static void xdk_d3d_init_textures(void *data, const video_info_t *video) { HRESULT ret; xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data; D3DPRESENT_PARAMETERS d3dpp; D3DVIEWPORT vp = {0}; xdk_d3d_generate_pp(&d3dpp, video); d3d->texture_fmt = video->rgb32 ? D3DFMT_LIN_X8R8G8B8 : D3DFMT_LIN_R5G6B5; d3d->base_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t); if (d3d->lpTexture) { d3d->lpTexture->Release(); d3d->lpTexture = NULL; } ret = d3d->d3d_render_device->CreateTexture(d3d->tex_w, d3d->tex_h, 1, 0, d3d->texture_fmt, 0, &d3d->lpTexture #ifdef _XBOX360 , NULL #endif ); if (ret != S_OK) { RARCH_ERR("[xdk_d3d_init_textures::] failed at CreateTexture.\n"); return; } D3DLOCKED_RECT d3dlr; D3DTexture_LockRect(d3d->lpTexture, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK); memset(d3dlr.pBits, 0, d3d->tex_w * d3dlr.Pitch); d3d->last_width = d3d->tex_w; d3d->last_height = d3d->tex_h; #if defined(_XBOX1) d3d->d3d_render_device->SetRenderState(D3DRS_LIGHTING, FALSE); #elif defined(_XBOX360) RD3DDevice_Clear(d3d->d3d_render_device, 0, NULL, D3DCLEAR_TARGET, 0xff000000, 1.0f, 0); #endif vp.Width = d3d->win_width; vp.Height = d3d->win_height; d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE); d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE); vp.MinZ = 0.0f; vp.MaxZ = 1.0f; RD3DDevice_SetViewport(d3d->d3d_render_device, &vp); if (g_extern.console.screen.viewports.custom_vp.width == 0) g_extern.console.screen.viewports.custom_vp.width = vp.Width; if (g_extern.console.screen.viewports.custom_vp.height == 0) g_extern.console.screen.viewports.custom_vp.height = vp.Height; }
static void blit_to_texture(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch) { d3d_video_t *d3d = (d3d_video_t*)data; if (d3d->last_width != width || d3d->last_height != height) clear_texture(data); D3DLOCKED_RECT d3dlr; D3DTexture_LockRect(d3d->tex, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK); #if defined(_XBOX360) D3DSURFACE_DESC desc; d3d->tex->GetLevelDesc(0, &desc); XGCopySurface(d3dlr.pBits, d3dlr.Pitch, width, height, desc.Format, NULL, frame, pitch, desc.Format, NULL, 0, 0); #elif defined(_XBOX1) for (unsigned y = 0; y < height; y++) { const uint8_t *in = (const uint8_t*)frame + y * pitch; uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch; memcpy(out, in, width * d3d->pixel_size); } #endif }
void d3d_texture_blit(unsigned pixel_size, LPDIRECT3DTEXTURE tex, D3DLOCKED_RECT *lr, const void *frame, unsigned width, unsigned height, unsigned pitch) { #ifdef _XBOX D3DTexture_LockRect(tex, 0, lr, NULL, D3DLOCK_NOSYSLOCK); #if defined(_XBOX360) D3DSURFACE_DESC desc; tex->GetLevelDesc(0, &desc); XGCopySurface(lr->pBits, lr->Pitch, width, height, desc.Format, NULL, frame, pitch, desc.Format, NULL, 0, 0); #elif defined(_XBOX1) unsigned y; for (y = 0; y < height; y++) { const uint8_t *in = (const uint8_t*)frame + y * pitch; uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch; memcpy(out, in, width * pixel_size); } #endif D3DTexture_UnlockRect(tex, 0); #else if (SUCCEEDED(tex->LockRect(0, lr, NULL, D3DLOCK_NOSYSLOCK))) { unsigned y; for (y = 0; y < height; y++) { const uint8_t *in = (const uint8_t*)frame + y * pitch; uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch; memcpy(out, in, width * pixel_size); } tex->UnlockRect(0); } #endif }
static void clear_texture(void *data) { d3d_video_t *d3d = (d3d_video_t*)data; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; D3DLOCKED_RECT d3dlr; D3DTexture_LockRect(d3d->tex, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK); memset(d3dlr.pBits, 0, d3d->tex_w * d3dlr.Pitch); }
bool d3d_lock_rectangle(LPDIRECT3DTEXTURE tex, unsigned level, D3DLOCKED_RECT *lock_rect, RECT *rect, unsigned rectangle_height, unsigned flags) { #if defined(_XBOX) D3DTexture_LockRect(tex, level, lock_rect, rect, flags); return true; #else if (SUCCEEDED(tex->LockRect(level, lock_rect, rect, flags))) return true; return false; #endif }
bool d3d_lock_rectangle(LPDIRECT3DTEXTURE tex, unsigned level, D3DLOCKED_RECT *lock_rect, RECT *rect, unsigned rectangle_height, unsigned flags) { #if defined(_XBOX) D3DTexture_LockRect(tex, level, lock_rect, rect, flags); #elif defined(HAVE_D3D9) && !defined(__cplusplus) if (IDirect3DSurface9_LockRect(tex, lock_rect, rect, flags) != D3D_OK) return false; #else if (FAILED(tex->LockRect(level, lock_rect, rect, flags))) return false; #endif return true; }
void d3d_lockrectangle_clear(void *data, LPDIRECT3DTEXTURE tex, unsigned level, D3DLOCKED_RECT *lock_rect, RECT *rect, unsigned rectangle_height, unsigned flags) { #if defined(_XBOX) d3d_video_t *d3d = (d3d_video_t*)data; D3DTexture_LockRect(tex, level, lock_rect, rect, flags); memset(lock_rect->pBits, 0, d3d->tex_h * lock_rect->Pitch); #else if (SUCCEEDED(tex->LockRect(level, lock_rect, rect, flags))) { memset(lock_rect->pBits, level, rectangle_height * lock_rect->Pitch); tex->UnlockRect(0); } #endif }
void d3d_texture_blit(void *data, unsigned pixel_size, LPDIRECT3DTEXTURE tex, D3DLOCKED_RECT *lr, const void *frame, unsigned width, unsigned height, unsigned pitch) { unsigned y; d3d_video_t *d3d = (d3d_video_t*)data; (void)y; if (!d3d) return; #ifdef _XBOX /* Set the texture to NULL so D3D doesn't complain about it being in use... */ d3d_set_texture(d3d->dev, 0, NULL); D3DTexture_LockRect(tex, 0, lr, NULL, D3DLOCK_NOSYSLOCK); #if defined(_XBOX360) D3DSURFACE_DESC desc; tex->GetLevelDesc(0, &desc); XGCopySurface(lr->pBits, lr->Pitch, width, height, desc.Format, NULL, frame, pitch, desc.Format, NULL, 0, 0); #elif defined(_XBOX1) for (y = 0; y < height; y++) { const uint8_t *in = (const uint8_t*)frame + y * pitch; uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch; memcpy(out, in, width * d3d->pixel_size); } #endif D3DTexture_UnlockRect(tex, 0); #else if (SUCCEEDED(tex->LockRect(0, lr, NULL, D3DLOCK_NOSYSLOCK))) { for (y = 0; y < height; y++) { const uint8_t *in = (const uint8_t*)frame + y * pitch; uint8_t *out = (uint8_t*)lr->pBits + y * lr->Pitch; memcpy(out, in, width * pixel_size); } tex->UnlockRect(0); } #endif }
static bool xdk_d3d_frame(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg) { #ifndef _XBOX1 DWORD fetchConstant; UINT64 pendingMask3; #endif xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data; LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->d3d_render_device; uint64_t lifecycle_mode_state = g_extern.lifecycle_mode_state; #if 0 /* ifdef HAVE_FBO */ D3DSurface* pRenderTarget0; #endif if (d3d->last_width != width || d3d->last_height != height) { D3DLOCKED_RECT d3dlr; D3DTexture_LockRect(d3d->lpTexture, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK); memset(d3dlr.pBits, 0, d3d->tex_w * d3dlr.Pitch); #if defined(_XBOX1) float tex_w = width; float tex_h = height; DrawVerticeFormats verts[] = { { -1.0f, -1.0f, 1.0f, 0.0f, tex_h }, { 1.0f, -1.0f, 1.0f, tex_w, tex_h }, { -1.0f, 1.0f, 1.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, 1.0f, tex_w, 0.0f }, }; #elif defined(_XBOX360) float tex_w = width / ((float)d3d->tex_w); float tex_h = height / ((float)d3d->tex_h); DrawVerticeFormats verts[] = { { -1.0f, -1.0f, 0.0f, tex_h }, { 1.0f, -1.0f, tex_w, tex_h }, { -1.0f, 1.0f, 0.0f, 0.0f }, { 1.0f, 1.0f, tex_w, 0.0f }, }; #endif // Align texels and vertices (D3D9 quirk). for (unsigned i = 0; i < 4; i++) { verts[i].x -= 0.5f / ((float)d3d->tex_w); verts[i].y += 0.5f / ((float)d3d->tex_h); } #if defined(_XBOX1) BYTE *verts_ptr; #elif defined(_XBOX360) void *verts_ptr; #endif RD3DVertexBuffer_Lock(d3d->vertex_buf, 0, 0, &verts_ptr, 0); memcpy(verts_ptr, verts, sizeof(verts)); RD3DVertexBuffer_Unlock(d3d->vertex_buf); d3d->last_width = width; d3d->last_height = height; } #if 0 /* ifdef HAVE_FBO */ if (d3d->fbo_inited) { d3dr->GetRenderTarget(0, &pRenderTarget0); d3dr->SetRenderTarget(0, d3d->lpSurface); } #endif if (d3d->should_resize) { #ifdef _XBOX1 d3dr->SetFlickerFilter(g_extern.console.screen.flicker_filter_index); d3dr->SetSoftDisplayFilter(g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE)); #endif xdk_d3d_set_viewport(false); d3d->should_resize = false; } #ifdef HAVE_HLSL if (d3d->shader) d3d->shader->set_mvp(NULL); #endif RD3DDevice_SetTexture(d3dr, 0, d3d->lpTexture); #ifdef HAVE_HLSL if (d3d->shader) d3d->shader->use(1); #endif #if 0 /* ifdef HAVE_FBO */ if (d3d->fbo_inited) { #ifdef HAVE_HLSL if (d3d->shader) d3d->shader->set_params(width, height, d3d->tex_w, d3d->tex_h, g_settings.video.fbo.scale_x * width, g_settings.video.fbo.scale_y * height, g_extern.frame_count); #endif D3DVIEWPORT vp = {0}; vp.Width = g_settings.video.fbo.scale_x * width; vp.Height = g_settings.video.fbo.scale_y * height; vp.X = 0; vp.Y = 0; vp.MinZ = 0.0f; vp.MaxZ = 1.0f; RD3DDevice_SetViewport(d3dr, &vp); } else #endif { #ifdef HAVE_HLSL if (d3d->shader) d3d->shader->set_params(width, height, d3d->tex_w, d3d->tex_h, d3d->win_width, d3d->win_height, g_extern.frame_count, /* TODO - missing a bunch of params at the end */ NULL, NULL, NULL, 0); #endif } if (frame) { unsigned base_size = d3d->base_size; D3DLOCKED_RECT d3dlr; D3DTexture_LockRect(d3d->lpTexture, 0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK); for (unsigned y = 0; y < height; y++) { const uint8_t *in = (const uint8_t*)frame + y * pitch; uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch; memcpy(out, in, width * base_size); } } unsigned filter = g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT; RD3DDevice_SetSamplerState_MinFilter(d3dr, 0, filter); RD3DDevice_SetSamplerState_MagFilter(d3dr, 0, filter); RD3DDevice_SetSamplerState_AddressU(d3dr, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER); RD3DDevice_SetSamplerState_AddressV(d3dr, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER); #if defined(_XBOX1) RD3DDevice_SetVertexShader(d3dr, D3DFVF_XYZ | D3DFVF_TEX1); IDirect3DDevice8_SetStreamSource(d3dr, 0, d3d->vertex_buf, sizeof(DrawVerticeFormats)); #elif defined(_XBOX360) D3DDevice_SetVertexDeclaration(d3dr, d3d->v_decl); D3DDevice_SetStreamSource_Inline(d3dr, 0, d3d->vertex_buf, 0, sizeof(DrawVerticeFormats)); #endif RD3DDevice_DrawPrimitive(d3dr, D3DPT_TRIANGLESTRIP, 0, 2); #if 0 /* ifdef HAVE_FBO */ if (d3d->fbo_inited) { d3dr->Resolve(D3DRESOLVE_RENDERTARGET0, NULL, d3d->lpTexture_ot, NULL, 0, 0, NULL, 0, 0, NULL); d3dr->SetRenderTarget(0, pRenderTarget0); pRenderTarget0->Release(); RD3DDevice_SetTexture(d3dr, 0, &d3d->lpTexture_ot_as16srgb); #ifdef HAVE_HLSL hlsl_use(2); if (d3d->shader) d3d->shader->set_params(g_settings.video.fbo.scale_x * width, g_settings.video.fbo.scale_y * height, g_settings.video.fbo.scale_x * d3d->tex_w, g_settings.video.fbo.scale_y * d3d->tex_h, d3d->win_width, d3d->win_height, g_extern.frame_count); #endif xdk_d3d_set_viewport(false); RD3DDevice_SetSamplerState_MinFilter(d3dr, D3DSAMP_MINFILTER, g_settings.video.second_pass_smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT); RD3DDevice_SetSamplerState_MagFilter(d3dr, D3DSAMP_MAGFILTER, g_settings.video.second_pass_smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT); RD3DDevice_SetSamplerState_AddressU(d3dr, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER); RD3DDevice_SetSamplerState_AddressV(d3dr, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER); D3DDevice_SetVertexDeclaration(d3dr, d3d->v_decl); Direct3DDevice_SetStreamSource_Inline(d3dr, 0, d3d->vertex_buf, 0, sizeof(DrawVerticeFormats)); RD3DDevice_DrawPrimitive(d3dr, D3DPT_TRIANGLESTRIP, 0, 2); } #endif #if defined(HAVE_RGUI) || defined(HAVE_RMENU) || defined(HAVE_RMENU_XUI) #if defined(HAVE_RMENU_XUI) || defined(HAVE_RGUI) if (d3d->rgui_texture_enable) #endif xdk_d3d_draw_texture(d3d); #endif #if defined(_XBOX1) float msg_width = 60; float msg_height = 365; #elif defined(_XBOX360) float msg_width = (lifecycle_mode_state & (1ULL << MODE_MENU_HD)) ? 160 : 100; float msg_height = 120; #endif #if 0 if (msg) { font_parms.x = msg_width; font_parms.y = msg_height; d3d->font_ctx->render_msg(d3d, msg, &font_parms); } #endif d3d->ctx_driver->update_window_title(); gfx_ctx_xdk_swap_buffers(); g_extern.frame_count++; return true; }