/** * @inheritDoc */ void Slot::dispose() { if(!_displayBridge) { return; } DBObject::dispose(); for(size_t i = 0 ; i < _displayList.size() ; i ++) { delete _displayList[i]; } _displayList.clear(); DB_SAFE_DELETE(_displayBridge); _dislayDataList.clear(); }
void CCDragonBones::onExit() { DB_SAFE_DELETE(m_Armature); this->unscheduleAllSelectors(); CCNode::onExit(); }