Example #1
0
static __s32 sprite_set_sprite_block_para(__u32 sel, __u32 id, __u32 next_id, __disp_sprite_block_para_t * para)
{
    __u32 bpp, addr;
    
    bpp = de_format_to_bpp(gsprite[sel].format);

	addr = DE_BE_Offset_To_Addr((__u32)para->fb.addr[0] ,para->fb.size.width, para->src_win.x, para->src_win.y, bpp);
	DE_BE_Sprite_Block_Set_fb(sel, id, (__u32)OSAL_VAtoPA((void*)addr), para->fb.size.width*(bpp>>3));
	DE_BE_Sprite_Block_Set_Pos(sel, id, para->scn_win.x, para->scn_win.y);
	DE_BE_Sprite_Block_Set_Size(sel, id, para->scn_win.width, para->scn_win.height);
	DE_BE_Sprite_Block_Set_Next_Id(sel, id, next_id);

    OSAL_CacheRangeFlush((void*)para->fb.addr[0], (para->fb.size.width * para->scn_win.height * bpp + 7)/8,CACHE_CLEAN_FLUSH_D_CACHE_REGION);

    return 0;
}
static __s32 sprite_set_sprite_block_para(__u32 sel, __u32 id, __u32 next_id,
					  __disp_sprite_block_para_t *para)
{
	__u32 bpp, addr;

	bpp = DE_BE_Format_To_Bpp(gsprite[sel].format);

	addr = DE_BE_Offset_To_Addr((__u32) para->fb.addr[0],
				    para->fb.size.width,
				    para->src_win.x, para->src_win.y, bpp);
	DE_BE_Sprite_Block_Set_fb(sel, id, __phys_to_bus(addr),
				  para->fb.size.width * (bpp >> 3));
	DE_BE_Sprite_Block_Set_Pos(sel, id, para->scn_win.x, para->scn_win.y);
	DE_BE_Sprite_Block_Set_Size(sel, id, para->scn_win.width,
				    para->scn_win.height);
	DE_BE_Sprite_Block_Set_Next_Id(sel, id, next_id);

	return 0;
}
Example #3
0
//setting source x/y offset
__s32 BSP_disp_sprite_block_set_src_win(__u32 sel, __s32 hid, __disp_rect_t * src_win)
{
	__s32 id = 0;
	list_head_t * node = NULL;
	__u32 cpu_sr;
	__u32 bpp, addr;
	
	id = Sprite_Hid_To_Id(sel, hid);
	if(gsprite[sel].block_status[id] & SPRITE_BLOCK_USED)
	{
        node = List_Find_Sprite_Block(sel, id);

        bpp = de_format_to_bpp(gsprite[sel].format);
        addr = DE_BE_Offset_To_Addr(node->data->address, node->data->size.width, src_win->x, src_win->y, bpp);
        DE_BE_Sprite_Block_Set_fb(sel, id,(__u32)OSAL_VAtoPA((void*)addr),node->data->size.width*(bpp>>3));

        OSAL_IrqLock(&cpu_sr);
        node->data->src_win.x = src_win->x;
        node->data->src_win.y = src_win->y;
        OSAL_IrqUnLock(cpu_sr);

        return DIS_SUCCESS;
	}
/*
 * setting source x/y offset
 */
__s32 BSP_disp_sprite_block_set_src_win(__u32 sel, __s32 hid,
					__disp_rect_t *src_win)
{
	__s32 id = 0;
	list_head_t *node = NULL;
	__u32 bpp, addr;

	id = Sprite_Hid_To_Id(sel, hid);
	if (gsprite[sel].block_status[id] & SPRITE_BLOCK_USED) {
		node = List_Find_Sprite_Block(sel, id);

		bpp = DE_BE_Format_To_Bpp(gsprite[sel].format);
		addr =
		    DE_BE_Offset_To_Addr(node->data->address,
					 node->data->size.width, src_win->x,
					 src_win->y, bpp);
		DE_BE_Sprite_Block_Set_fb(sel, id, __phys_to_bus(addr),
					  node->data->size.width * (bpp >> 3));

		node->data->src_win.x = src_win->x;
		node->data->src_win.y = src_win->y;

		return DIS_SUCCESS;
	} else {