Example #1
0
        /**
         * @inheritDoc
         */
        void Slot::dispose()
        {
            if(!_displayBridge)
            {
                return;
            }
            DBObject::dispose();
            

            for(size_t i = 0 ; i < _displayList.size() ; i ++)
            {
                delete _displayList[i];
            }
            _displayList.clear();

            DB_SAFE_DELETE(_displayBridge);
            _dislayDataList.clear();
        }
    void CCDragonBones::onExit()
    {
		DB_SAFE_DELETE(m_Armature);
        this->unscheduleAllSelectors();
        CCNode::onExit();
    }