Example #1
0
/*
=================
ClientCommand
=================
*/
void ClientCommand( int clientNum ) {
	gentity_t *ent;
	char	cmd[MAX_TOKEN_CHARS];

	ent = g_entities + clientNum;
	if ( !ent->client ) {
		return;		// not fully in game yet
	}


	trap_Argv( 0, cmd, sizeof( cmd ) );

	if (Q_stricmp (cmd, "say") == 0) {
		Cmd_Say_f (ent, SAY_ALL, qfalse);
		return;
	}
	if (Q_stricmp (cmd, "say_team") == 0) {
		Cmd_Say_f (ent, SAY_TEAM, qfalse);
		return;
	}
	if (Q_stricmp (cmd, "tell") == 0) {
		Cmd_Tell_f ( ent );
		return;
	}
	if (Q_stricmp (cmd, "vsay") == 0) {
		Cmd_Voice_f (ent, SAY_ALL, qfalse, qfalse);
		return;
	}
	if (Q_stricmp (cmd, "vsay_team") == 0) {
		Cmd_Voice_f (ent, SAY_TEAM, qfalse, qfalse);
		return;
	}
	if (Q_stricmp (cmd, "vtell") == 0) {
		Cmd_VoiceTell_f ( ent, qfalse );
		return;
	}
	if (Q_stricmp (cmd, "vosay") == 0) {
		Cmd_Voice_f (ent, SAY_ALL, qfalse, qtrue);
		return;
	}
	if (Q_stricmp (cmd, "vosay_team") == 0) {
		Cmd_Voice_f (ent, SAY_TEAM, qfalse, qtrue);
		return;
	}
	if (Q_stricmp (cmd, "votell") == 0) {
		Cmd_VoiceTell_f ( ent, qtrue );
		return;
	}
	if (Q_stricmp (cmd, "vtaunt") == 0) {
		Cmd_VoiceTaunt_f ( ent );
		return;
	}
	if (Q_stricmp (cmd, "score") == 0) {
		Cmd_Score_f (ent);
		return;
	}

	// ignore all other commands when at intermission
	if (level.intermissiontime) {
		Cmd_Say_f (ent, qfalse, qtrue);
		return;
	}

	if (Q_stricmp (cmd, "give") == 0)
		Cmd_Give_f (ent);
	else if (Q_stricmp (cmd, "god") == 0)
		Cmd_God_f (ent);
	else if (Q_stricmp (cmd, "notarget") == 0)
		Cmd_Notarget_f (ent);
	else if (Q_stricmp (cmd, "noclip") == 0)
		Cmd_Noclip_f (ent);
	else if (Q_stricmp (cmd, "kill") == 0)
		Cmd_Kill_f (ent);
	else if (Q_stricmp (cmd, "teamtask") == 0)
		Cmd_TeamTask_f (ent);
	else if (Q_stricmp (cmd, "levelshot") == 0)
		Cmd_LevelShot_f (ent);
	else if (Q_stricmp (cmd, "follow") == 0)
		Cmd_Follow_f (ent);
	else if (Q_stricmp (cmd, "follownext") == 0)
		Cmd_FollowCycle_f (ent, 1);
	else if (Q_stricmp (cmd, "followprev") == 0)
		Cmd_FollowCycle_f (ent, -1);
	else if (Q_stricmp (cmd, "team") == 0)
		Cmd_Team_f (ent);
	else if (Q_stricmp (cmd, "where") == 0)
		Cmd_Where_f (ent);
	else if (Q_stricmp (cmd, "callvote") == 0)
		Cmd_CallVote_f (ent);
	else if (Q_stricmp (cmd, "vote") == 0)
		Cmd_Vote_f (ent);
	else if (Q_stricmp (cmd, "callteamvote") == 0)
		Cmd_CallTeamVote_f (ent);
	else if (Q_stricmp (cmd, "teamvote") == 0)
		Cmd_TeamVote_f (ent);
	else if (Q_stricmp (cmd, "gc") == 0)
		Cmd_GameCommand_f( ent );
	else if (Q_stricmp (cmd, "setviewpos") == 0)
		Cmd_SetViewpos_f( ent );
	else if (Q_stricmp (cmd, "stats") == 0)
		Cmd_Stats_f( ent );
	else
		trap_SendServerCommand( clientNum, va("print \"unknown cmd %s\n\"", cmd ) );
}
Example #2
0
/*
=================
SpectatorThink
=================
*/
void SpectatorThink( gentity_t *ent, usercmd_t *ucmd )
{
  pmove_t pm;
  gclient_t *client;

  client = ent->client;

  client->oldbuttons = client->buttons;
  client->buttons = ucmd->buttons;

  if( client->sess.spectatorState != SPECTATOR_FOLLOW )
  {
    if( client->sess.spectatorState == SPECTATOR_LOCKED )
      client->ps.pm_type = PM_FREEZE;
    else
      client->ps.pm_type = PM_SPECTATOR;

    client->ps.speed = BG_FindSpeedForClass( client->ps.stats[ STAT_PCLASS ] );

    client->ps.stats[ STAT_STAMINA ] = 0;
    client->ps.stats[ STAT_MISC ] = 0;
    client->ps.stats[ STAT_BUILDABLE ] = 0;
    client->ps.stats[ STAT_PCLASS ] = PCL_NONE;
    client->ps.weapon = WP_NONE;

    // set up for pmove
    memset( &pm, 0, sizeof( pm ) );
    pm.ps = &client->ps;
    pm.cmd = *ucmd;
    pm.tracemask = MASK_PLAYERSOLID & ~CONTENTS_BODY; // spectators can fly through bodies
    pm.trace = trap_Trace;
    pm.pointcontents = trap_PointContents;

    // perform a pmove
    Pmove( &pm );

    // save results of pmove
    VectorCopy( client->ps.origin, ent->s.origin );

    G_TouchTriggers( ent );
    trap_UnlinkEntity( ent );

    if( ( client->buttons & BUTTON_ATTACK ) && !( client->oldbuttons & BUTTON_ATTACK ) )
    {
      //if waiting in a queue remove from the queue
      if( client->ps.pm_flags & PMF_QUEUED )
      {
        if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
          G_RemoveFromSpawnQueue( &level.alienSpawnQueue, client->ps.clientNum );
        else if( client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
          G_RemoveFromSpawnQueue( &level.humanSpawnQueue, client->ps.clientNum );

        client->pers.classSelection = PCL_NONE;
        client->ps.stats[ STAT_PCLASS ] = PCL_NONE;
      }
      else if( client->pers.classSelection == PCL_NONE )
      {
        if( client->pers.teamSelection == PTE_NONE )
          G_TriggerMenu( client->ps.clientNum, MN_TEAM );
        else if( client->pers.teamSelection == PTE_ALIENS )
          G_TriggerMenu( client->ps.clientNum, MN_A_CLASS );
        else if( client->pers.teamSelection == PTE_HUMANS )
          G_TriggerMenu( client->ps.clientNum, MN_H_SPAWN );
      }
    }

    //set the queue position for the client side
    if( client->ps.pm_flags & PMF_QUEUED )
    {
      if( client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS )
      {
        client->ps.persistant[ PERS_QUEUEPOS ] =
          G_GetPosInSpawnQueue( &level.alienSpawnQueue, client->ps.clientNum );
      }
      else if( client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
      {
        client->ps.persistant[ PERS_QUEUEPOS ] =
          G_GetPosInSpawnQueue( &level.humanSpawnQueue, client->ps.clientNum );
      }
    }
  }

  if( ( client->buttons & BUTTON_USE_HOLDABLE ) && !( client->oldbuttons & BUTTON_USE_HOLDABLE ) )
    Cmd_Follow_f( ent, qtrue );
}