Example #1
0
File: rts.c Project: 4hosi/FreeRDP
int rts_recv_CONN_A3_pdu(rdpRpc* rpc, BYTE* buffer, UINT32 length)
{
	UINT32 ConnectionTimeout;

	rts_connection_timeout_command_read(rpc, &buffer[24], length - 24, &ConnectionTimeout);

	DEBUG_RTS("ConnectionTimeout: %d", ConnectionTimeout);

	rpc->VirtualConnection->DefaultInChannel->PingOriginator.ConnectionTimeout = ConnectionTimeout;

	return 0;
}
Example #2
0
File: rts.c Project: 4hosi/FreeRDP
int rts_recv_CONN_C2_pdu(rdpRpc* rpc, BYTE* buffer, UINT32 length)
{
	UINT32 offset;
	UINT32 ReceiveWindowSize;
	UINT32 ConnectionTimeout;

	offset = 24;
	offset += rts_version_command_read(rpc, &buffer[offset], length - offset) + 4;
	offset += rts_receive_window_size_command_read(rpc, &buffer[offset], length - offset, &ReceiveWindowSize) + 4;
	offset += rts_connection_timeout_command_read(rpc, &buffer[offset], length - offset, &ConnectionTimeout) + 4;

	DEBUG_RTS("ConnectionTimeout: %d", ConnectionTimeout);
	DEBUG_RTS("ReceiveWindowSize: %d", ReceiveWindowSize);

	/* TODO: verify if this is the correct protocol variable */
	rpc->VirtualConnection->DefaultInChannel->PingOriginator.ConnectionTimeout = ConnectionTimeout;

	rpc->VirtualConnection->DefaultInChannel->PeerReceiveWindow = ReceiveWindowSize;

	rpc->VirtualConnection->DefaultInChannel->State = CLIENT_IN_CHANNEL_STATE_OPENED;
	rpc->VirtualConnection->DefaultOutChannel->State = CLIENT_OUT_CHANNEL_STATE_OPENED;

	return 0;
}
Example #3
0
int rts_recv_pdu_commands(rdpRpc* rpc, RTS_PDU* rts_pdu)
{
	int i;
	STREAM* s;
	UINT32 CommandType;

	DEBUG_RTS("numberOfCommands:%d", rts_pdu->header.numberOfCommands);

	if (rts_pdu->header.flags & RTS_FLAG_PING)
	{
		rts_send_keep_alive_pdu(rpc);
		return 0;
	}

	s = stream_new(0);
	stream_attach(s, rts_pdu->content, rts_pdu->header.frag_length);

	for (i = 0; i < rts_pdu->header.numberOfCommands; i++)
	{
		stream_read_UINT32(s, CommandType); /* CommandType (4 bytes) */

		DEBUG_RTS("CommandType: %s (0x%08X)", RTS_CMD_STRINGS[CommandType % 14], CommandType);

		switch (CommandType)
		{
			case RTS_CMD_RECEIVE_WINDOW_SIZE:
				rts_receive_window_size_command_read(rpc, s);
				break;

			case RTS_CMD_FLOW_CONTROL_ACK:
				rts_flow_control_ack_command_read(rpc, s);
				break;

			case RTS_CMD_CONNECTION_TIMEOUT:
				rts_connection_timeout_command_read(rpc, s);
				break;

			case RTS_CMD_COOKIE:
				rts_cookie_command_read(rpc, s);
				break;

			case RTS_CMD_CHANNEL_LIFETIME:
				rts_channel_lifetime_command_read(rpc, s);
				break;

			case RTS_CMD_CLIENT_KEEPALIVE:
				rts_client_keepalive_command_read(rpc, s);
				break;

			case RTS_CMD_VERSION:
				rts_version_command_read(rpc, s);
				break;

			case RTS_CMD_EMPTY:
				rts_empty_command_read(rpc, s);
				break;

			case RTS_CMD_PADDING:
				rts_padding_command_read(rpc, s);
				break;

			case RTS_CMD_NEGATIVE_ANCE:
				rts_negative_ance_command_read(rpc, s);
				break;

			case RTS_CMD_ANCE:
				rts_ance_command_read(rpc, s);
				break;

			case RTS_CMD_CLIENT_ADDRESS:
				rts_client_address_command_read(rpc, s);
				break;

			case RTS_CMD_ASSOCIATION_GROUP_ID:
				rts_association_group_id_command_read(rpc, s);
				break;

			case RTS_CMD_DESTINATION:
				rts_destination_command_read(rpc, s);
				break;

			case RTS_CMD_PING_TRAFFIC_SENT_NOTIFY:
				rts_ping_traffic_sent_notify_command_read(rpc, s);
				break;

			default:
				printf("Error: Unknown RTS Command Type: 0x%x\n", CommandType);
				stream_detach(s) ;
				stream_free(s) ;
				return -1;
				break;
		}
	}

	stream_detach(s);
	stream_free(s);

	return 0;
}
Example #4
0
File: rts.c Project: 4hosi/FreeRDP
BOOL rts_connect(rdpRpc* rpc)
{
	RPC_PDU* pdu;
	rpcconn_rts_hdr_t* rts;
	HttpResponse* http_response;

	/**
	 * Connection Opening
	 *
	 * When opening a virtual connection to the server, an implementation of this protocol MUST perform
	 * the following sequence of steps:
	 *
	 * 1. Send an IN channel request as specified in section 2.1.2.1.1, containing the connection timeout,
	 *    ResourceType UUID, and Session UUID values, if any, supplied by the higher-layer protocol or application.
	 *
	 * 2. Send an OUT channel request as specified in section 2.1.2.1.2.
	 *
	 * 3. Send a CONN/A1 RTS PDU as specified in section 2.2.4.2
	 *
	 * 4. Send a CONN/B1 RTS PDU as specified in section 2.2.4.5
	 *
	 * 5. Wait for the connection establishment protocol sequence as specified in 3.2.1.5.3.1 to complete
	 *
	 * An implementation MAY execute steps 1 and 2 in parallel. An implementation SHOULD execute steps
	 * 3 and 4 in parallel. An implementation MUST execute step 3 after completion of step 1 and execute
	 * step 4 after completion of step 2.
	 *
	 */

	rpc->VirtualConnection->State = VIRTUAL_CONNECTION_STATE_INITIAL;
	DEBUG_RTS("VIRTUAL_CONNECTION_STATE_INITIAL");

	rpc->client->SynchronousSend = TRUE;
	rpc->client->SynchronousReceive = TRUE;

	if (!rpc_ntlm_http_out_connect(rpc))
	{
		printf("rpc_out_connect_http error!\n");
		return FALSE;
	}

	if (rts_send_CONN_A1_pdu(rpc) != 0)
	{
		printf("rpc_send_CONN_A1_pdu error!\n");
		return FALSE;
	}

	if (!rpc_ntlm_http_in_connect(rpc))
	{
		printf("rpc_in_connect_http error!\n");
		return FALSE;
	}

	if (rts_send_CONN_B1_pdu(rpc) != 0)
	{
		printf("rpc_send_CONN_B1_pdu error!\n");
		return FALSE;
	}

	rpc->VirtualConnection->State = VIRTUAL_CONNECTION_STATE_OUT_CHANNEL_WAIT;
	DEBUG_RTS("VIRTUAL_CONNECTION_STATE_OUT_CHANNEL_WAIT");

	/**
	 * Receive OUT Channel Response
	 *
	 * A client implementation MUST NOT accept the OUT channel HTTP response in any state other than
	 * Out Channel Wait. If received in any other state, this HTTP response is a protocol error. Therefore,
	 * the client MUST consider the virtual connection opening a failure and indicate this to higher layers
	 * in an implementation-specific way. The Microsoft Windows® implementation returns
	 * RPC_S_PROTOCOL_ERROR, as specified in [MS-ERREF], to higher-layer protocols.
	 *
	 * If this HTTP response is received in Out Channel Wait state, the client MUST process the fields of
	 * this response as defined in this section.
	 *
	 * First, the client MUST determine whether the response indicates a success or a failure. If the status
	 * code is set to 200, the client MUST interpret this as a success, and it MUST do the following:
	 *
	 * 1. Ignore the values of all other header fields.
	 *
	 * 2. Transition to Wait_A3W state.
	 *
	 * 3. Wait for network events.
	 *
	 * 4. Skip the rest of the processing in this section.
	 *
	 * If the status code is not set to 200, the client MUST interpret this as a failure and follow the same
	 * processing rules as specified in section 3.2.2.5.6.
	 *
	 */

	http_response = http_response_recv(rpc->TlsOut);

	if (http_response->StatusCode != 200)
	{
		printf("rts_connect error! Status Code: %d\n", http_response->StatusCode);
		http_response_print(http_response);
		http_response_free(http_response);
		return FALSE;
	}

	//http_response_print(http_response);
	http_response_free(http_response);

	rpc->VirtualConnection->State = VIRTUAL_CONNECTION_STATE_WAIT_A3W;
	DEBUG_RTS("VIRTUAL_CONNECTION_STATE_WAIT_A3W");

	/**
	 * Receive CONN_A3 RTS PDU
	 *
	 * A client implementation MUST NOT accept the CONN/A3 RTS PDU in any state other than
	 * Wait_A3W. If received in any other state, this PDU is a protocol error and the client
	 * MUST consider the virtual connection opening a failure and indicate this to higher
	 * layers in an implementation-specific way.
	 *
	 * Set the ConnectionTimeout in the Ping Originator of the Client's IN Channel to the
	 * ConnectionTimeout in the CONN/A3 PDU.
	 *
	 * If this RTS PDU is received in Wait_A3W state, the client MUST transition the state
	 * machine to Wait_C2 state and wait for network events.
	 *
	 */

	rpc_client_start(rpc);

	pdu = rpc_recv_dequeue_pdu(rpc);

	if (!pdu)
		return FALSE;

	rts = (rpcconn_rts_hdr_t*) Stream_Buffer(pdu->s);

	if (!rts_match_pdu_signature(rpc, &RTS_PDU_CONN_A3_SIGNATURE, rts))
	{
		printf("Unexpected RTS PDU: Expected CONN/A3\n");
		return FALSE;
	}

	rts_recv_CONN_A3_pdu(rpc, Stream_Buffer(pdu->s), Stream_Length(pdu->s));

	rpc_client_receive_pool_return(rpc, pdu);

	rpc->VirtualConnection->State = VIRTUAL_CONNECTION_STATE_WAIT_C2;
	DEBUG_RTS("VIRTUAL_CONNECTION_STATE_WAIT_C2");

	/**
	 * Receive CONN_C2 RTS PDU
	 *
	 * A client implementation MUST NOT accept the CONN/C2 RTS PDU in any state other than Wait_C2.
	 * If received in any other state, this PDU is a protocol error and the client MUST consider the virtual
	 * connection opening a failure and indicate this to higher layers in an implementation-specific way.
	 *
	 * If this RTS PDU is received in Wait_C2 state, the client implementation MUST do the following:
	 *
	 * 1. Transition the state machine to opened state.
	 *
	 * 2. Set the connection time-out protocol variable to the value of the ConnectionTimeout field from
	 *    the CONN/C2 RTS PDU.
	 *
	 * 3. Set the PeerReceiveWindow value in the SendingChannel of the Client IN Channel to the
	 *    ReceiveWindowSize value in the CONN/C2 PDU.
	 *
	 * 4. Indicate to higher-layer protocols that the virtual connection opening is a success.
	 *
	 */

	pdu = rpc_recv_dequeue_pdu(rpc);

	if (!pdu)
		return FALSE;

	rts = (rpcconn_rts_hdr_t*) Stream_Buffer(pdu->s);

	if (!rts_match_pdu_signature(rpc, &RTS_PDU_CONN_C2_SIGNATURE, rts))
	{
		printf("Unexpected RTS PDU: Expected CONN/C2\n");
		return FALSE;
	}

	rts_recv_CONN_C2_pdu(rpc, Stream_Buffer(pdu->s), Stream_Length(pdu->s));

	rpc_client_receive_pool_return(rpc, pdu);

	rpc->VirtualConnection->State = VIRTUAL_CONNECTION_STATE_OPENED;
	DEBUG_RTS("VIRTUAL_CONNECTION_STATE_OPENED");

	rpc->client->SynchronousSend = TRUE;
	rpc->client->SynchronousReceive = TRUE;

	return TRUE;
}