void IN_DrawCoopStats() { #define TRACKING (1) static int sounds; DGL_Enable(DGL_TEXTURE_2D); FR_SetFont(FID(GF_FONTB)); FR_LoadDefaultAttrib(); FR_SetColorAndAlpha(defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); FR_DrawTextXY3("KILLS", 95, 35, ALIGN_TOPLEFT, DTF_ONLY_SHADOW); FR_DrawTextXY3("BONUS", 155, 35, ALIGN_TOPLEFT, DTF_ONLY_SHADOW); FR_DrawTextXY3("SECRET", 232, 35, ALIGN_TOPLEFT, DTF_ONLY_SHADOW); FR_DrawTextXY3(G_MapTitle(&wbs->currentMap).toUtf8().constData(), SCREENWIDTH/2, 3, ALIGN_TOP, DTF_ONLY_SHADOW); FR_SetFont(FID(GF_FONTA)); FR_SetColor(defFontRGB3[0], defFontRGB3[1], defFontRGB3[2]); FR_DrawTextXY3("FINISHED", SCREENWIDTH/2, 25, ALIGN_TOP, DTF_ONLY_SHADOW); FR_SetFont(FID(GF_FONTB)); FR_SetTracking(TRACKING); int ypos = 50; for(int i = 0; i < NUMTEAMS; ++i) { if(teamInfo[i].members) { DGL_Color4f(0, 0, 0, .4f); GL_DrawPatchXY(dpFaceAlive[i], 27, ypos+2); DGL_Color4f(defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); GL_DrawPatchXY(dpFaceAlive[i], 25, ypos); if(interTime < 40) { sounds = 0; ypos += 37; continue; } else if(interTime >= 40 && sounds < 1) { S_LocalSound(SFX_DORCLS, NULL); sounds++; } char buf[20]; dd_snprintf(buf, 20, "%i", killPercent[i]); M_DrawTextFragmentShadowed(buf, 121, ypos + 10, ALIGN_TOPRIGHT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); M_DrawTextFragmentShadowed("%", 121, ypos + 10, ALIGN_TOPLEFT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); dd_snprintf(buf, 20, "%i", bonusPercent[i]); M_DrawTextFragmentShadowed(buf, 196, ypos + 10, ALIGN_TOPRIGHT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); M_DrawTextFragmentShadowed("%", 196, ypos + 10, ALIGN_TOPLEFT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); dd_snprintf(buf, 20, "%i", secretPercent[i]); M_DrawTextFragmentShadowed(buf, 273, ypos + 10, ALIGN_TOPRIGHT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); M_DrawTextFragmentShadowed("%", 273, ypos + 10, ALIGN_TOPLEFT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); ypos += 37; } } DGL_Disable(DGL_TEXTURE_2D); #undef TRACKING }
void IN_DrawSingleStats() { #define TRACKING (1) static int sounds; DGL_Enable(DGL_TEXTURE_2D); FR_SetFont(FID(GF_FONTB)); FR_LoadDefaultAttrib(); FR_SetColorAndAlpha(defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); FR_DrawTextXY3("KILLS", 50, 65, ALIGN_TOPLEFT, DTF_ONLY_SHADOW); FR_DrawTextXY3("ITEMS", 50, 90, ALIGN_TOPLEFT, DTF_ONLY_SHADOW); FR_DrawTextXY3("SECRETS", 50, 115, ALIGN_TOPLEFT, DTF_ONLY_SHADOW); FR_DrawTextXY3(G_MapTitle(&wbs->currentMap).toUtf8().constData(), 160, 3, ALIGN_TOP, DTF_ONLY_SHADOW); FR_SetFont(FID(GF_FONTA)); FR_SetColor(defFontRGB3[0], defFontRGB3[1], defFontRGB3[2]); FR_DrawTextXY3("FINISHED", 160, 25, ALIGN_TOP, DTF_ONLY_SHADOW); DGL_Disable(DGL_TEXTURE_2D); if(interTime < 30) { sounds = 0; return; } if(sounds < 1 && interTime >= 30) { S_LocalSound(SFX_DORCLS, NULL); sounds++; } DGL_Enable(DGL_TEXTURE_2D); char buf[20]; dd_snprintf(buf, 20, "%i", players[CONSOLEPLAYER].killCount); FR_SetFont(FID(GF_FONTB)); FR_SetTracking(TRACKING); M_DrawTextFragmentShadowed(buf, 236, 65, ALIGN_TOPRIGHT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); M_DrawTextFragmentShadowed("/", 241, 65, ALIGN_TOPLEFT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); dd_snprintf(buf, 20, "%i", totalKills); M_DrawTextFragmentShadowed(buf, 284, 65, ALIGN_TOPRIGHT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); DGL_Disable(DGL_TEXTURE_2D); if(interTime < 60) return; if(sounds < 2 && interTime >= 60) { S_LocalSound(SFX_DORCLS, NULL); sounds++; } DGL_Enable(DGL_TEXTURE_2D); dd_snprintf(buf, 20, "%i", players[CONSOLEPLAYER].itemCount); FR_SetFont(FID(GF_FONTB)); M_DrawTextFragmentShadowed(buf, 236, 90, ALIGN_TOPRIGHT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); M_DrawTextFragmentShadowed("/", 241, 90, ALIGN_TOPLEFT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); dd_snprintf(buf, 20, "%i", totalItems); M_DrawTextFragmentShadowed(buf, 284, 90, ALIGN_TOPRIGHT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); DGL_Disable(DGL_TEXTURE_2D); if(interTime < 90) return; if(sounds < 3 && interTime >= 90) { S_LocalSound(SFX_DORCLS, NULL); sounds++; } DGL_Enable(DGL_TEXTURE_2D); dd_snprintf(buf, 20, "%i", players[CONSOLEPLAYER].secretCount); FR_SetFont(FID(GF_FONTB)); M_DrawTextFragmentShadowed(buf, 236, 115, ALIGN_TOPRIGHT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); M_DrawTextFragmentShadowed("/", 241, 115, ALIGN_TOPLEFT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); dd_snprintf(buf, 20, "%i", totalSecret); M_DrawTextFragmentShadowed(buf, 284, 115, ALIGN_TOPRIGHT, 0, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); DGL_Disable(DGL_TEXTURE_2D); if(interTime < 150) { return; } if(sounds < 4 && interTime >= 150) { S_LocalSound(SFX_DORCLS, NULL); sounds++; } if(gameMode != heretic_extended || ::gameEpisode < 3) { DGL_Enable(DGL_TEXTURE_2D); FR_SetFont(FID(GF_FONTB)); FR_SetColorAndAlpha(defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); FR_DrawTextXY3("TIME", 85, 160, ALIGN_TOPLEFT, DTF_ONLY_SHADOW); IN_DrawTime(284, 160, hours, minutes, seconds, defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); DGL_Disable(DGL_TEXTURE_2D); } else { DGL_Enable(DGL_TEXTURE_2D); FR_SetFont(FID(GF_FONTA)); FR_SetColorAndAlpha(defFontRGB3[0], defFontRGB3[1], defFontRGB3[2], 1); FR_DrawTextXY3("NOW ENTERING:", SCREENWIDTH/2, 160, ALIGN_TOP, DTF_ONLY_SHADOW); FR_SetFont(FID(GF_FONTB)); FR_SetColorAndAlpha(defFontRGB[0], defFontRGB[1], defFontRGB[2], 1); FR_DrawTextXY3(G_MapTitle(&wbs->nextMap).toUtf8().constData(), 160, 170, ALIGN_TOP, DTF_ONLY_SHADOW); DGL_Disable(DGL_TEXTURE_2D); skipIntermission = false; } #undef TRACKING }
static void drawNetgameStats(void) { #define ORIGINX (NG_STATSX + starWidth/2 + NG_STATSX*!doFrags) int i, x, y, starWidth, pwidth; patchinfo_t info; DGL_Enable(DGL_TEXTURE_2D); DGL_Color4f(1, 1, 1, 1); FR_SetFont(FID(GF_FONTB)); FR_LoadDefaultAttrib(); FR_SetColorAndAlpha(defFontRGB2[CR], defFontRGB2[CG], defFontRGB2[CB], 1); pwidth = FR_CharWidth('%'); R_GetPatchInfo(pFaceAlive, &info); starWidth = info.geometry.size.width; // Draw stat titles (top line). R_GetPatchInfo(pKills, &info); WI_DrawPatchXY3(pKills, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pKills), ORIGINX + NG_SPACINGX, NG_STATSY, ALIGN_TOPRIGHT, 0, DTF_NO_TYPEIN); y = NG_STATSY + info.geometry.size.height; WI_DrawPatchXY3(pItems, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pItems), ORIGINX + 2 * NG_SPACINGX, NG_STATSY, ALIGN_TOPRIGHT, 0, DTF_NO_TYPEIN); WI_DrawPatchXY3(pSecret, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pSecret), ORIGINX + 3 * NG_SPACINGX, NG_STATSY, ALIGN_TOPRIGHT, 0, DTF_NO_TYPEIN); if(doFrags) { WI_DrawPatchXY3(pFrags, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pFrags), ORIGINX + 4 * NG_SPACINGX, NG_STATSY, ALIGN_TOPRIGHT, 0, DTF_NO_TYPEIN); } // Draw stats. for(i = 0; i < NUMTEAMS; ++i) { patchinfo_t info; if(0 == teamInfo[i].playerCount) continue; FR_SetFont(FID(GF_FONTA)); FR_SetColorAndAlpha(1, 1, 1, 1); x = ORIGINX; R_GetPatchInfo(pTeamBackgrounds[i], &info); WI_DrawPatchXY3(pTeamBackgrounds[i], Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pTeamBackgrounds[i]), x - info.geometry.size.width, y, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); // If more than 1 member, show the member count. if(1 != teamInfo[i].playerCount) { char tmp[40]; sprintf(tmp, "%i", teamInfo[i].playerCount); FR_DrawTextXY3(tmp, x - info.geometry.size.width + 1, y + info.geometry.size.height - 8, ALIGN_TOPLEFT, DTF_NO_TYPEIN); } FR_SetColorAndAlpha(defFontRGB2[CR], defFontRGB2[CG], defFontRGB2[CB], 1); if(i == inPlayerTeam) WI_DrawPatchXY3(pFaceAlive, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pFaceAlive), x - info.geometry.size.width, y, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); x += NG_SPACINGX; FR_SetFont(FID(GF_SMALL)); drawPercent(x - pwidth, y + 10, cntKills[i]); x += NG_SPACINGX; drawPercent(x - pwidth, y + 10, cntItems[i]); x += NG_SPACINGX; drawPercent(x - pwidth, y + 10, cntSecret[i]); x += NG_SPACINGX; if(doFrags) { char buf[20]; dd_snprintf(buf, 20, "%i", cntFrags[i]); FR_DrawTextXY3(buf, x, y + 10, ALIGN_TOPRIGHT, DTF_NO_TYPEIN); } y += WI_SPACINGY; } DGL_Disable(DGL_TEXTURE_2D); #undef ORIGINX }
void IN_Drawer() { static int oldInterState; if(!intermission || interState > 3) { return; } /*if(interState == 3) { return; }*/ if(oldInterState != 2 && interState == 2) { S_LocalSound(SFX_PSTOP, NULL); } if(interState != -1) oldInterState = interState; dgl_borderedprojectionstate_t bp; GL_ConfigureBorderedProjection(&bp, BPF_OVERDRAW_MASK|BPF_OVERDRAW_CLIP, SCREENWIDTH, SCREENHEIGHT, Get(DD_WINDOW_WIDTH), Get(DD_WINDOW_HEIGHT), scalemode_t(cfg.inludeScaleMode)); GL_BeginBorderedProjection(&bp); switch(interState) { case -1: case 0: // Draw stats. IN_DrawStatBack(); switch(gameType) { case SINGLE: IN_DrawSingleStats(); break; case COOPERATIVE: IN_DrawCoopStats(); break; case DEATHMATCH: IN_DrawDMStats(); break; } break; case 1: // Leaving old level. if(::gameEpisode < 3) { DGL_Enable(DGL_TEXTURE_2D); DGL_Color4f(1, 1, 1, 1); GL_DrawPatchXY(dpInterPic, 0, 0); DGL_Disable(DGL_TEXTURE_2D); IN_DrawOldLevel(); } break; case 2: // Going to the next level. if(::gameEpisode < 3) { DGL_Enable(DGL_TEXTURE_2D); DGL_Color4f(1, 1, 1, 1); GL_DrawPatchXY(dpInterPic, 0, 0); IN_DrawYAH(); DGL_Disable(DGL_TEXTURE_2D); } break; case 3: // Waiting before going to the next level. if(::gameEpisode < 3) { DGL_Enable(DGL_TEXTURE_2D); DGL_Color4f(1, 1, 1, 1); GL_DrawPatchXY(dpInterPic, 0, 0); DGL_Disable(DGL_TEXTURE_2D); } break; default: DENG2_ASSERT(!"IN_Drawer: Unknown intermission state"); break; } GL_EndBorderedProjection(&bp); }
static void drawDeathmatchStats(void) { int i, j, x, y, w;// lh = WI_SPACINGY; // Line height. DGL_Enable(DGL_TEXTURE_2D); DGL_Color4f(1, 1, 1, 1); FR_SetFont(FID(GF_FONTB)); FR_LoadDefaultAttrib(); FR_SetColorAndAlpha(defFontRGB2[CR], defFontRGB2[CG], defFontRGB2[CB], 1); // Draw stat titles (top line). { patchinfo_t info; if(R_GetPatchInfo(pTotal, &info)) WI_DrawPatchXY3(pTotal, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pTotal), DM_TOTALSX - info.geometry.size.width / 2, DM_MATRIXY - WI_SPACINGY + 10, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); } WI_DrawPatchXY3(pKillers, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pKillers), DM_KILLERSX, DM_KILLERSY, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); WI_DrawPatchXY3(pVictims, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pVictims), DM_VICTIMSX, DM_VICTIMSY, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); x = DM_MATRIXX + DM_SPACINGX; y = DM_MATRIXY; for(i = 0; i < NUMTEAMS; ++i) { if(teamInfo[i].playerCount > 0) { patchid_t patchId = pTeamBackgrounds[i]; const char* replacement; patchinfo_t info; FR_SetColorAndAlpha(defFontRGB2[CR], defFontRGB2[CG], defFontRGB2[CB], 1); R_GetPatchInfo(patchId, &info); replacement = Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, patchId); WI_DrawPatchXY3(patchId, replacement, x - info.geometry.size.width / 2, DM_MATRIXY - WI_SPACINGY, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); WI_DrawPatchXY3(patchId, replacement, DM_MATRIXX - info.geometry.size.width / 2, y, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); if(i == inPlayerTeam) { WI_DrawPatchXY3(pFaceDead, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pFaceDead), x - info.geometry.size.width / 2, DM_MATRIXY - WI_SPACINGY, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); WI_DrawPatchXY3(pFaceAlive, Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, pFaceAlive), DM_MATRIXX - info.geometry.size.width / 2, y, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); } // If more than 1 member, show the member count. if(1 > teamInfo[i].playerCount) { char tmp[20]; sprintf(tmp, "%i", teamInfo[i].playerCount); FR_SetFont(FID(GF_FONTA)); FR_DrawTextXY3(tmp, x - info.geometry.size.width / 2 + 1, DM_MATRIXY - WI_SPACINGY + info.geometry.size.height - 8, ALIGN_TOPLEFT, DTF_NO_TYPEIN); FR_DrawTextXY3(tmp, DM_MATRIXX - info.geometry.size.width / 2 + 1, y + info.geometry.size.height - 8, ALIGN_TOPLEFT, DTF_NO_TYPEIN); } } else { patchid_t patchId = pTeamIcons[i]; const char* replacement = Hu_ChoosePatchReplacement(cfg.inludePatchReplaceMode, patchId); patchinfo_t info; FR_SetColorAndAlpha(defFontRGB[CR], defFontRGB[CG], defFontRGB[CB], 1); R_GetPatchInfo(patchId, &info); WI_DrawPatchXY3(patchId, replacement, x - info.geometry.size.width / 2, DM_MATRIXY - WI_SPACINGY + 10, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); WI_DrawPatchXY3(patchId, replacement, DM_MATRIXX - info.geometry.size.width / 2, y + 10, ALIGN_TOPLEFT, 0, DTF_NO_TYPEIN); } x += DM_SPACINGX; y += WI_SPACINGY; } // Draw stats. y = DM_MATRIXY + 10; FR_SetFont(FID(GF_SMALL)); FR_SetColorAndAlpha(defFontRGB2[CR], defFontRGB2[CG], defFontRGB2[CB], 1); w = FR_CharWidth('0'); for(i = 0; i < NUMTEAMS; ++i) { x = DM_MATRIXX + DM_SPACINGX; if(teamInfo[i].playerCount > 0) { char buf[20]; for(j = 0; j < NUMTEAMS; ++j) { if(teamInfo[j].playerCount > 0) { dd_snprintf(buf, 20, "%i", dmFrags[i][j]); FR_DrawTextXY3(buf, x + w, y, ALIGN_TOPRIGHT, DTF_NO_TYPEIN); } x += DM_SPACINGX; } dd_snprintf(buf, 20, "%i", dmTotals[i]); FR_DrawTextXY3(buf, DM_TOTALSX + w, y, ALIGN_TOPRIGHT, DTF_NO_TYPEIN); } y += WI_SPACINGY; } DGL_Disable(DGL_TEXTURE_2D); }