Example #1
0
string GetTempPath()
{
	TCHAR tempPath[MAX_PATH];
	GetTempPathA(MAX_PATH, tempPath);

	string cryMonoTempDir = string(tempPath) + string("CryMono//");

	DWORD attribs = GetFileAttributesA(cryMonoTempDir.c_str());
	if(attribs == INVALID_FILE_ATTRIBUTES || attribs | FILE_ATTRIBUTE_DIRECTORY)
		CryCreateDirectory(cryMonoTempDir.c_str(), nullptr);

	return cryMonoTempDir;
}
// Description:
//
// Arguments:
//
// Return:
//
bool CVisualLog::OpenLogs()
{
	m_sFormat = m_pCVVisualLogImageFormat->GetString();
	m_eFormat = GetFormatType( m_sFormat );
	m_sLogFolder = m_pCVVisualLogFolder->GetString();
	int iLogFolderLen = m_sLogFolder.length();

	// Check we have good params to use
	if ( m_eFormat == EVLF_NONE || iLogFolderLen == 0 )
	{
		GameWarning( "[VisualLog] File format or log folder value invalid" );
		return false;
	}

	// Create base directory if necessary
	CryCreateDirectory( m_sLogFolder );

	// Figure out next number in sequence m_sLogFolderName/m_sLogFolderNameXXXX, where XXXX is 0000, 0001, etc.
	int iSeqNum = 0;
	__finddata64_t fd;
	intptr_t handle = _findfirst64( PathUtil::Make( m_sLogFolder , "*.*" ), &fd );
	if ( handle != -1 )
	{
		do 
		{
			// Is it a directory with our base name as a prefix?
			if ( fd.attrib & _A_SUBDIR && fd.name[0]!='.' && 
					 !_strnicmp( m_sLogFolder, fd.name, iLogFolderLen ) )
			{
				iSeqNum = max( iSeqNum, atoi( fd.name + iLogFolderLen ) + 1 );
			}
		}
		while (0 == _findnext64 (handle, &fd));
		_findclose(handle);
	}

	// Now create directory
	char sLogPath[256];
	_snprintf( sLogPath, sizeof(sLogPath), "%s\\%s%04d", m_sLogFolder.c_str(), m_sLogFolder.c_str(), iSeqNum );
	if ( !CryCreateDirectory( sLogPath ) )
	{
		GameWarning( "[VisualLog] Unable to create directory for log files: %s", sLogPath );
		return false;
	}

	m_sLogPath = sLogPath;
	m_iLogFolderNum = iSeqNum;
	
	char sLogFileName[256];
	_snprintf( sLogFileName, sizeof(sLogFileName), "%s\\%s%04d.log", m_sLogPath.c_str(), m_sLogFolder.c_str(), m_iLogFolderNum );	
	char sLogParamsFileName[256];
	_snprintf( sLogParamsFileName, sizeof(sLogParamsFileName), "%s\\%s%04d_params.log", m_sLogPath.c_str(), m_sLogFolder.c_str(), m_iLogFolderNum );	

	// Open Log Files
	m_fLogFile = fxopen(sLogFileName, "w");
	m_fLogParamsFile = fxopen(sLogParamsFileName, "w");
	if ( !m_fLogFile || !m_fLogParamsFile )
	{
		GameWarning( "[VisualLog] Unable to open log files [%s] [%s]", sLogFileName, sLogParamsFileName );
		CloseLogs();
		return false;
	}

	WriteFileHeaders( sLogFileName, sLogParamsFileName );

	return true;
}