Example #1
0
PostProcess::~PostProcess() {
    DestroyVBO();
    DestroyFBO();
    if (m_pOutputTexture != 0)
        delete m_pOutputTexture;
    DestroyBlitShader();
}
Example #2
0
NonLegacyRenderer::~NonLegacyRenderer() {
	DestroyFBO();

	CheckGLError( GLEXT_glDeleteBuffers( 1, &m_index_vbo ) );
	CheckGLError( GLEXT_glDeleteBuffers( 1, &m_texture_vbo ) );
	CheckGLError( GLEXT_glDeleteBuffers( 1, &m_color_vbo ) );
	CheckGLError( GLEXT_glDeleteBuffers( 1, &m_vertex_vbo ) );

	CheckGLError( GLEXT_glDeleteVertexArrays( 1, &m_vao ) );
}
Example #3
0
void Terminate()
{
	glDeleteVertexArrays(1, &cubeVAO);

	DestroyFBO();
	glDeleteBuffers(1, &cubeIBO);
	glDeleteBuffers(1, &cubeVBO);

	textureShader.Destroy();
	basicShader.Destroy();
}
Example #4
0
void PostProcess::Resize(int w, int h) {
    m_nScreenW = w;
    m_nScreenH = h;
    
    int u2 = 1;
    int v2 = 1;
    while(u2 < w) u2 *= 2;
    while(v2 < h) v2 *= 2;
    w = u2;
    h = v2;
    
    DestroyFBO();
    if (m_pOutputTexture != 0)
        delete m_pOutputTexture;
    m_pOutputTexture = new Texture(w, h, Texture::RGBA_24);
    CreateFBO(w, h);
}