Example #1
0
		AtmospherePackage::AtmospherePackage(GameObjectManagerPtr pManager)
		{
			m_pManager			= pManager;


			m_classes.push_back(ComponentClass("Atmosphere.SkyDome",
				"Atmosphere",
				"Sky Dome",
				&Create_Component<Impl_SkyDome>));

		}
Example #2
0
	void CorePackage::RegisterClasses()
	{
		m_classes.push_back(ComponentClass(L"MeshData",
					L"Mesh",
					L"Mesh Data",
					&CorePackage::Create_MeshData));

		m_classes.push_back(ComponentClass(L"MeshRenderer",
					L"Mesh",
					L"Mesh Renderer",
					&CorePackage::Create_MeshRenderer));

		m_classes.push_back(ComponentClass(L"PropertyManager",
					L"Misc",
					L"Property Manager",
					&CorePackage::Create_PropertyManager));

		/*m_classes.push_back(ComponentClass(L"WorldMeshRenderer",
					L"Mesh",
					L"World Mesh Renderer",
					&Package::Create_WorldMeshRenderer));
					*/

		m_classes.push_back(ComponentClass(L"DirectionalLight",
					L"Light",
					L"Directional Light",
					&CorePackage::Create_DirectionalLight));

		m_classes.push_back(ComponentClass(L"PointLight",
					L"Light",
					L"Point Light",
					&CorePackage::Create_PointLight));

		m_classes.push_back(ComponentClass(L"SpotLight",
					L"Light",
					L"Spot Light",
					&CorePackage::Create_SpotLight));

		m_classes.push_back(ComponentClass(L"SkyLight",
					L"Light",
					L"Sky Light",
					&CorePackage::Create_SkyLight));

		m_classes.push_back(ComponentClass(L"SkyBox",
					L"Camera",
					L"SkyBox",
					&CorePackage::Create_SkyBox));

		m_classes.push_back(ComponentClass(L"Camera",
					L"Camera",
					L"Camera",
					&CorePackage::Create_Camera));

		m_classes.push_back(ComponentClass(L"Sky",
					L"Rendering",
					L"Sky",
					&CorePackage::Create_Sky));

		m_classes.push_back(ComponentClass(L"PostEffectList",
					L"Camera",
					L"PostEffectList",
					&CorePackage::Create_PostEffectList));

		m_classes.push_back(ComponentClass(L"LuaBehavior",
					L"Script",
					L"Lua script Behavior",
					&CorePackage::Create_LuaBehavior));

	}