int rts_recv_CONN_A3_pdu(rdpRpc* rpc, BYTE* buffer, UINT32 length) { UINT32 ConnectionTimeout; rts_connection_timeout_command_read(rpc, &buffer[24], length - 24, &ConnectionTimeout); DEBUG_RTS("ConnectionTimeout: %d", ConnectionTimeout); rpc->VirtualConnection->DefaultInChannel->PingOriginator.ConnectionTimeout = ConnectionTimeout; return 0; }
int rts_recv_CONN_C2_pdu(rdpRpc* rpc, BYTE* buffer, UINT32 length) { UINT32 offset; UINT32 ReceiveWindowSize; UINT32 ConnectionTimeout; offset = 24; offset += rts_version_command_read(rpc, &buffer[offset], length - offset) + 4; offset += rts_receive_window_size_command_read(rpc, &buffer[offset], length - offset, &ReceiveWindowSize) + 4; offset += rts_connection_timeout_command_read(rpc, &buffer[offset], length - offset, &ConnectionTimeout) + 4; DEBUG_RTS("ConnectionTimeout: %d", ConnectionTimeout); DEBUG_RTS("ReceiveWindowSize: %d", ReceiveWindowSize); /* TODO: verify if this is the correct protocol variable */ rpc->VirtualConnection->DefaultInChannel->PingOriginator.ConnectionTimeout = ConnectionTimeout; rpc->VirtualConnection->DefaultInChannel->PeerReceiveWindow = ReceiveWindowSize; rpc->VirtualConnection->DefaultInChannel->State = CLIENT_IN_CHANNEL_STATE_OPENED; rpc->VirtualConnection->DefaultOutChannel->State = CLIENT_OUT_CHANNEL_STATE_OPENED; return 0; }
int rts_recv_pdu_commands(rdpRpc* rpc, RTS_PDU* rts_pdu) { int i; STREAM* s; UINT32 CommandType; DEBUG_RTS("numberOfCommands:%d", rts_pdu->header.numberOfCommands); if (rts_pdu->header.flags & RTS_FLAG_PING) { rts_send_keep_alive_pdu(rpc); return 0; } s = stream_new(0); stream_attach(s, rts_pdu->content, rts_pdu->header.frag_length); for (i = 0; i < rts_pdu->header.numberOfCommands; i++) { stream_read_UINT32(s, CommandType); /* CommandType (4 bytes) */ DEBUG_RTS("CommandType: %s (0x%08X)", RTS_CMD_STRINGS[CommandType % 14], CommandType); switch (CommandType) { case RTS_CMD_RECEIVE_WINDOW_SIZE: rts_receive_window_size_command_read(rpc, s); break; case RTS_CMD_FLOW_CONTROL_ACK: rts_flow_control_ack_command_read(rpc, s); break; case RTS_CMD_CONNECTION_TIMEOUT: rts_connection_timeout_command_read(rpc, s); break; case RTS_CMD_COOKIE: rts_cookie_command_read(rpc, s); break; case RTS_CMD_CHANNEL_LIFETIME: rts_channel_lifetime_command_read(rpc, s); break; case RTS_CMD_CLIENT_KEEPALIVE: rts_client_keepalive_command_read(rpc, s); break; case RTS_CMD_VERSION: rts_version_command_read(rpc, s); break; case RTS_CMD_EMPTY: rts_empty_command_read(rpc, s); break; case RTS_CMD_PADDING: rts_padding_command_read(rpc, s); break; case RTS_CMD_NEGATIVE_ANCE: rts_negative_ance_command_read(rpc, s); break; case RTS_CMD_ANCE: rts_ance_command_read(rpc, s); break; case RTS_CMD_CLIENT_ADDRESS: rts_client_address_command_read(rpc, s); break; case RTS_CMD_ASSOCIATION_GROUP_ID: rts_association_group_id_command_read(rpc, s); break; case RTS_CMD_DESTINATION: rts_destination_command_read(rpc, s); break; case RTS_CMD_PING_TRAFFIC_SENT_NOTIFY: rts_ping_traffic_sent_notify_command_read(rpc, s); break; default: printf("Error: Unknown RTS Command Type: 0x%x\n", CommandType); stream_detach(s) ; stream_free(s) ; return -1; break; } } stream_detach(s); stream_free(s); return 0; }
BOOL rts_connect(rdpRpc* rpc) { RPC_PDU* pdu; rpcconn_rts_hdr_t* rts; HttpResponse* http_response; /** * Connection Opening * * When opening a virtual connection to the server, an implementation of this protocol MUST perform * the following sequence of steps: * * 1. Send an IN channel request as specified in section 2.1.2.1.1, containing the connection timeout, * ResourceType UUID, and Session UUID values, if any, supplied by the higher-layer protocol or application. * * 2. Send an OUT channel request as specified in section 2.1.2.1.2. * * 3. Send a CONN/A1 RTS PDU as specified in section 2.2.4.2 * * 4. Send a CONN/B1 RTS PDU as specified in section 2.2.4.5 * * 5. Wait for the connection establishment protocol sequence as specified in 3.2.1.5.3.1 to complete * * An implementation MAY execute steps 1 and 2 in parallel. An implementation SHOULD execute steps * 3 and 4 in parallel. An implementation MUST execute step 3 after completion of step 1 and execute * step 4 after completion of step 2. * */ rpc->VirtualConnection->State = VIRTUAL_CONNECTION_STATE_INITIAL; DEBUG_RTS("VIRTUAL_CONNECTION_STATE_INITIAL"); rpc->client->SynchronousSend = TRUE; rpc->client->SynchronousReceive = TRUE; if (!rpc_ntlm_http_out_connect(rpc)) { printf("rpc_out_connect_http error!\n"); return FALSE; } if (rts_send_CONN_A1_pdu(rpc) != 0) { printf("rpc_send_CONN_A1_pdu error!\n"); return FALSE; } if (!rpc_ntlm_http_in_connect(rpc)) { printf("rpc_in_connect_http error!\n"); return FALSE; } if (rts_send_CONN_B1_pdu(rpc) != 0) { printf("rpc_send_CONN_B1_pdu error!\n"); return FALSE; } rpc->VirtualConnection->State = VIRTUAL_CONNECTION_STATE_OUT_CHANNEL_WAIT; DEBUG_RTS("VIRTUAL_CONNECTION_STATE_OUT_CHANNEL_WAIT"); /** * Receive OUT Channel Response * * A client implementation MUST NOT accept the OUT channel HTTP response in any state other than * Out Channel Wait. If received in any other state, this HTTP response is a protocol error. Therefore, * the client MUST consider the virtual connection opening a failure and indicate this to higher layers * in an implementation-specific way. The Microsoft Windows® implementation returns * RPC_S_PROTOCOL_ERROR, as specified in [MS-ERREF], to higher-layer protocols. * * If this HTTP response is received in Out Channel Wait state, the client MUST process the fields of * this response as defined in this section. * * First, the client MUST determine whether the response indicates a success or a failure. If the status * code is set to 200, the client MUST interpret this as a success, and it MUST do the following: * * 1. Ignore the values of all other header fields. * * 2. Transition to Wait_A3W state. * * 3. Wait for network events. * * 4. Skip the rest of the processing in this section. * * If the status code is not set to 200, the client MUST interpret this as a failure and follow the same * processing rules as specified in section 3.2.2.5.6. * */ http_response = http_response_recv(rpc->TlsOut); if (http_response->StatusCode != 200) { printf("rts_connect error! Status Code: %d\n", http_response->StatusCode); http_response_print(http_response); http_response_free(http_response); return FALSE; } //http_response_print(http_response); http_response_free(http_response); rpc->VirtualConnection->State = VIRTUAL_CONNECTION_STATE_WAIT_A3W; DEBUG_RTS("VIRTUAL_CONNECTION_STATE_WAIT_A3W"); /** * Receive CONN_A3 RTS PDU * * A client implementation MUST NOT accept the CONN/A3 RTS PDU in any state other than * Wait_A3W. If received in any other state, this PDU is a protocol error and the client * MUST consider the virtual connection opening a failure and indicate this to higher * layers in an implementation-specific way. * * Set the ConnectionTimeout in the Ping Originator of the Client's IN Channel to the * ConnectionTimeout in the CONN/A3 PDU. * * If this RTS PDU is received in Wait_A3W state, the client MUST transition the state * machine to Wait_C2 state and wait for network events. * */ rpc_client_start(rpc); pdu = rpc_recv_dequeue_pdu(rpc); if (!pdu) return FALSE; rts = (rpcconn_rts_hdr_t*) Stream_Buffer(pdu->s); if (!rts_match_pdu_signature(rpc, &RTS_PDU_CONN_A3_SIGNATURE, rts)) { printf("Unexpected RTS PDU: Expected CONN/A3\n"); return FALSE; } rts_recv_CONN_A3_pdu(rpc, Stream_Buffer(pdu->s), Stream_Length(pdu->s)); rpc_client_receive_pool_return(rpc, pdu); rpc->VirtualConnection->State = VIRTUAL_CONNECTION_STATE_WAIT_C2; DEBUG_RTS("VIRTUAL_CONNECTION_STATE_WAIT_C2"); /** * Receive CONN_C2 RTS PDU * * A client implementation MUST NOT accept the CONN/C2 RTS PDU in any state other than Wait_C2. * If received in any other state, this PDU is a protocol error and the client MUST consider the virtual * connection opening a failure and indicate this to higher layers in an implementation-specific way. * * If this RTS PDU is received in Wait_C2 state, the client implementation MUST do the following: * * 1. Transition the state machine to opened state. * * 2. Set the connection time-out protocol variable to the value of the ConnectionTimeout field from * the CONN/C2 RTS PDU. * * 3. Set the PeerReceiveWindow value in the SendingChannel of the Client IN Channel to the * ReceiveWindowSize value in the CONN/C2 PDU. * * 4. Indicate to higher-layer protocols that the virtual connection opening is a success. * */ pdu = rpc_recv_dequeue_pdu(rpc); if (!pdu) return FALSE; rts = (rpcconn_rts_hdr_t*) Stream_Buffer(pdu->s); if (!rts_match_pdu_signature(rpc, &RTS_PDU_CONN_C2_SIGNATURE, rts)) { printf("Unexpected RTS PDU: Expected CONN/C2\n"); return FALSE; } rts_recv_CONN_C2_pdu(rpc, Stream_Buffer(pdu->s), Stream_Length(pdu->s)); rpc_client_receive_pool_return(rpc, pdu); rpc->VirtualConnection->State = VIRTUAL_CONNECTION_STATE_OPENED; DEBUG_RTS("VIRTUAL_CONNECTION_STATE_OPENED"); rpc->client->SynchronousSend = TRUE; rpc->client->SynchronousReceive = TRUE; return TRUE; }