khPresenceMaskWriter::~khPresenceMaskWriter(void) {
  uint32 presenceBufferOffset = DataOffset();
  uint32 totalFileSize        = TotalFileSize();

  uchar *filebuf = static_cast<uchar*>(munmapper.buffer());

  // write header
  PresenceHeader *header =
    new(filebuf) PresenceHeader(presence.numLevels, totalFileSize);
  header->HostToLittleEndian();

  PresenceLevelRecord *lrec =
      reinterpret_cast<PresenceLevelRecord*>(header + 1);
  for (uint i = 0; i < NumFusionLevels; ++i) {
    if (presence.levels[i]) {
      // write the level header rec
      (void) new(lrec) PresenceLevelRecord(presenceBufferOffset,
                                           *presence.levels[i]);
      lrec->HostToLittleEndian();
      ++lrec;

      // write the level's presence buffer
      memcpy(filebuf + presenceBufferOffset,
             &presence.levels[i]->buf[0],
             presence.levels[i]->BufferSize());

      presenceBufferOffset += presence.levels[i]->BufferSize();
    }
  }

  // munmapper's destructor will call msync and munmap

  // geTmpLocalFile's destructor will take copy the file to its real path.
}
Example #2
0
TUint E32ImageFile::BssOffset()
//
// return the offset from the start of code where the bss is linked
//
	{
	return DataOffset()+iHdr->iDataSize;
	}
uint32 khPresenceMaskWriter::TotalFileSize(void) {
  uint32 totalFileSize = DataOffset();
  for (uint i = 0; i < NumFusionLevels; ++i) {
    if (presence.levels[i]) {
      totalFileSize += presence.levels[i]->BufferSize();
    }
  }
  return totalFileSize;
}
Example #4
0
std::vector<BYTE> kjm::eventlog_record::Data() {

	std::vector<BYTE> data( DataLength() );

	for ( int i = 0; i < data.size(); i++) {
		data.at( i ) = *(((unsigned char *)getRaw()) + DataOffset() + i);
	}

	return data;
}
Example #5
0
SurfaceFormat
UploadSurfaceToTexture(GLContext* gl,
                       gfxASurface *aSurface,
                       const nsIntRegion& aDstRegion,
                       GLuint& aTexture,
                       bool aOverwrite,
                       const nsIntPoint& aSrcPoint,
                       bool aPixelBuffer,
                       GLenum aTextureUnit,
                       GLenum aTextureTarget)
{

    nsRefPtr<gfxImageSurface> imageSurface = aSurface->GetAsImageSurface();
    unsigned char* data = nullptr;

    if (!imageSurface ||
        (imageSurface->Format() != gfxImageFormatARGB32 &&
         imageSurface->Format() != gfxImageFormatRGB24 &&
         imageSurface->Format() != gfxImageFormatRGB16_565 &&
         imageSurface->Format() != gfxImageFormatA8)) {
        // We can't get suitable pixel data for the surface, make a copy
        nsIntRect bounds = aDstRegion.GetBounds();
        imageSurface =
          new gfxImageSurface(gfxIntSize(bounds.width, bounds.height),
                              gfxImageFormatARGB32);

        nsRefPtr<gfxContext> context = new gfxContext(imageSurface);

        context->Translate(-gfxPoint(aSrcPoint.x, aSrcPoint.y));
        context->SetSource(aSurface);
        context->Paint();
        data = imageSurface->Data();
        NS_ASSERTION(!aPixelBuffer,
                     "Must be using an image compatible surface with pixel buffers!");
    } else {
        // If a pixel buffer is bound the data pointer parameter is relative
        // to the start of the data block.
        if (!aPixelBuffer) {
              data = imageSurface->Data();
        }
        data += DataOffset(aSrcPoint, imageSurface->Stride(),
                           imageSurface->Format());
    }

    MOZ_ASSERT(imageSurface);
    imageSurface->Flush();

    return UploadImageDataToTexture(gl,
                                    data,
                                    imageSurface->Stride(),
                                    imageSurface->Format(),
                                    aDstRegion, aTexture, aOverwrite,
                                    aPixelBuffer, aTextureUnit, aTextureTarget);
}
Example #6
0
SurfaceFormat
UploadSurfaceToTexture(GLContext* gl,
                       DataSourceSurface *aSurface,
                       const nsIntRegion& aDstRegion,
                       GLuint& aTexture,
                       bool aOverwrite,
                       const nsIntPoint& aSrcPoint,
                       bool aPixelBuffer,
                       GLenum aTextureUnit,
                       GLenum aTextureTarget)
{
    unsigned char* data = aPixelBuffer ? nullptr : aSurface->GetData();
    int32_t stride = aSurface->Stride();
    SurfaceFormat format = aSurface->GetFormat();
    data += DataOffset(aSrcPoint, stride, format);
    return UploadImageDataToTexture(gl, data, stride, format,
                                    aDstRegion, aTexture, aOverwrite,
                                    aPixelBuffer, aTextureUnit,
                                    aTextureTarget);
}
Example #7
0
SurfaceFormat
UploadSurfaceToTexture(GLContext* gl,
                       DataSourceSurface* aSurface,
                       const nsIntRegion& aDstRegion,
                       GLuint aTexture,
                       const gfx::IntSize& aSize,
                       size_t* aOutUploadSize,
                       bool aNeedInit,
                       const gfx::IntPoint& aSrcPoint,
                       GLenum aTextureUnit,
                       GLenum aTextureTarget)
{

    int32_t stride = aSurface->Stride();
    SurfaceFormat format = aSurface->GetFormat();
    unsigned char* data = aSurface->GetData() +
        DataOffset(aSrcPoint, stride, format);

    return UploadImageDataToTexture(gl, data, stride, format,
                                    aDstRegion, aTexture, aSize,
                                    aOutUploadSize, aNeedInit,
                                    aTextureUnit, aTextureTarget);
}
Example #8
0
SurfaceFormat
UploadImageDataToTexture(GLContext* gl,
                         unsigned char* aData,
                         int32_t aStride,
                         gfxImageFormat aFormat,
                         const nsIntRegion& aDstRegion,
                         GLuint& aTexture,
                         bool aOverwrite,
                         bool aPixelBuffer,
                         GLenum aTextureUnit,
                         GLenum aTextureTarget)
{
    bool textureInited = aOverwrite ? false : true;
    gl->MakeCurrent();
    gl->fActiveTexture(aTextureUnit);

    if (!aTexture) {
        gl->fGenTextures(1, &aTexture);
        gl->fBindTexture(aTextureTarget, aTexture);
        gl->fTexParameteri(aTextureTarget,
                           LOCAL_GL_TEXTURE_MIN_FILTER,
                           LOCAL_GL_LINEAR);
        gl->fTexParameteri(aTextureTarget,
                           LOCAL_GL_TEXTURE_MAG_FILTER,
                           LOCAL_GL_LINEAR);
        gl->fTexParameteri(aTextureTarget,
                           LOCAL_GL_TEXTURE_WRAP_S,
                           LOCAL_GL_CLAMP_TO_EDGE);
        gl->fTexParameteri(aTextureTarget,
                           LOCAL_GL_TEXTURE_WRAP_T,
                           LOCAL_GL_CLAMP_TO_EDGE);
        textureInited = false;
    } else {
        gl->fBindTexture(aTextureTarget, aTexture);
    }

    nsIntRegion paintRegion;
    if (!textureInited) {
        paintRegion = nsIntRegion(aDstRegion.GetBounds());
    } else {
        paintRegion = aDstRegion;
    }

    GLenum format;
    GLenum internalFormat;
    GLenum type;
    int32_t pixelSize = gfxASurface::BytePerPixelFromFormat(aFormat);
    SurfaceFormat surfaceFormat;

    MOZ_ASSERT(gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA ||
               gl->GetPreferredARGB32Format() == LOCAL_GL_RGBA);
    switch (aFormat) {
        case gfxImageFormatARGB32:
            if (gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA) {
              format = LOCAL_GL_BGRA;
              surfaceFormat = gfx::FORMAT_R8G8B8A8;
              type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
            } else {
              format = LOCAL_GL_RGBA;
              surfaceFormat = gfx::FORMAT_B8G8R8A8;
              type = LOCAL_GL_UNSIGNED_BYTE;
            }
            internalFormat = LOCAL_GL_RGBA;
            break;
        case gfxImageFormatRGB24:
            // Treat RGB24 surfaces as RGBA32 except for the surface
            // format used.
            if (gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA) {
              format = LOCAL_GL_BGRA;
              surfaceFormat = gfx::FORMAT_R8G8B8X8;
              type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
            } else {
              format = LOCAL_GL_RGBA;
              surfaceFormat = gfx::FORMAT_B8G8R8X8;
              type = LOCAL_GL_UNSIGNED_BYTE;
            }
            internalFormat = LOCAL_GL_RGBA;
            break;
        case gfxImageFormatRGB16_565:
            internalFormat = format = LOCAL_GL_RGB;
            type = LOCAL_GL_UNSIGNED_SHORT_5_6_5;
            surfaceFormat = gfx::FORMAT_R5G6B5;
            break;
        case gfxImageFormatA8:
            internalFormat = format = LOCAL_GL_LUMINANCE;
            type = LOCAL_GL_UNSIGNED_BYTE;
            // We don't have a specific luminance shader
            surfaceFormat = gfx::FORMAT_A8;
            break;
        default:
            NS_ASSERTION(false, "Unhandled image surface format!");
            format = 0;
            type = 0;
            surfaceFormat = gfx::FORMAT_UNKNOWN;
    }

    nsIntRegionRectIterator iter(paintRegion);
    const nsIntRect *iterRect;

    // Top left point of the region's bounding rectangle.
    nsIntPoint topLeft = paintRegion.GetBounds().TopLeft();

    while ((iterRect = iter.Next())) {
        // The inital data pointer is at the top left point of the region's
        // bounding rectangle. We need to find the offset of this rect
        // within the region and adjust the data pointer accordingly.
        unsigned char *rectData =
            aData + DataOffset(iterRect->TopLeft() - topLeft, aStride, aFormat);

        NS_ASSERTION(textureInited || (iterRect->x == 0 && iterRect->y == 0),
                     "Must be uploading to the origin when we don't have an existing texture");

        if (textureInited && CanUploadSubTextures(gl)) {
            TexSubImage2DHelper(gl,
                                aTextureTarget,
                                0,
                                iterRect->x,
                                iterRect->y,
                                iterRect->width,
                                iterRect->height,
                                aStride,
                                pixelSize,
                                format,
                                type,
                                rectData);
        } else {
            TexImage2DHelper(gl,
                             aTextureTarget,
                             0,
                             internalFormat,
                             iterRect->width,
                             iterRect->height,
                             aStride,
                             pixelSize,
                             0,
                             format,
                             type,
                             rectData);
        }

    }

    return surfaceFormat;
}
Example #9
0
SurfaceFormat
UploadImageDataToTexture(GLContext* gl,
                         unsigned char* aData,
                         int32_t aStride,
                         SurfaceFormat aFormat,
                         const nsIntRegion& aDstRegion,
                         GLuint aTexture,
                         const gfx::IntSize& aSize,
                         size_t* aOutUploadSize,
                         bool aNeedInit,
                         GLenum aTextureUnit,
                         GLenum aTextureTarget)
{
    gl->MakeCurrent();
    gl->fActiveTexture(aTextureUnit);
    gl->fBindTexture(aTextureTarget, aTexture);

    GLenum format = 0;
    GLenum internalFormat = 0;
    GLenum type = 0;
    int32_t pixelSize = BytesPerPixel(aFormat);
    SurfaceFormat surfaceFormat = gfx::SurfaceFormat::UNKNOWN;

    MOZ_ASSERT(gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA ||
               gl->GetPreferredARGB32Format() == LOCAL_GL_RGBA);

    switch (aFormat) {
        case SurfaceFormat::B8G8R8A8:
            if (gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA) {
              format = LOCAL_GL_BGRA;
              surfaceFormat = SurfaceFormat::R8G8B8A8;
              type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
            } else {
              format = LOCAL_GL_RGBA;
              surfaceFormat = SurfaceFormat::B8G8R8A8;
              type = LOCAL_GL_UNSIGNED_BYTE;
            }
            internalFormat = LOCAL_GL_RGBA;
            break;
        case SurfaceFormat::B8G8R8X8:
            // Treat BGRX surfaces as BGRA except for the surface
            // format used.
            if (gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA) {
              format = LOCAL_GL_BGRA;
              surfaceFormat = SurfaceFormat::R8G8B8X8;
              type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
            } else {
              format = LOCAL_GL_RGBA;
              surfaceFormat = SurfaceFormat::B8G8R8X8;
              type = LOCAL_GL_UNSIGNED_BYTE;
            }
            internalFormat = LOCAL_GL_RGBA;
            break;
        case SurfaceFormat::R8G8B8A8:
            if (gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA) {
              // Upload our RGBA as BGRA, but store that the uploaded format is
              // BGRA. (sample from R to get B)
              format = LOCAL_GL_BGRA;
              type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
              surfaceFormat = SurfaceFormat::B8G8R8A8;
            } else {
              format = LOCAL_GL_RGBA;
              type = LOCAL_GL_UNSIGNED_BYTE;
              surfaceFormat = SurfaceFormat::R8G8B8A8;
            }
            internalFormat = LOCAL_GL_RGBA;
            break;
        case SurfaceFormat::R8G8B8X8:
            // Treat RGBX surfaces as RGBA except for the surface
            // format used.
            if (gl->GetPreferredARGB32Format() == LOCAL_GL_BGRA) {
              format = LOCAL_GL_BGRA;
              type = LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV;
              surfaceFormat = SurfaceFormat::B8G8R8X8;
            } else {
              format = LOCAL_GL_RGBA;
              type = LOCAL_GL_UNSIGNED_BYTE;
              surfaceFormat = SurfaceFormat::R8G8B8X8;
            }
            internalFormat = LOCAL_GL_RGBA;
            break;
        case SurfaceFormat::R5G6B5_UINT16:
            internalFormat = format = LOCAL_GL_RGB;
            type = LOCAL_GL_UNSIGNED_SHORT_5_6_5;
            surfaceFormat = SurfaceFormat::R5G6B5_UINT16;
            break;
        case SurfaceFormat::A8:
            internalFormat = format = LOCAL_GL_LUMINANCE;
            type = LOCAL_GL_UNSIGNED_BYTE;
            // We don't have a specific luminance shader
            surfaceFormat = SurfaceFormat::A8;
            break;
        default:
            NS_ASSERTION(false, "Unhandled image surface format!");
    }

    if (aOutUploadSize) {
        *aOutUploadSize = 0;
    }

    if (aNeedInit || !CanUploadSubTextures(gl)) {
        // If the texture needs initialized, or we are unable to
        // upload sub textures, then initialize and upload the entire
        // texture.
        TexImage2DHelper(gl,
                         aTextureTarget,
                         0,
                         internalFormat,
                         aSize.width,
                         aSize.height,
                         aStride,
                         pixelSize,
                         0,
                         format,
                         type,
                         aData);

        if (aOutUploadSize && aNeedInit) {
            uint32_t texelSize = GetBytesPerTexel(internalFormat, type);
            size_t numTexels = size_t(aSize.width) * size_t(aSize.height);
            *aOutUploadSize += texelSize * numTexels;
        }
    } else {
        // Upload each rect in the region to the texture
        for (auto iter = aDstRegion.RectIter(); !iter.Done(); iter.Next()) {
            const IntRect& rect = iter.Get();
            const unsigned char* rectData =
                aData + DataOffset(rect.TopLeft(), aStride, aFormat);

            TexSubImage2DHelper(gl,
                                aTextureTarget,
                                0,
                                rect.x,
                                rect.y,
                                rect.Width(),
                                rect.Height(),
                                aStride,
                                pixelSize,
                                format,
                                type,
                                rectData);
        }
    }

    return surfaceFormat;
}