RenderBatchPtr Projector::createDebuRenderable() const { assert( !debugRenderable ); debugInheritsTransform = true; return DebugBuildFrustum( frustum ); }
void DebugDrawer::drawFrustum( const Frustum& frustum ) { RenderablePtr rend = DebugBuildFrustum(frustum); //renderables.push_back(rend); }