void d3d_set_viewports(LPDIRECT3DDEVICE dev, D3DVIEWPORT *vp) { #if defined(_XBOX360) D3DDevice_SetViewport(dev, vp); #elif defined(_XBOX1) D3DDevice_SetViewport(vp); #else dev->SetViewport(vp); #endif }
void d3d_set_viewports(LPDIRECT3DDEVICE dev, D3DVIEWPORT *vp) { #if defined(_XBOX360) D3DDevice_SetViewport(dev, vp); #elif defined(_XBOX1) D3DDevice_SetViewport(vp); #elif defined(HAVE_D3D9) && !defined(__cplusplus) IDirect3DDevice9_SetViewport(dev, vp); #else dev->SetViewport(vp); #endif }