Example #1
0
void GameWorld::CreateGame()
{
	// create the environment
	background_manager_ = BackgroundManager::create();
	background_manager_->game_world_ = this;
	addChild(background_manager_, E_LAYER_BACKGROUND);

	// create & add the batch node
	sprite_batch_node_ = CCSpriteBatchNode::create("cjtexset_01.png", 128);
	game_object_layer_->addChild(sprite_batch_node_);
	
	CreateWall();
	CreateClown();
	CreateBasePlatform();
	CreatePlatform();
	CreateCollectibles();
	CreateHUD();

	// enable touch & accelerometer
	setTouchEnabled(true);
	setAccelerometerEnabled(true);

	// everything created, start updating
	scheduleUpdate();
}
Example #2
0
// initialize initializes the general display design coordinator, creates the 
// primitive sets, textures, objects, lights, sounds, cameras, and text items
//
void Design::initialize() {

       // general display design
    //
   Reflectivity redish = Reflectivity(red);
   Reflectivity greenish = Reflectivity(green);
   Reflectivity bluish = Reflectivity(blue);
   Reflectivity whitish = Reflectivity(white);
   setProjection(0.9f, 1.0f, 1000.0f);
   setAmbientLight(1, 1, 1);
   // camera at a distance - in lhs coordinates
    // camera at a distance - in lhs coordinates
   iCamera* camera = CreateCamera();
   camera->translate(0, 190,-500);
   camera->setRadius(17.8f);
   
    lastUpdate = now;	

    hud = CreateHUD(0.72f, 0.01f, 0.27f, 0.99f, CreateTexture(HUD_IMAGE));
    // cameras ----------------------------------------------------------------

   velocitytxt_=CreateText(Rectf(0.05f,0.27f,0.95f,0.37f),hud,L"",TEXT_HEIGHT,TEXT_TYPEFACE,TEXT_LEFT);
   deltatxt_=CreateText(Rectf(0.05f,0.17f,0.95f,0.27f),hud,L"",TEXT_HEIGHT,TEXT_TYPEFACE,TEXT_LEFT);
   positiontxt_=CreateText(Rectf(0.05f,0.38f,0.95f,0.48f),hud,L"",TEXT_HEIGHT,TEXT_TYPEFACE,TEXT_LEFT);

   lasttextupdate=now;

   // game ----------------------------------------------------------------------
   setBackground(CreateTexture(L"farm.png"));
   catcher = CreatePhysicsBox(-40, -5, 0, 40, 5, 0, &bluish, 1, PHYS_Floating, true);
   iAPIWindow* win = getWindow();
   catcher->translate(0, -70, 0);

   truck = CreatePhysicsBox(-100, -2, 0, 100, 2, 0, &redish, 1, PHYS_Floating, true);
   truck->translate(300, -50, 0);

   Reflectivity yellowish = Reflectivity(yellow);

   iPhysics* fallingBox = CreatePhysicsBox(-10, -10, -10, 10, 10, 10, &yellowish, 1, PHYS_Falling, true);
   fallingBox->translate(-350, 350, 0);
   fallingBox->setVelocity(Vector(5, 20, 0));
   fallingBox->addBodyForce(Vector(0, -10, 0));
   fallingBox->setCollision(CreateCSphere(fallingBox, 5));
   objects.insert(objects.end(), fallingBox);

   wchar_t str[MAX_DESC + 1];
   StringCbPrintfW(str, MAX_DESC, L"Score: 0");
   velocitytxt_->set(str);

   StringCbPrintfW(str, MAX_DESC, L"Life left: 5"); 
   deltatxt_->set(str);
}
Example #3
0
// - main ----------------------------------------------------------------------
int main(int argc, char* argv[])
{
   // Create viewer
   osgViewer::Viewer viewer;
   viewer.setUpViewInWindow(0, 0, 1024, 768);

   // Construct the scene graph, set it as the data to be viewed
   osg::ref_ptr<osg::Group> sgRoot = LoadModels();
   sgRoot->addChild(CreateHUD(1024, 768));
   viewer.setSceneData(sgRoot);

   // Create the OSGUIsh event handler
   osg::ref_ptr<OSGUIsh::EventHandler> guishEH(
      new OSGUIsh::EventHandler(
         0.0,
         OSGUIsh::FocusPolicyFactoryMason<OSGUIsh::MouseOverFocusPolicy>(),
         OSGUIsh::FocusPolicyFactoryMason<OSGUIsh::MouseDownFocusPolicy>()));

   viewer.addEventHandler(guishEH);

   // Add an event handler for changing the policies
   osg::ref_ptr<ChangePolicyEventHandler> focusPolicyEH(
      new ChangePolicyEventHandler(guishEH));

   viewer.addEventHandler(focusPolicyEH);

   // Adds the node to the event handler, so that it can get events
   guishEH->addNode(TreeNode);
   guishEH->addNode(StrawberryNode);
   guishEH->addNode(FishNode);

   // Register event handlers
   guishEH->getSignal(TreeNode, OSGUIsh::EVENT_MOUSE_ENTER)
      ->connect(&HandleMouseEnter);
   guishEH->getSignal(StrawberryNode, OSGUIsh::EVENT_MOUSE_ENTER)
      ->connect(&HandleMouseEnter);
   guishEH->getSignal(FishNode, OSGUIsh::EVENT_MOUSE_ENTER)
      ->connect(&HandleMouseEnter);

   guishEH->getSignal(TreeNode, OSGUIsh::EVENT_MOUSE_LEAVE)
      ->connect(&HandleMouseLeave);
   guishEH->getSignal(StrawberryNode, OSGUIsh::EVENT_MOUSE_LEAVE)
      ->connect(&HandleMouseLeave);
   guishEH->getSignal(FishNode, OSGUIsh::EVENT_MOUSE_LEAVE)
      ->connect(&HandleMouseLeave);

   guishEH->getSignal(TreeNode, OSGUIsh::EVENT_MOUSE_WHEEL_UP)
      ->connect(&HandleMouseWheelUp);
   guishEH->getSignal(StrawberryNode, OSGUIsh::EVENT_MOUSE_WHEEL_UP)
      ->connect(&HandleMouseWheelUp);
   guishEH->getSignal(FishNode, OSGUIsh::EVENT_MOUSE_WHEEL_UP)
      ->connect(&HandleMouseWheelUp);

   guishEH->getSignal(TreeNode, OSGUIsh::EVENT_MOUSE_WHEEL_DOWN)
      ->connect(&HandleMouseWheelDown);
   guishEH->getSignal(StrawberryNode, OSGUIsh::EVENT_MOUSE_WHEEL_DOWN)
      ->connect(&HandleMouseWheelDown);
   guishEH->getSignal(FishNode, OSGUIsh::EVENT_MOUSE_WHEEL_DOWN)
      ->connect(&HandleMouseWheelDown);

   guishEH->getSignal(TreeNode, OSGUIsh::EVENT_KEY_DOWN)
      ->connect(&HandleKeyDown);
   guishEH->getSignal(StrawberryNode, OSGUIsh::EVENT_KEY_DOWN)
      ->connect(&HandleKeyDown);
   guishEH->getSignal(FishNode, OSGUIsh::EVENT_KEY_DOWN)
      ->connect(&HandleKeyDown);

   // Enter rendering loop
   viewer.run();
}
Example #4
0
// initialize initializes the general display design coordinator, creates the 
// primitive sets, textures, objects, lights, sounds, cameras, and text items
//
void Design::initialize() {

    // general parameters
    //
	Reflectivity redish = Reflectivity(red);
	Reflectivity greenish = Reflectivity(green);
	Reflectivity bluish = Reflectivity(blue);
	Reflectivity whitish = Reflectivity(white);
	iGraphic* box;
    setProjection(0.9f, 1.0f, 1000.0f);
    setAmbientLight(0.9f, 0.9f, 0.9f);

    iCamera* camera = CreateCamera();
    camera->translate(0,150,0);
    camera->setRadius(17.8f);
	camera->rotatex(3.1459/2.0f);



    int i=0;
    for(i=0;i<map_.numvert();i++){
		 box   = CreateBox(-3, -3, -3 * MODEL_Z_AXIS,  3, 3, 3 * MODEL_Z_AXIS);
		CreateObject(box,&redish)->translate(map_.vx(i),map_.vy(i),map_.vz(i));
    }
    for(int j=0;j<map_.numvert();j++){
      LList<EdgeInfo>& edgelist=map_.edges(j);
      Node<EdgeInfo>* curr;
      while(curr=edgelist.curr()){
        int from=curr->data().from();
        int to=curr->data().to();
        if(from < to){
          Vector frompos=map_.pos(from);
          Vector topos=map_.pos(to);
		  float speed= curr->data().speed();
		  iGraphic* path=CreatePath(frompos.x,frompos.y,frompos.z,topos.x,topos.y,topos.z);
		  Reflectivity* pathcolour=(speed<FAST)?((speed<MEDIUM)?&redish:&bluish):&greenish;
		  CreateObject(path,pathcolour);
          #if DEBUG==1
          fprintf(debugfile,"from/to: %d %d\n",from,to);          
          fprintf(debugfile,"frompos %f %f %f\n",frompos.x,frompos.y,frompos.z);
          fprintf(debugfile,"topos %f %f %f\n",topos.x,topos.y,topos.z);
          fprintf(debugfile,"v %f %f %f\n",v.x,v.y,v.z);
          fprintf(debugfile,"edglen= %f\n",edgelen);
          #endif
		  i++;
        }
        edgelist.gonext();
      }
    }
	bucket_=CreatePhysicsBox(-2,-2,-2,2,2,2,&bluish,1,PHYS_FixedInSpace);
    whichbox_=0;
    Vector boxloc=map_.pos(whichbox_);
    bucket_->translate(boxloc.x,boxloc.y+4,boxloc.z);
	box = CreateBox(-3.1, -3.1, -3.1 * MODEL_Z_AXIS,  3.1, 3.1, 3.1 * MODEL_Z_AXIS);
	(highlighter_ = CreateObject(box,&greenish))->translate(map_.vx(0),map_.vy(0),map_.vz(0));
	selectloc_=0;
	lastFireTime_=0;
	ismoving_=false;
	searchroutine_=GREEDY;


	hud = CreateHUD(0.72f, 0.01f, 0.27f, 0.99f, CreateTexture(HUD_IMAGE));


	velocitytxt_=CreateText(Rectf(0.05f,0.27f,0.95f,0.37f),hud,L"",TEXT_HEIGHT,TEXT_TYPEFACE,TEXT_LEFT);
	deltatxt_=CreateText(Rectf(0.05f,0.17f,0.95f,0.27f),hud,L"",TEXT_HEIGHT,TEXT_TYPEFACE,TEXT_LEFT);
	positiontxt_=CreateText(Rectf(0.05f,0.38f,0.95f,0.48f),hud,L"",TEXT_HEIGHT,TEXT_TYPEFACE,TEXT_LEFT);


	lasttextupdate=now;
	
}