void UtilityShaderDraw::UploadVertices(VkPrimitiveTopology topology, UtilityShaderVertex* vertices, size_t count) { UtilityShaderVertex* upload_vertices = ReserveVertices(topology, count); memcpy(upload_vertices, vertices, sizeof(UtilityShaderVertex) * count); CommitVertices(count); }
void UtilityShaderDraw::UploadVertices(UtilityShaderVertex* vertices, size_t count) { UtilityShaderVertex* upload_vertices = ReserveVertices(count); memcpy(upload_vertices, vertices, sizeof(UtilityShaderVertex) * count); CommitVertices(count); }