Example #1
0
GeometryShaderPtr CompileAndCreateGeometryShader(const std::string& code, const D3D_SHADER_MACRO* pDefines, const char* pEntry)
{
	D3DBlob blob;
	if (CompileShader(DX11::D3D::ShaderType::Geometry, code, blob, pDefines, pEntry))
	{
		return CreateGeometryShaderFromByteCode(blob);
	}
	return nullptr;
}
Example #2
0
ID3D11GeometryShader* CompileAndCreateGeometryShader(const std::string& code, const D3D_SHADER_MACRO* pDefines)
{
    D3DBlob* blob = nullptr;
    if (CompileGeometryShader(code, &blob, pDefines))
    {
        ID3D11GeometryShader* g_shader = CreateGeometryShaderFromByteCode(blob);
        blob->Release();
        return g_shader;
    }
    return nullptr;
}
Example #3
0
ID3D11GeometryShader* CompileAndCreateGeometryShader(const char* code,
	unsigned int len, const D3D_SHADER_MACRO* pDefines)
{
	D3DBlob* blob = NULL;
	if (CompileGeometryShader(code, len, &blob, pDefines))
	{
		ID3D11GeometryShader* g_shader = CreateGeometryShaderFromByteCode(blob);
		blob->Release();
		return g_shader;
	}
	return NULL;
}
Example #4
0
ID3D11GeometryShader* CompileAndCreateGeometryShader(const char* code,
	unsigned int len, const D3D_SHADER_MACRO* pDefines)
{
	D3DBlob* blob = NULL;
	if (CompileGeometryShader(code, len, &blob, pDefines))
	{
		ID3D11GeometryShader* g_shader = CreateGeometryShaderFromByteCode(blob);
		blob->Release();
		return g_shader;
	}
	PanicAlert("Failed to compile and create geometry shader from %p (size %d) at %s %d\n", code, len, __FILE__, __LINE__);
	return NULL;
}