Example #1
0
Bool
shadowSetup(ScreenPtr pScreen)
{
    shadowBufPtr pBuf;

    if (!DamageSetup(pScreen))
	return FALSE;

    if (shadowGeneration != serverGeneration) {
	shadowScrPrivateIndex = AllocateScreenPrivateIndex();
	if (shadowScrPrivateIndex == -1)
	    return FALSE;
	shadowGeneration = serverGeneration;
    }

    pBuf = (shadowBufPtr) xalloc(sizeof(shadowBufRec));
    if (!pBuf)
	return FALSE;
#ifdef BACKWARDS_COMPATIBILITY
    pBuf->pDamage = DamageCreate((DamageReportFunc)shadowReportFunc, 
		    		 (DamageDestroyFunc)NULL,
				 DamageReportRawRegion,
				 TRUE, pScreen, pScreen);
#else
    pBuf->pDamage = DamageCreate((DamageReportFunc)NULL, 
		    		 (DamageDestroyFunc)NULL,
				 DamageReportNone,
				 TRUE, pScreen, pScreen);
#endif
    if (!pBuf->pDamage) {
	xfree(pBuf);
	return FALSE;
    }

    wrap(pBuf, pScreen, CloseScreen);
    wrap(pBuf, pScreen, GetImage);
    pBuf->update = NULL;
    pBuf->window = NULL;
    pBuf->pPixmap = 0;
    pBuf->closure = 0;
    pBuf->randr = 0;
    pBuf->ready_to_update = NULL;
#ifdef BACKWARDS_COMPATIBILITY
    REGION_NULL(pScreen, &pBuf->damage); /* bc */
#endif

    pScreen->devPrivates[shadowScrPrivateIndex].ptr = (pointer) pBuf;
    return TRUE;
}
Example #2
0
/**
 * exaCreatePixmap() creates a new pixmap.
 *
 * If width and height are 0, this won't be a full-fledged pixmap and it will
 * get ModifyPixmapHeader() called on it later.  So, we mark it as pinned, because
 * ModifyPixmapHeader() would break migration.  These types of pixmaps are used
 * for scratch pixmaps, or to represent the visible screen.
 */
static PixmapPtr
exaCreatePixmap(ScreenPtr pScreen, int w, int h, int depth)
{
    PixmapPtr		pPixmap;
    ExaPixmapPrivPtr	pExaPixmap;
    int			bpp;
    ExaScreenPriv(pScreen);

    if (w > 32767 || h > 32767)
	return NullPixmap;

    pPixmap = fbCreatePixmap (pScreen, w, h, depth);
    if (!pPixmap)
	return NULL;
    pExaPixmap = ExaGetPixmapPriv(pPixmap);

    bpp = pPixmap->drawable.bitsPerPixel;

    /* Glyphs have w/h equal to zero, and may not be migrated. See exaGlyphs. */
    if (!w || !h)
	pExaPixmap->score = EXA_PIXMAP_SCORE_PINNED;
    else
	pExaPixmap->score = EXA_PIXMAP_SCORE_INIT;

    pExaPixmap->area = NULL;

    pExaPixmap->sys_ptr = pPixmap->devPrivate.ptr;
    pExaPixmap->sys_pitch = pPixmap->devKind;

    pExaPixmap->fb_ptr = NULL;
    if (pExaScr->info->flags & EXA_OFFSCREEN_ALIGN_POT && w != 1)
	pExaPixmap->fb_pitch = (1 << (exaLog2(w - 1) + 1)) * bpp / 8;
    else
	pExaPixmap->fb_pitch = w * bpp / 8;
    pExaPixmap->fb_pitch = EXA_ALIGN(pExaPixmap->fb_pitch,
				     pExaScr->info->pixmapPitchAlign);
    pExaPixmap->fb_size = pExaPixmap->fb_pitch * h;

    if (pExaPixmap->fb_pitch > 131071) {
	fbDestroyPixmap(pPixmap);
	return NULL;
    }

    /* Set up damage tracking */
    pExaPixmap->pDamage = DamageCreate (NULL, NULL, DamageReportNone, TRUE,
					pScreen, pPixmap);

    if (pExaPixmap->pDamage == NULL) {
	fbDestroyPixmap (pPixmap);
	return NULL;
    }

    DamageRegister (&pPixmap->drawable, pExaPixmap->pDamage);
    DamageSetReportAfterOp (pExaPixmap->pDamage, TRUE);

    /* None of the pixmap bits are valid initially */
    REGION_NULL(pScreen, &pExaPixmap->validReg);

    return pPixmap;
}
Example #3
0
static int
ProcDamageCreate(ClientPtr client)
{
    DrawablePtr pDrawable;
    DamageExtPtr pDamageExt;
    DamageReportLevel level;
    RegionPtr pRegion;

    REQUEST(xDamageCreateReq);

    REQUEST_SIZE_MATCH(xDamageCreateReq);
    LEGAL_NEW_RESOURCE(stuff->damage, client);
    SECURITY_VERIFY_DRAWABLE(pDrawable, stuff->drawable, client,
                             SecurityReadAccess);
    switch (stuff->level) {
    case XDamageReportRawRectangles:
        level = DamageReportRawRegion;
        break;
    case XDamageReportDeltaRectangles:
        level = DamageReportDeltaRegion;
        break;
    case XDamageReportBoundingBox:
        level = DamageReportBoundingBox;
        break;
    case XDamageReportNonEmpty:
        level = DamageReportNonEmpty;
        break;
    default:
        client->errorValue = stuff->level;
        return BadValue;
    }

    pDamageExt = malloc(sizeof(DamageExtRec));
    if (!pDamageExt)
        return BadAlloc;
    pDamageExt->id = stuff->damage;
    pDamageExt->pDrawable = pDrawable;
    pDamageExt->level = level;
    pDamageExt->pClient = client;
    pDamageExt->pDamage = DamageCreate(DamageExtReport,
                                       DamageExtDestroy,
                                       level,
                                       FALSE, pDrawable->pScreen, pDamageExt);
    if (!pDamageExt->pDamage) {
        free(pDamageExt);
        return BadAlloc;
    }
    if (!AddResource(stuff->damage, DamageExtType, (pointer) pDamageExt))
        return BadAlloc;

    DamageRegister(pDamageExt->pDrawable, pDamageExt->pDamage);

    if (pDrawable->type == DRAWABLE_WINDOW) {
        pRegion = &((WindowPtr) pDrawable)->borderClip;
        DamageDamageRegion(pDrawable, pRegion);
    }

    return (client->noClientException);
}
Example #4
0
Bool
shadowSetup(ScreenPtr pScreen)
{
    shadowBufPtr pBuf;

    if (!dixRegisterPrivateKey(&shadowScrPrivateKeyRec, PRIVATE_SCREEN, 0))
        return FALSE;

    if (!DamageSetup(pScreen))
        return FALSE;

    pBuf = malloc(sizeof(shadowBufRec));
    if (!pBuf)
        return FALSE;
#ifdef BACKWARDS_COMPATIBILITY
    pBuf->pDamage = DamageCreate((DamageReportFunc) shadowReportFunc,
                                 (DamageDestroyFunc) NULL,
                                 DamageReportRawRegion, TRUE, pScreen, pScreen);
#else
    pBuf->pDamage = DamageCreate((DamageReportFunc) NULL,
                                 (DamageDestroyFunc) NULL,
                                 DamageReportNone, TRUE, pScreen, pScreen);
#endif
    if (!pBuf->pDamage) {
        free(pBuf);
        return FALSE;
    }

    wrap(pBuf, pScreen, CloseScreen);
    wrap(pBuf, pScreen, GetImage);
    pBuf->update = 0;
    pBuf->window = 0;
    pBuf->pPixmap = 0;
    pBuf->closure = 0;
    pBuf->randr = 0;
#ifdef BACKWARDS_COMPATIBILITY
    RegionNull(&pBuf->damage);  /* bc */
#endif

    dixSetPrivate(&pScreen->devPrivates, shadowScrPrivateKey, pBuf);
    return TRUE;
}
void FireFieldSpell::Launch() {
	
	spells.endByCaster(m_caster, SPELL_FIRE_FIELD);
	
	ARX_SOUND_PlaySFX(SND_SPELL_FIRE_FIELD_START);
	
	m_duration = (m_launchDuration > ArxDuration(-1)) ? m_launchDuration : ArxDurationMs(100000);
	m_hasDuration = true;
	m_fManaCostPerSecond = 2.8f;
	m_light = LightHandle();
	
	Vec3f target;
	float beta = 0.f;
	bool displace = false;
	if(m_caster == EntityHandle_Player) {
		target = player.basePosition();
		beta = player.angle.getYaw();
		displace = true;
	} else {
		if(ValidIONum(m_caster)) {
			Entity * io = entities[m_caster];
			target = io->pos;
			beta = io->angle.getYaw();
			displace = (io->ioflags & IO_NPC) == IO_NPC;
		} else {
			ARX_DEAD_CODE();
		}
	}
	if(displace) {
		target += angleToVectorXZ(beta) * 250.f;
	}
	
	m_pos = target + Vec3f(0, -10, 0);
	
	DamageParameters damage;
	damage.radius = 150.f;
	damage.damages = 10.f;
	damage.area = DAMAGE_FULL;
	damage.duration = ArxDurationMs(100000000);
	damage.source = m_caster;
	damage.flags = 0;
	damage.type = DAMAGE_TYPE_MAGICAL | DAMAGE_TYPE_FIRE | DAMAGE_TYPE_FIELD;
	damage.pos = target;
	m_damage = DamageCreate(damage);
	
	m_snd_loop = ARX_SOUND_PlaySFX(SND_SPELL_FIRE_FIELD_LOOP, &target, 1.f, ARX_SOUND_PLAY_LOOPED);
	
	pPSStream.SetParams(g_particleParameters[ParticleParam_FireFieldBase]);
	pPSStream.SetPos(m_pos);
	
	pPSStream1.SetParams(g_particleParameters[ParticleParam_FireFieldFlame]);
	pPSStream1.SetPos(m_pos + Vec3f(0, 10, 0));
	pPSStream1.Update(0);
}
static Bool
TegraCreateScreenResources(ScreenPtr pScreen)
{
    ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen);
    TegraPtr tegra = TegraPTR(pScrn);
    PixmapPtr rootPixmap;
    Bool ret;
    void *pixels;

    pScreen->CreateScreenResources = tegra->createScreenResources;
    ret = pScreen->CreateScreenResources(pScreen);
    pScreen->CreateScreenResources = TegraCreateScreenResources;

    if (!drmmode_set_desired_modes(pScrn, &tegra->drmmode))
      return FALSE;

    drmmode_uevent_init(pScrn, &tegra->drmmode);

    if (!tegra->drmmode.want_sw_cursor)
        drmmode_map_cursor_bos(pScrn, &tegra->drmmode);

    pixels = drmmode_map_front_bo(&tegra->drmmode);
    if (!pixels)
        return FALSE;

    rootPixmap = pScreen->GetScreenPixmap(pScreen);

    if (tegra->drmmode.shadow_enable)
        pixels = tegra->drmmode.shadow_fb;

    if (!pScreen->ModifyPixmapHeader(rootPixmap, -1, -1, -1, -1, -1, pixels))
        FatalError("Couldn't adjust screen pixmap\n");

    if (tegra->drmmode.shadow_enable) {
        if (!shadowAdd(pScreen, rootPixmap, shadowUpdatePackedWeak(),
                       TegraShadowWindow, 0, 0))
            return FALSE;
    }

    tegra->damage = DamageCreate(NULL, NULL, DamageReportNone, TRUE, pScreen,
                                 rootPixmap);
    if (tegra->damage) {
        DamageRegister(&rootPixmap->drawable, tegra->damage);
        tegra->dirty_enabled = TRUE;
        xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Damage tracking initialized\n");
    } else {
        xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
                   "Failed to create screen damage record\n");
        return FALSE;
    }

    return ret;
}
Example #7
0
Bool
ephyrSetInternalDamage(ScreenPtr pScreen)
{
    KdScreenPriv(pScreen);
    KdScreenInfo *screen = pScreenPriv->screen;
    EphyrScrPriv *scrpriv = screen->driver;
    PixmapPtr pPixmap = NULL;

    scrpriv->pDamage = DamageCreate((DamageReportFunc) 0,
                                    (DamageDestroyFunc) 0,
                                    DamageReportNone, TRUE, pScreen, pScreen);

    pPixmap = (*pScreen->GetScreenPixmap) (pScreen);

    DamageRegister(&pPixmap->drawable, scrpriv->pDamage);

    return TRUE;
}
Example #8
0
void PoisonProjectileSpell::Update(float timeDelta) {
	
	for(size_t i = 0; i < m_projectiles.size(); i++) {
		CPoisonProjectile * projectile = m_projectiles[i];
		
		projectile->Update(timeDelta);
	}
	
	for(size_t i = 0; i < m_projectiles.size(); i++) {
		CPoisonProjectile * projectile = m_projectiles[i];
		
		projectile->Render();
		
		if(lightHandleIsValid(projectile->lLightId)) {
			EERIE_LIGHT * light = lightHandleGet(projectile->lLightId);
			
			light->intensity	= 2.3f * projectile->lightIntensityFactor;
			light->fallend	= 250.f;
			light->fallstart	= 150.f;
			light->rgb = Color3f::green;
			light->pos = projectile->eCurPos;
			light->time_creation = (unsigned long)(arxtime);
			light->duration	= 200;
		}

		AddPoisonFog(projectile->eCurPos, m_level + 7);

		if(m_timcreation + 1600 < (unsigned long)(arxtime)) {
			
			DamageParameters damage;
			damage.pos = projectile->eCurPos;
			damage.radius = 120.f;
			float v = 4.f + m_level * ( 1.0f / 10 ) * 6.f ;
			damage.damages = v * ( 1.0f / 1000 ) * framedelay;
			damage.area = DAMAGE_FULL;
			damage.duration = static_cast<long>(framedelay);
			damage.source = m_caster;
			damage.flags = 0;
			damage.type = DAMAGE_TYPE_MAGICAL | DAMAGE_TYPE_POISON;
			DamageCreate(damage);
		}
	}
}
Bool
saa_add_damage(PixmapPtr pixmap)
{
    ScreenPtr pScreen = pixmap->drawable.pScreen;
    struct saa_pixmap *spix = saa_get_saa_pixmap(pixmap);

    if (spix->damage)
	return TRUE;

    spix->damage = DamageCreate(saa_report_damage, NULL,
				DamageReportRawRegion, TRUE, pScreen, pixmap);
    if (!spix->damage)
	return FALSE;

    DamageRegister(&pixmap->drawable, spix->damage);
    DamageSetReportAfterOp(spix->damage, TRUE);

    return TRUE;
}
Example #10
0
void PoisonProjectileSpell::Update() {
	
	for(size_t i = 0; i < m_projectiles.size(); i++) {
		CPoisonProjectile * projectile = m_projectiles[i];
		
		projectile->Update(g_gameTime.lastFrameDuration());
	}
	
	for(size_t i = 0; i < m_projectiles.size(); i++) {
		CPoisonProjectile * projectile = m_projectiles[i];
		
		projectile->Render();
		
		EERIE_LIGHT * light = lightHandleGet(projectile->lLightId);
		if(light) {
			light->intensity = 2.3f * projectile->lightIntensityFactor;
			light->fallend = 250.f;
			light->fallstart = 150.f;
			light->rgb = Color3f::green;
			light->pos = projectile->eCurPos;
			light->creationTime = g_gameTime.now();
			light->duration = GameDurationMs(200);
		}

		AddPoisonFog(projectile->eCurPos, m_level + 7);

		if(m_elapsed > GameDurationMs(1600)) {
			DamageParameters damage;
			damage.pos = projectile->eCurPos;
			damage.radius = 120.f;
			damage.damages = (4.f + m_level * 0.6f) * 0.001f * g_framedelay;
			damage.area = DAMAGE_FULL;
			damage.duration = g_gameTime.lastFrameDuration();
			damage.source = m_caster;
			damage.flags = 0;
			damage.type = DAMAGE_TYPE_MAGICAL | DAMAGE_TYPE_POISON;
			DamageCreate(damage);
		}
		
	}
	
}
Example #11
0
void CMultiMagicMissile::CheckCollision(float level, EntityHandle caster)
{
	for(size_t i = 0; i < pTab.size(); i++) {
		CMagicMissile * missile = (CMagicMissile *) pTab[i];
		
		if(missile->bExplo)
			continue;
			
		Sphere sphere;
		sphere.origin = missile->eCurPos;
		sphere.radius	= 10.f;
		
		if(CheckAnythingInSphere(sphere, caster, CAS_NO_SAME_GROUP))
		{
			LaunchMagicMissileExplosion(missile->eCurPos, m_mrCheat);
			ARX_NPC_SpawnAudibleSound(missile->eCurPos, entities[caster]);
			
			missile->SetTTL(1000);
			missile->bExplo = true;
			missile->bMove  = false;
			
			missile->lLightId = LightHandle::Invalid;
			
			DamageParameters damage;
			damage.pos = missile->eCurPos;
			damage.radius = 80.f;
			damage.damages = (4 + level * ( 1.0f / 5 )) * .8f;
			damage.area	= DAMAGE_FULL;
			damage.duration = -1;
			damage.source = caster;
			damage.flags = DAMAGE_FLAG_DONT_HURT_SOURCE;
			damage.type = DAMAGE_TYPE_MAGICAL;
			DamageCreate(damage);
			
			Color3f rgb(.3f, .3f, .45f);
			ARX_PARTICLES_Add_Smoke(&missile->eCurPos, 0, 6, &rgb);
		}
	}
}
Example #12
0
Bool
ephyrSetInternalDamage(ScreenPtr pScreen)
{
    KdScreenPriv(pScreen);
    KdScreenInfo *screen = pScreenPriv->screen;
    EphyrScrPriv *scrpriv = screen->driver;
    PixmapPtr pPixmap = NULL;

    scrpriv->pDamage = DamageCreate((DamageReportFunc) 0,
                                    (DamageDestroyFunc) 0,
                                    DamageReportNone, TRUE, pScreen, pScreen);

    if (!RegisterBlockAndWakeupHandlers(ephyrInternalDamageBlockHandler,
                                        ephyrInternalDamageWakeupHandler,
                                        (void *) pScreen))
        return FALSE;

    pPixmap = (*pScreen->GetScreenPixmap) (pScreen);

    DamageRegister(&pPixmap->drawable, scrpriv->pDamage);

    return TRUE;
}
Example #13
0
Bool
omap_screen_resources_create(struct omap_screen_info *omaps)
{
    PixmapPtr pixmap;

    ENTER();

    /* Set up our damage listener to update the window by hand. */
    omaps->timer_active = 0;
    omaps->empty_updates = 0;
    omaps->damage = DamageCreate(damage_report_hook, damage_destroy_hook,
                                 DamageReportNonEmpty, TRUE,
                                 omaps->screen->pScreen, omaps);
    if (!omaps->damage)
        FatalError("omapCreateDrawResources: couldn't create damage\n");
    pixmap = omaps->screen->pScreen->GetScreenPixmap(omaps->screen->pScreen);
    if (!pixmap)
        FatalError("omapCreateDrawResources: couldn't get screen pixmap\n");
    omaps->pixmap = pixmap;
    reset_damage(omaps);
    DamageRegister(&pixmap->drawable, omaps->damage);

    omaps->pixel_doubled = 0;
    omaps->individual_updates = 0;
#ifdef XSP
    XSPSetEventCallback(omaps->screen->pScreen->myNum, xsp_event, omaps);
#endif

    omaps->tmp_region = REGION_CREATE(omaps->screen->pScreen, NullBox, 0);
    if (!omaps->tmp_region)
        FatalError("omapCreateDrawResources: couldn't create temp region\n");

    LEAVE();

    return TRUE;
}
Example #14
0
Bool
xf86CrtcRotate(xf86CrtcPtr crtc)
{
    ScrnInfoPtr pScrn = crtc->scrn;
    xf86CrtcConfigPtr xf86_config = XF86_CRTC_CONFIG_PTR(pScrn);
    ScreenPtr pScreen = xf86ScrnToScreen(pScrn);
    PictTransform crtc_to_fb;
    struct pict_f_transform f_crtc_to_fb, f_fb_to_crtc;
    xFixed *new_params = NULL;
    int new_nparams = 0;
    PictFilterPtr new_filter = NULL;
    int new_width = 0;
    int new_height = 0;
    RRTransformPtr transform = NULL;
    Bool damage = FALSE;

    if (pScreen->isGPU)
        return TRUE;
    if (crtc->transformPresent)
        transform = &crtc->transform;

    if (!RRTransformCompute(crtc->x, crtc->y,
                            crtc->mode.HDisplay, crtc->mode.VDisplay,
                            crtc->rotation,
                            transform,
                            &crtc_to_fb,
                            &f_crtc_to_fb,
                            &f_fb_to_crtc) &&
        xf86CrtcFitsScreen(crtc, &f_crtc_to_fb)) {
        /*
         * If the untranslated transformation is the identity,
         * disable the shadow buffer
         */
        xf86RotateDestroy(crtc);
        crtc->transform_in_use = FALSE;
        free(new_params);
        new_params = NULL;
        new_nparams = 0;
        new_filter = NULL;
        new_width = 0;
        new_height = 0;
    }
    else {
        if (crtc->driverIsPerformingTransform) {
            xf86RotateDestroy(crtc);
        }
        else {
            /*
             * these are the size of the shadow pixmap, which
             * matches the mode, not the pre-rotated copy in the
             * frame buffer
             */
            int width = crtc->mode.HDisplay;
            int height = crtc->mode.VDisplay;
            void *shadowData = crtc->rotatedData;
            PixmapPtr shadow = crtc->rotatedPixmap;
            int old_width = shadow ? shadow->drawable.width : 0;
            int old_height = shadow ? shadow->drawable.height : 0;

            /* Allocate memory for rotation */
            if (old_width != width || old_height != height) {
                if (shadow || shadowData) {
                    crtc->funcs->shadow_destroy(crtc, shadow, shadowData);
                    crtc->rotatedPixmap = NULL;
                    crtc->rotatedData = NULL;
                }
                shadowData = crtc->funcs->shadow_allocate(crtc, width, height);
                if (!shadowData)
                    goto bail1;
                crtc->rotatedData = shadowData;
                /* shadow will be damaged in xf86RotatePrepare */
            }
            else {
                /* mark shadowed area as damaged so it will be repainted */
                damage = TRUE;
            }

            if (!xf86_config->rotation_damage) {
                /* Create damage structure */
                xf86_config->rotation_damage = DamageCreate(NULL, NULL,
                                                            DamageReportNone,
                                                            TRUE, pScreen,
                                                            pScreen);
                if (!xf86_config->rotation_damage)
                    goto bail2;

                /* Wrap block handler */
                if (!xf86_config->BlockHandler) {
                    xf86_config->BlockHandler = pScreen->BlockHandler;
                    pScreen->BlockHandler = xf86RotateBlockHandler;
                }
            }

            if (0) {
 bail2:
                if (shadow || shadowData) {
                    crtc->funcs->shadow_destroy(crtc, shadow, shadowData);
                    crtc->rotatedPixmap = NULL;
                    crtc->rotatedData = NULL;
                }
 bail1:
                if (old_width && old_height)
                    crtc->rotatedPixmap =
                        crtc->funcs->shadow_create(crtc, NULL, old_width,
                                                   old_height);
                return FALSE;
            }
        }
#ifdef RANDR_12_INTERFACE
        if (transform) {
            if (transform->nparams) {
                new_params = malloc(transform->nparams * sizeof(xFixed));
                if (new_params) {
                    memcpy(new_params, transform->params,
                           transform->nparams * sizeof(xFixed));
                    new_nparams = transform->nparams;
                    new_filter = transform->filter;
                }
            }
            else
                new_filter = transform->filter;
            if (new_filter) {
                new_width = new_filter->width;
                new_height = new_filter->height;
            }
        }
#endif
        crtc->transform_in_use = TRUE;
    }
    crtc->crtc_to_framebuffer = crtc_to_fb;
    crtc->f_crtc_to_framebuffer = f_crtc_to_fb;
    crtc->f_framebuffer_to_crtc = f_fb_to_crtc;
    free(crtc->params);
    crtc->params = new_params;
    crtc->nparams = new_nparams;
    crtc->filter = new_filter;
    crtc->filter_width = new_width;
    crtc->filter_height = new_height;
    crtc->bounds.x1 = 0;
    crtc->bounds.x2 = crtc->mode.HDisplay;
    crtc->bounds.y1 = 0;
    crtc->bounds.y2 = crtc->mode.VDisplay;
    pixman_f_transform_bounds(&f_crtc_to_fb, &crtc->bounds);

    if (damage)
        xf86CrtcDamageShadow(crtc);

    /* All done */
    return TRUE;
}
Example #15
0
/*
 * Redirect one window for one client
 */
int
compRedirectWindow(ClientPtr pClient, WindowPtr pWin, int update)
{
    CompWindowPtr cw = GetCompWindow(pWin);
    CompClientWindowPtr ccw;
    CompScreenPtr cs = GetCompScreen(pWin->drawable.pScreen);
    WindowPtr pLayerWin = NULL;
    Bool anyMarked = FALSE;

    if (pWin == cs->pOverlayWin) {
        return Success;
    }

    if (!pWin->parent)
        return BadMatch;

    /*
     * Only one Manual update is allowed
     */
    if (cw && update == CompositeRedirectManual)
        for (ccw = cw->clients; ccw; ccw = ccw->next)
            if (ccw->update == CompositeRedirectManual)
                return BadAccess;

    /*
     * Allocate per-client per-window structure 
     * The client *could* allocate multiple, but while supported,
     * it is not expected to be common
     */
    ccw = malloc(sizeof(CompClientWindowRec));
    if (!ccw)
        return BadAlloc;
    ccw->id = FakeClientID(pClient->index);
    ccw->update = update;
    /*
     * Now make sure there's a per-window structure to hang this from
     */
    if (!cw) {
        cw = malloc(sizeof(CompWindowRec));
        if (!cw) {
            free(ccw);
            return BadAlloc;
        }
        cw->damage = DamageCreate(compReportDamage,
                                  compDestroyDamage,
                                  DamageReportNonEmpty,
                                  FALSE, pWin->drawable.pScreen, pWin);
        if (!cw->damage) {
            free(ccw);
            free(cw);
            return BadAlloc;
        }

        anyMarked = compMarkWindows(pWin, &pLayerWin);

        RegionNull(&cw->borderClip);
        cw->update = CompositeRedirectAutomatic;
        cw->clients = 0;
        cw->oldx = COMP_ORIGIN_INVALID;
        cw->oldy = COMP_ORIGIN_INVALID;
        cw->damageRegistered = FALSE;
        cw->damaged = FALSE;
        cw->pOldPixmap = NullPixmap;
        dixSetPrivate(&pWin->devPrivates, CompWindowPrivateKey, cw);
    }
    ccw->next = cw->clients;
    cw->clients = ccw;
    if (!AddResource(ccw->id, CompositeClientWindowType, pWin))
        return BadAlloc;
    if (ccw->update == CompositeRedirectManual) {
        if (!anyMarked)
            anyMarked = compMarkWindows(pWin, &pLayerWin);

        if (cw->damageRegistered) {
            DamageUnregister(&pWin->drawable, cw->damage);
            cw->damageRegistered = FALSE;
        }
        cw->update = CompositeRedirectManual;
    }
    else if (cw->update == CompositeRedirectAutomatic && !cw->damageRegistered) {
        if (!anyMarked)
            anyMarked = compMarkWindows(pWin, &pLayerWin);
    }

    if (!compCheckRedirect(pWin)) {
        FreeResource(ccw->id, RT_NONE);
        return BadAlloc;
    }

    if (anyMarked)
        compHandleMarkedWindows(pWin, pLayerWin);

    return Success;
}
Example #16
0
/**
 * exaCreatePixmap() creates a new pixmap.
 *
 * If width and height are 0, this won't be a full-fledged pixmap and it will
 * get ModifyPixmapHeader() called on it later.  So, we mark it as pinned, because
 * ModifyPixmapHeader() would break migration.  These types of pixmaps are used
 * for scratch pixmaps, or to represent the visible screen.
 */
PixmapPtr
exaCreatePixmap_classic(ScreenPtr pScreen, int w, int h, int depth,
                        unsigned usage_hint)
{
    PixmapPtr pPixmap;
    ExaPixmapPrivPtr pExaPixmap;
    BoxRec box;
    int bpp;

    ExaScreenPriv(pScreen);

    if (w > 32767 || h > 32767)
        return NullPixmap;

    swap(pExaScr, pScreen, CreatePixmap);
    pPixmap = pScreen->CreatePixmap(pScreen, w, h, depth, usage_hint);
    swap(pExaScr, pScreen, CreatePixmap);

    if (!pPixmap)
        return NULL;

    pExaPixmap = ExaGetPixmapPriv(pPixmap);
    pExaPixmap->driverPriv = NULL;

    bpp = pPixmap->drawable.bitsPerPixel;

    pExaPixmap->driverPriv = NULL;
    /* Scratch pixmaps may have w/h equal to zero, and may not be
     * migrated.
     */
    if (!w || !h)
        pExaPixmap->score = EXA_PIXMAP_SCORE_PINNED;
    else
        pExaPixmap->score = EXA_PIXMAP_SCORE_INIT;

    pExaPixmap->sys_ptr = pPixmap->devPrivate.ptr;
    pExaPixmap->sys_pitch = pPixmap->devKind;

    pPixmap->devPrivate.ptr = NULL;
    pExaPixmap->use_gpu_copy = FALSE;

    pExaPixmap->fb_ptr = NULL;
    exaSetFbPitch(pExaScr, pExaPixmap, w, h, bpp);
    pExaPixmap->fb_size = pExaPixmap->fb_pitch * h;

    if (pExaPixmap->fb_pitch > 131071) {
        swap(pExaScr, pScreen, DestroyPixmap);
        pScreen->DestroyPixmap(pPixmap);
        swap(pExaScr, pScreen, DestroyPixmap);
        return NULL;
    }

    /* Set up damage tracking */
    pExaPixmap->pDamage = DamageCreate(NULL, NULL,
                                       DamageReportNone, TRUE,
                                       pScreen, pPixmap);

    if (pExaPixmap->pDamage == NULL) {
        swap(pExaScr, pScreen, DestroyPixmap);
        pScreen->DestroyPixmap(pPixmap);
        swap(pExaScr, pScreen, DestroyPixmap);
        return NULL;
    }

    DamageRegister(&pPixmap->drawable, pExaPixmap->pDamage);
    /* This ensures that pending damage reflects the current operation. */
    /* This is used by exa to optimize migration. */
    DamageSetReportAfterOp(pExaPixmap->pDamage, TRUE);

    pExaPixmap->area = NULL;

    /* We set the initial pixmap as completely valid for a simple reason.
     * Imagine a 1000x1000 pixmap, it has 1 million pixels, 250000 of which
     * could form single pixel rects as part of a region. Setting the complete region
     * as valid is a natural defragmentation of the region.
     */
    box.x1 = 0;
    box.y1 = 0;
    box.x2 = w;
    box.y2 = h;
    RegionInit(&pExaPixmap->validSys, &box, 0);
    RegionInit(&pExaPixmap->validFB, &box, 0);

    exaSetAccelBlock(pExaScr, pExaPixmap, w, h, bpp);

    /* During a fallback we must prepare access. */
    if (pExaScr->fallback_counter)
        exaPrepareAccess(&pPixmap->drawable, EXA_PREPARE_AUX_DEST);

    return pPixmap;
}
Example #17
0
/*
 * Redirect one window for one client
 */
int
compRedirectWindow (ClientPtr pClient, WindowPtr pWin, int update)
{
    CompWindowPtr	cw = GetCompWindow (pWin);
    CompClientWindowPtr	ccw;
    Bool		wasMapped = pWin->mapped;
    CompScreenPtr       cs = GetCompScreen(pWin->drawable.pScreen);
    
    if (pWin == cs->pOverlayWin) {
	return Success;
    }

    if (!pWin->parent)
	return BadMatch;

    /*
     * Only one Manual update is allowed
     */
    if (cw && update == CompositeRedirectManual)
	for (ccw = cw->clients; ccw; ccw = ccw->next)
	    if (ccw->update == CompositeRedirectManual)
		return BadAccess;
    
    /*
     * Allocate per-client per-window structure 
     * The client *could* allocate multiple, but while supported,
     * it is not expected to be common
     */
    ccw = malloc(sizeof (CompClientWindowRec));
    if (!ccw)
	return BadAlloc;
    ccw->id = FakeClientID (pClient->index);
    ccw->update = update;
    /*
     * Now make sure there's a per-window structure to hang this from
     */
    if (!cw)
    {
	cw = malloc(sizeof (CompWindowRec));
	if (!cw)
	{
	    free(ccw);
	    return BadAlloc;
	}
	cw->damage = DamageCreate (compReportDamage,
				   compDestroyDamage,
				   DamageReportNonEmpty,
				   FALSE,
				   pWin->drawable.pScreen,
				   pWin);
	if (!cw->damage)
	{
	    free(ccw);
	    free(cw);
	    return BadAlloc;
	}
	if (wasMapped)
	{
	    DisableMapUnmapEvents (pWin);
	    UnmapWindow (pWin, FALSE);
	    EnableMapUnmapEvents (pWin);
	}

	RegionNull(&cw->borderClip);
	cw->borderClipX = 0;
	cw->borderClipY = 0;
	cw->update = CompositeRedirectAutomatic;
	cw->clients = 0;
	cw->oldx = COMP_ORIGIN_INVALID;
	cw->oldy = COMP_ORIGIN_INVALID;
	cw->damageRegistered = FALSE;
	cw->damaged = FALSE;
	cw->pOldPixmap = NullPixmap;
	dixSetPrivate(&pWin->devPrivates, CompWindowPrivateKey, cw);
    }
    ccw->next = cw->clients;
    cw->clients = ccw;
    if (!AddResource (ccw->id, CompositeClientWindowType, pWin))
	return BadAlloc;
    if (ccw->update == CompositeRedirectManual)
    {
	/* If the window was CompositeRedirectAutomatic, then
	 * unmap the window so that the parent clip list will
	 * be correctly recomputed.
	 */
	if (pWin->mapped) 
	{
	    DisableMapUnmapEvents (pWin);
	    UnmapWindow (pWin, FALSE);
	    EnableMapUnmapEvents (pWin);
	}
	if (cw->damageRegistered)
	{
	    DamageUnregister (&pWin->drawable, cw->damage);
	    cw->damageRegistered = FALSE;
	}
	cw->update = CompositeRedirectManual;
    }

    if (!compCheckRedirect (pWin))
    {
	FreeResource (ccw->id, RT_NONE);
	return BadAlloc;
    }
    if (wasMapped && !pWin->mapped)
    {
	Bool	overrideRedirect = pWin->overrideRedirect;
	pWin->overrideRedirect = TRUE;
	DisableMapUnmapEvents (pWin);
	MapWindow (pWin, pClient);
	EnableMapUnmapEvents (pWin);
	pWin->overrideRedirect = overrideRedirect;
    }
    
    return Success;
}
Example #18
0
void IceFieldSpell::Launch()
{
	spells.endByCaster(m_caster, SPELL_ICE_FIELD);
	
	ARX_SOUND_PlaySFX(SND_SPELL_ICE_FIELD);
	
	m_duration = (m_launchDuration > -1) ? m_launchDuration : 100000;
	m_hasDuration = true;
	m_fManaCostPerSecond = 2.8f;
	m_light = LightHandle::Invalid;
	
	Vec3f target;
	float beta = 0.f;
	bool displace = false;
	if(m_caster == PlayerEntityHandle) {
		target = player.basePosition();
		beta = player.angle.getPitch();
		displace = true;
	} else {
		if(ValidIONum(m_caster)) {
			Entity * io = entities[m_caster];
			target = io->pos;
			beta = io->angle.getPitch();
			displace = (io->ioflags & IO_NPC) == IO_NPC;
		} else {
			ARX_DEAD_CODE();
		}
	}
	if(displace) {
		target += angleToVectorXZ(beta) * 250.f;
	}
	
	m_pos = target;
	
	DamageParameters damage;
	damage.radius = 150.f;
	damage.damages = 10.f;
	damage.area = DAMAGE_FULL;
	damage.duration = 100000000;
	damage.source = m_caster;
	damage.flags = 0;
	damage.type = DAMAGE_TYPE_MAGICAL | DAMAGE_TYPE_COLD | DAMAGE_TYPE_FIELD;
	damage.pos = target;
	m_damage = DamageCreate(damage);
	
	tex_p1 = TextureContainer::Load("graph/obj3d/textures/(fx)_tsu_blueting");
	tex_p2 = TextureContainer::Load("graph/obj3d/textures/(fx)_tsu_bluepouf");
	
	for(int i = 0; i < iMax; i++) {
		float t = rnd();

		if (t < 0.5f)
			tType[i] = 0;
		else
			tType[i] = 1;
		
		tSize[i] = Vec3f_ZERO;
		tSizeMax[i] = Vec3f(rnd(), rnd(), rnd()) + Vec3f(0.f, 0.2f, 0.f);
		
		Vec3f minPos;
		if(tType[i] == 0) {
			minPos = Vec3f(1.2f, 1, 1.2f);
		} else {
			minPos = Vec3f(0.4f, 0.3f, 0.4f);
		}
		
		tSizeMax[i] = glm::max(tSizeMax[i], minPos);
		
		if(tType[i] == 0) {
			tPos[i].x = m_pos.x + frand2() * 80;
			tPos[i].y = m_pos.y;
			tPos[i].z = m_pos.z + frand2() * 80;
		} else {
			tPos[i].x = m_pos.x + frand2() * 120;
			tPos[i].y = m_pos.y;
			tPos[i].z = m_pos.z + frand2() * 120;
		}
	}
	
	m_snd_loop = ARX_SOUND_PlaySFX(SND_SPELL_ICE_FIELD_LOOP, &target, 1.f, ARX_SOUND_PLAY_LOOPED);
}
Example #19
0
static int
ProcDamageCreate (ClientPtr client)
{
    DrawablePtr		pDrawable;
    DamageExtPtr	pDamageExt;
    DamageReportLevel	level;
    RegionPtr		pRegion;
    int			rc;
    
    REQUEST(xDamageCreateReq);

    REQUEST_SIZE_MATCH(xDamageCreateReq);
    LEGAL_NEW_RESOURCE(stuff->damage, client);
    rc = dixLookupDrawable(&pDrawable, stuff->drawable, client, 0,
			   DixGetAttrAccess|DixReadAccess);
    if (rc != Success)
	return rc;

    switch (stuff->level) {
    case XDamageReportRawRectangles:
	level = DamageReportRawRegion;
	break;
    case XDamageReportDeltaRectangles:
	level = DamageReportDeltaRegion;
	break;
    case XDamageReportBoundingBox:
	level = DamageReportBoundingBox;
	break;
    case XDamageReportNonEmpty:
	level = DamageReportNonEmpty;
	break;
    default:
	client->errorValue = stuff->level;
	return BadValue;
    }
    
    pDamageExt = malloc(sizeof (DamageExtRec));
    if (!pDamageExt)
	return BadAlloc;
    pDamageExt->id = stuff->damage;
    pDamageExt->drawable = stuff->drawable;
    pDamageExt->pDrawable = pDrawable;
    pDamageExt->level = level;
    pDamageExt->pClient = client;
    pDamageExt->pDamage = DamageCreate (DamageExtReport,
					DamageExtDestroy,
					level,
					FALSE,
					pDrawable->pScreen,
					pDamageExt);
    if (!pDamageExt->pDamage)
    {
	free(pDamageExt);
	return BadAlloc;
    }
    if (!AddResource (stuff->damage, DamageExtType, (pointer) pDamageExt))
	return BadAlloc;

    DamageSetReportAfterOp (pDamageExt->pDamage, TRUE);
    DamageRegister (pDamageExt->pDrawable, pDamageExt->pDamage);

    if (pDrawable->type == DRAWABLE_WINDOW)
    {
	pRegion = &((WindowPtr) pDrawable)->borderClip;
	DamageDamageRegion(pDrawable, pRegion);
    }

    return Success;
}
Example #20
0
Bool
xf86CrtcRotate (xf86CrtcPtr crtc, DisplayModePtr mode, Rotation rotation)
{
    ScrnInfoPtr		pScrn = crtc->scrn;
    xf86CrtcConfigPtr   xf86_config = XF86_CRTC_CONFIG_PTR(pScrn);
    ScreenPtr		pScreen = pScrn->pScreen;
    
    if (rotation == RR_Rotate_0)
    {
	/* Free memory from rotation */
	if (crtc->rotatedPixmap || crtc->rotatedData)
	{
	    crtc->funcs->shadow_destroy (crtc, crtc->rotatedPixmap, crtc->rotatedData);
	    crtc->rotatedPixmap = NULL;
	    crtc->rotatedData = NULL;
	}

	if (xf86_config->rotation_damage)
	{
	    /* Free damage structure */
	    DamageUnregister (&(*pScreen->GetScreenPixmap)(pScreen)->drawable,
			      xf86_config->rotation_damage);
	    xf86_config->rotation_damage_registered = FALSE;
	    DamageDestroy (xf86_config->rotation_damage);
	    xf86_config->rotation_damage = NULL;
	    /* Free block/wakeup handler */
	    RemoveBlockAndWakeupHandlers (xf86RotateBlockHandler,
					  xf86RotateWakeupHandler,
					  (pointer) pScreen);
	}
    }
    else
    {
	/* 
	 * these are the size of the shadow pixmap, which
	 * matches the mode, not the pre-rotated copy in the
	 * frame buffer
	 */
	int	    width = mode->HDisplay;
	int	    height = mode->VDisplay;
	void	    *shadowData = crtc->rotatedData;
	PixmapPtr   shadow = crtc->rotatedPixmap;
	int	    old_width = shadow ? shadow->drawable.width : 0;
	int	    old_height = shadow ? shadow->drawable.height : 0;
	
	/* Allocate memory for rotation */
	if (old_width != width || old_height != height)
	{
	    if (shadow || shadowData)
	    {
		crtc->funcs->shadow_destroy (crtc, shadow, shadowData);
		crtc->rotatedPixmap = NULL;
		crtc->rotatedData = NULL;
	    }
	    shadowData = crtc->funcs->shadow_allocate (crtc, width, height);
	    if (!shadowData)
		goto bail1;
	    crtc->rotatedData = shadowData;
	    /* shadow will be damaged in xf86RotatePrepare */
	}
	else
	{
	    /* mark shadowed area as damaged so it will be repainted */
	    xf86CrtcDamageShadow (crtc);
	}
	
	if (!xf86_config->rotation_damage)
	{
	    /* Create damage structure */
	    xf86_config->rotation_damage = DamageCreate (NULL, NULL,
						DamageReportNone,
						TRUE, pScreen, pScreen);
	    if (!xf86_config->rotation_damage)
		goto bail2;
	    
	    /* Assign block/wakeup handler */
	    if (!RegisterBlockAndWakeupHandlers (xf86RotateBlockHandler,
						 xf86RotateWakeupHandler,
						 (pointer) pScreen))
	    {
		goto bail3;
	    }
	}
	if (0)
	{
bail3:
	    DamageDestroy (xf86_config->rotation_damage);
	    xf86_config->rotation_damage = NULL;
	    
bail2:
	    if (shadow || shadowData)
	    {
		crtc->funcs->shadow_destroy (crtc, shadow, shadowData);
		crtc->rotatedPixmap = NULL;
		crtc->rotatedData = NULL;
	    }
bail1:
	    if (old_width && old_height)
		crtc->rotatedPixmap = crtc->funcs->shadow_create (crtc,
								  NULL,
								  old_width,
								  old_height);
	    return FALSE;
	}
    }
    
    /* All done */
    return TRUE;
}
Example #21
0
void FireFieldSpell::Launch() {
	
	spells.endByCaster(m_caster, SPELL_FIRE_FIELD);
	
	ARX_SOUND_PlaySFX(SND_SPELL_FIRE_FIELD_START);
	
	m_duration = (m_launchDuration > -1) ? m_launchDuration : 100000;
	m_hasDuration = true;
	m_fManaCostPerSecond = 2.8f;
	m_light = LightHandle::Invalid;
	
	Vec3f target;
	float beta = 0.f;
	bool displace = false;
	if(m_caster == PlayerEntityHandle) {
		target = player.basePosition();
		beta = player.angle.getPitch();
		displace = true;
	} else {
		if(ValidIONum(m_caster)) {
			Entity * io = entities[m_caster];
			target = io->pos;
			beta = io->angle.getPitch();
			displace = (io->ioflags & IO_NPC) == IO_NPC;
		} else {
			ARX_DEAD_CODE();
		}
	}
	if(displace) {
		target += angleToVectorXZ(beta) * 250.f;
	}
	
	m_pos = target + Vec3f(0, -10, 0);
	
	DamageParameters damage;
	damage.radius = 150.f;
	damage.damages = 10.f;
	damage.area = DAMAGE_FULL;
	damage.duration = 100000000;
	damage.source = m_caster;
	damage.flags = 0;
	damage.type = DAMAGE_TYPE_MAGICAL | DAMAGE_TYPE_FIRE | DAMAGE_TYPE_FIELD;
	damage.pos = target;
	m_damage = DamageCreate(damage);
	
	m_snd_loop = ARX_SOUND_PlaySFX(SND_SPELL_FIRE_FIELD_LOOP, &target, 1.f, ARX_SOUND_PLAY_LOOPED);
	
	{
	ParticleParams cp = ParticleParams();
	cp.m_nbMax = 100;
	cp.m_life = 2000;
	cp.m_lifeRandom = 1000;
	cp.m_pos = Vec3f(80, 10, 80);
	cp.m_direction = Vec3f(0.f, 1.f, 0.f);
	cp.m_angle = 0;
	cp.m_speed = 0;
	cp.m_speedRandom = 0;
	cp.m_gravity = Vec3f_ZERO;
	cp.m_flash = 0;
	cp.m_rotation = 0;
	cp.m_rotationRandomDirection = false;
	cp.m_rotationRandomStart = false;

	cp.m_startSegment.m_size = 10;
	cp.m_startSegment.m_sizeRandom = 3;
	cp.m_startSegment.m_color = Color(25, 25, 25, 50).to<float>();
	cp.m_startSegment.m_colorRandom = Color(51, 51, 51, 101).to<float>();

	cp.m_endSegment.m_size = 10;
	cp.m_endSegment.m_sizeRandom = 3;
	cp.m_endSegment.m_color = Color(25, 25, 25, 50).to<float>();
	cp.m_endSegment.m_colorRandom = Color(0, 0, 0, 100).to<float>();
	cp.m_texture.m_texLoop = true;

	cp.m_blendMode = RenderMaterial::AlphaAdditive;
	cp.m_freq = 150.0f;
	cp.m_texture.set("graph/particles/firebase", 4, 100);
	cp.m_spawnFlags = 0;
	
	pPSStream.SetParams(cp);
	}
	pPSStream.SetPos(m_pos);
	pPSStream.Update(0);

	//-------------------------------------------------------------------------

	{
	ParticleParams cp = ParticleParams();
	cp.m_nbMax = 50;
	cp.m_life = 1000;
	cp.m_lifeRandom = 500;
	cp.m_pos = Vec3f(100, 10, 100);
	cp.m_direction = Vec3f(0.f, -1.f, 0.f);
	cp.m_angle = glm::radians(10.f);
	cp.m_speed = 0;
	cp.m_speedRandom = 0;
	cp.m_gravity = Vec3f_ZERO;
	cp.m_flash = 0;
	cp.m_rotation = 0;
	cp.m_rotationRandomDirection = false;
	cp.m_rotationRandomStart = false;

	cp.m_startSegment.m_size = 10;
	cp.m_startSegment.m_sizeRandom = 10;
	cp.m_startSegment.m_color = Color(40, 40, 40, 50).to<float>();
	cp.m_startSegment.m_colorRandom = Color(51, 51, 51, 100).to<float>();

	cp.m_endSegment.m_size = 10;
	cp.m_endSegment.m_sizeRandom = 10;
	cp.m_endSegment.m_color = Color(0, 0, 0, 50).to<float>();
	cp.m_endSegment.m_colorRandom = Color(0, 0, 0, 100).to<float>();
	cp.m_texture.m_texLoop = false;

	cp.m_blendMode = RenderMaterial::Additive;
	cp.m_freq = 150.0f;
	cp.m_texture.set("graph/particles/fire", 0, 500);
	cp.m_spawnFlags = 0;
	
	pPSStream1.SetParams(cp);
	}
	pPSStream1.SetPos(m_pos + Vec3f(0, 10, 0));
	pPSStream1.Update(0);
}
_X_EXPORT Bool
xf86CrtcRotate (xf86CrtcPtr crtc, DisplayModePtr mode, Rotation rotation)
{
    ScrnInfoPtr		pScrn = crtc->scrn;
    xf86CrtcConfigPtr   xf86_config = XF86_CRTC_CONFIG_PTR(pScrn);
    ScreenPtr		pScreen = pScrn->pScreen;
    PictTransform	crtc_to_fb, fb_to_crtc;
    
    PictureTransformIdentity (&crtc_to_fb);
    PictureTransformIdentity (&fb_to_crtc);
    PictureTransformIsInverse ("identity", &crtc_to_fb, &fb_to_crtc);
    if (rotation != RR_Rotate_0)
    {
	xFixed	rot_cos, rot_sin, rot_dx, rot_dy;
	xFixed	scale_x, scale_y, scale_dx, scale_dy;
	int	mode_w = crtc->mode.HDisplay;
	int	mode_h = crtc->mode.VDisplay;
	
	/* rotation */
	switch (rotation & 0xf) {
	default:
	case RR_Rotate_0:
	    rot_cos = F ( 1);	    rot_sin = F ( 0);
	    rot_dx  = F ( 0);	    rot_dy  = F ( 0);
	    break;
	case RR_Rotate_90:
	    rot_cos = F ( 0);	    rot_sin = F ( 1);
	    rot_dx =  F ( mode_h);  rot_dy  = F (0);
	    break;
	case RR_Rotate_180:
	    rot_cos = F (-1);	    rot_sin = F ( 0);
	    rot_dx  = F (mode_w);   rot_dy  = F ( mode_h);
	    break;
	case RR_Rotate_270:
	    rot_cos = F ( 0);	    rot_sin = F (-1);
	    rot_dx  = F ( 0);	    rot_dy  = F ( mode_w);
	    break;
	}
	
	PictureTransformRotate (&crtc_to_fb, &fb_to_crtc, rot_cos, rot_sin);
	PictureTransformIsInverse ("rotate", &crtc_to_fb, &fb_to_crtc);

	PictureTransformTranslate (&crtc_to_fb, &fb_to_crtc, rot_dx, rot_dy);
	PictureTransformIsInverse ("rotate translate", &crtc_to_fb, &fb_to_crtc);

	/* reflection */
	scale_x = F (1);
	scale_dx = 0;
	scale_y = F (1);
	scale_dy = 0;
	if (rotation & RR_Reflect_X)
	{
	    scale_x = F(-1);
	    if (rotation & (RR_Rotate_0|RR_Rotate_180))
		scale_dx = F(mode_w);
	    else
		scale_dx = F(mode_h);
	}
	if (rotation & RR_Reflect_Y)
	{
	    scale_y = F(-1);
	    if (rotation & (RR_Rotate_0|RR_Rotate_180))
		scale_dy = F(mode_h);
	    else
		scale_dy = F(mode_w);
	}
	
	PictureTransformScale (&crtc_to_fb, &fb_to_crtc, scale_x, scale_y);
	PictureTransformIsInverse ("scale", &crtc_to_fb, &fb_to_crtc);

	PictureTransformTranslate (&crtc_to_fb, &fb_to_crtc, scale_dx, scale_dy);
	PictureTransformIsInverse ("scale translate", &crtc_to_fb, &fb_to_crtc);

    }
    
    /*
     * If the untranslated transformation is the identity,
     * disable the shadow buffer
     */
    if (PictureTransformIsIdentity (&crtc_to_fb))
    {
	crtc->transform_in_use = FALSE;
	PictureTransformInitTranslate (&crtc->crtc_to_framebuffer, 
				       F (-crtc->x), F (-crtc->y));
	PictureTransformInitTranslate (&crtc->framebuffer_to_crtc,
				       F ( crtc->x), F ( crtc->y));
	xf86RotateDestroy (crtc);
    }
    else
    {
	PictureTransformTranslate (&crtc_to_fb, &fb_to_crtc, F(crtc->x), F(crtc->y));
	PictureTransformIsInverse ("offset", &crtc_to_fb, &fb_to_crtc);

	/* 
	 * these are the size of the shadow pixmap, which
	 * matches the mode, not the pre-rotated copy in the
	 * frame buffer
	 */
	int	    width = mode->HDisplay;
	int	    height = mode->VDisplay;
	void	    *shadowData = crtc->rotatedData;
	PixmapPtr   shadow = crtc->rotatedPixmap;
	int	    old_width = shadow ? shadow->drawable.width : 0;
	int	    old_height = shadow ? shadow->drawable.height : 0;
	
	/* Allocate memory for rotation */
	if (old_width != width || old_height != height)
	{
	    if (shadow || shadowData)
	    {
		crtc->funcs->shadow_destroy (crtc, shadow, shadowData);
		crtc->rotatedPixmap = NULL;
		crtc->rotatedData = NULL;
	    }
	    shadowData = crtc->funcs->shadow_allocate (crtc, width, height);
	    if (!shadowData)
		goto bail1;
	    crtc->rotatedData = shadowData;
	    /* shadow will be damaged in xf86RotatePrepare */
	}
	else
	{
	    /* mark shadowed area as damaged so it will be repainted */
	    xf86CrtcDamageShadow (crtc);
	}
	
	if (!xf86_config->rotation_damage)
	{
	    /* Create damage structure */
	    xf86_config->rotation_damage = DamageCreate (NULL, NULL,
						DamageReportNone,
						TRUE, pScreen, pScreen);
	    if (!xf86_config->rotation_damage)
		goto bail2;
	    
	    /* Wrap block handler */
	    xf86_config->BlockHandler = pScreen->BlockHandler;
	    pScreen->BlockHandler = xf86RotateBlockHandler;
	}
	if (0)
	{
    bail2:
	    if (shadow || shadowData)
	    {
		crtc->funcs->shadow_destroy (crtc, shadow, shadowData);
		crtc->rotatedPixmap = NULL;
		crtc->rotatedData = NULL;
	    }
    bail1:
	    if (old_width && old_height)
		crtc->rotatedPixmap = crtc->funcs->shadow_create (crtc,
								  NULL,
								  old_width,
								  old_height);
	    return FALSE;
	}
	crtc->transform_in_use = TRUE;
	crtc->crtc_to_framebuffer = crtc_to_fb;
	crtc->framebuffer_to_crtc = fb_to_crtc;
	crtc->bounds.x1 = 0;
	crtc->bounds.x2 = crtc->mode.HDisplay;
	crtc->bounds.y1 = 0;
	crtc->bounds.y2 = crtc->mode.VDisplay;
	PictureTransformBounds (&crtc->bounds, &crtc_to_fb);
    }
    
    /* All done */
    return TRUE;
}
Example #23
0
void CLightning::Render()
{
	if(ulCurrentTime >= ulDuration)
		return;
	
	if(m_iTTL <= 0) {
		fTotoro = 0;
		fMySize = 2;
		ReCreate(8);
	}
	
	Vec3f ePos;
	
	float fBeta = 0.f;
	float falpha = 0.f;
	
	if(m_isMassLightning) {
		ePos = Vec3f_ZERO;
	} else {
		ePos = m_pos;
		fBeta = m_beta;
		falpha = m_alpha;
	}
	
	float f = 1.5f * fMySize;
	m_cnodetab[0].f = randomVec(-f, f);
	
	RenderMaterial mat;
	mat.setCulling(Renderer::CullNone);
	mat.setDepthTest(false);
	mat.setBlendType(RenderMaterial::Additive);
	
	float fbeta = fBeta + rnd() * 2 * fMySize;

	for(size_t i = 0; i < m_nbtotal && i <= fTotoro; i++) {
		CLightningNode & node = m_cnodetab[i];
		
		Vec3f astart = m_cnodetab[node.parent].pos + m_cnodetab[node.parent].f;
		float temp = 1.5f * fMySize;
		Vec3f z_z = m_cnodetab[node.parent].f + randomVec(-temp, temp);
		float zz = node.size + node.size * 0.3f * rnd();
		float xx = node.size * glm::cos(glm::radians(-fbeta));
		node.f = z_z;
		
		Vec3f a = node.pos + z_z;
		if(!m_isMassLightning) {
			Vec3f vv2;
			Vec3f vv1 = astart;
			vv1 = VRotateX(vv1, (falpha));  
			vv2 = VRotateY(vv1, 180 - MAKEANGLE(fBeta));
			astart = vv2;
			vv1 = a;
			vv1 = VRotateX(vv1, (falpha)); 
			vv2 = VRotateY(vv1, 180 - MAKEANGLE(fBeta));
			a = vv2;
			astart += ePos;
			a += ePos;
		}
		
		if(i % 4 == 0) {
			Sphere sphere;
			sphere.origin = a;
			sphere.radius = std::min(node.size, 50.f);

			if(CheckAnythingInSphere(sphere, m_caster, CAS_NO_SAME_GROUP)) {

				DamageParameters damage;
				damage.pos = sphere.origin;
				damage.radius = sphere.radius;
				damage.damages = m_fDamage * m_level * ( 1.0f / 3 );
				damage.area = DAMAGE_FULL;
				damage.duration = 1;
				damage.source = m_caster;
				damage.flags = DAMAGE_FLAG_DONT_HURT_SOURCE | DAMAGE_FLAG_ADD_VISUAL_FX;
				damage.type = DAMAGE_TYPE_FAKEFIRE | DAMAGE_TYPE_MAGICAL | DAMAGE_TYPE_LIGHTNING;
				DamageCreate(damage);
			}
		}
		
		{
		TexturedQuad q;
		
		q.v[0].color = Color(255, 255, 255, 255).toRGBA();
		q.v[1].color = Color(0, 0, 90, 255).toRGBA();
		q.v[2].color = Color(0, 0, 90, 255).toRGBA();
		q.v[3].color = Color(255, 255, 255, 255).toRGBA();
		q.v[0].uv = Vec2f(0.5f, 0.f);
		q.v[1].uv = Vec2f_ZERO;
		q.v[2].uv = Vec2f_Y_AXIS;
		q.v[3].uv = Vec2f(0.5f, 1.f);
		q.v[0].p = astart;
		q.v[1].p = astart + Vec3f(0.f, zz, 0.f);
		q.v[2].p = a + Vec3f(0.f, zz, 0.f);
		q.v[3].p = a;
		
		drawQuadRTP(mat, q);
		}
		
		{
		TexturedQuad q;

		q.v[0].color = Color(255, 255, 255, 255).toRGBA();
		q.v[1].color = Color(0, 0, 90, 255).toRGBA();
		q.v[2].color = Color(0, 0, 90, 255).toRGBA();
		q.v[3].color = Color(255, 255, 255, 255).toRGBA();
		q.v[0].uv = Vec2f(0.5f, 0.f);
		q.v[1].uv = Vec2f_X_AXIS;
		q.v[2].uv = Vec2f_ONE;
		q.v[3].uv = Vec2f(0.5f, 1.f);
		q.v[0].p = astart;
		q.v[1].p = astart - Vec3f(0.f, zz, 0.f);
		q.v[2].p = a - Vec3f(0.f, zz, 0.f);
		q.v[3].p = a;
		
		drawQuadRTP(mat, q);
		}
		
		zz *= glm::sin(glm::radians(fbeta));
		
		{
		TexturedQuad q;
		
		q.v[0].color = Color(255, 255, 255, 255).toRGBA();
		q.v[1].color = Color(0, 0, 90, 255).toRGBA();
		q.v[2].color = Color(0, 0, 90, 255).toRGBA();
		q.v[3].color = Color(255, 255, 255, 255).toRGBA();
		q.v[0].uv = Vec2f(0.5f, 0.f);
		q.v[1].uv = Vec2f_X_AXIS;
		q.v[2].uv = Vec2f_ONE;
		q.v[3].uv = Vec2f(0.5f, 1.f);
		q.v[0].p = astart;
		q.v[1].p = astart + Vec3f(xx, 0.f, zz);
		q.v[2].p = a + Vec3f(xx, 0.f, zz);
		q.v[3].p = a;
		
		drawQuadRTP(mat, q);
		}
		
		{
		TexturedQuad q;
		
		q.v[0].color = Color(255, 255, 255, 255).toRGBA();
		q.v[1].color = Color(0, 0, 90, 255).toRGBA();
		q.v[2].color = Color(0, 0, 90, 255).toRGBA();
		q.v[3].color = Color(255, 255, 255, 255).toRGBA();
		q.v[0].uv = Vec2f(0.5f, 0.f);
		q.v[1].uv = Vec2f_ZERO;
		q.v[2].uv = Vec2f_Y_AXIS;
		q.v[3].uv = Vec2f(0.5f, 1.f);
		q.v[0].p = astart;
		q.v[1].p = astart - Vec3f(xx, 0.f, zz);
		q.v[2].p = a - Vec3f(xx, 0.f, zz);
		q.v[3].p = a;
		
		drawQuadRTP(mat, q);
		}
	}
}
Example #24
0
void IceFieldSpell::Launch() {
	
	spells.endByCaster(m_caster, SPELL_ICE_FIELD);
	
	ARX_SOUND_PlaySFX(g_snd.SPELL_ICE_FIELD);
	
	m_duration = (m_launchDuration >= 0) ? m_launchDuration : GameDurationMs(100000);
	m_hasDuration = true;
	m_fManaCostPerSecond = 2.8f;
	m_light = LightHandle();
	
	Vec3f target;
	float beta;
	bool displace;
	if(m_caster == EntityHandle_Player) {
		target = player.basePosition();
		beta = player.angle.getYaw();
		displace = true;
	} else {
		Entity * io = entities.get(m_caster);
		arx_assert(io);
		target = io->pos;
		beta = io->angle.getYaw();
		displace = (io->ioflags & IO_NPC) == IO_NPC;
	}
	if(displace) {
		target += angleToVectorXZ(beta) * 250.f;
	}
	
	m_pos = target;
	
	DamageParameters damage;
	damage.radius = 150.f;
	damage.damages = 10.f;
	damage.area = DAMAGE_FULL;
	damage.duration = GameDurationMs(100000000);
	damage.source = m_caster;
	damage.flags = 0;
	damage.type = DAMAGE_TYPE_MAGICAL | DAMAGE_TYPE_COLD | DAMAGE_TYPE_FIELD;
	damage.pos = target;
	m_damage = DamageCreate(damage);
	
	tex_p1 = TextureContainer::Load("graph/obj3d/textures/(fx)_tsu_blueting");
	tex_p2 = TextureContainer::Load("graph/obj3d/textures/(fx)_tsu_bluepouf");
	
	for(int i = 0; i < iMax; i++) {
		float t = Random::getf();

		if(t < 0.5f) {
			tType[i] = 0;
		} else {
			tType[i] = 1;
		}
		
		tSize[i] = Vec3f(0.f);
		tSizeMax[i] = arx::randomVec3f() + Vec3f(0.f, 0.2f, 0.f);
		
		Vec3f minPos = (tType[i] == 0) ? Vec3f(1.2f, 1.f, 1.2f) : Vec3f(0.4f, 0.3f, 0.4f);
		
		tSizeMax[i] = glm::max(tSizeMax[i], minPos);
		
		if(tType[i] == 0) {
			tPos[i].x = m_pos.x + Random::getf(-80.f, 80.f);
			tPos[i].y = m_pos.y;
			tPos[i].z = m_pos.z + Random::getf(-80.f, 80.f);
		} else {
			tPos[i].x = m_pos.x + Random::getf(-120.f, 120.f);
			tPos[i].y = m_pos.y;
			tPos[i].z = m_pos.z + Random::getf(-120.f, 120.f);
		}
	}
	
	m_snd_loop = ARX_SOUND_PlaySFX_loop(g_snd.SPELL_ICE_FIELD_LOOP, &target, 1.f);
}
Example #25
0
void MagicMissileSpell::Update() {
	
	
	for(size_t i = 0; i < pTab.size(); i++) {
		CMagicMissile * missile = pTab[i];
		
		if(missile->bExplo)
			continue;
			
		Sphere sphere = Sphere(missile->eCurPos, 10.f);
		
		if(CheckAnythingInSphere(sphere, m_caster, CAS_NO_SAME_GROUP)) {
			
			LaunchMagicMissileExplosion(missile->eCurPos, m_mrCheat);
			ARX_NPC_SpawnAudibleSound(missile->eCurPos, entities[m_caster]);
			
			missile->SetTTL(ArxDurationMs(1000));
			missile->bExplo = true;
			missile->bMove  = false;
			
			missile->lLightId = LightHandle();
			
			DamageParameters damage;
			damage.pos = missile->eCurPos;
			damage.radius = 80.f;
			damage.damages = (4 + m_level * ( 1.0f / 5 )) * .8f;
			damage.area	= DAMAGE_FULL;
			damage.duration = ArxDuration(-1);
			damage.source = m_caster;
			damage.flags = DAMAGE_FLAG_DONT_HURT_SOURCE;
			damage.type = DAMAGE_TYPE_MAGICAL;
			DamageCreate(damage);
			
			Color3f rgb(.3f, .3f, .45f);
			ARX_PARTICLES_Add_Smoke(missile->eCurPos, 0, 6, rgb);
		}
	}
	
	for(size_t i = 0 ; i < pTab.size() ; i++) {
		pTab[i]->Update(ArxDurationMs(g_framedelay));
	}
	
	{ // CheckAllDestroyed
		long nbmissiles	= 0;
		
		for(size_t i = 0; i < pTab.size(); i++) {
			CMagicMissile *pMM = pTab[i];
			if(pMM->bMove)
				nbmissiles++;
		}
		
		if(nbmissiles == 0)
			m_duration = ArxDuration_ZERO;
	}
	
	for(size_t i = 0; i < pTab.size(); i++) {
		pTab[i]->Render();
		
		CMagicMissile * pMM = pTab[i];
		
		EERIE_LIGHT * el = lightHandleGet(pMM->lLightId);
		if(el) {
			el->intensity		= 0.7f + 2.3f * pMM->lightIntensityFactor;
			el->pos = pMM->eCurPos;
			el->creationTime	= arxtime.now();
		}
	}
}
Example #26
0
// Draws Flame Particles
void TreatBackgroundActions() {
	
	ARX_PROFILE_FUNC();
	
	float fZFar = square(ACTIVECAM->cdepth * fZFogEnd * 1.3f);
	
	for(size_t i = 0; i < g_staticLightsMax; i++) {
		
		EERIE_LIGHT * gl = g_staticLights[i];
		if(!gl) {
			continue;
		}
		
		float dist = arx::distance2(gl->pos,	ACTIVECAM->orgTrans.pos);
		if(dist > fZFar) {
			// Out of treat range
			ARX_SOUND_Stop(gl->sample);
			gl->sample = audio::INVALID_ID;
			continue;
		}
		
		if((gl->extras & EXTRAS_SPAWNFIRE) && gl->m_ignitionStatus) {
			DamageParameters damage;
			damage.radius = gl->ex_radius;
			damage.damages = gl->ex_radius * (1.0f / 7);
			damage.area = DAMAGE_FULL;
			damage.duration = ArxDurationMs(1);
			damage.source = EntityHandle();
			damage.flags = 0;
			damage.type = DAMAGE_TYPE_MAGICAL | DAMAGE_TYPE_FIRE | DAMAGE_TYPE_NO_FIX;
			damage.pos = gl->pos;
			DamageCreate(damage);
		}
		
		if(!(gl->extras & (EXTRAS_SPAWNFIRE | EXTRAS_SPAWNSMOKE)) || !gl->m_ignitionStatus) {
			if(!gl->m_ignitionStatus && gl->sample != audio::INVALID_ID) {
				ARX_SOUND_Stop(gl->sample);
				gl->sample = audio::INVALID_ID;
			}
			continue;
		}
		
		if(gl->sample == audio::INVALID_ID) {
			gl->sample = SND_FIREPLACE;
			ARX_SOUND_PlaySFX(gl->sample, &gl->pos, Random::getf(0.95f, 1.05f), ARX_SOUND_PLAY_LOOPED);
		} else {
			ARX_SOUND_RefreshPosition(gl->sample, gl->pos);
		}
		
		float amount = 2.f;
		if(dist < square(ACTIVECAM->cdepth * (1.f / 6))) {
			amount = 3.f;
		} else if(dist < square(ACTIVECAM->cdepth * (1.f / 3))) {
			amount = 2.5f;
		}
		const float targetFPS = 61.f;
		const float targetDelay = 1000.f / targetFPS;
		long count = gl->m_storedFlameTime.update(amount * g_framedelay * (1.f / targetDelay));
		
		for(long n = 0; n < count; n++) {
			
			if(Random::getf() < gl->ex_frequency) {
				PARTICLE_DEF * pd = createParticle();
				if(pd) {
					float t = Random::getf() * glm::pi<float>();
					Vec3f s = Vec3f(std::sin(t), std::sin(t), std::cos(t)) * randomVec();
					pd->ov = gl->pos + s * gl->ex_radius;
					pd->move = Vec3f(2.f, 2.f, 2.f) - Vec3f(4.f, 22.f, 4.f) * randomVec3f();
					pd->move *= gl->ex_speed;
					pd->siz = 7.f * gl->ex_size;
					pd->tolive = 500 + Random::getu(0, 1000 * gl->ex_speed);
					if((gl->extras & EXTRAS_SPAWNFIRE) && (gl->extras & EXTRAS_SPAWNSMOKE)) {
						pd->m_flags = FIRE_TO_SMOKE;
					}
					pd->tc = (gl->extras & EXTRAS_SPAWNFIRE) ? fire2 : smokeparticle;
					pd->m_flags |= ROTATING;
					pd->m_rotation = 0.1f - Random::getf(0.f, 0.2f) * gl->ex_speed;
					pd->scale = Vec3f(-8.f);
					pd->rgb = (gl->extras & EXTRAS_COLORLEGACY) ? gl->rgb : Color3f::white;
				}
			}
			
			if(!(gl->extras & EXTRAS_SPAWNFIRE) || Random::getf() <= 0.95f) {
				continue;
			}
			
			if(Random::getf() < gl->ex_frequency) {
				PARTICLE_DEF * pd = createParticle();
				if(pd) {
					float t = Random::getf() * (glm::pi<float>() * 2.f) - glm::pi<float>();
					Vec3f s = Vec3f(std::sin(t), std::sin(t), std::cos(t)) * randomVec();
					pd->ov = gl->pos + s * gl->ex_radius;
					Vec3f vect = glm::normalize(pd->ov - gl->pos);
					float d = (gl->extras & EXTRAS_FIREPLACE) ? 6.f : 4.f;
					pd->move = Vec3f(vect.x * d, Random::getf(-18.f, -10.f), vect.z * d) * gl->ex_speed;
					pd->siz = 4.f * gl->ex_size * 0.3f;
					pd->tolive = 1200 + Random::getu(0, 500 * gl->ex_speed);
					pd->tc = fire2;
					pd->m_flags |= ROTATING | GRAVITY;
					pd->m_rotation = 0.1f - Random::getf(0.f, 0.2f) * gl->ex_speed;
					pd->scale = Vec3f(-3.f);
					pd->rgb = (gl->extras & EXTRAS_COLORLEGACY) ? gl->rgb : Color3f::white;
				}
			}
			
		}
	}
}
Example #27
0
static Bool
CreateScreenResources(ScreenPtr pScreen)
{
    ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen);
    modesettingPtr ms = modesettingPTR(pScrn);
    PixmapPtr rootPixmap;
    Bool ret;
    void *pixels = NULL;
    int err;

    pScreen->CreateScreenResources = ms->createScreenResources;
    ret = pScreen->CreateScreenResources(pScreen);
    pScreen->CreateScreenResources = CreateScreenResources;

    if (!drmmode_set_desired_modes(pScrn, &ms->drmmode))
        return FALSE;

    if (!drmmode_glamor_handle_new_screen_pixmap(&ms->drmmode))
        return FALSE;

    drmmode_uevent_init(pScrn, &ms->drmmode);

    if (!ms->drmmode.sw_cursor)
        drmmode_map_cursor_bos(pScrn, &ms->drmmode);

    if (!ms->drmmode.gbm) {
        pixels = drmmode_map_front_bo(&ms->drmmode);
        if (!pixels)
            return FALSE;
    }

    rootPixmap = pScreen->GetScreenPixmap(pScreen);

    if (ms->drmmode.shadow_enable)
        pixels = ms->drmmode.shadow_fb;

    if (!pScreen->ModifyPixmapHeader(rootPixmap, -1, -1, -1, -1, -1, pixels))
        FatalError("Couldn't adjust screen pixmap\n");

    if (ms->drmmode.shadow_enable) {
        if (!shadowAdd(pScreen, rootPixmap, msUpdatePacked,
                       msShadowWindow, 0, 0))
            return FALSE;
    }

    err = drmModeDirtyFB(ms->fd, ms->drmmode.fb_id, NULL, 0);

    if (err != -EINVAL && err != -ENOSYS) {
        ms->damage = DamageCreate(NULL, NULL, DamageReportNone, TRUE,
                                  pScreen, rootPixmap);

        if (ms->damage) {
            DamageRegister(&rootPixmap->drawable, ms->damage);
            ms->dirty_enabled = TRUE;
            xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Damage tracking initialized\n");
        }
        else {
            xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
                       "Failed to create screen damage record\n");
            return FALSE;
        }
    }
    return ret;
}
Example #28
0
/* With mixed pixmaps, if we fail to get direct access to the driver pixmap, we
 * use the DownloadFromScreen hook to retrieve contents to a copy in system
 * memory, perform software rendering on that and move back the results with the
 * UploadToScreen hook (see exaDamageReport_mixed).
 */
void
exaPrepareAccessReg_mixed(PixmapPtr pPixmap, int index, RegionPtr pReg)
{
    ExaPixmapPriv(pPixmap);
    Bool has_gpu_copy = exaPixmapHasGpuCopy(pPixmap);
    Bool success;

    success = ExaDoPrepareAccess(pPixmap, index);

    if (success && has_gpu_copy && pExaPixmap->pDamage) {
        /* You cannot do accelerated operations while a buffer is mapped. */
        exaFinishAccess(&pPixmap->drawable, index);
        /* Update the gpu view of both deferred destination pixmaps and of
         * source pixmaps that were migrated with a bounding region.
         */
        exaMoveInPixmap_mixed(pPixmap);
        success = ExaDoPrepareAccess(pPixmap, index);

        if (success) {
            /* We have a gpu pixmap that can be accessed, we don't need the cpu
             * copy anymore. Drivers that prefer DFS, should fail prepare
             * access.
             */
            DamageDestroy(pExaPixmap->pDamage);
            pExaPixmap->pDamage = NULL;

            free(pExaPixmap->sys_ptr);
            pExaPixmap->sys_ptr = NULL;

            return;
        }
    }

    if (!success) {
        ExaMigrationRec pixmaps[1];

        /* Do we need to allocate our system buffer? */
        if (!pExaPixmap->sys_ptr) {
            pExaPixmap->sys_ptr = malloc(pExaPixmap->sys_pitch *
                                         pPixmap->drawable.height);
            if (!pExaPixmap->sys_ptr)
                FatalError("EXA: malloc failed for size %d bytes\n",
                           pExaPixmap->sys_pitch * pPixmap->drawable.height);
        }

        if (index == EXA_PREPARE_DEST || index == EXA_PREPARE_AUX_DEST) {
            pixmaps[0].as_dst = TRUE;
            pixmaps[0].as_src = FALSE;
        }
        else {
            pixmaps[0].as_dst = FALSE;
            pixmaps[0].as_src = TRUE;
        }
        pixmaps[0].pPix = pPixmap;
        pixmaps[0].pReg = pReg;

        if (!pExaPixmap->pDamage &&
            (has_gpu_copy || !exaPixmapIsPinned(pPixmap))) {
            Bool as_dst = pixmaps[0].as_dst;

            /* Set up damage tracking */
            pExaPixmap->pDamage = DamageCreate(exaDamageReport_mixed, NULL,
                                               DamageReportNonEmpty, TRUE,
                                               pPixmap->drawable.pScreen,
                                               pPixmap);

            if (pExaPixmap->pDamage) {
                DamageRegister(&pPixmap->drawable, pExaPixmap->pDamage);
                /* This ensures that pending damage reflects the current
                 * operation. This is used by exa to optimize migration.
                 */
                DamageSetReportAfterOp(pExaPixmap->pDamage, TRUE);
            }

            if (has_gpu_copy) {
                exaPixmapDirty(pPixmap, 0, 0, pPixmap->drawable.width,
                               pPixmap->drawable.height);

                /* We don't know which region of the destination will be damaged,
                 * have to assume all of it
                 */
                if (as_dst) {
                    pixmaps[0].as_dst = FALSE;
                    pixmaps[0].as_src = TRUE;
                    pixmaps[0].pReg = NULL;
                }
                exaCopyDirtyToSys(pixmaps);
            }

            if (as_dst)
                exaPixmapDirty(pPixmap, 0, 0, pPixmap->drawable.width,
                               pPixmap->drawable.height);
        }
        else if (has_gpu_copy)
            exaCopyDirtyToSys(pixmaps);

        pPixmap->devPrivate.ptr = pExaPixmap->sys_ptr;
        pPixmap->devKind = pExaPixmap->sys_pitch;
        pExaPixmap->use_gpu_copy = FALSE;
    }
}