Example #1
0
MainForm::MainForm()
{
    SuspendLayout();

    _humanBoard = gcnew Board();
    _computerBoard = gcnew Board(false);

    _humanPlayer = gcnew HumanPlayer("Þaidëjas", _computerBoard);
    _computerPlayer = gcnew ComputerPlayer("Kompiuteris");


    _scoreboard = gcnew ScoreBoard(_humanPlayer, _computerPlayer, 10, 100);
    _controller = gcnew GameController(_humanPlayer, _computerPlayer, _humanBoard, _computerBoard, _scoreboard);

    _shuffleButton = CreateButton(ShuffleCharacter.ToString(), ButtonBackColor);
    _newGameButton = CreateButton(NewGameCharacter.ToString(), ButtonBackColor);
    _startGameButton = CreateButton(StartGameCharacter.ToString(), ButtonBackColor);

    SetupWindow();
    LayoutControls();

    _scoreboard->GameEnded += gcnew EventHandler(this, &MainForm::OnGameEnded);

    _shuffleButton->Click += gcnew System::EventHandler(this, &MainForm::OnShuffleButtonClick);
    _startGameButton->Click += gcnew System::EventHandler(this, &MainForm::OnStartGameButtonClick);
    _newGameButton->Click += gcnew System::EventHandler(this, &MainForm::OnNewGameButtonClick);

    ResumeLayout();

    StartNewGame();
};
Example #2
0
std::pair<std::vector<HumanPlayer>, std::vector<ComputerPlayer>> Menu::getPlayerVector(int nHuman, int nAI, std::vector<std::string> playerNames, float startingMoney) {

	std::vector<ComputerPlayer::PlayerType> aiType = { ComputerPlayer::NPC_ALEX,ComputerPlayer::NPC_SIDNEY };
	std::vector<std::string> genericNames = { "Alex ", "Sidney " };
	int nTypes = (int)aiType.size();

	std::vector<HumanPlayer> humanVec(nHuman);
	std::vector<ComputerPlayer> npcVec(nAI);

	for (int i = 0; i < nHuman; i++) {
		humanVec[i] = HumanPlayer(startingMoney, playerNames[i]);
	}

	for (int i = 0; i < nAI; i++) {
		std::string str = genericNames[i%nTypes] + std::to_string(i / nTypes + 1);
		// creates computer player, cycling between different ai types in 'aiType'
		npcVec[i] = ComputerPlayer(startingMoney, str, aiType[i%nTypes]);
	}
	std::pair<std::vector<HumanPlayer>, std::vector<ComputerPlayer>> pair = { humanVec,npcVec };
	return pair;
}