void nsBaseAppShell::ScheduleSyncSection(already_AddRefed<nsIRunnable> aRunnable, bool aStable) { NS_ASSERTION(NS_IsMainThread(), "Should be on main thread."); nsIThread* thread = NS_GetCurrentThread(); // Add this runnable to our list of synchronous sections. SyncSection* section = mSyncSections.AppendElement(); section->mStable = aStable; section->mRunnable = aRunnable; // If aStable is false then this synchronous section is supposed to run before // the next event at the current nesting level. Record the event loop nesting // level and the thread recursion level so that the synchronous section will // run at the proper time. if (!aStable) { section->mEventloopNestingLevel = mEventloopNestingLevel; nsCOMPtr<nsIThreadInternal> threadInternal = do_QueryInterface(thread); NS_ASSERTION(threadInternal, "This should never fail!"); uint32_t recursionLevel; if (NS_FAILED(threadInternal->GetRecursionDepth(&recursionLevel))) { NS_ERROR("This should never fail!"); } // Due to the weird way that the thread recursion counter is implemented we // subtract one from the recursion level if we have one. section->mThreadRecursionLevel = recursionLevel ? recursionLevel - 1 : 0; } // Ensure we've got a pending event, else the callbacks will never run. if (!NS_HasPendingEvents(thread) && !DispatchDummyEvent(thread)) { RunSyncSections(true, 0); } }
// Called from the main thread NS_IMETHODIMP nsBaseAppShell::OnProcessNextEvent(nsIThreadInternal *thr, bool mayWait, uint32_t recursionDepth) { if (mBlockNativeEvent) { if (!mayWait) return NS_OK; // Hmm, we're in a nested native event loop and would like to get // back to it ASAP, but it seems a gecko event has caused us to // spin up a nested XPCOM event loop (eg. modal window), so we // really must start processing native events here again. mBlockNativeEvent = false; if (NS_HasPendingEvents(thr)) OnDispatchedEvent(thr); // in case we blocked it earlier } PRIntervalTime start = PR_IntervalNow(); PRIntervalTime limit = THREAD_EVENT_STARVATION_LIMIT; // Unblock outer nested wait loop (below). if (mBlockedWait) *mBlockedWait = false; bool *oldBlockedWait = mBlockedWait; mBlockedWait = &mayWait; // When mayWait is true, we need to make sure that there is an event in the // thread's event queue before we return. Otherwise, the thread will block // on its event queue waiting for an event. bool needEvent = mayWait; // Reset prior to invoking DoProcessNextNativeEvent which might cause // NativeEventCallback to process gecko events. mProcessedGeckoEvents = false; if (mFavorPerf <= 0 && start > mSwitchTime + mStarvationDelay) { // Favor pending native events PRIntervalTime now = start; bool keepGoing; do { mLastNativeEventTime = now; keepGoing = DoProcessNextNativeEvent(false, recursionDepth); } while (keepGoing && ((now = PR_IntervalNow()) - start) < limit); } else { // Avoid starving native events completely when in performance mode if (start - mLastNativeEventTime > limit) { mLastNativeEventTime = start; DoProcessNextNativeEvent(false, recursionDepth); } } while (!NS_HasPendingEvents(thr) && !mProcessedGeckoEvents) { // If we have been asked to exit from Run, then we should not wait for // events to process. Note that an inner nested event loop causes // 'mayWait' to become false too, through 'mBlockedWait'. if (mExiting) mayWait = false; mLastNativeEventTime = PR_IntervalNow(); if (!DoProcessNextNativeEvent(mayWait, recursionDepth) || !mayWait) break; } mBlockedWait = oldBlockedWait; // Make sure that the thread event queue does not block on its monitor, as // it normally would do if it did not have any pending events. To avoid // that, we simply insert a dummy event into its queue during shutdown. if (needEvent && !mExiting && !NS_HasPendingEvents(thr)) { DispatchDummyEvent(thr); } // We're about to run an event, so we're in a stable state. RunSyncSections(true, recursionDepth); return NS_OK; }