void AnimaMappedValues::CopyData(const AnimaMappedValues& src) { if (this != &src) { CopyTextures(src); CopyColors(src); CopyVectors(src); CopyMatrices(src); CopyFloats(src); CopyIntegers(src); CopyBooleans(src); CopyVectorsArrays(src); _shaderSource = src._shaderSource; } }
void NuiKinfuOpenCLFeedbackFrame::UpdateBuffers(NuiKinfuFrame* pFrame, NuiKinfuCameraState* pCameraState) { if(!pFrame) return; NuiKinfuOpenCLFrame* pCLFrame = dynamic_cast<NuiKinfuOpenCLFrame*>(pFrame); if(!pCLFrame) return; if(!pCameraState) return; NuiKinfuOpenCLCameraState* pCLCamera = dynamic_cast<NuiKinfuOpenCLCameraState*>(pCameraState); if(!pCLCamera) return; if(pCLFrame->GetWidth() != m_nWidth || pCLFrame->GetHeight() != m_nHeight) return; Vertex2Normal(pCLFrame->GetVertexBuffer(), pCLFrame->GetDepthThreshold()); TransformBuffers(pCLFrame->GetVertexBuffer(), m_normalsCL, pCLCamera->GetCameraTransformBuffer()); CopyColors(pCLFrame->GetColorBuffer()); }