Example #1
0
void setDirtLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
{
	list.set("",
			DiggingProperties(true, 0.75*toughness, 0));
	
	list.set("WShovel",
			DiggingProperties(true, 0.4*toughness, 65535./50.*toughness));
	list.set("STShovel",
			DiggingProperties(true, 0.2*toughness, 65535./150.*toughness));
	list.set("SteelShovel",
			DiggingProperties(true, 0.15*toughness, 65535./400.*toughness));
}
Example #2
0
void setWoodLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
{
	list.set("",
			DiggingProperties(true, 3.0*toughness, 0));
	
	list.set("WAxe",
			DiggingProperties(true, 1.5*toughness, 65535./30.*toughness));
	list.set("STAxe",
			DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
	list.set("SteelAxe",
			DiggingProperties(true, 0.5*toughness, 65535./333.*toughness));
}
Example #3
0
void setStoneLikeDiggingProperties(DiggingPropertiesList &list, float toughness)
{
	list.set("",
			DiggingProperties(true, 15.0*toughness, 0));
	
	list.set("WPick",
			DiggingProperties(true, 1.3*toughness, 65535./30.*toughness));
	list.set("STPick",
			DiggingProperties(true, 0.75*toughness, 65535./100.*toughness));
	list.set("SteelPick",
			DiggingProperties(true, 0.50*toughness, 65535./333.*toughness));

	/*list.set("MesePick",
			DiggingProperties(true, 0.0*toughness, 65535./20.*toughness));*/
}
DiggingProperties getDiggingProperties(u16 content, const std::string &tool)
{
	DiggingPropertiesList *mprop = getDiggingPropertiesList(content);
	if(mprop == NULL)
		// Not diggable
		return DiggingProperties();

	return mprop->get(tool);
}
Example #5
0
void content_mapnode_init()
{
	// Read some settings
	bool new_style_water = g_settings->getBool("new_style_water");
	bool new_style_leaves = g_settings->getBool("new_style_leaves");
	bool invisible_stone = g_settings->getBool("invisible_stone");
	bool opaque_water = g_settings->getBool("opaque_water");

	content_t i;
	ContentFeatures *f = NULL;

	i = CONTENT_STONE;
	f = &content_features(i);
	f->setAllTextures("stone.png");
	f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->often_contains_mineral = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 1.0);
	if(invisible_stone)
		f->solidness = 0; // For debugging, hides regular stone
	
	i = CONTENT_GRASS;
	f = &content_features(i);
	f->setAllTextures("mud.png^grass_side.png");
	f->setTexture(0, "grass.png");
	f->setTexture(1, "mud.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
	setDirtLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_GRASS_FOOTSTEPS;
	f = &content_features(i);
	f->setAllTextures("mud.png^grass_side.png");
	f->setTexture(0, "grass_footsteps.png");
	f->setTexture(1, "mud.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
	setDirtLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_MUD;
	f = &content_features(i);
	f->setAllTextures("mud.png");
	f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setDirtLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_SAND;
	f = &content_features(i);
	f->setAllTextures("sand.png");
	f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setDirtLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_GRAVEL;
	f = &content_features(i);
	f->setAllTextures("gravel.png");
	f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setDirtLikeDiggingProperties(f->digging_properties, 1.75);
	
	i = CONTENT_SANDSTONE;
	f = &content_features(i);
	f->setAllTextures("sandstone.png");
	f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
	setDirtLikeDiggingProperties(f->digging_properties, 1.0);

	i = CONTENT_CLAY;
	f = &content_features(i);
	f->setAllTextures("clay.png");
	f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("CraftItem lump_of_clay 4");
	setDirtLikeDiggingProperties(f->digging_properties, 1.0);

	i = CONTENT_BRICK;
	f = &content_features(i);
	f->setAllTextures("brick.png");
	f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("CraftItem clay_brick 4");
	setStoneLikeDiggingProperties(f->digging_properties, 1.0);

	i = CONTENT_TREE;
	f = &content_features(i);
	f->setAllTextures("tree.png");
	f->setTexture(0, "tree_top.png");
	f->setTexture(1, "tree_top.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setWoodLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_JUNGLETREE;
	f = &content_features(i);
	f->setAllTextures("jungletree.png");
	f->setTexture(0, "jungletree_top.png");
	f->setTexture(1, "jungletree_top.png");
	f->param_type = CPT_MINERAL;
	//f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setWoodLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_JUNGLEGRASS;
	f = &content_features(i);
	f->setInventoryTexture("junglegrass.png");
	f->used_texturenames["junglegrass.png"] = true;
	f->light_propagates = true;
	f->param_type = CPT_LIGHT;
	//f->is_ground_content = true;
	f->air_equivalent = false; // grass grows underneath
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->solidness = 0; // drawn separately, makes no faces
	f->walkable = false;
	setWoodLikeDiggingProperties(f->digging_properties, 0.10);

	i = CONTENT_LEAVES;
	f = &content_features(i);
	f->light_propagates = true;
	//f->param_type = CPT_MINERAL;
	f->param_type = CPT_LIGHT;
	//f->is_ground_content = true;
	if(new_style_leaves)
	{
		f->solidness = 0; // drawn separately, makes no faces
		f->visual_solidness = 1;
		f->setAllTextures("leaves.png");
		f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
	}
	else
	{
		f->setAllTextures("[noalpha:leaves.png");
	}
	f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
	f->extra_dug_item_rarity = 20;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setWoodLikeDiggingProperties(f->digging_properties, 0.15);

	i = CONTENT_CACTUS;
	f = &content_features(i);
	f->setAllTextures("cactus_side.png");
	f->setTexture(0, "cactus_top.png");
	f->setTexture(1, "cactus_top.png");
	f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setWoodLikeDiggingProperties(f->digging_properties, 0.75);

	i = CONTENT_PAPYRUS;
	f = &content_features(i);
	f->setInventoryTexture("papyrus.png");
	f->used_texturenames["papyrus.png"] = true;
	f->light_propagates = true;
	f->param_type = CPT_LIGHT;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->solidness = 0; // drawn separately, makes no faces
	f->walkable = false;
	setWoodLikeDiggingProperties(f->digging_properties, 0.25);

	i = CONTENT_BOOKSHELF;
	f = &content_features(i);
	f->setAllTextures("bookshelf.png");
	f->setTexture(0, "wood.png");
	f->setTexture(1, "wood.png");
	// FIXME: setInventoryTextureCube() only cares for the first texture
	f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
	//f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	setWoodLikeDiggingProperties(f->digging_properties, 0.75);

	i = CONTENT_GLASS;
	f = &content_features(i);
	f->light_propagates = true;
	f->sunlight_propagates = true;
	f->param_type = CPT_LIGHT;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->solidness = 0; // drawn separately, makes no faces
	f->visual_solidness = 1;
	f->setAllTextures("glass.png");
	f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
	setWoodLikeDiggingProperties(f->digging_properties, 0.15);

	i = CONTENT_FENCE;
	f = &content_features(i);
	f->light_propagates = true;
	f->param_type = CPT_LIGHT;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->solidness = 0; // drawn separately, makes no faces
	f->air_equivalent = true; // grass grows underneath
	f->setInventoryTexture("fence.png");
	f->used_texturenames["fence.png"] = true;
	setWoodLikeDiggingProperties(f->digging_properties, 0.75);

	i = CONTENT_RAIL;
	f = &content_features(i);
	f->setInventoryTexture("rail.png");
	f->used_texturenames["rail.png"] = true;
	f->light_propagates = true;
	f->param_type = CPT_LIGHT;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->solidness = 0; // drawn separately, makes no faces
	f->air_equivalent = true; // grass grows underneath
	f->walkable = false;
	setDirtLikeDiggingProperties(f->digging_properties, 0.75);

	i = CONTENT_LADDER;
	f = &content_features(i);
	f->setInventoryTexture("ladder.png");
	f->used_texturenames["ladder.png"] = true;
	f->light_propagates = true;
	f->param_type = CPT_LIGHT;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
	f->wall_mounted = true;
	f->solidness = 0;
	f->air_equivalent = true;
	f->walkable = false;
	f->climbable = true;
	setWoodLikeDiggingProperties(f->digging_properties, 0.5);

	// Deprecated
	i = CONTENT_COALSTONE;
	f = &content_features(i);
	f->setAllTextures("stone.png^mineral_coal.png");
	f->is_ground_content = true;
	setStoneLikeDiggingProperties(f->digging_properties, 1.5);
	
	i = CONTENT_WOOD;
	f = &content_features(i);
	f->setAllTextures("wood.png");
	f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setWoodLikeDiggingProperties(f->digging_properties, 0.75);
	
	i = CONTENT_MESE;
	f = &content_features(i);
	f->setAllTextures("mese.png");
	f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 0.5);
	
	i = CONTENT_CLOUD;
	f = &content_features(i);
	f->setAllTextures("cloud.png");
	f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	
	i = CONTENT_AIR;
	f = &content_features(i);
	f->param_type = CPT_LIGHT;
	f->light_propagates = true;
	f->sunlight_propagates = true;
	f->solidness = 0;
	f->walkable = false;
	f->pointable = false;
	f->diggable = false;
	f->buildable_to = true;
	f->air_equivalent = true;
	
	i = CONTENT_WATER;
	f = &content_features(i);
	f->setInventoryTextureCube("water.png", "water.png", "water.png");
	f->param_type = CPT_LIGHT;
	f->light_propagates = true;
	f->solidness = 0; // Drawn separately, makes no faces
	f->visual_solidness = 1;
	f->walkable = false;
	f->pointable = false;
	f->diggable = false;
	f->buildable_to = true;
	f->liquid_type = LIQUID_FLOWING;
	f->liquid_alternative_flowing = CONTENT_WATER;
	f->liquid_alternative_source = CONTENT_WATERSOURCE;
	f->liquid_viscosity = WATER_VISC;
#ifndef SERVER
	if(!opaque_water)
		f->vertex_alpha = WATER_ALPHA;
	f->post_effect_color = video::SColor(64, 100, 100, 200);
	if(f->special_material == NULL && g_texturesource)
	{
		// Flowing water material
		f->special_material = new video::SMaterial;
		f->special_material->setFlag(video::EMF_LIGHTING, false);
		f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
		f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
		f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
		if(!opaque_water)
			f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
		AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
				g_texturesource->getTextureId("water.png")));
		f->special_material->setTexture(0, pa_water1->atlas);
		f->special_atlas = pa_water1;
	}
#endif
	
	i = CONTENT_WATERSOURCE;
	f = &content_features(i);
	//f->setInventoryTexture("water.png");
	f->setInventoryTextureCube("water.png", "water.png", "water.png");
	if(new_style_water)
	{
		f->solidness = 0; // drawn separately, makes no faces
	}
	else // old style
	{
		f->solidness = 1;
#ifndef SERVER
		TileSpec t;
		if(g_texturesource)
			t.texture = g_texturesource->getTexture("water.png");
		
		if(!opaque_water){
			t.alpha = WATER_ALPHA;
			t.material_type = MATERIAL_ALPHA_VERTEX;
		}
		t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
		f->setAllTiles(t);
#endif
	}
	f->param_type = CPT_LIGHT;
	f->light_propagates = true;
	f->walkable = false;
	f->pointable = false;
	f->diggable = false;
	f->buildable_to = true;
	f->liquid_type = LIQUID_SOURCE;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->liquid_alternative_flowing = CONTENT_WATER;
	f->liquid_alternative_source = CONTENT_WATERSOURCE;
	f->liquid_viscosity = WATER_VISC;
#ifndef SERVER
	if(!opaque_water)
		f->vertex_alpha = WATER_ALPHA;
	f->post_effect_color = video::SColor(64, 100, 100, 200);
	if(f->special_material == NULL && g_texturesource)
	{
		// Flowing water material
		f->special_material = new video::SMaterial;
		f->special_material->setFlag(video::EMF_LIGHTING, false);
		f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
		f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
		f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
		f->special_material->MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
		AtlasPointer *pa_water1 = new AtlasPointer(g_texturesource->getTexture(
				g_texturesource->getTextureId("water.png")));
		f->special_material->setTexture(0, pa_water1->atlas);
		f->special_atlas = pa_water1;
	}
#endif
	
	i = CONTENT_LAVA;
	f = &content_features(i);
	f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
	f->used_texturenames["lava.png"] = true;
	f->param_type = CPT_LIGHT;
	f->light_propagates = false;
	f->light_source = LIGHT_MAX-1;
	f->solidness = 0; // Drawn separately, makes no faces
	f->visual_solidness = 2;
	f->walkable = false;
	f->pointable = false;
	f->diggable = false;
	f->buildable_to = true;
	f->liquid_type = LIQUID_FLOWING;
	f->liquid_alternative_flowing = CONTENT_LAVA;
	f->liquid_alternative_source = CONTENT_LAVASOURCE;
	f->liquid_viscosity = LAVA_VISC;
	f->damage_per_second = 4*2;
#ifndef SERVER
	f->post_effect_color = video::SColor(192, 255, 64, 0);
	if(f->special_material == NULL && g_texturesource)
	{
		// Flowing lava material
		f->special_material = new video::SMaterial;
		f->special_material->setFlag(video::EMF_LIGHTING, false);
		f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
		f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
		f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
		f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
		AtlasPointer *pa_lava1 = new AtlasPointer(
			g_texturesource->getTexture(
				g_texturesource->getTextureId("lava.png")));
		f->special_material->setTexture(0, pa_lava1->atlas);
		f->special_atlas = pa_lava1;
	}
#endif
	
	i = CONTENT_LAVASOURCE;
	f = &content_features(i);
	f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
	f->used_texturenames["ladder.png"] = true;
	if(new_style_water)
	{
		f->solidness = 0; // drawn separately, makes no faces
	}
	else // old style
	{
		f->solidness = 2;
#ifndef SERVER
		TileSpec t;
		if(g_texturesource)
			t.texture = g_texturesource->getTexture("lava.png");
		
		//t.alpha = 255;
		//t.material_type = MATERIAL_ALPHA_VERTEX;
		//t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
		f->setAllTiles(t);
#endif
	}
	f->param_type = CPT_LIGHT;
	f->light_propagates = false;
	f->light_source = LIGHT_MAX-1;
	f->walkable = false;
	f->pointable = false;
	f->diggable = false;
	f->buildable_to = true;
	f->liquid_type = LIQUID_SOURCE;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->liquid_alternative_flowing = CONTENT_LAVA;
	f->liquid_alternative_source = CONTENT_LAVASOURCE;
	f->liquid_viscosity = LAVA_VISC;
	f->damage_per_second = 4*2;
#ifndef SERVER
	f->post_effect_color = video::SColor(192, 255, 64, 0);
	if(f->special_material == NULL && g_texturesource)
	{
		// Flowing lava material
		f->special_material = new video::SMaterial;
		f->special_material->setFlag(video::EMF_LIGHTING, false);
		f->special_material->setFlag(video::EMF_BACK_FACE_CULLING, false);
		f->special_material->setFlag(video::EMF_BILINEAR_FILTER, false);
		f->special_material->setFlag(video::EMF_FOG_ENABLE, true);
		f->special_material->MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
		AtlasPointer *pa_lava1 = new AtlasPointer(
			g_texturesource->getTexture(
				g_texturesource->getTextureId("lava.png")));
		f->special_material->setTexture(0, pa_lava1->atlas);
		f->special_atlas = pa_lava1;
	}
#endif
	
	i = CONTENT_TORCH;
	f = &content_features(i);
	f->setInventoryTexture("torch_on_floor.png");
	f->used_texturenames["torch_on_floor.png"] = true;
	f->used_texturenames["torch_on_ceiling.png"] = true;
	f->used_texturenames["torch_on_floor.png"] = true;
	f->used_texturenames["torch.png"] = true;
	f->param_type = CPT_LIGHT;
	f->light_propagates = true;
	f->sunlight_propagates = true;
	f->solidness = 0; // drawn separately, makes no faces
	f->walkable = false;
	f->wall_mounted = true;
	f->air_equivalent = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->light_source = LIGHT_MAX-1;
	f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
	
	i = CONTENT_SIGN_WALL;
	f = &content_features(i);
	f->setInventoryTexture("sign_wall.png");
	f->used_texturenames["sign_wall.png"] = true;
	f->param_type = CPT_LIGHT;
	f->light_propagates = true;
	f->sunlight_propagates = true;
	f->solidness = 0; // drawn separately, makes no faces
	f->walkable = false;
	f->wall_mounted = true;
	f->air_equivalent = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	if(f->initial_metadata == NULL)
		f->initial_metadata = new SignNodeMetadata("Some sign");
	f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
	
	i = CONTENT_CHEST;
	f = &content_features(i);
	f->param_type = CPT_FACEDIR_SIMPLE;
	f->setAllTextures("chest_side.png");
	f->setTexture(0, "chest_top.png");
	f->setTexture(1, "chest_top.png");
	f->setTexture(5, "chest_front.png"); // Z-
	f->setInventoryTexture("chest_top.png");
	//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	if(f->initial_metadata == NULL)
		f->initial_metadata = new ChestNodeMetadata();
	setWoodLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_LOCKABLE_CHEST;
	f = &content_features(i);
	f->param_type = CPT_FACEDIR_SIMPLE;
	f->setAllTextures("chest_side.png");
	f->setTexture(0, "chest_top.png");
	f->setTexture(1, "chest_top.png");
	f->setTexture(5, "chest_lock.png"); // Z-
	f->setInventoryTexture("chest_lock.png");
	//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	if(f->initial_metadata == NULL)
		f->initial_metadata = new LockingChestNodeMetadata();
	setWoodLikeDiggingProperties(f->digging_properties, 1.0);

	i = CONTENT_FURNACE;
	f = &content_features(i);
	f->param_type = CPT_FACEDIR_SIMPLE;
	f->setAllTextures("furnace_side.png");
	f->setTexture(5, "furnace_front.png"); // Z-
	f->setInventoryTexture("furnace_front.png");
	//f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
	if(f->initial_metadata == NULL)
		f->initial_metadata = new FurnaceNodeMetadata();
	setStoneLikeDiggingProperties(f->digging_properties, 3.0);
	
	i = CONTENT_COBBLE;
	f = &content_features(i);
	f->setAllTextures("cobble.png");
	f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
	f->param_type = CPT_NONE;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 0.9);

	i = CONTENT_MOSSYCOBBLE;
	f = &content_features(i);
	f->setAllTextures("mossycobble.png");
	f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
	f->param_type = CPT_NONE;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 0.8);
	
	i = CONTENT_STEEL;
	f = &content_features(i);
	f->setAllTextures("steel_block.png");
	f->setInventoryTextureCube("steel_block.png", "steel_block.png",
			"steel_block.png");
	f->param_type = CPT_NONE;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 5.0);
	
	i = CONTENT_NC;
	f = &content_features(i);
	f->param_type = CPT_FACEDIR_SIMPLE;
	f->setAllTextures("nc_side.png");
	f->setTexture(5, "nc_front.png"); // Z-
	f->setTexture(4, "nc_back.png"); // Z+
	f->setInventoryTexture("nc_front.png");
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 3.0);
	
	i = CONTENT_NC_RB;
	f = &content_features(i);
	f->setAllTextures("nc_rb.png");
	f->setInventoryTexture("nc_rb.png");
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 3.0);

	i = CONTENT_SAPLING;
	f = &content_features(i);
	f->param_type = CPT_LIGHT;
	f->setAllTextures("sapling.png");
	f->setInventoryTexture("sapling.png");
	f->used_texturenames["sapling.png"] = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->light_propagates = true;
	f->air_equivalent = false;
	f->solidness = 0; // drawn separately, makes no faces
	f->walkable = false;
	f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
	
	i = CONTENT_APPLE;
	f = &content_features(i);
	f->setInventoryTexture("apple.png");
	f->used_texturenames["apple.png"] = true;
	f->param_type = CPT_LIGHT;
	f->light_propagates = true;
	f->sunlight_propagates = true;
	f->solidness = 0; // drawn separately, makes no faces
	f->walkable = false;
	f->air_equivalent = true;
	f->dug_item = std::string("CraftItem apple 1");
	f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
	
	// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
	

	/*
		Add MesePick to everything
	*/
	for(u16 i=0; i<=MAX_CONTENT; i++)
	{
		content_features(i).digging_properties.set("MesePick",
				DiggingProperties(true, 0.0, 65535./1337));
	}

}
void content_mapnode_init()
{
	// Read some settings
	bool new_style_water = g_settings.getBool("new_style_water");
	bool new_style_leaves = g_settings.getBool("new_style_leaves");
	bool invisible_stone = g_settings.getBool("invisible_stone");

	content_t i;
	ContentFeatures *f = NULL;

	i = CONTENT_STONE;
	f = &content_features(i);
	f->setAllTextures("stone.png");
	f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 1.0);
	if(invisible_stone)
		f->solidness = 0; // For debugging, hides regular stone
	
	i = CONTENT_GRASS;
	f = &content_features(i);
	f->setAllTextures("mud.png^grass_side.png");
	f->setTexture(0, "grass.png");
	f->setTexture(1, "mud.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
	setDirtLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_GRASS_FOOTSTEPS;
	f = &content_features(i);
	f->setAllTextures("mud.png^grass_side.png");
	f->setTexture(0, "grass_footsteps.png");
	f->setTexture(1, "mud.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_MUD)+" 1";
	setDirtLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_MUD;
	f = &content_features(i);
	f->setAllTextures("mud.png");
	f->setInventoryTextureCube("mud.png", "mud.png", "mud.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setDirtLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_SAND;
	f = &content_features(i);
	f->setAllTextures("sand.png");
	f->setInventoryTextureCube("sand.png", "sand.png", "sand.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setDirtLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_GRAVEL;
	f = &content_features(i);
	f->setAllTextures("gravel.png");
	f->setInventoryTextureCube("gravel.png", "gravel.png", "gravel.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setDirtLikeDiggingProperties(f->digging_properties, 1.75);
	
	i = CONTENT_SANDSTONE;
	f = &content_features(i);
	f->setAllTextures("sandstone.png");
	f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAND)+" 1";
	setDirtLikeDiggingProperties(f->digging_properties, 1.0);

	i = CONTENT_CLAY;
	f = &content_features(i);
	f->setAllTextures("clay.png");
	f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("CraftItem lump_of_clay 4");
	setDirtLikeDiggingProperties(f->digging_properties, 1.0);

	i = CONTENT_BRICK;
	f = &content_features(i);
	f->setAllTextures("brick.png");
	f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("CraftItem clay_brick 4");
	setStoneLikeDiggingProperties(f->digging_properties, 1.0);

	i = CONTENT_TREE;
	f = &content_features(i);
	f->setAllTextures("tree.png");
	f->setTexture(0, "tree_top.png");
	f->setTexture(1, "tree_top.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setWoodLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_JUNGLETREE;
	f = &content_features(i);
	f->setAllTextures("jungletree.png");
	f->setTexture(0, "jungletree_top.png");
	f->setTexture(1, "jungletree_top.png");
	f->param_type = CPT_MINERAL;
	//f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setWoodLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_JUNGLEGRASS;
	f = &content_features(i);
	f->setInventoryTexture("junglegrass.png");
	f->light_propagates = true;
	f->param_type = CPT_LIGHT;
	//f->is_ground_content = true;
	f->air_equivalent = false; // grass grows underneath
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->solidness = 0; // drawn separately, makes no faces
	f->walkable = false;
	setWoodLikeDiggingProperties(f->digging_properties, 0.10);

	i = CONTENT_LEAVES;
	f = &content_features(i);
	f->light_propagates = true;
	//f->param_type = CPT_MINERAL;
	f->param_type = CPT_LIGHT;
	//f->is_ground_content = true;
	if(new_style_leaves)
	{
		f->solidness = 0; // drawn separately, makes no faces
		f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
	}
	else
	{
		f->setAllTextures("[noalpha:leaves.png");
	}
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setWoodLikeDiggingProperties(f->digging_properties, 0.15);

	i = CONTENT_CACTUS;
	f = &content_features(i);
	f->setAllTextures("cactus_side.png");
	f->setTexture(0, "cactus_top.png");
	f->setTexture(1, "cactus_top.png");
	f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setWoodLikeDiggingProperties(f->digging_properties, 0.75);

	i = CONTENT_PAPYRUS;
	f = &content_features(i);
	f->setInventoryTexture("papyrus.png");
	f->light_propagates = true;
	f->param_type = CPT_LIGHT;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->solidness = 0; // drawn separately, makes no faces
	f->walkable = false;
	setWoodLikeDiggingProperties(f->digging_properties, 0.25);

	i = CONTENT_BOOKSHELF;
	f = &content_features(i);
	f->setAllTextures("bookshelf.png");
	f->setTexture(0, "wood.png");
	f->setTexture(1, "wood.png");
	// FIXME: setInventoryTextureCube() only cares for the first texture
	f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
	//f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
	f->param_type = CPT_MINERAL;
	f->is_ground_content = true;
	setWoodLikeDiggingProperties(f->digging_properties, 0.75);

	i = CONTENT_GLASS;
	f = &content_features(i);
	f->light_propagates = true;
	f->sunlight_propagates = true;
	f->param_type = CPT_LIGHT;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->solidness = 0; // drawn separately, makes no faces
	f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
	setWoodLikeDiggingProperties(f->digging_properties, 0.15);

	i = CONTENT_FENCE;
	f = &content_features(i);
	f->light_propagates = true;
	f->param_type = CPT_LIGHT;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->solidness = 0; // drawn separately, makes no faces
	f->air_equivalent = true; // grass grows underneath
	f->setInventoryTexture("item_fence.png");
	setWoodLikeDiggingProperties(f->digging_properties, 0.75);

	i = CONTENT_RAIL;
	f = &content_features(i);
	f->setInventoryTexture("rail.png");
	f->light_propagates = true;
	f->param_type = CPT_LIGHT;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->solidness = 0; // drawn separately, makes no faces
	f->air_equivalent = true; // grass grows underneath
	f->walkable = false;
	setDirtLikeDiggingProperties(f->digging_properties, 0.75);

	i = CONTENT_LADDER;
	f = &content_features(i);
	f->setInventoryTexture("ladder.png");
	f->light_propagates = true;
	f->param_type = CPT_LIGHT;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
	f->wall_mounted = true;
	f->solidness = 0;
	f->air_equivalent = true;
	f->walkable = false;
	f->climbable = true;
	setWoodLikeDiggingProperties(f->digging_properties, 0.5);

	// Deprecated
	i = CONTENT_COALSTONE;
	f = &content_features(i);
	f->setAllTextures("stone.png^mineral_coal.png");
	f->is_ground_content = true;
	setStoneLikeDiggingProperties(f->digging_properties, 1.5);
	
	i = CONTENT_WOOD;
	f = &content_features(i);
	f->setAllTextures("wood.png");
	f->setInventoryTextureCube("wood.png", "wood.png", "wood.png");
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setWoodLikeDiggingProperties(f->digging_properties, 0.75);
	
	i = CONTENT_MESE;
	f = &content_features(i);
	f->setAllTextures("mese.png");
	f->setInventoryTextureCube("mese.png", "mese.png", "mese.png");
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 0.5);
	
	i = CONTENT_CLOUD;
	f = &content_features(i);
	f->setAllTextures("cloud.png");
	f->setInventoryTextureCube("cloud.png", "cloud.png", "cloud.png");
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	
	i = CONTENT_AIR;
	f = &content_features(i);
	f->param_type = CPT_LIGHT;
	f->light_propagates = true;
	f->sunlight_propagates = true;
	f->solidness = 0;
	f->walkable = false;
	f->pointable = false;
	f->diggable = false;
	f->buildable_to = true;
	f->air_equivalent = true;
	
	i = CONTENT_WATER;
	f = &content_features(i);
	f->setInventoryTextureCube("water.png", "water.png", "water.png");
	f->param_type = CPT_LIGHT;
	f->light_propagates = true;
	f->solidness = 0; // Drawn separately, makes no faces
	f->walkable = false;
	f->pointable = false;
	f->diggable = false;
	f->buildable_to = true;
	f->liquid_type = LIQUID_FLOWING;
	f->liquid_alternative_flowing = CONTENT_WATER;
	f->liquid_alternative_source = CONTENT_WATERSOURCE;
	
	i = CONTENT_WATERSOURCE;
	f = &content_features(i);
	//f->setInventoryTexture("water.png");
	f->setInventoryTextureCube("water.png", "water.png", "water.png");
	if(new_style_water)
	{
		f->solidness = 0; // drawn separately, makes no faces
	}
	else // old style
	{
		f->solidness = 1;

		TileSpec t;
		if(g_texturesource)
			t.texture = g_texturesource->getTexture("water.png");
		
		t.alpha = WATER_ALPHA;
		t.material_type = MATERIAL_ALPHA_VERTEX;
		t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
		f->setAllTiles(t);
	}
	f->param_type = CPT_LIGHT;
	f->light_propagates = true;
	f->walkable = false;
	f->pointable = false;
	f->diggable = false;
	f->buildable_to = true;
	f->liquid_type = LIQUID_SOURCE;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->liquid_alternative_flowing = CONTENT_WATER;
	f->liquid_alternative_source = CONTENT_WATERSOURCE;
	
	i = CONTENT_TORCH;
	f = &content_features(i);
	f->setInventoryTexture("torch_on_floor.png");
	f->param_type = CPT_LIGHT;
	f->light_propagates = true;
	f->sunlight_propagates = true;
	f->solidness = 0; // drawn separately, makes no faces
	f->walkable = false;
	f->wall_mounted = true;
	f->air_equivalent = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->light_source = LIGHT_MAX-1;
	f->digging_properties.set("", DiggingProperties(true, 0.0, 0));
	
	i = CONTENT_SIGN_WALL;
	f = &content_features(i);
	f->setInventoryTexture("sign_wall.png");
	f->param_type = CPT_LIGHT;
	f->light_propagates = true;
	f->sunlight_propagates = true;
	f->solidness = 0; // drawn separately, makes no faces
	f->walkable = false;
	f->wall_mounted = true;
	f->air_equivalent = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	if(f->initial_metadata == NULL)
		f->initial_metadata = new SignNodeMetadata("Some sign");
	f->digging_properties.set("", DiggingProperties(true, 0.5, 0));
	
	i = CONTENT_CHEST;
	f = &content_features(i);
	f->param_type = CPT_FACEDIR_SIMPLE;
	f->setAllTextures("chest_side.png");
	f->setTexture(0, "chest_top.png");
	f->setTexture(1, "chest_top.png");
	f->setTexture(5, "chest_front.png"); // Z-
	f->setInventoryTexture("chest_top.png");
	//f->setInventoryTextureCube("chest_top.png", "chest_side.png", "chest_side.png");
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	if(f->initial_metadata == NULL)
		f->initial_metadata = new ChestNodeMetadata();
	setWoodLikeDiggingProperties(f->digging_properties, 1.0);
	
	i = CONTENT_FURNACE;
	f = &content_features(i);
	f->param_type = CPT_FACEDIR_SIMPLE;
	f->setAllTextures("furnace_side.png");
	f->setTexture(5, "furnace_front.png"); // Z-
	f->setInventoryTexture("furnace_front.png");
	//f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 6";
	if(f->initial_metadata == NULL)
		f->initial_metadata = new FurnaceNodeMetadata();
	setStoneLikeDiggingProperties(f->digging_properties, 3.0);
	
	i = CONTENT_COBBLE;
	f = &content_features(i);
	f->setAllTextures("cobble.png");
	f->setInventoryTextureCube("cobble.png", "cobble.png", "cobble.png");
	f->param_type = CPT_NONE;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 0.9);

	i = CONTENT_MOSSYCOBBLE;
	f = &content_features(i);
	f->setAllTextures("mossycobble.png");
	f->setInventoryTextureCube("mossycobble.png", "mossycobble.png", "mossycobble.png");
	f->param_type = CPT_NONE;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 0.8);
	
	i = CONTENT_STEEL;
	f = &content_features(i);
	f->setAllTextures("steel_block.png");
	f->setInventoryTextureCube("steel_block.png", "steel_block.png",
			"steel_block.png");
	f->param_type = CPT_NONE;
	f->is_ground_content = true;
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 5.0);
	
	i = CONTENT_NC;
	f = &content_features(i);
	f->param_type = CPT_FACEDIR_SIMPLE;
	f->setAllTextures("nc_side.png");
	f->setTexture(5, "nc_front.png"); // Z-
	f->setTexture(4, "nc_back.png"); // Z+
	f->setInventoryTexture("nc_front.png");
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 3.0);
	
	i = CONTENT_NC_RB;
	f = &content_features(i);
	f->setAllTextures("nc_rb.png");
	f->setInventoryTexture("nc_rb.png");
	f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
	setStoneLikeDiggingProperties(f->digging_properties, 3.0);
	
	// NOTE: Remember to add frequently used stuff to the texture atlas in tile.cpp
	

	/*
		Add MesePick to everything
	*/
	for(u16 i=0; i<=MAX_CONTENT; i++)
	{
		content_features(i).digging_properties.set("MesePick",
				DiggingProperties(true, 0.0, 65535./1337));
	}

}
Example #7
0
DiggingProperties getDiggingProperties(content_t content, u8 mineral, content_t tool, u16 data)
{
	ToolItemFeatures t_features = content_toolitem_features(tool);
	ContentFeatures &c_features = content_features(content);
	f32 time = t_features.dig_time*c_features.hardness;
	f32 wear = 0;
	if (t_features.hardness && c_features.hardness)
		wear = 65535/t_features.hardness*c_features.hardness;
	bool diggable = true;
	bool type_match = false;
	if (
		(tool&CONTENT_CLOTHESITEM_MASK) == CONTENT_CLOTHESITEM_MASK
		|| (c_features.type == CMT_STONE && t_features.type != TT_PICK)
		|| (c_features.type == CMT_TREE && t_features.type == TT_NONE)
	) {
		diggable = false;
	}else{
		switch (t_features.type) {
		case TT_SPECIAL:
			diggable = false;
			break;
		case TT_AXE:
			if (c_features.type == CMT_PLANT) {
				time *= 2.;
				type_match = true;
			}else if (c_features.type != CMT_WOOD && c_features.type != CMT_TREE && c_features.type != CMT_GLASS) {
				time *= 10.;
			}else{
				type_match = true;
			}
			break;
		case TT_PICK:
			if (c_features.type != CMT_STONE || t_features.level < mineral_features(mineral).min_level) {
				time *= 2.;
			}else{
				type_match = true;
			}
			break;
		case TT_SHOVEL:
			if (c_features.type != CMT_DIRT) {
				time *= 10.;
			}else{
				type_match = true;
			}
			break;
		case TT_SWORD:
			if (c_features.type != CMT_PLANT)
				time = 10.;
			break;
		case TT_SHEAR:
			if (c_features.type != CMT_PLANT) {
				time *= 10.;
			}else{
				type_match = true;
			}
			break;
		case TT_BUCKET:
			if (c_features.type != CMT_LIQUID) {
				time = 10.;
			}else{
				type_match = true;
			}
			break;
		case TT_SPEAR:
			if (c_features.type != CMT_DIRT)
				time = 10.;
			break;
		case TT_NONE:
			if (c_features.type == CMT_DIRT)
				time *= 0.75;
			break;
		default:
			break;
		}
	}

	if (data != 0 && diggable) {
		f32 tp = time/4.0;
		f32 wp = wear/4.0;
		EnchantmentInfo info;
		while (enchantment_get(&data,&info)) {
			switch (info.type) {
			case ENCHANTMENT_FAST:
				if (type_match) {
					time -= tp*(info.level+1);
				}else if (info.level > 1) {
					time -= tp;
				}
				break;
			case ENCHANTMENT_LONGLASTING:
				wear -= wp*(info.level+1);
				break;
			case ENCHANTMENT_FLAME:
				wear *= 2.5;
				break;
			default:;
			}
		}
		if (time < 0.0)
			time = 0.01;
		if (wear < 0.0)
			wear = 0.01;
	}

	return DiggingProperties(diggable,time,wear);
}