static void editvert_mirror_update(Object *ob, EditVert *eve, int def_nr, int index) { Mesh *me= ob->data; EditMesh *em = BKE_mesh_get_editmesh(me); EditVert *eve_mirr; eve_mirr= editmesh_get_x_mirror_vert(ob, em, eve, eve->co, index); if(eve_mirr && eve_mirr != eve) { MDeformVert *dvert_src= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT); MDeformVert *dvert_dst= CustomData_em_get(&em->vdata, eve_mirr->data, CD_MDEFORMVERT); if(dvert_dst) { if(def_nr == -1) { /* all vgroups, add groups where neded */ int *flip_map= defgroup_flip_map(ob, 1); defvert_sync_mapped(dvert_dst, dvert_src, flip_map, 1); MEM_freeN(flip_map); } else { /* single vgroup */ MDeformWeight *dw= defvert_verify_index(dvert_dst, defgroup_flip_index(ob, def_nr, 1)); if(dw) { dw->weight= defvert_find_weight(dvert_src, def_nr); } } } } }
static void vgroup_copy_active_to_sel(Object *ob) { EditVert *eve_act; MDeformVert *dvert_act; act_vert_def(ob, &eve_act, &dvert_act); if(dvert_act==NULL) { return; } else { Mesh *me= ob->data; EditMesh *em = BKE_mesh_get_editmesh(me); EditVert *eve; MDeformVert *dvert; int index= 0; for(eve= em->verts.first; eve; eve= eve->next, index++) { if(eve->f & SELECT && eve != eve_act) { dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT); if(dvert) { defvert_copy(dvert, dvert_act); if(me->editflag & ME_EDIT_MIRROR_X) editvert_mirror_update(ob, eve, -1, index); } } } } }
static int return_editmesh_vgroup(Object *obedit, EditMesh *em, char *name, float *cent) { MDeformVert *dvert; EditVert *eve; int i, totvert=0; cent[0]= cent[1]= cent[2]= 0.0; if(obedit->actdef) { /* find the vertices */ for(eve= em->verts.first; eve; eve= eve->next) { dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT); if(dvert) { for(i=0; i<dvert->totweight; i++){ if(dvert->dw[i].def_nr == (obedit->actdef-1)) { totvert++; add_v3_v3(cent, eve->co); } } } } if(totvert) { bDeformGroup *defGroup = BLI_findlink(&obedit->defbase, obedit->actdef-1); strcpy(name, defGroup->name); mul_v3_fl(cent, 1.0f/(float)totvert); return 1; } } return 0; }
static int navmesh_face_add_exec(bContext *C, wmOperator *UNUSED(op)) { Object *obedit= CTX_data_edit_object(C); EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data); EditFace *ef; if(CustomData_has_layer(&em->fdata, CD_RECAST)) { int targetPolyIdx= findFreeNavPolyIndex(em); if(targetPolyIdx>0) { /* set target poly idx to selected faces */ ef= (EditFace*)em->faces.last; while(ef) { if(ef->f & SELECT) { int *recastDataBlock= (int*)CustomData_em_get(&em->fdata, ef->data, CD_RECAST); *recastDataBlock= targetPolyIdx; } ef= ef->prev; } } } DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA); WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data); BKE_mesh_end_editmesh((Mesh*)obedit->data, em); return OPERATOR_FINISHED; }
static int findFreeNavPolyIndex(EditMesh* em) { /* construct vector of indices */ int numfaces= em->totface; int* indices= MEM_callocN(sizeof(int)*numfaces, "findFreeNavPolyIndex(indices)"); EditFace* ef= (EditFace*)em->faces.last; int i, idx= 0, freeIdx= 1; while(ef) { int polyIdx= *(int*)CustomData_em_get(&em->fdata, ef->data, CD_RECAST); indices[idx]= polyIdx; idx++; ef= ef->prev; } qsort(indices, numfaces, sizeof(int), compare); /* search first free index */ freeIdx= 1; for(i= 0; i<numfaces; i++) { if(indices[i]==freeIdx) freeIdx++; else if(indices[i]>freeIdx) break; } MEM_freeN(indices); return freeIdx; }
static int return_editmesh_vgroup(Object *obedit, EditMesh *em, char *name, float *cent) { zero_v3(cent); if(obedit->actdef) { const int defgrp_index= obedit->actdef-1; int totvert=0; MDeformVert *dvert; EditVert *eve; /* find the vertices */ for(eve= em->verts.first; eve; eve= eve->next) { dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT); if(dvert) { if(defvert_find_weight(dvert, defgrp_index) > 0.0f) { add_v3_v3(cent, eve->co); totvert++; } } } if(totvert) { bDeformGroup *dg = BLI_findlink(&obedit->defbase, defgrp_index); BLI_strncpy(name, dg->name, sizeof(dg->name)); mul_v3_fl(cent, 1.0f/(float)totvert); return 1; } } return 0; }
/* removes from active defgroup, if allverts==0 only selected vertices */ static void vgroup_active_remove_verts(Object *ob, int allverts) { EditVert *eve; MDeformVert *dvert; MDeformWeight *newdw; bDeformGroup *dg, *eg; int i; dg=BLI_findlink(&ob->defbase, ob->actdef-1); if(!dg) return; if(ob->type == OB_MESH) { Mesh *me= ob->data; EditMesh *em = BKE_mesh_get_editmesh(me); for(eve=em->verts.first; eve; eve=eve->next){ dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT); if(dvert && dvert->dw && ((eve->f & 1) || allverts)){ for(i=0; i<dvert->totweight; i++){ /* Find group */ eg = BLI_findlink(&ob->defbase, dvert->dw[i].def_nr); if(eg == dg){ dvert->totweight--; if(dvert->totweight){ newdw = MEM_mallocN(sizeof(MDeformWeight)*(dvert->totweight), "deformWeight"); if(dvert->dw){ memcpy(newdw, dvert->dw, sizeof(MDeformWeight)*i); memcpy(newdw+i, dvert->dw+i+1, sizeof(MDeformWeight)*(dvert->totweight-i)); MEM_freeN(dvert->dw); } dvert->dw=newdw; } else{ MEM_freeN(dvert->dw); dvert->dw=NULL; break; } } } } } BKE_mesh_end_editmesh(me, em); } else if(ob->type == OB_LATTICE) { Lattice *lt= vgroup_edit_lattice(ob); if(lt->dvert) { BPoint *bp; int a, tot= lt->pntsu*lt->pntsv*lt->pntsw; for(a=0, bp= lt->def; a<tot; a++, bp++) { if(allverts || (bp->f1 & SELECT)) ED_vgroup_vert_remove(ob, dg, a); } } } }
static void vgroup_copy_active_to_sel_single(Object *ob, int def_nr) { EditVert *eve_act; MDeformVert *dvert_act; act_vert_def(ob, &eve_act, &dvert_act); if(dvert_act==NULL) { return; } else { Mesh *me= ob->data; EditMesh *em = BKE_mesh_get_editmesh(me); EditVert *eve; MDeformVert *dvert; MDeformWeight *dw; float act_weight = -1.0f; int i; int index= 0; for(i=0, dw=dvert_act->dw; i < dvert_act->totweight; i++, dw++) { if(def_nr == dw->def_nr) { act_weight= dw->weight; break; } } if(act_weight < -0.5f) return; for(eve= em->verts.first; eve; eve= eve->next, index++) { if(eve->f & SELECT && eve != eve_act) { dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT); if(dvert) { for(i=0, dw=dvert->dw; i < dvert->totweight; i++, dw++) { if(def_nr == dw->def_nr) { dw->weight= act_weight; if(me->editflag & ME_EDIT_MIRROR_X) editvert_mirror_update(ob, eve, -1, index); break; } } } } } if(me->editflag & ME_EDIT_MIRROR_X) editvert_mirror_update(ob, eve_act, -1, -1); } }
/* only in editmode */ static void vgroup_select_verts(Object *ob, int select) { EditVert *eve; MDeformVert *dvert; int i; if(ob->type == OB_MESH) { Mesh *me= ob->data; EditMesh *em = BKE_mesh_get_editmesh(me); for(eve=em->verts.first; eve; eve=eve->next){ dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT); if(dvert && dvert->totweight){ for(i=0; i<dvert->totweight; i++){ if(dvert->dw[i].def_nr == (ob->actdef-1)){ if(select) eve->f |= SELECT; else eve->f &= ~SELECT; break; } } } } /* this has to be called, because this function operates on vertices only */ if(select) EM_select_flush(em); // vertices to edges/faces else EM_deselect_flush(em); BKE_mesh_end_editmesh(me, em); } else if(ob->type == OB_LATTICE) { Lattice *lt= vgroup_edit_lattice(ob); if(lt->dvert) { BPoint *bp; int a, tot; dvert= lt->dvert; tot= lt->pntsu*lt->pntsv*lt->pntsw; for(a=0, bp= lt->def; a<tot; a++, bp++, dvert++) { for(i=0; i<dvert->totweight; i++){ if(dvert->dw[i].def_nr == (ob->actdef-1)) { if(select) bp->f1 |= SELECT; else bp->f1 &= ~SELECT; break; } } } } } }
static int navmesh_face_copy_exec(bContext *C, wmOperator *op) { Object *obedit= CTX_data_edit_object(C); EditMesh *em= BKE_mesh_get_editmesh((Mesh *)obedit->data); /* do work here */ EditFace *efa_act= EM_get_actFace(em, 0); if(efa_act) { if(CustomData_has_layer(&em->fdata, CD_RECAST)) { EditFace *efa; int targetPolyIdx= *(int*)CustomData_em_get(&em->fdata, efa_act->data, CD_RECAST); targetPolyIdx= targetPolyIdx>=0? targetPolyIdx : -targetPolyIdx; if(targetPolyIdx > 0) { /* set target poly idx to other selected faces */ for (efa= (EditFace *)em->faces.first; efa; efa= efa->next) { if((efa->f & SELECT) && efa != efa_act) { int* recastDataBlock= (int*)CustomData_em_get(&em->fdata, efa->data, CD_RECAST); *recastDataBlock= targetPolyIdx; } } } else { BKE_report(op->reports, RPT_ERROR, "Active face has no index set"); } } } DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA); WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data); BKE_mesh_end_editmesh((Mesh*)obedit->data, em); return OPERATOR_FINISHED; }
static void act_vert_def(Object *ob, EditVert **eve, MDeformVert **dvert) { if(ob && ob->mode & OB_MODE_EDIT && ob->type==OB_MESH && ob->defbase.first) { Mesh *me= ob->data; EditMesh *em = BKE_mesh_get_editmesh(me); EditSelection *ese = ((EditSelection*)em->selected.last); if(ese && ese->type == EDITVERT) { *eve= (EditVert*)ese->data; *dvert= CustomData_em_get(&em->vdata, (*eve)->data, CD_MDEFORMVERT); return; } BKE_mesh_end_editmesh(me, em); } *eve= NULL; *dvert= NULL; }
static float get_vert_def_nr(Object *ob, int def_nr, int vertnum) { MDeformVert *dvert= NULL; EditVert *eve; Mesh *me; int i; /* get the deform vertices corresponding to the vertnum */ if(ob->type==OB_MESH) { me= ob->data; if(me->edit_mesh) { eve= BLI_findlink(&me->edit_mesh->verts, vertnum); if(!eve) return 0.0f; dvert= CustomData_em_get(&me->edit_mesh->vdata, eve->data, CD_MDEFORMVERT); vertnum= 0; } else dvert = me->dvert; } else if(ob->type==OB_LATTICE) { Lattice *lt= vgroup_edit_lattice(ob); if(lt->dvert) dvert = lt->dvert; } if(dvert==NULL) return 0.0f; dvert += vertnum; for(i=dvert->totweight-1 ; i>=0 ; i--) if(dvert->dw[i].def_nr == def_nr) return dvert->dw[i].weight; return 0.0f; }
static void draw_uvs_shadow(SpaceImage *sima, Object *obedit) { EditMesh *em; EditFace *efa; MTFace *tf; em= BKE_mesh_get_editmesh((Mesh*)obedit->data); /* draws the grey mesh when painting */ glColor3ub(112, 112, 112); for(efa= em->faces.first; efa; efa= efa->next) { tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); glBegin(GL_LINE_LOOP); glVertex2fv(tf->uv[0]); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[2]); if(efa->v4) glVertex2fv(tf->uv[3]); glEnd(); } BKE_mesh_end_editmesh(obedit->data, em); }
static void vgroup_blend(Object *ob) { bDeformGroup *dg; MDeformWeight *dw; MDeformVert *dvert_array=NULL, *dvert; int i, def_nr, dvert_tot=0; EditMesh *em= BKE_mesh_get_editmesh(((Mesh *)ob->data)); // ED_vgroup_give_array(ob->data, &dvert_array, &dvert_tot); if(em==NULL) return; dg = BLI_findlink(&ob->defbase, (ob->actdef-1)); if(dg) { int sel1, sel2; int i1, i2; EditEdge *eed; EditVert *eve; float *vg_weights; float *vg_users; def_nr= ob->actdef-1; i= 0; for(eve= em->verts.first; eve; eve= eve->next) eve->tmp.l= i++; dvert_tot= i; vg_weights= MEM_callocN(sizeof(float)*dvert_tot, "vgroup_blend_f"); vg_users= MEM_callocN(sizeof(int)*dvert_tot, "vgroup_blend_i"); for(eed= em->edges.first; eed; eed= eed->next) { sel1= eed->v1->f & SELECT; sel2= eed->v2->f & SELECT; if(sel1 != sel2) { /* i1 is always the selected one */ if(sel1==TRUE && sel2==FALSE) { i1= eed->v1->tmp.l; i2= eed->v2->tmp.l; eve= eed->v2; } else { i2= eed->v1->tmp.l; i1= eed->v2->tmp.l; eve= eed->v1; } vg_users[i1]++; /* TODO, we may want object mode blending */ if(em) dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT); else dvert= dvert_array+i2; dw= ED_vgroup_weight_get(dvert, def_nr); if(dw) { vg_weights[i1] += dw->weight; } } } i= 0; for(eve= em->verts.first; eve; eve= eve->next) { if(eve->f & SELECT && vg_users[i] > 0) { /* TODO, we may want object mode blending */ if(em) dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT); else dvert= dvert_array+i; dw= ED_vgroup_weight_verify(dvert, def_nr); dw->weight= vg_weights[i] / (float)vg_users[i]; } i++; } MEM_freeN(vg_weights); MEM_freeN(vg_users); } }
static Object* createRepresentation(bContext *C, struct recast_polyMesh *pmesh, struct recast_polyMeshDetail *dmesh, Base* base) { float co[3], rot[3]; EditMesh *em; int i,j, k; unsigned short* v; int face[3]; Scene *scene= CTX_data_scene(C); Object* obedit; int createob= base==NULL; int nverts, nmeshes, nvp; unsigned short *verts, *polys; unsigned int *meshes; float bmin[3], cs, ch, *dverts; unsigned char *tris; zero_v3(co); zero_v3(rot); if(createob) { /* create new object */ obedit= ED_object_add_type(C, OB_MESH, co, rot, FALSE, 1); } else { obedit= base->object; scene_select_base(scene, base); copy_v3_v3(obedit->loc, co); copy_v3_v3(obedit->rot, rot); } ED_object_enter_editmode(C, EM_DO_UNDO|EM_IGNORE_LAYER); em= BKE_mesh_get_editmesh(((Mesh *)obedit->data)); if(!createob) { /* clear */ if(em->verts.first) free_vertlist(em, &em->verts); if(em->edges.first) free_edgelist(em, &em->edges); if(em->faces.first) free_facelist(em, &em->faces); if(em->selected.first) BLI_freelistN(&(em->selected)); } /* create verts for polygon mesh */ verts= recast_polyMeshGetVerts(pmesh, &nverts); recast_polyMeshGetBoundbox(pmesh, bmin, NULL); recast_polyMeshGetCell(pmesh, &cs, &ch); for(i= 0; i<nverts; i++) { v= &verts[3*i]; co[0]= bmin[0] + v[0]*cs; co[1]= bmin[1] + v[1]*ch; co[2]= bmin[2] + v[2]*cs; SWAP(float, co[1], co[2]); addvertlist(em, co, NULL); } /* create custom data layer to save polygon idx */ CustomData_add_layer_named(&em->fdata, CD_RECAST, CD_CALLOC, NULL, 0, "createRepresentation recastData"); /* create verts and faces for detailed mesh */ meshes= recast_polyMeshDetailGetMeshes(dmesh, &nmeshes); polys= recast_polyMeshGetPolys(pmesh, NULL, &nvp); dverts= recast_polyMeshDetailGetVerts(dmesh, NULL); tris= recast_polyMeshDetailGetTris(dmesh, NULL); for(i= 0; i<nmeshes; i++) { int uniquevbase= em->totvert; unsigned int vbase= meshes[4*i+0]; unsigned short ndv= meshes[4*i+1]; unsigned short tribase= meshes[4*i+2]; unsigned short trinum= meshes[4*i+3]; const unsigned short* p= &polys[i*nvp*2]; int nv= 0; for(j= 0; j < nvp; ++j) { if(p[j]==0xffff) break; nv++; } /* create unique verts */ for(j= nv; j<ndv; j++) { copy_v3_v3(co, &dverts[3*(vbase + j)]); SWAP(float, co[1], co[2]); addvertlist(em, co, NULL); } EM_init_index_arrays(em, 1, 0, 0); /* create faces */ for(j= 0; j<trinum; j++) { unsigned char* tri= &tris[4*(tribase+j)]; EditFace* newFace; int* polygonIdx; for(k= 0; k<3; k++) { if(tri[k]<nv) face[k]= p[tri[k]]; /* shared vertex */ else face[k]= uniquevbase+tri[k]-nv; /* unique vertex */ } newFace= addfacelist(em, EM_get_vert_for_index(face[0]), EM_get_vert_for_index(face[2]), EM_get_vert_for_index(face[1]), NULL, NULL, NULL); /* set navigation polygon idx to the custom layer */ polygonIdx= (int*)CustomData_em_get(&em->fdata, newFace->data, CD_RECAST); *polygonIdx= i+1; /* add 1 to avoid zero idx */ } EM_free_index_arrays(); } recast_destroyPolyMesh(pmesh); recast_destroyPolyMeshDetail(dmesh); BKE_mesh_end_editmesh((Mesh*)obedit->data, em); DAG_id_tag_update((ID*)obedit->data, OB_RECALC_DATA); WM_event_add_notifier(C, NC_GEOM|ND_DATA, obedit->data); ED_object_exit_editmode(C, EM_FREEDATA); WM_event_add_notifier(C, NC_OBJECT|ND_DRAW, obedit); if(createob) { obedit->gameflag&= ~OB_COLLISION; obedit->gameflag|= OB_NAVMESH; obedit->body_type= OB_BODY_TYPE_NAVMESH; rename_id((ID *)obedit, "Navmesh"); } BKE_mesh_ensure_navmesh(obedit->data); return obedit; }
/* is used for both read and write... */ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float lim) { uiBlock *block= (layout)? uiLayoutAbsoluteBlock(layout): NULL; MDeformVert *dvert=NULL; TransformProperties *tfp; float median[6], ve_median[6]; int tot, totw, totweight, totedge, totradius; char defstr[320]; median[0]= median[1]= median[2]= median[3]= median[4]= median[5]= 0.0; tot= totw= totweight= totedge= totradius= 0; defstr[0]= 0; /* make sure we got storage */ if(v3d->properties_storage==NULL) v3d->properties_storage= MEM_callocN(sizeof(TransformProperties), "TransformProperties"); tfp= v3d->properties_storage; if(ob->type==OB_MESH) { Mesh *me= ob->data; EditMesh *em = BKE_mesh_get_editmesh(me); EditVert *eve, *evedef=NULL; EditEdge *eed; eve= em->verts.first; while(eve) { if(eve->f & SELECT) { evedef= eve; tot++; add_v3_v3(median, eve->co); } eve= eve->next; } eed= em->edges.first; while(eed) { if((eed->f & SELECT)) { totedge++; median[3]+= eed->crease; } eed= eed->next; } /* check for defgroups */ if(evedef) dvert= CustomData_em_get(&em->vdata, evedef->data, CD_MDEFORMVERT); if(tot==1 && dvert && dvert->totweight) { bDeformGroup *dg; int i, max=1, init=1; char str[320]; for (i=0; i<dvert->totweight; i++){ dg = BLI_findlink (&ob->defbase, dvert->dw[i].def_nr); if(dg) { max+= BLI_snprintf(str, sizeof(str), "%s %%x%d|", dg->name, dvert->dw[i].def_nr); if(max<320) strcat(defstr, str); } if(tfp->curdef==dvert->dw[i].def_nr) { init= 0; tfp->defweightp= &dvert->dw[i].weight; } } if(init) { // needs new initialized tfp->curdef= dvert->dw[0].def_nr; tfp->defweightp= &dvert->dw[0].weight; } } BKE_mesh_end_editmesh(me, em); } else if(ob->type==OB_CURVE || ob->type==OB_SURF) { Curve *cu= ob->data; Nurb *nu; BPoint *bp; BezTriple *bezt; int a; ListBase *nurbs= ED_curve_editnurbs(cu); nu= nurbs->first; while(nu) { if(nu->type == CU_BEZIER) { bezt= nu->bezt; a= nu->pntsu; while(a--) { if(bezt->f2 & SELECT) { add_v3_v3(median, bezt->vec[1]); tot++; median[4]+= bezt->weight; totweight++; median[5]+= bezt->radius; totradius++; } else { if(bezt->f1 & SELECT) { add_v3_v3(median, bezt->vec[0]); tot++; } if(bezt->f3 & SELECT) { add_v3_v3(median, bezt->vec[2]); tot++; } } bezt++; } } else { bp= nu->bp; a= nu->pntsu*nu->pntsv; while(a--) { if(bp->f1 & SELECT) { add_v3_v3(median, bp->vec); median[3]+= bp->vec[3]; totw++; tot++; median[4]+= bp->weight; totweight++; median[5]+= bp->radius; totradius++; } bp++; } } nu= nu->next; } } else if(ob->type==OB_LATTICE) { Lattice *lt= ob->data; BPoint *bp; int a; a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; bp= lt->editlatt->latt->def; while(a--) { if(bp->f1 & SELECT) { add_v3_v3(median, bp->vec); tot++; median[4]+= bp->weight; totweight++; } bp++; } } if(tot==0) { uiDefBut(block, LABEL, 0, "Nothing selected",0, 130, 200, 20, NULL, 0, 0, 0, 0, ""); return; } median[0] /= (float)tot; median[1] /= (float)tot; median[2] /= (float)tot; if(totedge) median[3] /= (float)totedge; else if(totw) median[3] /= (float)totw; if(totweight) median[4] /= (float)totweight; if(totradius) median[5] /= (float)totradius; if(v3d->flag & V3D_GLOBAL_STATS) mul_m4_v3(ob->obmat, median); if(block) { // buttons uiBut *but; memcpy(tfp->ve_median, median, sizeof(tfp->ve_median)); uiBlockBeginAlign(block); if(tot==1) { uiDefBut(block, LABEL, 0, "Vertex:", 0, 130, 200, 20, NULL, 0, 0, 0, 0, ""); uiBlockBeginAlign(block); but= uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "X:", 0, 110, 200, 20, &(tfp->ve_median[0]), -lim, lim, 10, 3, ""); uiButSetUnitType(but, PROP_UNIT_LENGTH); but= uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Y:", 0, 90, 200, 20, &(tfp->ve_median[1]), -lim, lim, 10, 3, ""); uiButSetUnitType(but, PROP_UNIT_LENGTH); but= uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Z:", 0, 70, 200, 20, &(tfp->ve_median[2]), -lim, lim, 10, 3, ""); uiButSetUnitType(but, PROP_UNIT_LENGTH); if(totw==1) { uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "W:", 0, 50, 200, 20, &(tfp->ve_median[3]), 0.01, 100.0, 1, 3, ""); uiBlockBeginAlign(block); uiDefButBitS(block, TOG, V3D_GLOBAL_STATS, B_REDR, "Global", 0, 25, 100, 20, &v3d->flag, 0, 0, 0, 0, "Displays global values"); uiDefButBitS(block, TOGN, V3D_GLOBAL_STATS, B_REDR, "Local", 100, 25, 100, 20, &v3d->flag, 0, 0, 0, 0, "Displays local values"); uiBlockEndAlign(block); if(totweight) uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Weight:", 0, 0, 200, 20, &(tfp->ve_median[4]), 0.0, 1.0, 1, 3, ""); if(totradius) uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Radius:", 0, 0, 200, 20, &(tfp->ve_median[5]), 0.0, 100.0, 1, 3, "Radius of curve CPs"); } else { uiBlockBeginAlign(block); uiDefButBitS(block, TOG, V3D_GLOBAL_STATS, B_REDR, "Global", 0, 45, 100, 20, &v3d->flag, 0, 0, 0, 0, "Displays global values"); uiDefButBitS(block, TOGN, V3D_GLOBAL_STATS, B_REDR, "Local", 100, 45, 100, 20, &v3d->flag, 0, 0, 0, 0, "Displays local values"); uiBlockEndAlign(block); if(totweight) uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Weight:", 0, 20, 200, 20, &(tfp->ve_median[4]), 0.0, 1.0, 10, 3, ""); if(totradius) uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Radius:", 0, 20, 200, 20, &(tfp->ve_median[5]), 0.0, 100.0, 10, 3, "Radius of curve CPs"); } } else { uiDefBut(block, LABEL, 0, "Median:", 0, 130, 200, 20, NULL, 0, 0, 0, 0, ""); uiBlockBeginAlign(block); but= uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "X:", 0, 110, 200, 20, &(tfp->ve_median[0]), -lim, lim, 10, 3, ""); uiButSetUnitType(but, PROP_UNIT_LENGTH); but= uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Y:", 0, 90, 200, 20, &(tfp->ve_median[1]), -lim, lim, 10, 3, ""); uiButSetUnitType(but, PROP_UNIT_LENGTH); but= uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Z:", 0, 70, 200, 20, &(tfp->ve_median[2]), -lim, lim, 10, 3, ""); uiButSetUnitType(but, PROP_UNIT_LENGTH); if(totw==tot) { uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "W:", 0, 50, 200, 20, &(tfp->ve_median[3]), 0.01, 100.0, 1, 3, ""); uiBlockEndAlign(block); uiBlockBeginAlign(block); uiDefButBitS(block, TOG, V3D_GLOBAL_STATS, B_REDR, "Global", 0, 25, 100, 20, &v3d->flag, 0, 0, 0, 0, "Displays global values"); uiDefButBitS(block, TOGN, V3D_GLOBAL_STATS, B_REDR, "Local", 100, 25, 100, 20, &v3d->flag, 0, 0, 0, 0, "Displays local values"); uiBlockEndAlign(block); if(totweight) uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Weight:", 0, 0, 200, 20, &(tfp->ve_median[4]), 0.0, 1.0, 10, 3, "Weight is used for SoftBody Goal"); if(totradius) uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Radius:", 0, 0, 200, 20, &(tfp->ve_median[5]), 0.0, 100.0, 10, 3, "Radius of curve CPs"); uiBlockEndAlign(block); } else { uiBlockBeginAlign(block); uiDefButBitS(block, TOG, V3D_GLOBAL_STATS, B_REDR, "Global", 0, 45, 100, 20, &v3d->flag, 0, 0, 0, 0, "Displays global values"); uiDefButBitS(block, TOGN, V3D_GLOBAL_STATS, B_REDR, "Local", 100, 45, 100, 20, &v3d->flag, 0, 0, 0, 0, "Displays local values"); uiBlockEndAlign(block); if(totweight) uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Weight:", 0, 20, 200, 20, &(tfp->ve_median[4]), 0.0, 1.0, 1, 3, "Weight is used for SoftBody Goal"); if(totradius) uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Radius:", 0, 0, 200, 20, &(tfp->ve_median[5]), 0.0, 100.0, 1, 3, "Radius of curve CPs"); uiBlockEndAlign(block); } } if(totedge==1) uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Crease:", 0, 20, 200, 20, &(tfp->ve_median[3]), 0.0, 1.0, 1, 3, ""); else if(totedge>1) uiDefButF(block, NUM, B_OBJECTPANELMEDIAN, "Mean Crease:", 0, 20, 200, 20, &(tfp->ve_median[3]), 0.0, 1.0, 1, 3, ""); } else { // apply memcpy(ve_median, tfp->ve_median, sizeof(tfp->ve_median)); if(v3d->flag & V3D_GLOBAL_STATS) { invert_m4_m4(ob->imat, ob->obmat); mul_m4_v3(ob->imat, median); mul_m4_v3(ob->imat, ve_median); } sub_v3_v3v3(median, ve_median, median); median[3]= ve_median[3]-median[3]; median[4]= ve_median[4]-median[4]; median[5]= ve_median[5]-median[5]; if(ob->type==OB_MESH) { Mesh *me= ob->data; EditMesh *em = BKE_mesh_get_editmesh(me); /* allow for some rounding error becasue of matrix transform */ if(len_v3(median) > 0.000001f) { EditVert *eve; for(eve= em->verts.first; eve; eve= eve->next) { if(eve->f & SELECT) { add_v3_v3(eve->co, median); } } recalc_editnormals(em); } if(median[3] != 0.0f) { EditEdge *eed; const float fixed_crease= (ve_median[3] <= 0.0f ? 0.0f : (ve_median[3] >= 1.0f ? 1.0f : FLT_MAX)); if(fixed_crease != FLT_MAX) { /* simple case */ for(eed= em->edges.first; eed; eed= eed->next) { if(eed->f & SELECT) { eed->crease= fixed_crease; } } } else { /* scale crease to target median */ float median_new= ve_median[3]; float median_orig= ve_median[3] - median[3]; /* previous median value */ /* incase of floating point error */ CLAMP(median_orig, 0.0f, 1.0f); CLAMP(median_new, 0.0f, 1.0f); if(median_new < median_orig) { /* scale down */ const float sca= median_new / median_orig; for(eed= em->edges.first; eed; eed= eed->next) { if(eed->f & SELECT) { eed->crease *= sca; CLAMP(eed->crease, 0.0f, 1.0f); } } } else { /* scale up */ const float sca= (1.0f - median_new) / (1.0f - median_orig); for(eed= em->edges.first; eed; eed= eed->next) { if(eed->f & SELECT) { eed->crease = 1.0f - ((1.0f - eed->crease) * sca); CLAMP(eed->crease, 0.0f, 1.0f); } } } } } BKE_mesh_end_editmesh(me, em); } else if(ob->type==OB_CURVE || ob->type==OB_SURF) { Curve *cu= ob->data; Nurb *nu; BPoint *bp; BezTriple *bezt; int a; ListBase *nurbs= ED_curve_editnurbs(cu); nu= nurbs->first; while(nu) { if(nu->type == CU_BEZIER) { bezt= nu->bezt; a= nu->pntsu; while(a--) { if(bezt->f2 & SELECT) { add_v3_v3(bezt->vec[0], median); add_v3_v3(bezt->vec[1], median); add_v3_v3(bezt->vec[2], median); bezt->weight+= median[4]; bezt->radius+= median[5]; } else { if(bezt->f1 & SELECT) { add_v3_v3(bezt->vec[0], median); } if(bezt->f3 & SELECT) { add_v3_v3(bezt->vec[2], median); } } bezt++; } } else { bp= nu->bp; a= nu->pntsu*nu->pntsv; while(a--) { if(bp->f1 & SELECT) { add_v3_v3(bp->vec, median); bp->vec[3]+= median[3]; bp->weight+= median[4]; bp->radius+= median[5]; } bp++; } } test2DNurb(nu); testhandlesNurb(nu); /* test for bezier too */ nu= nu->next; } } else if(ob->type==OB_LATTICE) { Lattice *lt= ob->data; BPoint *bp; int a; a= lt->editlatt->latt->pntsu*lt->editlatt->latt->pntsv*lt->editlatt->latt->pntsw; bp= lt->editlatt->latt->def; while(a--) { if(bp->f1 & SELECT) { add_v3_v3(bp->vec, median); bp->weight+= median[4]; } bp++; } } // ED_undo_push(C, "Transform properties"); } }
static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, EditMesh *em, MTFace *activetf) { EditFace *efa; MTFace *tf; Image *ima= sima->image; float aspx, aspy, col[4], tf_uv[4][2]; ED_space_image_uv_aspect(sima, &aspx, &aspy); switch(sima->dt_uvstretch) { case SI_UVDT_STRETCH_AREA: { float totarea=0.0f, totuvarea=0.0f, areadiff, uvarea, area; for(efa= em->faces.first; efa; efa= efa->next) { tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); uv_copy_aspect(tf->uv, tf_uv, aspx, aspy); totarea += EM_face_area(efa); //totuvarea += tf_area(tf, efa->v4!=0); totuvarea += uv_area(tf_uv, efa->v4!=0); if(uvedit_face_visible(scene, ima, efa, tf)) { efa->tmp.p = tf; } else { if(tf == activetf) activetf= NULL; efa->tmp.p = NULL; } } if(totarea < FLT_EPSILON || totuvarea < FLT_EPSILON) { col[0] = 1.0; col[1] = col[2] = 0.0; glColor3fv(col); for(efa= em->faces.first; efa; efa= efa->next) { if((tf=(MTFace *)efa->tmp.p)) { glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); glVertex2fv(tf->uv[0]); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[2]); if(efa->v4) glVertex2fv(tf->uv[3]); glEnd(); } } } else { for(efa= em->faces.first; efa; efa= efa->next) { if((tf=(MTFace *)efa->tmp.p)) { area = EM_face_area(efa) / totarea; uv_copy_aspect(tf->uv, tf_uv, aspx, aspy); //uvarea = tf_area(tf, efa->v4!=0) / totuvarea; uvarea = uv_area(tf_uv, efa->v4!=0) / totuvarea; if(area < FLT_EPSILON || uvarea < FLT_EPSILON) areadiff = 1.0; else if(area>uvarea) areadiff = 1.0-(uvarea/area); else areadiff = 1.0-(area/uvarea); weight_to_rgb(areadiff, col, col+1, col+2); glColor3fv(col); glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); glVertex2fv(tf->uv[0]); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[2]); if(efa->v4) glVertex2fv(tf->uv[3]); glEnd(); } } } break; } case SI_UVDT_STRETCH_ANGLE: { float uvang1,uvang2,uvang3,uvang4; float ang1,ang2,ang3,ang4; float av1[3], av2[3], av3[3], av4[3]; /* use for 2d and 3d angle vectors */ float a; col[3] = 0.5; /* hard coded alpha, not that nice */ glShadeModel(GL_SMOOTH); for(efa= em->faces.first; efa; efa= efa->next) { tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); if(uvedit_face_visible(scene, ima, efa, tf)) { efa->tmp.p = tf; uv_copy_aspect(tf->uv, tf_uv, aspx, aspy); if(efa->v4) { #if 0 /* Simple but slow, better reuse normalized vectors */ uvang1 = RAD2DEG(Vec2Angle3(tf_uv[3], tf_uv[0], tf_uv[1])); ang1 = RAD2DEG(VecAngle3(efa->v4->co, efa->v1->co, efa->v2->co)); uvang2 = RAD2DEG(Vec2Angle3(tf_uv[0], tf_uv[1], tf_uv[2])); ang2 = RAD2DEG(VecAngle3(efa->v1->co, efa->v2->co, efa->v3->co)); uvang3 = RAD2DEG(Vec2Angle3(tf_uv[1], tf_uv[2], tf_uv[3])); ang3 = RAD2DEG(VecAngle3(efa->v2->co, efa->v3->co, efa->v4->co)); uvang4 = RAD2DEG(Vec2Angle3(tf_uv[2], tf_uv[3], tf_uv[0])); ang4 = RAD2DEG(VecAngle3(efa->v3->co, efa->v4->co, efa->v1->co)); #endif /* uv angles */ VECSUB2D(av1, tf_uv[3], tf_uv[0]); Normalize2(av1); VECSUB2D(av2, tf_uv[0], tf_uv[1]); Normalize2(av2); VECSUB2D(av3, tf_uv[1], tf_uv[2]); Normalize2(av3); VECSUB2D(av4, tf_uv[2], tf_uv[3]); Normalize2(av4); /* This is the correct angle however we are only comparing angles * uvang1 = 90-((NormalizedVecAngle2_2D(av1, av2) * 180.0/M_PI)-90);*/ uvang1 = NormalizedVecAngle2_2D(av1, av2)*180.0/M_PI; uvang2 = NormalizedVecAngle2_2D(av2, av3)*180.0/M_PI; uvang3 = NormalizedVecAngle2_2D(av3, av4)*180.0/M_PI; uvang4 = NormalizedVecAngle2_2D(av4, av1)*180.0/M_PI; /* 3d angles */ VECSUB(av1, efa->v4->co, efa->v1->co); Normalize(av1); VECSUB(av2, efa->v1->co, efa->v2->co); Normalize(av2); VECSUB(av3, efa->v2->co, efa->v3->co); Normalize(av3); VECSUB(av4, efa->v3->co, efa->v4->co); Normalize(av4); /* This is the correct angle however we are only comparing angles * ang1 = 90-((NormalizedVecAngle2(av1, av2) * 180.0/M_PI)-90);*/ ang1 = NormalizedVecAngle2(av1, av2)*180.0/M_PI; ang2 = NormalizedVecAngle2(av2, av3)*180.0/M_PI; ang3 = NormalizedVecAngle2(av3, av4)*180.0/M_PI; ang4 = NormalizedVecAngle2(av4, av1)*180.0/M_PI; glBegin(GL_QUADS); /* This simple makes the angles display worse then they really are ;) * 1.0-pow((1.0-a), 2) */ a = fabs(uvang1-ang1)/180.0; weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2); glColor3fv(col); glVertex2fv(tf->uv[0]); a = fabs(uvang2-ang2)/180.0; weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2); glColor3fv(col); glVertex2fv(tf->uv[1]); a = fabs(uvang3-ang3)/180.0; weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2); glColor3fv(col); glVertex2fv(tf->uv[2]); a = fabs(uvang4-ang4)/180.0; weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2); glColor3fv(col); glVertex2fv(tf->uv[3]); } else { #if 0 /* Simple but slow, better reuse normalized vectors */ uvang1 = RAD2DEG(Vec2Angle3(tf_uv[2], tf_uv[0], tf_uv[1])); ang1 = RAD2DEG(VecAngle3(efa->v3->co, efa->v1->co, efa->v2->co)); uvang2 = RAD2DEG(Vec2Angle3(tf_uv[0], tf_uv[1], tf_uv[2])); ang2 = RAD2DEG(VecAngle3(efa->v1->co, efa->v2->co, efa->v3->co)); uvang3 = M_PI-(uvang1+uvang2); ang3 = M_PI-(ang1+ang2); #endif /* uv angles */ VECSUB2D(av1, tf_uv[2], tf_uv[0]); Normalize2(av1); VECSUB2D(av2, tf_uv[0], tf_uv[1]); Normalize2(av2); VECSUB2D(av3, tf_uv[1], tf_uv[2]); Normalize2(av3); /* This is the correct angle however we are only comparing angles * uvang1 = 90-((NormalizedVecAngle2_2D(av1, av2) * 180.0/M_PI)-90); */ uvang1 = NormalizedVecAngle2_2D(av1, av2)*180.0/M_PI; uvang2 = NormalizedVecAngle2_2D(av2, av3)*180.0/M_PI; uvang3 = NormalizedVecAngle2_2D(av3, av1)*180.0/M_PI; /* 3d angles */ VECSUB(av1, efa->v3->co, efa->v1->co); Normalize(av1); VECSUB(av2, efa->v1->co, efa->v2->co); Normalize(av2); VECSUB(av3, efa->v2->co, efa->v3->co); Normalize(av3); /* This is the correct angle however we are only comparing angles * ang1 = 90-((NormalizedVecAngle2(av1, av2) * 180.0/M_PI)-90); */ ang1 = NormalizedVecAngle2(av1, av2)*180.0/M_PI; ang2 = NormalizedVecAngle2(av2, av3)*180.0/M_PI; ang3 = NormalizedVecAngle2(av3, av1)*180.0/M_PI; /* This simple makes the angles display worse then they really are ;) * 1.0-pow((1.0-a), 2) */ glBegin(GL_TRIANGLES); a = fabs(uvang1-ang1)/180.0; weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2); glColor3fv(col); glVertex2fv(tf->uv[0]); a = fabs(uvang2-ang2)/180.0; weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2); glColor3fv(col); glVertex2fv(tf->uv[1]); a = fabs(uvang3-ang3)/180.0; weight_to_rgb(1.0-pow((1.0-a), 2), col, col+1, col+2); glColor3fv(col); glVertex2fv(tf->uv[2]); } glEnd(); } else { if(tf == activetf) activetf= NULL; efa->tmp.p = NULL; } } glShadeModel(GL_FLAT); break; } } }
/* only in editmode */ static void vgroup_assign_verts(Object *ob, float weight) { EditVert *eve; bDeformGroup *dg, *eg; MDeformWeight *newdw; MDeformVert *dvert; int i, done; dg=BLI_findlink(&ob->defbase, ob->actdef-1); if(!dg) return; if(ob->type == OB_MESH) { Mesh *me= ob->data; EditMesh *em = BKE_mesh_get_editmesh(me); if(!CustomData_has_layer(&em->vdata, CD_MDEFORMVERT)) EM_add_data_layer(em, &em->vdata, CD_MDEFORMVERT); /* Go through the list of editverts and assign them */ for(eve=em->verts.first; eve; eve=eve->next){ dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT); if(dvert && (eve->f & 1)){ done=0; /* See if this vert already has a reference to this group */ /* If so: Change its weight */ done=0; for(i=0; i<dvert->totweight; i++){ eg = BLI_findlink(&ob->defbase, dvert->dw[i].def_nr); /* Find the actual group */ if(eg==dg){ dvert->dw[i].weight= weight; done=1; break; } } /* If not: Add the group and set its weight */ if(!done){ newdw = MEM_callocN(sizeof(MDeformWeight)*(dvert->totweight+1), "deformWeight"); if(dvert->dw){ memcpy(newdw, dvert->dw, sizeof(MDeformWeight)*dvert->totweight); MEM_freeN(dvert->dw); } dvert->dw=newdw; dvert->dw[dvert->totweight].weight= weight; dvert->dw[dvert->totweight].def_nr= ob->actdef-1; dvert->totweight++; } } } BKE_mesh_end_editmesh(me, em); } else if(ob->type == OB_LATTICE) { Lattice *lt= vgroup_edit_lattice(ob); BPoint *bp; int a, tot; if(lt->dvert==NULL) ED_vgroup_data_create(<->id); tot= lt->pntsu*lt->pntsv*lt->pntsw; for(a=0, bp= lt->def; a<tot; a++, bp++) { if(bp->f1 & SELECT) ED_vgroup_nr_vert_add(ob, ob->actdef-1, a, weight, WEIGHT_REPLACE); } } }
static void vgroup_delete_edit_mode(Object *ob) { bDeformGroup *defgroup; int i; if(!ob->actdef) return; defgroup = BLI_findlink(&ob->defbase, ob->actdef-1); if(!defgroup) return; /* Make sure that no verts are using this group */ vgroup_active_remove_verts(ob, 1); /* Make sure that any verts with higher indices are adjusted accordingly */ if(ob->type==OB_MESH) { Mesh *me= ob->data; EditMesh *em = BKE_mesh_get_editmesh(me); EditVert *eve; MDeformVert *dvert; for(eve=em->verts.first; eve; eve=eve->next){ dvert= CustomData_em_get(&em->vdata, eve->data, CD_MDEFORMVERT); if(dvert) for(i=0; i<dvert->totweight; i++) if(dvert->dw[i].def_nr > (ob->actdef-1)) dvert->dw[i].def_nr--; } BKE_mesh_end_editmesh(me, em); } else if(ob->type==OB_LATTICE) { Lattice *lt= vgroup_edit_lattice(ob); BPoint *bp; MDeformVert *dvert= lt->dvert; int a, tot; if(dvert) { tot= lt->pntsu*lt->pntsv*lt->pntsw; for(a=0, bp= lt->def; a<tot; a++, bp++, dvert++) { for(i=0; i<dvert->totweight; i++){ if(dvert->dw[i].def_nr > (ob->actdef-1)) dvert->dw[i].def_nr--; } } } } vgroup_delete_update_users(ob, ob->actdef); /* Update the active deform index if necessary */ if(ob->actdef==BLI_countlist(&ob->defbase)) ob->actdef--; /* Remove the group */ BLI_freelinkN (&ob->defbase, defgroup); /* remove all dverts */ if(ob->actdef==0) { if(ob->type==OB_MESH) { Mesh *me= ob->data; CustomData_free_layer_active(&me->vdata, CD_MDEFORMVERT, me->totvert); me->dvert= NULL; } else if(ob->type==OB_LATTICE) { Lattice *lt= vgroup_edit_lattice(ob); if(lt->dvert) { MEM_freeN(lt->dvert); lt->dvert= NULL; } } } }
/* draws uv's in the image space */ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) { ToolSettings *ts; Mesh *me= obedit->data; EditMesh *em; EditFace *efa, *efa_act; MTFace *tf, *activetf = NULL; DerivedMesh *finaldm, *cagedm; char col1[4], col2[4]; float pointsize; int drawfaces, interpedges, lastsel, sel; Image *ima= sima->image; em= BKE_mesh_get_editmesh(me); activetf= EM_get_active_mtface(em, &efa_act, NULL, 0); /* will be set to NULL if hidden */ ts= scene->toolsettings; drawfaces= draw_uvs_face_check(scene); if(ts->uv_flag & UV_SYNC_SELECTION) interpedges= (ts->selectmode & SCE_SELECT_VERTEX); else interpedges= (ts->uv_selectmode == UV_SELECT_VERTEX); /* draw other uvs */ if(sima->flag & SI_DRAW_OTHER) draw_uvs_other(sima, scene, obedit, activetf); /* 1. draw shadow mesh */ if(sima->flag & SI_DRAWSHADOW) { /* first try existing derivedmesh */ if(!draw_uvs_dm_shadow(em->derivedFinal)) { /* create one if it does not exist */ cagedm = editmesh_get_derived_cage_and_final(scene, obedit, em, &finaldm, CD_MASK_BAREMESH|CD_MASK_MTFACE); /* when sync selection is enabled, all faces are drawn (except for hidden) * so if cage is the same as the final, theres no point in drawing this */ if(!((ts->uv_flag & UV_SYNC_SELECTION) && (cagedm == finaldm))) draw_uvs_dm_shadow(finaldm); /* release derivedmesh again */ if(cagedm != finaldm) cagedm->release(cagedm); finaldm->release(finaldm); } } /* 2. draw colored faces */ if(sima->flag & SI_DRAW_STRETCH) { draw_uvs_stretch(sima, scene, em, activetf); } else if(me->drawflag & ME_DRAWFACES) { /* draw transparent faces */ UI_GetThemeColor4ubv(TH_FACE, col1); UI_GetThemeColor4ubv(TH_FACE_SELECT, col2); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); for(efa= em->faces.first; efa; efa= efa->next) { tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); if(uvedit_face_visible(scene, ima, efa, tf)) { efa->tmp.p = tf; if(tf==activetf) continue; /* important the temp pointer is set above */ if(uvedit_face_selected(scene, efa, tf)) glColor4ubv((GLubyte *)col2); else glColor4ubv((GLubyte *)col1); glBegin(efa->v4?GL_QUADS:GL_TRIANGLES); glVertex2fv(tf->uv[0]); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[2]); if(efa->v4) glVertex2fv(tf->uv[3]); glEnd(); } else { if(tf == activetf) activetf= NULL; efa->tmp.p = NULL; } } glDisable(GL_BLEND); } else { /* would be nice to do this within a draw loop but most below are optional, so it would involve too many checks */ for(efa= em->faces.first; efa; efa= efa->next) { tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE); if(uvedit_face_visible(scene, ima, efa, tf)) { efa->tmp.p = tf; } else { if(tf == activetf) activetf= NULL; efa->tmp.p = NULL; } } } /* 3. draw active face stippled */ if(activetf) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); UI_ThemeColor4(TH_EDITMESH_ACTIVE); glEnable(GL_POLYGON_STIPPLE); glPolygonStipple(stipple_quarttone); glBegin(efa_act->v4? GL_QUADS: GL_TRIANGLES); glVertex2fv(activetf->uv[0]); glVertex2fv(activetf->uv[1]); glVertex2fv(activetf->uv[2]); if(efa_act->v4) glVertex2fv(activetf->uv[3]); glEnd(); glDisable(GL_POLYGON_STIPPLE); glDisable(GL_BLEND); } /* 4. draw edges */ if(sima->flag & SI_SMOOTH_UV) { glEnable(GL_LINE_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } switch(sima->dt_uv) { case SI_UVDT_DASH: for(efa= em->faces.first; efa; efa= efa->next) { tf= (MTFace *)efa->tmp.p; /* visible faces cached */ if(tf) { cpack(0x111111); glBegin(GL_LINE_LOOP); glVertex2fv(tf->uv[0]); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[2]); if(efa->v4) glVertex2fv(tf->uv[3]); glEnd(); setlinestyle(2); cpack(0x909090); glBegin(GL_LINE_STRIP); glVertex2fv(tf->uv[0]); glVertex2fv(tf->uv[1]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(tf->uv[0]); if(efa->v4) glVertex2fv(tf->uv[3]); else glVertex2fv(tf->uv[2]); glEnd(); glBegin(GL_LINE_STRIP); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[2]); if(efa->v4) glVertex2fv(tf->uv[3]); glEnd(); setlinestyle(0); } } break; case SI_UVDT_BLACK: /* black/white */ case SI_UVDT_WHITE: if(sima->dt_uv==SI_UVDT_WHITE) glColor3f(1.0f, 1.0f, 1.0f); else glColor3f(0.0f, 0.0f, 0.0f); for(efa= em->faces.first; efa; efa= efa->next) { tf= (MTFace *)efa->tmp.p; /* visible faces cached */ if(tf) { glBegin(GL_LINE_LOOP); glVertex2fv(tf->uv[0]); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[2]); if(efa->v4) glVertex2fv(tf->uv[3]); glEnd(); } } break; case SI_UVDT_OUTLINE: glLineWidth(3); cpack(0x0); for(efa= em->faces.first; efa; efa= efa->next) { tf= (MTFace *)efa->tmp.p; /* visible faces cached */ if(tf) { glBegin(GL_LINE_LOOP); glVertex2fv(tf->uv[0]); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[2]); if(efa->v4) glVertex2fv(tf->uv[3]); glEnd(); } } glLineWidth(1); col2[0] = col2[1] = col2[2] = 192; col2[3] = 255; glColor4ubv((unsigned char *)col2); if(me->drawflag & ME_DRAWEDGES) { UI_GetThemeColor4ubv(TH_VERTEX_SELECT, col1); lastsel = sel = 0; if(interpedges) { glShadeModel(GL_SMOOTH); for(efa= em->faces.first; efa; efa= efa->next) { tf= (MTFace *)efa->tmp.p; /* visible faces cached */ if(tf) { glBegin(GL_LINE_LOOP); sel = (uvedit_uv_selected(scene, efa, tf, 0)? 1 : 0); if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; } glVertex2fv(tf->uv[0]); sel = uvedit_uv_selected(scene, efa, tf, 1)? 1 : 0; if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; } glVertex2fv(tf->uv[1]); sel = uvedit_uv_selected(scene, efa, tf, 2)? 1 : 0; if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; } glVertex2fv(tf->uv[2]); if(efa->v4) { sel = uvedit_uv_selected(scene, efa, tf, 3)? 1 : 0; if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; } glVertex2fv(tf->uv[3]); } glEnd(); } } glShadeModel(GL_FLAT); } else { for(efa= em->faces.first; efa; efa= efa->next) { tf= (MTFace *)efa->tmp.p; /* visible faces cached */ if(tf) { glBegin(GL_LINES); sel = (uvedit_edge_selected(scene, efa, tf, 0)? 1 : 0); if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; } glVertex2fv(tf->uv[0]); glVertex2fv(tf->uv[1]); sel = uvedit_edge_selected(scene, efa, tf, 1)? 1 : 0; if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; } glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[2]); sel = uvedit_edge_selected(scene, efa, tf, 2)? 1 : 0; if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; } glVertex2fv(tf->uv[2]); if(efa->v4) { glVertex2fv(tf->uv[3]); sel = uvedit_edge_selected(scene, efa, tf, 3)? 1 : 0; if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; } glVertex2fv(tf->uv[3]); } glVertex2fv(tf->uv[0]); glEnd(); } } } } else { /* no nice edges */ for(efa= em->faces.first; efa; efa= efa->next) { tf= (MTFace *)efa->tmp.p; /* visible faces cached */ if(tf) { glBegin(GL_LINE_LOOP); glVertex2fv(tf->uv[0]); glVertex2fv(tf->uv[1]); glVertex2fv(tf->uv[2]); if(efa->v4) glVertex2fv(tf->uv[3]); glEnd(); } } } break; } if(sima->flag & SI_SMOOTH_UV) { glDisable(GL_LINE_SMOOTH); glDisable(GL_BLEND); } /* 5. draw face centers */ if(drawfaces) { float cent[2]; pointsize = UI_GetThemeValuef(TH_FACEDOT_SIZE); glPointSize(pointsize); // TODO - drawobject.c changes this value after - Investigate! /* unselected faces */ UI_ThemeColor(TH_WIRE); bglBegin(GL_POINTS); for(efa= em->faces.first; efa; efa= efa->next) { tf= (MTFace *)efa->tmp.p; /* visible faces cached */ if(tf && !uvedit_face_selected(scene, efa, tf)) { uv_center(tf->uv, cent, efa->v4 != NULL); bglVertex2fv(cent); } } bglEnd(); /* selected faces */ UI_ThemeColor(TH_FACE_DOT); bglBegin(GL_POINTS); for(efa= em->faces.first; efa; efa= efa->next) { tf= (MTFace *)efa->tmp.p; /* visible faces cached */ if(tf && uvedit_face_selected(scene, efa, tf)) { uv_center(tf->uv, cent, efa->v4 != NULL); bglVertex2fv(cent); } } bglEnd(); } /* 6. draw uv vertices */ if(drawfaces != 2) { /* 2 means Mesh Face Mode */ /* unselected uvs */ UI_ThemeColor(TH_VERTEX); pointsize = UI_GetThemeValuef(TH_VERTEX_SIZE); glPointSize(pointsize); bglBegin(GL_POINTS); for(efa= em->faces.first; efa; efa= efa->next) { tf= (MTFace *)efa->tmp.p; /* visible faces cached */ if(tf) { if(!uvedit_uv_selected(scene, efa, tf, 0)) bglVertex2fv(tf->uv[0]); if(!uvedit_uv_selected(scene, efa, tf, 1)) bglVertex2fv(tf->uv[1]); if(!uvedit_uv_selected(scene, efa, tf, 2)) bglVertex2fv(tf->uv[2]); if(efa->v4 && !uvedit_uv_selected(scene, efa, tf, 3)) bglVertex2fv(tf->uv[3]); } } bglEnd(); /* pinned uvs */ /* give odd pointsizes odd pin pointsizes */ glPointSize(pointsize*2 + (((int)pointsize % 2)? (-1): 0)); cpack(0xFF); bglBegin(GL_POINTS); for(efa= em->faces.first; efa; efa= efa->next) { tf= (MTFace *)efa->tmp.p; /* visible faces cached */ if(tf) { if(tf->unwrap & TF_PIN1) bglVertex2fv(tf->uv[0]); if(tf->unwrap & TF_PIN2) bglVertex2fv(tf->uv[1]); if(tf->unwrap & TF_PIN3) bglVertex2fv(tf->uv[2]); if(efa->v4 && (tf->unwrap & TF_PIN4)) bglVertex2fv(tf->uv[3]); } } bglEnd(); /* selected uvs */ UI_ThemeColor(TH_VERTEX_SELECT); glPointSize(pointsize); bglBegin(GL_POINTS); for(efa= em->faces.first; efa; efa= efa->next) { tf= (MTFace *)efa->tmp.p; /* visible faces cached */ if(tf) { if(uvedit_uv_selected(scene, efa, tf, 0)) bglVertex2fv(tf->uv[0]); if(uvedit_uv_selected(scene, efa, tf, 1)) bglVertex2fv(tf->uv[1]); if(uvedit_uv_selected(scene, efa, tf, 2)) bglVertex2fv(tf->uv[2]); if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3)) bglVertex2fv(tf->uv[3]); } } bglEnd(); } glPointSize(1.0); BKE_mesh_end_editmesh(obedit->data, em); }