void CWinRenderer::ManageTextures() { int neededbuffers = 0; if (m_NumOSDBuffers != 2) { m_NumOSDBuffers = 2; m_iOSDRenderBuffer = 0; m_OSDWidth = m_OSDHeight = 0; // buffers will be created on demand in DrawAlpha() } neededbuffers = 2; if( m_NumYV12Buffers < neededbuffers ) { for(int i = m_NumYV12Buffers; i<neededbuffers;i++) CreateYV12Texture(i); m_NumYV12Buffers = neededbuffers; } else if( m_NumYV12Buffers > neededbuffers ) { m_NumYV12Buffers = neededbuffers; m_iYV12RenderBuffer = m_iYV12RenderBuffer % m_NumYV12Buffers; for(int i = m_NumYV12Buffers-1; i>=neededbuffers;i--) DeleteYV12Texture(i); } }
void CWinRenderer::ManageTextures() { int neededbuffers = 2; if( m_NumYV12Buffers < neededbuffers ) { for(int i = m_NumYV12Buffers; i<neededbuffers;i++) CreateYV12Texture(i); m_NumYV12Buffers = neededbuffers; } else if( m_NumYV12Buffers > neededbuffers ) { m_NumYV12Buffers = neededbuffers; m_iYV12RenderBuffer = m_iYV12RenderBuffer % m_NumYV12Buffers; for(int i = m_NumYV12Buffers-1; i>=neededbuffers;i--) DeleteYV12Texture(i); } }