Example #1
0
static void gui_demo_update_thumbs(void)
{
    int i;

    for (i = 0; i < ARRAYSIZE(thumbs) && thumbs[i].shot && thumbs[i].name; i++)
    {
        gui_set_image(thumbs[i].shot, DEMO_GET(items, thumbs[i].item)->shot);
        gui_set_label(thumbs[i].name, DEMO_GET(items, thumbs[i].item)->name);
    }
}
Example #2
0
static void gui_demo_update_status(int i)
{
    const struct demo *d;

    if (!total)
        return;

    d = DEMO_GET(items, i < total ? i : 0);

    if (!d)
        return;

    gui_set_label(name_id,   d->name);
    gui_set_label(date_id,   date_to_str(d->date));
    gui_set_label(player_id, d->player);

    if (d->status == GAME_GOAL)
        gui_set_color(status_id, gui_grn, gui_grn);
    else
        gui_set_color(status_id, gui_red, gui_red);

    gui_set_label(status_id, status_to_str(d->status));
    gui_set_count(coin_id, d->coins);
    gui_set_clock(time_id, d->timer);
}
Example #3
0
static int demo_action(int i)
{
    audio_play(AUD_MENU, 1.0f);

    switch (i)
    {
    case GUI_BACK:
        return goto_state(&st_title);

    case GUI_NEXT:
        first += DEMO_STEP;
        return goto_state(&st_demo);
        break;

    case GUI_PREV:
        first -= DEMO_STEP;
        return goto_state(&st_demo);
        break;

    case GUI_NULL:
        return 1;
        break;

    default:
        if (progress_replay(DEMO_GET(items, i)->filename))
        {
            last_viewed = i;
            demo_play_goto(0);
            return goto_state(&st_demo_play);
        }
        break;
    }
    return 1;
}