CAction CStereoscopicsManager::ConvertActionCommandToAction(const std::string &command, const std::string ¶meter) { std::string cmd = command; std::string para = parameter; StringUtils::ToLower(cmd); StringUtils::ToLower(para); if (cmd == "setstereomode") { int actionId = -1; if (para == "next") actionId = ACTION_STEREOMODE_NEXT; else if (para == "previous") actionId = ACTION_STEREOMODE_PREVIOUS; else if (para == "toggle") actionId = ACTION_STEREOMODE_TOGGLE; else if (para == "select") actionId = ACTION_STEREOMODE_SELECT; else if (para == "tomono") actionId = ACTION_STEREOMODE_TOMONO; // already have a valid actionID return it if (actionId > -1) return CAction(actionId); // still no valid action ID, check if parameter is a supported stereomode if (ConvertStringToGuiStereoMode(para) > -1) return CAction(ACTION_STEREOMODE_SET, para); } return CAction(ACTION_NONE); }
bool CStereoscopicsManager::OnAction(const CAction &action) { RENDER_STEREO_MODE mode = GetStereoMode(); if (action.GetID() == ACTION_STEREOMODE_NEXT) { SetStereoMode(GetNextSupportedStereoMode(mode)); return true; } else if (action.GetID() == ACTION_STEREOMODE_PREVIOUS) { SetStereoMode(GetNextSupportedStereoMode(mode, RENDER_STEREO_MODE_COUNT - 1)); return true; } else if (action.GetID() == ACTION_STEREOMODE_TOGGLE) { if (mode == RENDER_STEREO_MODE_OFF) { RENDER_STEREO_MODE targetMode = m_lastStereoMode; if (targetMode == RENDER_STEREO_MODE_OFF) targetMode = GetPreferredPlaybackMode(); SetStereoMode(targetMode); } else { SetStereoMode(RENDER_STEREO_MODE_OFF); } return true; } else if (action.GetID() == ACTION_STEREOMODE_SELECT) { SetStereoMode(GetStereoModeByUserChoice()); return true; } else if (action.GetID() == ACTION_STEREOMODE_TOMONO) { if (mode == RENDER_STEREO_MODE_MONO) { RENDER_STEREO_MODE targetMode = m_lastStereoMode; if (targetMode == RENDER_STEREO_MODE_OFF) targetMode = GetPreferredPlaybackMode(); SetStereoMode(targetMode); } else { SetStereoMode(RENDER_STEREO_MODE_MONO); } return true; } else if (action.GetID() == ACTION_STEREOMODE_SET) { int stereoMode = ConvertStringToGuiStereoMode(action.GetName()); if (stereoMode > -1) SetStereoMode( (RENDER_STEREO_MODE) stereoMode); return true; } return false; }
std::string CStereoscopicsManager::NormalizeStereoMode(const std::string &mode) { if (!mode.empty() && mode != "mono") { int guiMode = ConvertStringToGuiStereoMode(mode); if (guiMode > -1) return ConvertGuiStereoModeToString((RENDER_STEREO_MODE) guiMode); else return mode; } return "mono"; }
bool CStereoscopicsManager::OnAction(const CAction &action) { RENDER_STEREO_MODE mode = GetStereoMode(); if (action.GetID() == ACTION_STEREOMODE_NEXT) { SetStereoModeByUser(GetNextSupportedStereoMode(mode)); return true; } else if (action.GetID() == ACTION_STEREOMODE_PREVIOUS) { SetStereoModeByUser(GetNextSupportedStereoMode(mode, RENDER_STEREO_MODE_COUNT - 1)); return true; } else if (action.GetID() == ACTION_STEREOMODE_TOGGLE) { if (mode == RENDER_STEREO_MODE_OFF) { RENDER_STEREO_MODE targetMode = GetPreferredPlaybackMode(); // if user selected a specific mode before, make sure to // switch back into that mode on toggle. if (m_stereoModeSetByUser != RENDER_STEREO_MODE_UNDEFINED) { // if user mode is set to OFF, he manually turned it off before. In this case use the last user applied mode if (m_stereoModeSetByUser != RENDER_STEREO_MODE_OFF) targetMode = m_stereoModeSetByUser; else if (m_lastStereoModeSetByUser != RENDER_STEREO_MODE_UNDEFINED && m_lastStereoModeSetByUser != RENDER_STEREO_MODE_OFF) targetMode = m_lastStereoModeSetByUser; } SetStereoModeByUser(targetMode); } else { SetStereoModeByUser(RENDER_STEREO_MODE_OFF); } return true; } else if (action.GetID() == ACTION_STEREOMODE_SELECT) { SetStereoModeByUser(GetStereoModeByUserChoice()); return true; } else if (action.GetID() == ACTION_STEREOMODE_TOMONO) { if (mode == RENDER_STEREO_MODE_MONO) { RENDER_STEREO_MODE targetMode = GetPreferredPlaybackMode(); // if we have an old userdefined steremode, use that one as toggle target if (m_stereoModeSetByUser != RENDER_STEREO_MODE_UNDEFINED) { // if user mode is set to OFF, he manually turned it off before. In this case use the last user applied mode if (m_stereoModeSetByUser != RENDER_STEREO_MODE_OFF && m_stereoModeSetByUser != mode) targetMode = m_stereoModeSetByUser; else if (m_lastStereoModeSetByUser != RENDER_STEREO_MODE_UNDEFINED && m_lastStereoModeSetByUser != RENDER_STEREO_MODE_OFF && m_lastStereoModeSetByUser != mode) targetMode = m_lastStereoModeSetByUser; } SetStereoModeByUser(targetMode); } else { SetStereoModeByUser(RENDER_STEREO_MODE_MONO); } return true; } else if (action.GetID() == ACTION_STEREOMODE_SET) { int stereoMode = ConvertStringToGuiStereoMode(action.GetName()); if (stereoMode > -1) SetStereoModeByUser( (RENDER_STEREO_MODE) stereoMode ); return true; } return false; }