void CCinematicInput::OnBeginCutScene( int cutSceneFlags ) { m_cutsceneRunningCount++; if (cutSceneFlags & IAnimSequence::NO_PLAYER) { if (m_cutscenesNoPlayerRunningCount == 0) { DisablePlayerForCutscenes(); } m_cutscenesNoPlayerRunningCount++; } }
void CCinematicInput::OnBeginCutScene( int cutSceneFlags ) { m_cutsceneRunningCount++; if (cutSceneFlags & IAnimSequence::eSeqFlags_NoPlayer) { if (m_cutscenesNoPlayerRunningCount == 0) { DisablePlayerForCutscenes(); } m_cutscenesNoPlayerRunningCount++; } else { // if the player is visible and the scene is camera controlled, make sure we're using third person setup TogglePlayerThirdPerson(true); } }