Example #1
0
int DamageOneItem(struct char_data *ch, struct obj_data *obj)
{

  if (!obj)
    return 0;

  if (DamageItem(ch, obj)) {
    return TRUE;
  }

  return FALSE;
}
Example #2
0
bool cInventory::DamageEquippedItem(short a_Amount)
{
	return DamageItem(invHotbarOffset + m_EquippedSlotNum, a_Amount);
}
Example #3
0
bool cItemGrid::DamageItem(int a_X, int a_Y, short a_Amount)
{
	return DamageItem(GetSlotNum(a_X, a_Y), a_Amount);
}