDS[e][j], 0x7530, 0x3A1, Pesa[i].TimeLeft);
					}
				}
			}
		}

		if((now->tm_min == 14 || now->tm_min == 29 || now->tm_min == 44 || now->tm_min == 59) && now->tm_sec == 59)
		{
			ClearArea(1150, 130, 1270, 220); // Pesa A
			ClearArea(1050, 260, 1135, 350); // Pesa M
			ClearArea(1295, 290, 1325, 365); // Pesa N

			for(int i = 0; i < sizeof(QuestList) / sizeof(Quests); i++)
			{
				ClearArea(MaxMinCoordsQuest[i][0], MaxMinCoordsQuest[i][1], MaxMinCoordsQuest[i][2], MaxMinCoordsQuest[i][3]);

				for(int z = 0; z < 40; z++)
					QuestList[i].CidID[z] = 0;
			}

			for(int i = 0; i < sizeof(Pesa) / sizeof(Pesas); i++)
			{
				Pesa[i].Status = false;
				Pesa[i].Groups = 0;
				Pesa[i].NpcsAlive = 0;

				for(int e = 0; e < 13; e++)
				{
					Pesa[i].CIDS[0][e] = 0;
					Pesa[i].CIDS[1][e] = 0;
					Pesa[i].CIDS[2][e] = 0;
				}
			}
		}

		if(!now->tm_sec && !now->tm_min && now->tm_hour == 21 && DayOfWeek() == Domingo)
		{
			INT64 BetValue[4][2];

			for(UINT32 I = 0; I < 0xFFFF; I++)
			{
				// Se não tiver nome, não é uma  guild ativa.
				if(!strcmp(Guilds[I].GuildName, ""))
					continue;

				// Coloca na struct da guerra os valores referentes a guilds apostantes
				for(int e = 0; e < 4; e++)
				{
					if(Guilds[I].BetValue[e] > BetValue[e][0])
					{
						BetValue[e][0] = Guilds[I].BetValue[e];
						War.BetIndex[e][0] = I;
					}
					else if(Guilds[I].BetValue[e] > BetValue[e][1])
					{
						BetValue[e][1] = Guilds[I].BetValue[e];
						War.BetIndex[e][1] = I;
					}

					Guilds[I].BetValue[e] = 0;
				}
			}

		    TeleportWar();
		}
		else if(now->tm_hour == 21 && DayOfWeek() == Domingo && now->tm_min == 3 && !now->tm_sec)
		{
			// Inicio real da pancadaria
			//SendLog("system", "Portões da Guerra abertos.");

			WarGate(1);
		}

		if(now->tm_hour == 21 && DayOfWeek() == Domingo)
		{
			for(int i = 0; i < 4; i++)
			{
				if(!War.Iniciada[i])
					continue;

				int OwnerAlive = GetTeamAlive(i, 0),
					DefyAlive  = GetTeamAlive(i, 1);

				if(!OwnerAlive)// Seta o desafiante como vencedor
					PutAsWinner(i, 1);
				else if(!DefyAlive)// Seta o defensor como vencedor
					PutAsWinner(i, 0);

				if(War.Finalizada[i])
					continue;

				for(int e = 0; e < 2; e++)
				{
					for(int j = 0; j < War.TeamCount[i][e]; j++)
					{
						INT16 cId = 0;

						if(!e)
							cId = War.OwnerTeam[i][j];
						else
							cId = War.DefyTeam[i][j];

						st_Mob *player = GetMobFromIndex(cId);

						if(player->Status.curHP <= 0)
						{
							if(wdBuffer[cId].Ingame.WarRestTime >= 1)
								wdBuffer[cId].Ingame.WarRestTime--;
							else
								wdBuffer[cId].Ingame.cantRessurect = false;
						}

						// Manda o score, não sei se vai funfar...
						NpcsAlive(cId, GetTeamAlive(i, 0), GetTeamAlive(i, 1));
					}
				}
			}
		}

		usersCount = 0;

		for(int i = 0; i < MAX_PLAYER; i++)
		{
			if(Users[i].Status != 22)
				continue;

			usersCount++;

			if(wdBuffer[i].Ingame.ChatGlobal > 0)
				wdBuffer[i].Ingame.ChatGlobal--;
			if(wdBuffer[i].Ingame.hasFailed > 0)
				wdBuffer[i].Ingame.hasFailed--;
			if(wdBuffer[i].Ingame.Grito > 0)
				wdBuffer[i].Ingame.Grito--;
			if(wdBuffer[i].Ingame.RetectItem)
				wdBuffer[i].Ingame.RetectItem--;

			st_Mob *tmpPlayer = GetMobFromIndex(i);

			if(tmpPlayer->Equip[0].EFV2 < HARDCORE && tmpPlayer->Equip[1].Index == 3505 && !wdBuffer[i].Ingame.isAdmin)
			{
				SendBan(Users[i].Username);

				char szNotice[120];

				sprintf(szNotice, "Jogador [%s] banido por uso de item irregular.", tmpPlayer->Name);

				//SendLog("banneds", szNotice);
				//SendNotice(szNotice);

				CloseUser(i);
			}

			for(int i = 0; i < *(DWORD*)(0x004C7BD8); i++) 
				memset((void*)(0x8B9E778), 0, 8);

			VerifyPesa(i);
			VerifyQuests(i);
			//VerifyWarArea(i);
		}

		Server.Seconds++;

		if(Server.Seconds >= 60)
		{
			Server.Seconds -= 60;
			Server.Minuts++;

			if(Server.Minuts >= 60)
			{
				Server.Minuts -= 60;
				Server.Hours++;

				if(Server.Hours >= 24)
				{
					Server.Days++;
					Server.Hours -= 24;
				}
			}
		}

		char szTitle[120];

		if(usersCount)
			sprintf(szTitle, "Secrets of Destiny [%d] Jogadores conectados. [%02d:%02d:%02d:%02d]", usersCount, Server.Days, Server.Hours, Server.Minuts, Server.Seconds);
		else
			sprintf(szTitle, "Secrets of Destiny [%02d:%02d:%02d:%02d]", Server.Days, Server.Hours, Server.Minuts, Server.Seconds);

		SetConsoleTitle(szTitle);

		if(!now->tm_min && !now->tm_sec)
		{
			// Funções executadas todo inicio de hora
			if(!Server.SombraNegra)
			{
				CreateMob("Sombra_Negra", 3819, 2880, "npc");

				Server.SombraNegra = TRUE;

				SendNotice("Sombra Negra acaba de nascer em Karden!");

				//SendLog("system", "Sombra Negra nasceu.");
			}
			else
				SendNotice("Sombra Negra ainda reina em Karden.");
			
			StartThread(PremiumDelivery);
		}

		Sleep(1000);
		// Não colocarei 1000 para termos margem de tempo
		// Para a execução das tarefas desta thread
	}	
}
Example #15
0
void Exec_MSG_AccountLogin(int conn, char *pMsg)
{
	MSG_AccountLogin *m = (MSG_AccountLogin*)pMsg;

	int Size = m->Size;
	int ClientVersion = APP_VERSION;

	pUser[conn].AccountName[NAME_LENGTH - 1] = 0;

	if (conn <= 0 || (conn >= (MAX_USER - ADMIN_RESERV)))
	{
		sprintf(temp, g_pMessageStringTable[_NN_Reconnect]);
		SendClientMessage(conn, temp);

		pUser[conn].cSock.SendMessageA();

		CloseUser(conn);
		return;
	}
			
	if (Size < sizeof(MSG_AccountLogin) || m->ClientVersion != ClientVersion)
	{
		sprintf(temp, g_pMessageStringTable[_NN_Version_Not_Match_Rerun], APP_VERSION);
		SendClientMessage(conn, temp);

		pUser[conn].cSock.SendMessageA();

		CloseUser(conn);
		return;
	}
			
	if(pUser[conn].Mode != USER_ACCEPT)
	{
		SendClientMessage(conn, "Login now, wait a moment.");

		CrackLog(conn, " accountlogin");
		pUser[conn].cSock.SendMessageA(); 
		return;
	}

	int tMac = 0;

	if (m->Size < sizeof(MSG_AccountLogin))
		memset(pUser[conn].Mac, 0xFF, sizeof(pUser[conn].Mac));
	else
		memcpy(pUser[conn].Mac, m->AdapterName, sizeof(pUser[conn].Mac));


	m->Type = _MSG_DBAccountLogin;
	m->ID = conn;

	sscanf(m->AccountName, "%s", pUser[conn].AccountName);

	strupr(pUser[conn].AccountName);

	strncpy(m->AccountName, pUser[conn].AccountName, NAME_LENGTH);

	int check = CheckFailAccount(m->AccountName);

	if(check >= 3)
	{
		SendClientMessage(conn, g_pMessageStringTable[_NN_3_Tims_Wrong_Pass]);

		pUser[conn].cSock.SendMessageA();
		return;
	}

	DBServerSocket.SendOneMessage((char*)m, sizeof(MSG_AccountLogin));

	pUser[conn].Mode = USER_LOGIN;
	pMob[conn].Mode = MOB_EMPTY;
}
Example #16
0
int CEpollClient::RunFun()
{
        int isocketfd = -1;
        for(int iuserid=0; iuserid<m_iUserCount; iuserid++)
        {
                struct epoll_event event;
                isocketfd = ConnectToServer(iuserid, m_ip, m_iPort);
                if(isocketfd < 0)
                        cout <<"[CEpollClient error]: RunFun, connect fail" <<endl;
                m_iSockFd_UserId[isocketfd] = iuserid;//将用户ID和socketid关联起来
                event.data.fd = isocketfd;
                event.events = EPOLLIN|EPOLLOUT|EPOLLERR|EPOLLHUP;
                m_pAllUserStatus[iuserid].uEpollEvents = event.events;
                epoll_ctl(m_iEpollFd, EPOLL_CTL_ADD, event.data.fd, &event);
        }

		int flag=0;	
		struct timeval val1,val2;
		gettimeofday(&val1,NULL);
        while(!flag){
                struct epoll_event events[_MAX_SOCKFD_COUNT];
				gettimeofday(&val2,NULL);
				//if((val2.tv_sec -val1.tv_sec)>10) 
					//flag=1;
                char buffer[1024];
                memset(buffer,0,1024);
                int nfds = epoll_wait(m_iEpollFd, events, _MAX_SOCKFD_COUNT, 100 );//等待epoll事件的产生
                for (int ifd=0; ifd<nfds; ifd++)//处理所发生的所有事件
                {
                        struct epoll_event event_nfds;
                        int iclientsockfd = events[ifd].data.fd;
                        //cout << "events[ifd].data.fd: " << events[ifd].data.fd << endl;
                        int iuserid = m_iSockFd_UserId[iclientsockfd];//根据socketfd得到用户ID
                        if( events[ifd].events & EPOLLOUT )
                        {
                                int iret = SendToServerData(iuserid);
                                if( 0 < iret )
                                {
                                        event_nfds.events = EPOLLIN|EPOLLERR|EPOLLHUP;
                                        event_nfds.data.fd = iclientsockfd;
                                        epoll_ctl(m_iEpollFd, EPOLL_CTL_MOD, event_nfds.data.fd, &event_nfds);
                                }
                                else
                                {
                                        cout <<"[CEpollClient error:] EpollWait, SendToServerData fail, send iret:"<<iret<<",iuserid:"<<iuserid<<",fd:"<<events[ifd].data.fd<<endl;
                                        DelEpoll(events[ifd].data.fd);
                                        CloseUser(iuserid);
                                }
                        }
                        else if( events[ifd].events & EPOLLIN )//监听到读事件,接收数据
                        {
                                int ilen = RecvFromServer(iuserid, buffer, 1024);
                                if(0 > ilen)
                                {
                                        cout <<"[CEpollClient error]: RunFun, recv fail, reason is:"<<strerror(errno)<<",errno is:"<<errno<<endl;
                                        DelEpoll(events[ifd].data.fd);
                                        CloseUser(iuserid);
                                }
                                else if(0 == ilen)
                                {
                                        cout <<"[CEpollClient warning:] server disconnect,ilen:"<<ilen<<",iuserid:"<<iuserid<<",fd:"<<events[ifd].data.fd<<endl;
                                        DelEpoll(events[ifd].data.fd);
                                        CloseUser(iuserid);
                                }
                                else
                                {
								read_num++;	
                                m_iSockFd_UserId[iclientsockfd] = iuserid;//将socketfd和用户ID关联起来
                                event_nfds.data.fd = iclientsockfd;
                                event_nfds.events = EPOLLOUT|EPOLLERR|EPOLLHUP;
                                //event_nfds.events = EPOLLERR|EPOLLHUP;
                                epoll_ctl(m_iEpollFd, EPOLL_CTL_MOD, event_nfds.data.fd, &event_nfds);
                                
									
								}
                        }
                        else
                        {
                                cout <<"[CEpollClient error:] other epoll error"<<endl;
                                DelEpoll(events[ifd].data.fd);
                                CloseUser(iuserid);
                        }
                }
        }

		printf("read: %d\n",read_num);
}
void FixUseSkill(BYTE *m_PacketBuffer, bool* pRetn)
{
	p39D_754 *p = (p39D_754*)m_PacketBuffer;

	INT16 cId = p->Header.ClientId;

	p754_SendAffect *oldp = (p754_SendAffect*)m_PacketBuffer;

	INT16 oldcId = oldp->Header.ClientId;

	st_Mob *player = GetMobFromIndex(oldcId);	

	if(p->m_SkillId == 103) // Skill Kefra sem ser mob
	{
		*pRetn = true;

		CloseUser(cId);
		
		return;
	}		

	else if(!p->m_SkillId) // Se não for skill 
		return;	

	if(p->Header.PacketId == 0x36C && p->m_SkillId == 79)
	{
		OitavaHT(cId, p->m_Target.Index);

		*pRetn = true;

		return;
	}
		
	switch(p->m_SkillId)
	{
		case 27: case 29:
			*(DWORD*)&m_PacketBuffer[12] = 0x0;
			break;

		case 31: // Renascimento
		{
			*pRetn = true;

			if(cId == p->m_Target.Index)
				return;
			else if(p->m_Target.Index < 0 || p->m_Target.Index > 750)
				return;
				
			bool HasOnGroup = false;

			if(player->Leader <= 0) // Lider do grupo ou sem grupo
			{
				for(int i = 0; i < 12; i++)
				{
					if(player->PartyList[i] == p->m_Target.Index)
					{
						HasOnGroup = true;
						break;
					}
				}
			}
			else if(player->Leader != -1)
			{
				st_Mob *leader = GetMobFromIndex(player->Leader);

				for(int i = 0; i < 12; i++)
				{
					if(leader->PartyList[i] == p->m_Target.Index)
					{
						HasOnGroup = true;
						break;
					}
				}
			}

			if(!HasOnGroup)
				return;

			st_Mob *deadPerson = GetMobFromIndex(p->m_Target.Index);

			if(deadPerson->Status.curHP > 0)
				return;
			if(!player->Status.curHP || !player->Status.curMP)
				return;

			deadPerson->Status.curHP = deadPerson->Status.maxHP / 2;
			deadPerson->Status.curMP = deadPerson->Status.maxMP / 2;

			deadPerson->bStatus.curHP = deadPerson->bStatus.maxHP / 2;
			deadPerson->bStatus.curMP = deadPerson->bStatus.maxMP / 2;

			Users[p->m_Target.Index].Potion.CountMp = deadPerson->Status.curMP;
			Users[p->m_Target.Index].Potion.CountHp = deadPerson->Status.curHP;

			player->Status.curMP = 0;
			player->bStatus.curMP = 0;

			Users[cId].Potion.CountMp = player->Status.curMP;
				
			GetCurrentScore(p->m_Target.Index);

			BASE_GetHpMp(deadPerson);

			SendScore(p->m_Target.Index);
			SendCreateMob(p->m_Target.Index, p->m_Target.Index, 1);

			DoTeleport(p->m_Target.Index, deadPerson->PosX, deadPerson->PosY);

			break;
		}

		case 56: case 57: case 58: 
		case 59: case 60: case 61: 
		case 62: case 63: 
		{
			*pRetn = true;

			UINT8 summonId = p->m_SkillId - 56; 

			static const UINT8 MobDivisor[8] = {31, 36, 42, 51, 63, 85, 127, 255};

			if(!player->Leader || player->Leader == -1)
			{
				for(int i = 0; i < 12; i++)
				{
					if(player->PartyList[i] <= 0)
						continue;

					st_Mob *tmpMob = GetMobFromIndex(player->PartyList[i]);

					for(int e = 0; e < 8; e++)
					{
						if(tmpMob->Equip[0].Index == MobFaces[e]) 
						{
							if(tmpMob->Summoner != p->Header.ClientId)
								return;

							RemoveParty(player->PartyList[i]);
							SendRemoveParty(player->Leader, player->PartyList[i]);
						}
					}
				}
			}
			else // Não é o lider do grupo
			{
				st_Mob *Lider = GetMobFromIndex(player->Leader);

				for(int i = 0;i<12;i++)
				{
					if(Lider->PartyList[i] == cId)
						continue;

					if(Lider->PartyList[i] <= 0)
						continue;

					st_Mob *tmpMob = (st_Mob*)GetMobFromIndex(Lider->PartyList[i]);
						
					for(int e = 0; e < 8; e++)
					{
						if(tmpMob->Equip[0].Index == MobFaces[e]) 
						{
							if(tmpMob->Summoner != p->Header.ClientId)
							    return;

							RemoveParty(Lider->PartyList[i]);
							SendRemoveParty(Lider->Leader, Lider->PartyList[i]);
						}
					}
				}
			}

			// Essa conta pega o número de mobs que a skill deve criar
			INT16 numMob = player->Status.Mastery[2] / MobDivisor[summonId];

			if(!numMob)
				numMob += 1;

			for(int i = 0; i < numMob; i++)
				GenerateSummon(cId, summonId, 0);

			break;
		}

		case 64: case 66: case 68: 
		case 70: case 71:
		{
			if(player->Equip[13].Index > 4151 && player->Equip[13].Index < 4159)
			{
				// Está de traje
				SendClientMessage(cId, "Impossível utilizar esta skill enquanto trajado.");

				*pRetn = true;

				return;
			}

			break;
		}

		////case 98: // Vinha - Skill sephira
		////	CreateMob("Vinha", oldp->PositionFinal.X, oldp->PositionFinal.Y, "npc");
		////	break;

		case 99: // Ressureição - Skill sephira
		{
			*pRetn = true;

			INT16 Level = player->bStatus.Level + 1;

			if(player->Equip[0].EFV2 > ARCH)
				Level += 200;

			INT8 resChances = Level / 5;

			if(wdBuffer[cId].Ingame.hasFailed)
				return;

			srand(time(NULL) / 5 * (rand() % 500) * 5);

			if(rand() % 100 <= resChances)
			{
				player->Status.curHP = player->Status.maxHP / 2;
				player->Status.curMP = player->Status.maxMP / 2;
				player->bStatus.curHP = player->bStatus.maxHP / 2;
				player->bStatus.curMP = player->bStatus.maxMP / 2;

				GetCurrentScore(cId);

				BASE_GetHpMp(player);

				SendScore(cId);
				SendCreateMob(cId, cId, 1);
			}
			else
				if(!wdBuffer[cId].Ingame.hasFailed)
					wdBuffer[cId].Ingame.hasFailed = 200;
				
			break;
		}

		case 102: // Soul - Melhor buff ever
		{
			*pRetn = true;

			if(player->Equip[0].EFV2 == ARCH)
				return;

			bool hasSoulOn = false;

			for(int i = 0; i < 16; i++)
				if(mBuffer[cId].Affects[i].Index == 29)
				{
					hasSoulOn = true;
					mBuffer[cId].Affects[i].Master = wdBuffer[cId].Chars[wdBuffer[cId].Ingame.LoggedMob].SoulInfo;
					mBuffer[cId].Affects[i].Time = 139;
					mBuffer[cId].Affects[i].Value = 4;
					break;
				}

			if(!hasSoulOn)
			{
				for(int i = 0; i < 16; i++)
					if(!mBuffer[cId].Affects[i].Index)
					{
						mBuffer[cId].Affects[i].Index = 29;
						mBuffer[cId].Affects[i].Master = wdBuffer[cId].Chars[wdBuffer[cId].Ingame.LoggedMob].SoulInfo;
						mBuffer[cId].Affects[i].Time = 139;
						mBuffer[cId].Affects[i].Value = 4;
						break;
					}
			}				

			GetCurrentScore(cId);
			SendStats(cId);
			SendScore(cId);				
			break;
		}
	}
}
Example #18
0
void PartyGridMulticast(int tx, int ty, MSG_STANDARD *msg, int skip, int Leaderconn)
{
	int SizeY = VIEWGRIDY;
	int SizeX = VIEWGRIDX;
	int StartX = tx - HALFGRIDX;
	int StartY = ty - HALFGRIDY;

	if (StartX + SizeX >= MAX_GRIDX)
		SizeX = SizeX - (StartX + SizeX - MAX_GRIDX);

	if (SizeY + StartY >= MAX_GRIDY)
		SizeY = SizeY - (StartY + SizeY - MAX_GRIDY);

	if (StartX < 0)
		StartX = 0;

	if (StartY < 0)
		StartY = 0;

	int sx1 = StartX;
	int sy1 = StartY;
	int sx2 = StartX + SizeX;
	int sy2 = StartY + SizeY;

	for (int y = StartY; y < sy2; y++)
	{
		for (int x = sx1; x < sx2; x++)
		{
			int tmob = pMobGrid[y][x];

			if (tmob <= 0 || tmob == Leaderconn)
				continue;

			if (!Leaderconn || pMob[tmob].Leader != Leaderconn)
			{
				if (pMob[tmob].Mode == MOB_EMPTY)
				{
					int Unk = 0;

					continue;
				}

				if (msg != NULL && tmob < MAX_USER && tmob != skip && !pUser[tmob].PartyChat)
				{
					if (pUser[tmob].Mode != USER_PLAY || pUser[tmob].cSock.Sock == 0)
						continue;

					pUser[tmob].cSock.AddMessage((char*)msg, msg->Size);
				}
			}
		}
	}

	if (Leaderconn > 0 && Leaderconn < MAX_USER && pUser[Leaderconn].Mode == USER_PLAY)
	{
		if (Leaderconn != skip)
			pUser[Leaderconn].cSock.AddMessage((char*)msg, msg->Size);

		for (int i = 0; i < MAX_PARTY; i++)
		{
			int partyconn = pMob[Leaderconn].PartyList[i];

			if (partyconn <= 0 || partyconn >= MAX_USER)
				continue;

			if (partyconn == skip)
				continue;

			if (pUser[partyconn].Mode != USER_PLAY || pUser[partyconn].PartyChat != 0)
				continue;


			if (pUser[partyconn].Mode != USER_PLAY || pUser[partyconn].cSock.Sock == 0)
				continue;

			if (!pUser[partyconn].cSock.AddMessage((char*)msg, msg->Size))
				CloseUser(partyconn);
		}
	}
}