// Destructor //----------------------------------------------------------------------------- CPUTGuiController::~CPUTGuiController() { SAFE_RELEASE(mpFont); // cleanup DeleteAllControls(); }
// destructor //-------------------------------------------------------------------------------- CPUTGuiControllerOGL::~CPUTGuiControllerOGL() { SAFE_RELEASE(mpMaterial); SAFE_RELEASE(mpConstantBufferVS); SAFE_RELEASE(mpUberBuffer); DeleteAllControls(); }
// Constructor //----------------------------------------------------------------------------- CPUTGuiController::CPUTGuiController(): mControlPanelIDList(NULL), mActiveControlPanelSlotID(CPUT_CONTROL_ID_INVALID), mpHandler(NULL), mpFocusControl(NULL), mbAutoLayout(true), mResourceDirectory(_L("./")), mUberBufferDirty(true), mRecalculateLayout(false) { // clear all controls and panel lists DeleteAllControls(); }
// destructor //-------------------------------------------------------------------------------- CPUTGuiControllerOGL::~CPUTGuiControllerOGL() { // delete all the controls under you ReleaseResources(); DeleteAllControls(); SAFE_RELEASE(mpTextMaterial); SAFE_RELEASE(mpControlMaterial); // FPS counter // delete arrays SAFE_DELETE_ARRAY(mpTextMirrorBuffer); SAFE_DELETE_ARRAY(mpMirrorBuffer); SAFE_DELETE_ARRAY(mpFocusedControlMirrorBuffer); SAFE_DELETE_ARRAY(mpFocusedControlTextMirrorBuffer); }
// destructor //-------------------------------------------------------------------------------- CPUTGuiControllerDX11::~CPUTGuiControllerDX11() { // delete all the controls under you ReleaseResources(); DeleteAllControls(); // FPS counter SAFE_DELETE(mpFPSCounter); SAFE_DELETE(mpFPSTimer); // delete arrays SAFE_DELETE_ARRAY(mpTextMirrorBuffer); SAFE_DELETE_ARRAY(mpMirrorBuffer); SAFE_DELETE_ARRAY(mpFocusedControlMirrorBuffer); SAFE_DELETE_ARRAY(mpFocusedControlTextMirrorBuffer); SAFE_DELETE_ARRAY(mpFPSMirrorBuffer); }
// Destructor //----------------------------------------------------------------------------- CPUTGuiController::~CPUTGuiController() { // cleanup DeleteAllControls(); }
// Destructor //----------------------------------------------------------------------------- CPUTGuiController::~CPUTGuiController() { SAFE_RELEASE(mpFont); SAFE_DELETE_ARRAY(mpMirrorBuffer); DeleteAllControls(); }