Example #1
0
void COGL::ResetClientStates (void)
{
for (int i = 4; i; ) {
	DisableClientStates (1, 1, 1, GL_TEXTURE0 + --i);
	glEnable (GL_TEXTURE_2D);
	OglBindTexture (0);
	if (i)
		glDisable (GL_TEXTURE_2D);
	}
memset (m_states.clientStates, 0, sizeof (m_states.clientStates));
}
Example #2
0
bool RendererLegacy::DrawTriangles(const VertexArray *v, Material *m, PrimitiveType t)
{
	if (!v || v->position.size() < 3) return false;

	m->Apply();
	EnableClientStates(v);

	glDrawArrays(t, 0, v->GetNumVerts());

	m->Unapply();
	DisableClientStates();

	return true;
}
Example #3
0
int COGL::EnableClientStates (int bTexCoord, int bColor, int bNormals, int nTMU)
{
if (nTMU >= GL_TEXTURE0)
	SelectTMU (nTMU, true);
if (!bNormals)
	DisableClientState (GL_NORMAL_ARRAY);
else if (!EnableClientState (GL_NORMAL_ARRAY, -1)) {
	DisableClientStates (0, 0, 0, -1);
	return 0;
	}
if (!bTexCoord)
	DisableClientState (GL_TEXTURE_COORD_ARRAY);
else if (!EnableClientState (GL_TEXTURE_COORD_ARRAY, -1)) {
	DisableClientStates (0, 0, 0, -1);
	return 0;
	}
if (!bColor)
	DisableClientState (GL_COLOR_ARRAY);
else if (!EnableClientState (GL_COLOR_ARRAY, -1)) {
	DisableClientStates (bTexCoord, 0, 0, -1);
	return 0;
	}
return EnableClientState (GL_VERTEX_ARRAY, -1);
}
Example #4
0
bool RendererLegacy::DrawSurface(const Surface *s)
{
	if (!s || !s->GetVertices() || s->GetNumIndices() < 3) return false;

	const Material *m = s->GetMaterial().Get();
	const VertexArray *v = s->GetVertices();

	const_cast<Material*>(m)->Apply();
	EnableClientStates(v);

	glDrawElements(s->GetPrimtiveType(), s->GetNumIndices(), GL_UNSIGNED_SHORT, s->GetIndexPointer());

	const_cast<Material*>(m)->Unapply();
	DisableClientStates();

	return true;
}