void GameStateShop::Start() { menu = NULL; bListCards = false; mTouched = false; mStage = STAGE_FADE_IN; mElapsed = 0; needLoad = true; booster = NULL; srcCards = NEW WSrcUnlockedCards(0); srcCards->setElapsed(15); srcCards->addFilter(NEW WCFilterNOT(NEW WCFilterRarity("T"))); srcCards->addFilter(NEW WCFilterNOT(NEW WCFilterSet(MTGSets::INTERNAL_SET))); bigSync = 0; shopMenu = NEW WGuiMenu(JGE_BTN_DOWN, JGE_BTN_UP, true, &bigSync); MTGAllCards * ac = MTGCollection(); playerdata = NEW PlayerData(ac); myCollection = NEW DeckDataWrapper(playerdata->collection); pricelist = NEW PriceList("settings/prices.dat", ac); for (int i = 0; i < SHOP_SLOTS; i++) { WGuiCardDistort * dist; if (i < BOOSTER_SLOTS) dist = NEW WGuiCardDistort(NULL, true); else { dist = NEW WGuiCardDistort(srcCards, true); dist->mOffset.setOffset(i - BOOSTER_SLOTS); } dist->xy = WDistort(_x1[i], _y1[i], _x2[i], _y2[i], _x3[i], _y3[i], _x4[i], _y4[i]); shopMenu->Add(NEW WGuiButton(dist, -102, i, this)); } shopMenu->Entering(JGE_BTN_NONE); if (!bigDisplay) { bigDisplay = NEW WGuiCardImage(srcCards); bigDisplay->mOffset.Hook(&bigSync); bigDisplay->mOffset.setOffset(-BOOSTER_SLOTS); bigDisplay->setX(385); bigDisplay->setY(135); } for (int i = 0; i < 8; ++i) { std::ostringstream stream; stream << "iconspsp" << i; pspIcons[i] = WResourceManager::Instance()->RetrieveQuad("iconspsp.png", (float) i * 32, 0, 32, 32, stream.str(), RETRIEVE_MANAGE); pspIcons[i]->SetHotSpot(16, 16); } JRenderer::GetInstance()->EnableVSync(true); taskList = NULL; packlist = NEW MTGPacks(); packlist->loadAll(); load(); }
bool ShopBooster::unitTest() { //this tests the default random pack creation. MTGDeck * d = NEW MTGDeck(MTGCollection()); char result[1024]; randomStandard(); MTGPack * mP = MTGPacks::getDefault(); if(!altSet && mainSet->mPack) mP = mainSet->mPack; char buf[512]; if(!altSet) sprintf(buf,"set:%s;",mainSet->id.c_str()); else sprintf(buf,"set:%s;|set:%s;",mainSet->id.c_str(),altSet->id.c_str()); mP->pool = buf; mP->assemblePack(d); //Use the primary packfile. assemblePack deletes pool. DeckDataWrapper* ddw = NEW DeckDataWrapper(d); bool res = true; int u = 0, r = 0, s = 0; int card = 0; for(int i=0;i<ddw->Size(true);i++) { MTGCard * c = ddw->getCard(i); if(!c) break; if(c->getRarity() == Constants::RARITY_R || c->getRarity() == Constants::RARITY_M) r+=ddw->count(c); else if(c->getRarity() == Constants::RARITY_U) u+=ddw->count(c); else if(c->getRarity() == Constants::RARITY_S) s+=ddw->count(c); card++; } int count = ddw->getCount(); SAFE_DELETE(ddw); SAFE_DELETE(d); //Note: When there are special cards, the count IS going to be messed up, so do not perform the check for Rare and Uncommon in that case //also see http://code.google.com/p/wagic/issues/detail?id=644 if(!s && (r != 1 || u != 3) ) { sprintf(result, "<span class=\"error\">==Unexpected rarity count==</span><br />"); TestSuite::Log(result); res = false; } if(count < 14) { sprintf(result, "<span class=\"error\">==Unexpected card count==</span><br />"); TestSuite::Log(result); res = false; } sprintf(result, "<span class=\"success\">==Test Succesful !==</span><br />"); TestSuite::Log(result); SAFE_DELETE(ddw); SAFE_DELETE(d); return res; }
void StatsWrapper::updateStats(string filename, MTGAllCards *collection) { if (FileExists(filename)) { MTGDeck * mtgd = NEW MTGDeck(filename.c_str(), collection); DeckDataWrapper *deckDataWrapper = NEW DeckDataWrapper(mtgd); updateStats(deckDataWrapper); SAFE_DELETE( mtgd ); SAFE_DELETE( deckDataWrapper ); } }
void GameStateShop::purchaseBooster(int controlId) { if (playerdata->credits - mPrices[controlId] < 0) return; playerdata->credits -= mPrices[controlId]; mInventory[controlId]--; SAFE_DELETE(booster); deleteDisplay(); booster = NEW MTGDeck(MTGCollection()); boosterDisplay = NEW BoosterDisplay(12, NULL, SCREEN_WIDTH - 200, SCREEN_HEIGHT / 2, this, NULL, 5); mBooster[controlId].addToDeck(booster, srcCards); string sort = mBooster[controlId].getSort(); DeckDataWrapper * ddw = NEW DeckDataWrapper(booster); if (sort == "alpha") ddw->Sort(WSrcCards::SORT_ALPHA); else if (sort == "collector") ddw->Sort(WSrcCards::SORT_COLLECTOR); else ddw->Sort(WSrcCards::SORT_RARITY); for (int x = 0; x < ddw->Size(); x++) { MTGCard * c = ddw->getCard(x); for (int copies = 0; copies < ddw->count(c); ++copies) { MTGCardInstance * ci = NEW MTGCardInstance(c, NULL); boosterDisplay->AddCard(ci); subBooster.push_back(ci); } } SAFE_DELETE(ddw); myCollection->loadMatches(booster); mTouched = true; save(true); menu->Close(); }
bool GameStateAwards::enterStats(int option) { if (option != Options::AWARD_COLLECTOR) return false; DeckDataWrapper* ddw = NEW DeckDataWrapper(NEW MTGDeck(options.profileFile(PLAYER_COLLECTION).c_str(), MTGCollection())); if (!ddw) return false; SAFE_DELETE(detailview); detailview = NEW WGuiList("Details"); detailview->Add(NEW WGuiHeader("Collection Stats")); detailview->Entering(JGE_BTN_NONE); //Discover favorite set if (setlist.size() > 0) { int * counts = (int*) calloc(setlist.size(), sizeof(int)); int setid = -1; int dupes = 0; MTGCard * many = NULL; MTGCard * costly = NULL; MTGCard * strong = NULL; MTGCard * tough = NULL; for (int t = 0; t < ddw->Size(); t++) { MTGCard * c = ddw->getCard(t); if (!c) continue; int count = ddw->count(c); if (!c->data->isLand() && (many == NULL || count > dupes)) { many = c; dupes = count; } counts[c->setId] += count; if (costly == NULL || c->data->getManaCost()->getConvertedCost() > costly->data->getManaCost()->getConvertedCost()) costly = c; if (c->data->isCreature() && (strong == NULL || c->data->getPower() > strong->data->getPower())) strong = c; if (c->data->isCreature() && (tough == NULL || c->data->getToughness() > tough->data->getToughness())) tough = c; } for (int i = 0; i < setlist.size(); i++) { if (setid < 0 || counts[i] > counts[setid]) setid = i; } free(counts); char buf[1024]; sprintf(buf, _("Total Value: %ic").c_str(), ddw->totalPrice()); detailview->Add(NEW WGuiItem(buf, WGuiItem::NO_TRANSLATE));//ddw->colors sprintf(buf, _("Total Cards (including duplicates): %i").c_str(), ddw->getCount(WSrcDeck::UNFILTERED_COPIES)); detailview->Add(NEW WGuiItem(buf, WGuiItem::NO_TRANSLATE));//ddw->colors sprintf(buf, _("Unique Cards: %i").c_str(), ddw->getCount(WSrcDeck::UNFILTERED_UNIQUE)); detailview->Add(NEW WGuiItem(buf, WGuiItem::NO_TRANSLATE)); if (many) { sprintf(buf, _("Most Duplicates: %i (%s)").c_str(), dupes, many->data->getName().c_str()); detailview->Add(NEW WGuiItem(buf, WGuiItem::NO_TRANSLATE)); } if (setid >= 0) { sprintf(buf, _("Favorite Set: %s").c_str(), setlist[setid].c_str()); detailview->Add(NEW WGuiItem(buf, WGuiItem::NO_TRANSLATE)); } if (costly) { sprintf(buf, _("Highest Mana Cost: %i (%s)").c_str(), costly->data->getManaCost()->getConvertedCost(), costly->data->getName().c_str()); detailview->Add(NEW WGuiItem(buf, WGuiItem::NO_TRANSLATE)); } if (strong) { sprintf(buf, _("Most Powerful: %i (%s)").c_str(), strong->data->getPower(), strong->data->getName().c_str()); detailview->Add(NEW WGuiItem(buf, WGuiItem::NO_TRANSLATE)); } if (tough) { sprintf(buf, _("Toughest: %i (%s)").c_str(), tough->data->getToughness(), strong->data->getName().c_str()); detailview->Add(NEW WGuiItem(buf, WGuiItem::NO_TRANSLATE)); } } SAFE_DELETE(ddw->parent); SAFE_DELETE(ddw); return true; }