void IN_DrawStatBack(void) { DGL_SetMaterialUI(P_ToPtr(DMU_MATERIAL, Materials_ResolveUriCString("Flats:FLOOR16")), DGL_REPEAT, DGL_REPEAT); DGL_Enable(DGL_TEXTURE_2D); DGL_Color4f(1, 1, 1, 1); DGL_DrawRectf2Tiled(0, 0, SCREENWIDTH, SCREENHEIGHT, 64, 64); DGL_Disable(DGL_TEXTURE_2D); }
static void drawEditBackground(Vector2i const &origin, int width, float alpha) { DGL_Color4f(1, 1, 1, alpha); int leftOffset = 0; patchinfo_t leftInfo; if(R_GetPatchInfo(pEditLeft, &leftInfo)) { DGL_SetPatch(pEditLeft, DGL_CLAMP_TO_EDGE, DGL_CLAMP_TO_EDGE); DGL_DrawRectf2(origin.x, origin.y, leftInfo.geometry.size.width, leftInfo.geometry.size.height); leftOffset = leftInfo.geometry.size.width; } int rightOffset = 0; patchinfo_t rightInfo; if(R_GetPatchInfo(pEditRight, &rightInfo)) { DGL_SetPatch(pEditRight, DGL_CLAMP_TO_EDGE, DGL_CLAMP_TO_EDGE); DGL_DrawRectf2(origin.x + width - rightInfo.geometry.size.width, origin.y, rightInfo.geometry.size.width, rightInfo.geometry.size.height); rightOffset = rightInfo.geometry.size.width; } patchinfo_t middleInfo; if(R_GetPatchInfo(pEditMiddle, &middleInfo)) { if (!pEditLeft && !pEditRight) { // Stretch the middle patch to the desired width. DGL_SetPatch(pEditMiddle, DGL_CLAMP_TO_EDGE, DGL_CLAMP_TO_EDGE); DGL_DrawRectf2(origin.x, origin.y, width, middleInfo.geometry.size.height); } else { DGL_SetPatch(pEditMiddle, DGL_REPEAT, DGL_REPEAT); DGL_DrawRectf2Tiled(origin.x + leftOffset, origin.y, width - leftOffset - rightOffset, middleInfo.geometry.size.height, middleInfo.geometry.size.width, middleInfo.geometry.size.height); } } }