virtual void Init( bool isFirstInit ) { if (isFirstInit) { CreateObjects(); } }
void Serialized::CreateObjects(const wxXmlNode& root) { wxString uid; if (root.GetPropVal(wxT("uid"), &uid)) { if (m_Objects.find(uid) == m_Objects.end()) { wxString classname = root.GetName(); std::map<wxString, Creator>::iterator it = m_Creators.find(classname); if (it == m_Creators.end()) { THROW(TXT("Class \"%s\" not found."), root.GetName().c_str()); } Serialized *obj = (it->second)(root); m_Objects.insert(std::pair<wxString, Serialized *>(uid, obj)); } } wxXmlNode *child = root.GetChildren(); while (child != NULL) { CreateObjects(*child); child = child->GetNext(); } }
void main (int argc, char *argv[]) { SUIT_init(argv[0]); CreateObjects(); SUIT_createDoneButton(NULL); SUIT_beginStandardApplication(); }
CGame::CGame (CStagePtr inStage, const std::string inAssetsPath) : mStage (inStage), mAssetsPath (inAssetsPath), mTypeCount (0), mDisableInputCount (0), mHasSelection (false), mIsSwapping (false), mSwapEndTicks (0), mIsDropping (false), mDropEndTicks (0), mIsExploding (false), mClipRect ({ sGridLeft, sGridTop, sGridColCount * sCellWidth, sGridRowCount * sCellHeight }), mGameRunning (false), mGameFinished (false), mGameEndTicks (0), mSoundFxFuse (0), mSoundFxExplosion (0), mFuseChannel (-1), mScore (0) { mStage->SetBackground (mAssetsPath + "BackGround.jpg"); CreateTextures(); CreateObjects(); LoadSoundFx(); }
void Level_2::Restart() { //destroy objects player_.DestroyBody(); blade_.DestroyBody(); enemy_.DestroyBody(); //destroy pickups for ( int pickupindex = 0; pickupindex < pickups_.size(); pickupindex++) { //reset for another play if(pickups_[pickupindex].dead == true) { pickups_[pickupindex].DestroyBody(); } } //destroy plants for ( int plantindex = 0; plantindex < plants_.size(); plantindex++) { //reset for another play if(plants_[plantindex].dead == true) { plants_[plantindex].DestroyBody(); } } score_ = 0; collectables_ = 0; //create new versions at starting position CreateObjects(); gameOver_ = false; }
/*ADD*/ /*ADD*/ void CollisionFilteringDemo::InitializePhysics() { /*ADD*/ // create the collision configuration /*ADD*/ m_pCollisionConfiguration = new btDefaultCollisionConfiguration(); /*ADD*/ // create the dispatcher /*ADD*/ m_pDispatcher = new btCollisionDispatcher(m_pCollisionConfiguration); /*ADD*/ // create the broadphase /*ADD*/ m_pBroadphase = new btDbvtBroadphase(); /*ADD*/ // create the constraint solver /*ADD*/ m_pSolver = new btSequentialImpulseConstraintSolver(); /*ADD*/ // create the world /*ADD*/ m_pWorld = new btDiscreteDynamicsWorld(m_pDispatcher, m_pBroadphase, m_pSolver, m_pCollisionConfiguration); /*ADD*/ CreateObjects(); /*ADD*/ }
void System::DoTimeStep(){ if(mNumCurrentSpheres<mNumSpheres&&mFrameNumber%600==0){ //CreateObjects(10, 1, 10, 1, 1+mFrameNumber*3, 0, true, 0); //CreateObjects(10, 1, 10, 1, 2+mFrameNumber*3, 0, true, 1); CreateObjects(10, 10, 10, 1, 15, 0, false, 2); } mFrameNumber++; mSystem->DoStepDynamics( mTimeStep ); mCurrentTime+=mTimeStep; if(mSystem->GetChTime()>=mEndTime){exit(0);} if(mSystem->GetNbodies()==0){exit(0);} }
BOOL CUIGlobals::InitColorsAndTablesAndObjects(LPDICOLORSET lpDIColorSet) {tracescope(__ts,_T("CUIGlobals::InitColorsAndTablesAndObjects()\n")); // init ui tables if (!InitTables()) { etrace(_T("Could not initialize tables\n")); return FALSE; } // decide whether or not to use the passed colorset if (lpDIColorSet != NULL) { m_ColorSet = *lpDIColorSet; m_bUseColorSet = !IsZeroOrInvalidColorSet(m_ColorSet); } else m_bUseColorSet = FALSE; // use it, or use defaults if (m_bUseColorSet) { // transfer colors from passed colorset SetTableColor(UIC_TEXTFORE, D3DCOLOR2COLORREF(m_ColorSet.cTextFore)); SetTableColor(UIC_TEXTHIGHLIGHT, D3DCOLOR2COLORREF(m_ColorSet.cTextHighlight)); SetTableColor(UIC_CALLOUTLINE, D3DCOLOR2COLORREF(m_ColorSet.cCalloutLine)); SetTableColor(UIC_CALLOUTHIGHLIGHT, D3DCOLOR2COLORREF(m_ColorSet.cCalloutHighlight)); SetTableColor(UIC_BORDER, D3DCOLOR2COLORREF(m_ColorSet.cBorder)); SetTableColor(UIC_CONTROLFILL, D3DCOLOR2COLORREF(m_ColorSet.cControlFill)); SetTableColor(UIC_HIGHLIGHTFILL, D3DCOLOR2COLORREF(m_ColorSet.cHighlightFill)); SetTableColor(UIC_AREAFILL, D3DCOLOR2COLORREF(m_ColorSet.cAreaFill)); } else { // use default colors SetTableColor(UIC_TEXTFORE, RGB(255, 255, 255)); SetTableColor(UIC_TEXTHIGHLIGHT, RGB( 0, 255, 0)); SetTableColor(UIC_CALLOUTLINE, RGB(255, 255, 255)); SetTableColor(UIC_CALLOUTHIGHLIGHT, RGB( 0, 255, 0)); SetTableColor(UIC_BORDER, RGB(255, 255, 0)); SetTableColor(UIC_CONTROLFILL, RGB( 0, 191, 0)); SetTableColor(UIC_HIGHLIGHTFILL, RGB( 0, 0, 0)); SetTableColor(UIC_AREAFILL, RGB( 0, 0, 0)); } // create the table objects CreateObjects(); return TRUE; }
void BasicDemo::InitializePhysics() { // create the collision configuration m_pCollisionConfiguration = new btDefaultCollisionConfiguration(); // create the dispatcher m_pDispatcher = new btCollisionDispatcher(m_pCollisionConfiguration); // create the broadphase m_pBroadphase = new btDbvtBroadphase(); // create the constraint solver m_pSolver = new btSequentialImpulseConstraintSolver(); // create the world m_pWorld = new btDiscreteDynamicsWorld(m_pDispatcher, m_pBroadphase, m_pSolver, m_pCollisionConfiguration); // create our scene's physics objects CreateObjects(); }
Serialized * Serialized::DeserializeObject(const wxXmlNode& root, Serialized *obj) { m_Objects.clear(); wxString uid; if (!root.GetPropVal(wxT("uid"), &uid)) { return (Serialized *)NULL; } if (obj != NULL) { m_Objects.insert(std::pair<wxString, Serialized *>(uid, obj)); Debug::Printf(TXT("%s(%p, %p) -> object %s created as %p\n"), __FUNCTION__, &root, obj, uid.c_str(), obj); } CreateObjects(root); obj = GetObjectByUID(uid); obj->Deserialize(root); return obj; }
/// \brief paste objects from clipboard /// \param pParentName - name of the state machine or single state to paste /// \param object - list with created objects /// \return true if objects were pasted from the clipboard bool CStateMachineClipboard::Paste( IHashString *pParentName, vector<ObjectInfo> &objects ) const { if( !CanPaste() ) { return false; } IXMLArchive *pArchive = GetClipboardDataArchive(); if( pArchive == NULL ) { return false; } if( !IsValidArchive( pArchive )) { pArchive->Close(); return false; } CStateMachineClipboardPreprocessor preprocessor; if( !preprocessor.Prepare( pParentName, pArchive ) ) { pArchive->Close(); return false; } IXMLArchive *pTransformedArchive = TransformXMLArchive( pArchive, preprocessor ); if( pTransformedArchive == NULL ) { pArchive->Close(); return false; } #ifdef _DEBUG DumpStream( pTransformedArchive, _T("c:\\stateMachine.transformed.xml") ); #endif bool res = CreateObjects( pParentName, pTransformedArchive, objects ); pTransformedArchive->Close(); return res; }
void ImageBrowser5D::Setup() { if(!img) return; for(int c=0; c<img->GetImageInfo()->numChannels; ++c) m_chflag.push_back(true); CreateObjects(); CreateLayout(); CreateLookupTable(); CreateVolumeProperties(); CreateInteractorStyle(); UpdateVSlider(); UpdateHSlider(); UpdateRenderer(); this->resize(img->GetImageInfo()->numColumns, img->GetImageInfo()->numRows); this->setAttribute ( Qt::WA_DeleteOnClose ); this->setWindowTitle(tr("Image Browser")); }
/* Constructor. */ INTERACTIVE::INTERACTIVE(const CMarkup * original_script) : SCENE(original_script) { last_active_object = 0; caption_displayed = false; if(!scene_created) return; if(!CreateObjects()) return; if(Play() != S_OK) return; // Editor setup outliner = new Gdiplus::Pen(Gdiplus::Color(0,255,0),1.5f); nowliner = new Gdiplus::Pen(Gdiplus::Color(0,0,255),1.5f); temp_points_count = 0; temp_points = new Gdiplus::Point[1000]; last_point = Gdiplus::Point(0,0); DrawOutlines(); BlendText(); PostSceneCreated(); }
int main(int argc,char** argv) { glutInit(&argc,argv); init(); glutDisplayFunc(display); glutKeyboardFunc(keyboard); glutKeyboardUpFunc(KeyUp); glutSpecialFunc(SpecialFunction); glutIgnoreKeyRepeat(true); Timer->start(); last_time=Timer->time(); walkTimer = Timer->time(); LoadImages(); CreateObjects(); CreateWorld(); glutMainLoop(); return 0; }
LRESULT CALLBACK WndProc (HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam) { unsigned long uThreadID; unsigned long uThreadID1; srand(unsigned(time(NULL))); char MyStr[128]; HDC hdc = GetWindowDC(hwnd); HPEN hPen; PAINTSTRUCT ps; RECT rect;//оброботка сообщения switch (iMsg) { int x,y,sx,sy; HDC hDC; case WM_CREATE://создание окна hwnd7=CreateWindow("BUTTON", "Старт", WS_CHILD|SS_CENTERIMAGE|SS_PATHELLIPSIS,10,130,70,30,hwnd, (HMENU) DEFPUSHBUTTON_1,NULL,NULL); ShowWindow (hwnd7, SW_SHOW); return 0; break; case WM_SIZE: sx = 680; sy = 130; case WM_PAINT: hdc = BeginPaint(hwnd, &ps); hPen = CreatePen(PS_DASHDOTDOT, 3, RGB(0, 0, 0)); SelectObject(hdc, hPen); for (x = 20; x < sx; x += sx/15) { MoveToEx(hdc, x, 20, NULL); LineTo(hdc, x, sy); } for (y = 20; y < sy; y += sy/5) { MoveToEx(hdc, 20, y, NULL); LineTo(hdc, sx, y); } ValidateRect(hwnd, NULL); EndPaint (hwnd, &ps); return 0; break; case WM_DESTROY://уничтожение окна PostQuitMessage (0);//запрос ОС на уничтожение окна return 0; case WM_COMMAND: if (wParam==DEFPUSHBUTTON_1) //двойной клик например { for(int i = 0; i < SIZE; i++){ pages[i] = rand()%10 + 1; } wsprintf(Buf1,"%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",pages[0],pages[1],pages[2],pages[3],pages[4], pages[5],pages[6],pages[7],pages[8],pages[9],pages[10],pages[11],pages[12],pages[13],pages[14]); TextOut(hdc,10,250,Buf1,100); CreateThread(0,0,(LPTHREAD_START_ROUTINE)TimeTick,0,0,&uThreadID); CreateObjects(); CreateThread(0,0,(LPTHREAD_START_ROUTINE)Run,0,0,&uThreadID); } return 0; break; default: //обработка по умолчанию всех сообщений, что не были обработвны в программе return DefWindowProc (hwnd, iMsg, wParam, lParam); } }
void CUIGlobals::RecreateObjects() { DeleteObjects(); CreateObjects(); }
Layer::Layer(Level * _level, tinyxml2::XMLElement * element_, int index_) : GameObject(_level) { //Save reference to the level as proper pointer dl = static_cast<DIY_Level *>(_level); index = index_; distanceFromSun = element_->FloatAttribute("r"); position = Vec3(Random::box_muller(0.f, 1.f), 0, Random::box_muller(0.f, 1.f)).Normalized() * (distanceFromSun + dl->sunRadius); //Adjust size of layer float scale = element_->FloatAttribute("s"); //Enforce minimum layer size if (scale < 10) scale = 10.0f; Scale(Vec3(scale, 0.01f, scale)); //Not the first layer if (index != 0) { float x = element_->FloatAttribute("wormHoleX"); float z = element_->FloatAttribute("wormHoleZ"); float destX = element_->FloatAttribute("wormHoleDestX"); float destZ = element_->FloatAttribute("wormHoleDestY"); wormHole = new Wormhole(dl, position + Vec3(x, 0, z), index - 1, Vec3(destX, 0, destZ)); //Create wormhole here objects.push_back(wormHole); } float x = element_->FloatAttribute("planetX"); float z = element_->FloatAttribute("planetZ"); float s = element_->FloatAttribute("planetScale"); const char * sunTex = element_->Attribute("planetTexture"); //Planet creation not including scale planet = new Planet(dl, position + Vec3(x, 0, z), s, sunTex, true, index == 0); objects.push_back(planet); //Grab the first element and loop through all the elements //Adding GameObjects as you go tinyxml2::XMLElement * object = element_->FirstChildElement("Object"); while (object) { Vec2 position = Vec2(object->FloatAttribute("x"), object->FloatAttribute("z")); CreateObjects(object->Attribute("type"), position); object = object->NextSiblingElement(); } for (int i = 0; i < objects.size(); i++) { addChild(objects[i]); objects[i]->SetRenderEnabled(false); } r = new Generic_RenderableComponent(this, "cuboid", "layerGrid"); r->SetEffecctedByLight(false, false, false); r->isEnabled = false; }
void EZB::Connect(char* mac_address){ if(m_connected) throw std::runtime_error("Already connected"); if(mac_address){ m_mac_address = (char*)malloc(sizeof(char) * (strlen(mac_address)+1)); strcpy(m_mac_address, mac_address); }else{ } // allocate a socket m_socket = socket(AF_BLUETOOTH, SOCK_STREAM, BTPROTO_RFCOMM); // set the connection parameters (who to connect to) #ifdef _WINDOWS m_addr.addressFamily = AF_BLUETOOTH; m_addr.port = 1; str2ba(m_mac_address, &m_addr.btAddr); #else m_addr.rc_family = AF_BLUETOOTH; m_addr.rc_channel = (uint8_t) 1; str2ba( m_mac_address, &m_addr.rc_bdaddr ); #endif // connect to server int status = connect(m_socket, (struct sockaddr *)&m_addr, sizeof(m_addr)); if(status < 0){ char error[512]; sprintf(error, "%s", strerror(errno)); throw std::runtime_error(error); } CreateObjects(); #ifdef _WINDOWS InitializeCriticalSection(&m_send_mutex); #else pthread_mutex_init(&m_send_mutex, NULL); #endif m_connected = true; SendCommand(EZB::Ping); usleep(1000000); if(!KeepAlive()) throw std::runtime_error("Controller not responding"); #ifdef _WINDOWS m_keepalive_thread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)ConnectionCheckStub, (void*)this, NULL, 0); #else pthread_create(&m_keepalive_thread, NULL, ConnectionCheckStub, (void*)this); #endif }