static void GLAPIENTRY _save_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { if (index < VERT_ATTRIB_MAX) DISPATCH_ATTR3F( index, x, y, z ); else enum_error(); }
static void GLAPIENTRY _save_SecondaryColor3fEXT( GLfloat x, GLfloat y, GLfloat z ) { DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR1, x, y, z ); }
static void GLAPIENTRY _save_MultiTexCoord3f( GLenum target, GLfloat x, GLfloat y, GLfloat z) { GLuint attr = (target & 0x7) + _TNL_ATTRIB_TEX0; DISPATCH_ATTR3F( attr, x, y, z ); }
static void GLAPIENTRY _save_Color3f( GLfloat x, GLfloat y, GLfloat z ) { DISPATCH_ATTR3F( _TNL_ATTRIB_COLOR0, x, y, z ); }
static void GLAPIENTRY _save_Normal3f( GLfloat x, GLfloat y, GLfloat z ) { DISPATCH_ATTR3F( _TNL_ATTRIB_NORMAL, x, y, z ); }
static void GLAPIENTRY _save_TexCoord3f( GLfloat x, GLfloat y, GLfloat z ) { DISPATCH_ATTR3F( _TNL_ATTRIB_TEX0, x, y, z ); }
static void GLAPIENTRY _save_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) { DISPATCH_ATTR3F( _TNL_ATTRIB_POS, x, y, z ); }
static void GLAPIENTRY _tnl_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { if (index >= VERT_ATTRIB_MAX) index = ERROR_ATTRIB; DISPATCH_ATTR3F( index, x, y, z ); }