Example #1
0
v8::Handle<v8::Value> ConvertNPVariantToV8Object(const NPVariant* variant,
                                                 NPObject* npobject) {
  NPVariantType type = variant->type;

  if (type == NPVariantType_Int32) {
    return v8::Integer::New(NPVARIANT_TO_INT32(*variant));
  }
  if (type == NPVariantType_Double) {
    return v8::Number::New(NPVARIANT_TO_DOUBLE(*variant));
  }
  if (type == NPVariantType_Bool) {
    return NPVARIANT_TO_BOOLEAN(*variant) ? v8::True() : v8::False();
  }
  if (type == NPVariantType_Null) {
    return v8::Null();
  }
  if (type == NPVariantType_Void) {
    return v8::Undefined();
  }
  if (type == NPVariantType_String) {
    NPString src = NPVARIANT_TO_STRING(*variant);
    return v8::String::New(src.UTF8Characters, src.UTF8Length);
  }
  if (type == NPVariantType_Object) {
    NPObject* obj = NPVARIANT_TO_OBJECT(*variant);
    if (obj->_class == NPScriptObjectClass) {
      return reinterpret_cast<V8NPObject*>(obj)->v8_object;
    }
    return CreateV8ObjectForNPObject(obj, npobject);
  }
  return v8::Undefined();
}
// Create a V8 object with an interceptor of NPObjectPropertyGetter.
void ScriptController::bindToWindowObject(Frame* frame, const String& key, NPObject* object)
{
    v8::HandleScope handleScope;

    v8::Handle<v8::Context> context = V8Proxy::GetContext(frame);
    if (context.IsEmpty())
        return;

    v8::Context::Scope scope(context);

    v8::Handle<v8::Object> value = CreateV8ObjectForNPObject(object, 0);

    // Attach to the global object.
    v8::Handle<v8::Object> global = context->Global();
    global->Set(v8String(key), value);
}
PassScriptInstance ScriptController::createScriptInstanceForWidget(Widget* widget)
{
    ASSERT(widget);

    if (widget->isFrameView())
        return 0;

    NPObject* npObject = ChromiumBridge::pluginScriptableObject(widget);
    if (!npObject)
        return 0;

    // Frame Memory Management for NPObjects
    // -------------------------------------
    // NPObjects are treated differently than other objects wrapped by JS.
    // NPObjects can be created either by the browser (e.g. the main
    // window object) or by the plugin (the main plugin object
    // for a HTMLEmbedElement). Further, unlike most DOM Objects, the frame
    // is especially careful to ensure NPObjects terminate at frame teardown because
    // if a plugin leaks a reference, it could leak its objects (or the browser's objects).
    //
    // The Frame maintains a list of plugin objects (m_pluginObjects)
    // which it can use to quickly find the wrapped embed object.
    //
    // Inside the NPRuntime, we've added a few methods for registering
    // wrapped NPObjects. The purpose of the registration is because
    // javascript garbage collection is non-deterministic, yet we need to
    // be able to tear down the plugin objects immediately. When an object
    // is registered, javascript can use it. When the object is destroyed,
    // or when the object's "owning" object is destroyed, the object will
    // be un-registered, and the javascript engine must not use it.
    //
    // Inside the javascript engine, the engine can keep a reference to the
    // NPObject as part of its wrapper. However, before accessing the object
    // it must consult the NPN_Registry.

    v8::Local<v8::Object> wrapper = CreateV8ObjectForNPObject(npObject, 0);

    // Track the plugin object. We've been given a reference to the object.
    m_pluginObjects.set(widget, npObject);

    return V8ScriptInstance::create(wrapper);
}