//-----------------------------------------------------------------------------
// Places Detail Objects in the lump
//-----------------------------------------------------------------------------
static void SetLumpData( )
{
	// Sort detail props by leaf
	qsort( s_DetailObjectLump.Base(), s_DetailObjectLump.Count(), sizeof(DetailObjectLump_t), SortFunc );

	GameLumpHandle_t handle = GetGameLumpHandle(GAMELUMP_DETAIL_PROPS);
	if (handle != InvalidGameLump())
		DestroyGameLump(handle);
	int nDictSize = s_DetailObjectDictLump.Count() * sizeof(DetailObjectDictLump_t);
	int nSpriteDictSize = s_DetailSpriteDictLump.Count() * sizeof(DetailSpriteDictLump_t);
	int nObjSize = s_DetailObjectLump.Count() * sizeof(DetailObjectLump_t);
	int nSize = nDictSize + nSpriteDictSize + nObjSize + 3 * sizeof(int);

	handle = CreateGameLump( GAMELUMP_DETAIL_PROPS, nSize, 0, GAMELUMP_DETAIL_PROPS_VERSION );

	// Serialize the data
	CUtlBuffer buf( GetGameLump(handle), nSize );
	buf.PutInt( s_DetailObjectDictLump.Count() );
	if (nDictSize)
		buf.Put( s_DetailObjectDictLump.Base(), nDictSize );
	buf.PutInt( s_DetailSpriteDictLump.Count() );
	if (nSpriteDictSize)
		buf.Put( s_DetailSpriteDictLump.Base(), nSpriteDictSize );
	buf.PutInt( s_DetailObjectLump.Count() );
	if (nObjSize)
		buf.Put( s_DetailObjectLump.Base(), nObjSize );
}
Example #2
0
//-----------------------------------------------------------------------------
// Writes the detail lighting lump
//-----------------------------------------------------------------------------
static void WriteDetailLightingLump( int lumpID, int lumpVersion, CUtlVector<DetailPropLightstylesLump_t> &lumpData )
{
	GameLumpHandle_t handle = GetGameLumpHandle(lumpID);
	if (handle != InvalidGameLump())
		DestroyGameLump(handle);
	int lightsize = lumpData.Size() * sizeof(DetailPropLightstylesLump_t);
	int lumpsize = lightsize + sizeof(int);

	handle = CreateGameLump( lumpID, lumpsize, 0, lumpVersion );

	// Serialize the data
	CUtlBuffer buf( GetGameLump(handle), lumpsize );
	buf.PutInt( lumpData.Size() );
	if (lightsize)
		buf.Put( lumpData.Base(), lightsize );
}
Example #3
0
static void SetLumpData( )
{
	GameLumpHandle_t handle = GetGameLumpHandle(GAMELUMP_STATIC_PROPS);
	if (handle != InvalidGameLump())
		DestroyGameLump(handle);
	int dictsize = s_StaticPropDictLump.Size() * sizeof(StaticPropDictLump_t);
	int objsize = s_StaticPropLump.Size() * sizeof(StaticPropLump_t);
	int leafsize = s_StaticPropLeafLump.Size() * sizeof(StaticPropLeafLump_t);
	int size = dictsize + objsize + leafsize + 3 * sizeof(int);

	handle = CreateGameLump( GAMELUMP_STATIC_PROPS, size, 0, GAMELUMP_STATIC_PROPS_VERSION );

	// Serialize the data
	CUtlBuffer buf( GetGameLump(handle), size );
	buf.PutInt( s_StaticPropDictLump.Size() );
	if (dictsize)
		buf.Put( s_StaticPropDictLump.Base(), dictsize );
	buf.PutInt( s_StaticPropLeafLump.Size() );
	if (leafsize)
		buf.Put( s_StaticPropLeafLump.Base(), leafsize );
	buf.PutInt( s_StaticPropLump.Size() );
	if (objsize)
		buf.Put( s_StaticPropLump.Base(), objsize );
}