Example #1
0
RString InputHandler::GetLocalizedInputString( const DeviceInput &di )
{
	switch( di.button )
	{
	case KEY_HOME:				return HOME.GetValue();
	case KEY_END:				return END.GetValue();
	case KEY_UP:				return UP.GetValue();
	case KEY_DOWN:				return DOWN.GetValue();
	case KEY_SPACE:				return SPACE.GetValue();
	case KEY_LSHIFT: case KEY_RSHIFT:	return SHIFT.GetValue();
	case KEY_LCTRL:	 case KEY_RCTRL:	return CTRL.GetValue();
	case KEY_LALT:	 case KEY_RALT:		return ALT.GetValue();
	case KEY_INSERT:			return INSERT.GetValue();
	case KEY_DEL:				return DEL.GetValue();
	case KEY_PGUP:				return PGUP.GetValue();
	case KEY_PGDN:				return PGDN.GetValue();
	case KEY_BACKSLASH:			return BACKSLASH.GetValue();
	default:
		wchar_t c = DeviceButtonToChar( di.button, false );
		if( c && c != L' ' ) // Don't show "Key  " for space.
			return Capitalize( WStringToRString(wstring()+c) );

		return DeviceButtonToString( di.button );
	}
}
Example #2
0
/* Return a reversible representation of a DeviceInput. This is not affected by
 * InputDrivers, localization or the keyboard language. */
RString DeviceInput::ToString() const
{
	if( device == InputDevice_Invalid )
		return RString();

	RString s = InputDeviceToString(device) + "_" + DeviceButtonToString(button);
	return s;
}
Example #3
0
CString DeviceInput::toString() 
{
	if( device == DEVICE_NONE )
		return "";

	CString s = InputDeviceToString(device) + "_" + DeviceButtonToString(device,button);
	return s;
}
Example #4
0
RString InputHandler::GetDeviceSpecificInputString( const DeviceInput &di )
{
	if( di.device == InputDevice_Invalid )
		return RString();

	if( di.device == DEVICE_KEYBOARD )
	{
		wchar_t c = DeviceButtonToChar( di.button, false );
		if( c && c != L' ' )				// Don't show "Key  " for space.
			return InputDeviceToString( di.device ) + " " + Capitalize( WStringToRString(wstring()+c) );
	}

	RString s = DeviceButtonToString( di.button );
	if( di.device != DEVICE_KEYBOARD )
		s = InputDeviceToString( di.device ) + " " + s;
	return s;
}