Example #1
0
            void NeedCheckCubeStatus()
            {
                uint32 ClickerNum = 0;
                // now checking if every clicker has debuff from manticron(it is dispelable atm rev 6110 : S)
                // if not - apply mind exhaustion and delete from clicker's list
                for (CubeMap::iterator i = Cube.begin(); i != Cube.end(); ++i)
                {
                    Unit* clicker = Unit::GetUnit(*me, (*i).second);
                    if (!clicker || !clicker->HasAura(SPELL_SHADOW_GRASP))
                    {
                        DebuffClicker(clicker);
                        (*i).second = 0;
                    }
                    else
                        ++ClickerNum;
                }

                // if 5 clickers from other cubes apply shadow cage
                if (ClickerNum >= CLICKERS_COUNT && !me->HasAura(SPELL_SHADOW_CAGE))
                {
                    Talk(SAY_BANISH);
                    DoCast(me, SPELL_SHADOW_CAGE, true);
                }
                else
                    if (ClickerNum < CLICKERS_COUNT && me->HasAura(SPELL_SHADOW_CAGE))
                        me->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE);

                if (!ClickerNum)
                    NeedCheckCube = false;
            }
Example #2
0
    void NeedCheckCubeStatus()
    {
        uint32 ClickerNum = 0;

        // now checking if every clicker has debuff from manticron
        // if not - apply mind exhaustion and delete from clicker's list
        for (CubeMap::iterator i = Cube.begin(); i != Cube.end(); ++i)
        {
            Unit *clicker = Unit::GetUnit(*m_creature, (*i).second);
            if (!clicker || !clicker->HasAura(SPELL_SHADOW_GRASP, EFFECT_INDEX_1))
            {
                DebuffClicker(clicker);
                (*i).second = 0;
            }
            else
                ++ClickerNum;
        }

        // if 5 clickers from other cubes apply shadow cage
        if (ClickerNum >= MAX_CLICK && !m_creature->HasAura(SPELL_SHADOW_CAGE, EFFECT_INDEX_0) && m_creature->HasAura(SPELL_BLASTNOVA, EFFECT_INDEX_0))
        {
            DoScriptText(SAY_BANISH, m_creature);
            m_creature->CastSpell(m_creature, SPELL_SHADOW_CAGE, true);
        }
        else
        {
            if (ClickerNum < MAX_CLICK && m_creature->HasAura(SPELL_SHADOW_CAGE, EFFECT_INDEX_0))
                m_creature->RemoveAurasDueToSpell(SPELL_SHADOW_CAGE);
        }

        if (!ClickerNum)
            m_bNeedCheckCube = false;
    }
Example #3
0
 void SetClicker(uint64 cubeGUID, uint64 clickerGUID)
 {
     // to avoid multiclicks from 1 cube
     if (uint64 guid = Cube[cubeGUID])
         DebuffClicker(Unit::GetUnit(*me, guid));
     Cube[cubeGUID] = clickerGUID;
     NeedCheckCube = true;
 }
 void SetClicker(ObjectGuid cubeGUID, ObjectGuid clickerGUID)
 {
     // to avoid multiclicks from 1 cube
     if (ObjectGuid guid = Cube[cubeGUID])
         DebuffClicker(ObjectAccessor::GetUnit(*me, guid));
     Cube[cubeGUID] = clickerGUID;
     NeedCheckCube = true;
 }
Example #5
0
    void SetClicker(uint64 uiCubeGUID, uint64 uiClickerGUID)
    {
        // to avoid multiclicks from 1 cube
        if (uint64 guid = Cube[uiCubeGUID])
            DebuffClicker(Unit::GetUnit(*m_creature, guid));

        Cube[uiCubeGUID] = uiClickerGUID;
        m_bNeedCheckCube = true;
    }