static __s32 sprite_set_sprite_block_para(__u32 sel, __u32 id, __u32 next_id, __disp_sprite_block_para_t * para) { __u32 bpp, addr; bpp = de_format_to_bpp(gsprite[sel].format); addr = DE_BE_Offset_To_Addr((__u32)para->fb.addr[0] ,para->fb.size.width, para->src_win.x, para->src_win.y, bpp); DE_BE_Sprite_Block_Set_fb(sel, id, (__u32)OSAL_VAtoPA((void*)addr), para->fb.size.width*(bpp>>3)); DE_BE_Sprite_Block_Set_Pos(sel, id, para->scn_win.x, para->scn_win.y); DE_BE_Sprite_Block_Set_Size(sel, id, para->scn_win.width, para->scn_win.height); DE_BE_Sprite_Block_Set_Next_Id(sel, id, next_id); OSAL_CacheRangeFlush((void*)para->fb.addr[0], (para->fb.size.width * para->scn_win.height * bpp + 7)/8,CACHE_CLEAN_FLUSH_D_CACHE_REGION); return 0; }
static __s32 sprite_set_sprite_block_para(__u32 sel, __u32 id, __u32 next_id, __disp_sprite_block_para_t *para) { __u32 bpp, addr; bpp = DE_BE_Format_To_Bpp(gsprite[sel].format); addr = DE_BE_Offset_To_Addr((__u32) para->fb.addr[0], para->fb.size.width, para->src_win.x, para->src_win.y, bpp); DE_BE_Sprite_Block_Set_fb(sel, id, __phys_to_bus(addr), para->fb.size.width * (bpp >> 3)); DE_BE_Sprite_Block_Set_Pos(sel, id, para->scn_win.x, para->scn_win.y); DE_BE_Sprite_Block_Set_Size(sel, id, para->scn_win.width, para->scn_win.height); DE_BE_Sprite_Block_Set_Next_Id(sel, id, next_id); return 0; }
//setting source x/y offset __s32 BSP_disp_sprite_block_set_src_win(__u32 sel, __s32 hid, __disp_rect_t * src_win) { __s32 id = 0; list_head_t * node = NULL; __u32 cpu_sr; __u32 bpp, addr; id = Sprite_Hid_To_Id(sel, hid); if(gsprite[sel].block_status[id] & SPRITE_BLOCK_USED) { node = List_Find_Sprite_Block(sel, id); bpp = de_format_to_bpp(gsprite[sel].format); addr = DE_BE_Offset_To_Addr(node->data->address, node->data->size.width, src_win->x, src_win->y, bpp); DE_BE_Sprite_Block_Set_fb(sel, id,(__u32)OSAL_VAtoPA((void*)addr),node->data->size.width*(bpp>>3)); OSAL_IrqLock(&cpu_sr); node->data->src_win.x = src_win->x; node->data->src_win.y = src_win->y; OSAL_IrqUnLock(cpu_sr); return DIS_SUCCESS; }
/* * setting source x/y offset */ __s32 BSP_disp_sprite_block_set_src_win(__u32 sel, __s32 hid, __disp_rect_t *src_win) { __s32 id = 0; list_head_t *node = NULL; __u32 bpp, addr; id = Sprite_Hid_To_Id(sel, hid); if (gsprite[sel].block_status[id] & SPRITE_BLOCK_USED) { node = List_Find_Sprite_Block(sel, id); bpp = DE_BE_Format_To_Bpp(gsprite[sel].format); addr = DE_BE_Offset_To_Addr(node->data->address, node->data->size.width, src_win->x, src_win->y, bpp); DE_BE_Sprite_Block_Set_fb(sel, id, __phys_to_bus(addr), node->data->size.width * (bpp >> 3)); node->data->src_win.x = src_win->x; node->data->src_win.y = src_win->y; return DIS_SUCCESS; } else {