//==============================================================================
void RenderingThread::finish()
{
	// Iterate the queue and release the refcounts
	for(U i = 0; i < m_queue.getSize(); i++)
	{
		if(m_queue[i].isCreated())
		{
			// Fake that it's executed to avoid warnings
			m_queue[i]->getImplementation().makeExecuted();

			// Release
			m_queue[i] = CommandBufferPtr();
		}
	}

	m_manager->getImplementation()
		.getDynamicMemoryManager()
		.destroyRenderThread();

	// Cleanup GL
	m_manager->getImplementation().getState().destroy();

	// Cleanup
	glFinish();
	m_manager->getImplementation().pinContextToCurrentThread(false);
}
Example #2
0
//==============================================================================
void CommandBuffer::finish()
{
#if ANKI_ASSERTS_ENABLED
	if(!m_impl->m_dbg.m_secondLevel)
	{
		ANKI_ASSERT(!m_impl->m_dbg.m_insideRenderPass);
	}
#endif
	getManager().getImplementation().getRenderingThread().finishCommandBuffer(
		CommandBufferPtr(this));
}
//==============================================================================
void RenderingThread::threadLoop()
{
	prepare();

	while(1)
	{
		CommandBufferPtr cmd;

		// Wait for something
		{
			LockGuard<Mutex> lock(m_mtx);
			while(m_tail == m_head)
			{
				m_condVar.wait(m_mtx);
			}

			// Check signals
			if(m_renderingThreadSignal == 1)
			{
				// Requested to stop
				break;
			}

			U64 idx = m_head % m_queue.getSize();
			// Pop a command
			cmd = m_queue[idx];
			m_queue[idx] = CommandBufferPtr(); // Insert empty cmd buffer

			++m_head;
		}

		ANKI_TRACE_START_EVENT(GL_THREAD);
		Error err = cmd->getImplementation().executeAllCommands();
		ANKI_TRACE_STOP_EVENT(GL_THREAD);

		if(err)
		{
			ANKI_LOGE("Error in rendering thread. Aborting");
			abort();
		}
	}

	finish();
}