Example #1
0
static int MakeSelection(int mode, int x, int character,
			 struct PlayerData *data, int cmd)
{
	switch (mode) {
		case MODE_MAIN:
			mode = MainMenu(x, character, cmd);
			break;

		case MODE_SELECTNAME:
			if (!NameSelection(x, character, data, cmd))
				mode = MODE_MAIN;
			break;

		case MODE_SELECTFACE:
			if (!FaceSelection(x, character, data, cmd))
				mode = MODE_MAIN;
			break;

		case MODE_SELECTSKIN:
			if (!SkinSelection(x, character, data, cmd))
				mode = MODE_MAIN;
			break;

		case MODE_SELECTHAIR:
			if (!HairSelection(x, character, data, cmd))
				mode = MODE_MAIN;
			break;

		case MODE_SELECTARMS:
			if (!ArmSelection(x, character, data, cmd))
				mode = MODE_MAIN;
			break;

		case MODE_SELECTBODY:
			if (!BodySelection(x, character, data, cmd))
				mode = MODE_MAIN;
			break;

		case MODE_SELECTLEGS:
			if (!LegSelection(x, character, data, cmd))
				mode = MODE_MAIN;
			break;

		case MODE_LOADTEMPLATE:
			if (!TemplateSelection(1, x, character, data, cmd))
				mode = MODE_MAIN;
			break;

		case MODE_SAVETEMPLATE:
			if (!TemplateSelection(0, x, character, data, cmd))
				mode = MODE_MAIN;
			break;
	}
	DisplayPlayer(x, data, character, mode == MODE_SELECTNAME);
//      ShowPlayerControls(x, data);

	return mode;
}
Example #2
0
static void ShowSelection(int x, struct PlayerData *data, int character)
{
	int i;

	DisplayPlayer(x, data, character, 0);

	if (data->weaponCount == 0) {
			TextStringAt(x + 40, (SCREEN_HEIGHT / 10) + 20, "None selected...");
	} else {
		for (i = 0; i < data->weaponCount; i++)
			TextStringAt(x + 40, (SCREEN_HEIGHT / 10) + 20 + i * TextHeight(),
				     gunDesc[data->weapons[i]].gunName);
	}
}
Example #3
0
static void ShowSelection(int x, struct PlayerData *data, int character)
{
	DisplayPlayer(x, data, character, 0);

	if (data->weaponCount == 0)
	{
		CDogsTextStringAt(
			x + 40,
			(gGraphicsDevice.cachedConfig.ResolutionHeight / 10) + 20,
			"None selected...");
	}
	else
	{
		int i;
		for (i = 0; i < data->weaponCount; i++)
		{
			CDogsTextStringAt(
				x + 40,
				(gGraphicsDevice.cachedConfig.ResolutionHeight / 10) + 20 + i * CDogsTextHeight(),
				gGunDescriptions[data->weapons[i]].gunName);
		}
	}
}
Example #4
0
void DisplayAutoMap(int showAll)
{
	int x, y, i, j;
	TTile *tile;
	unsigned char *p;
	unsigned char *screen;
	TTileItem *t;
	int cmd1, cmd2;
	int obj;

	screen = p = GetDstScreen();
	for (x = 0; x < SCREEN_MEMSIZE; x++)
		p[x] = tableGreen[p[x] & 0xFF];

	screen += MAP_YOFFS * SCREEN_WIDTH + MAP_XOFFS;
	for (y = 0; y < YMAX; y++)
		for (i = 0; i < MAP_FACTOR; i++) {
			for (x = 0; x < XMAX; x++)
				if (AutoMap(x, y) || showAll) {
					tile = &Map(x, y);
					for (j = 0; j < MAP_FACTOR; j++)
						if ((tile->flags & IS_WALL) != 0)
							*screen++ = WALL_COLOR;
						else if ((tile->flags & NO_WALK)
							 != 0)
							*screen++ = DoorColor(x, y);
						else
							*screen++ = FLOOR_COLOR;
				} else
					screen += MAP_FACTOR;
			screen += SCREEN_WIDTH - XMAX * MAP_FACTOR;
		}

	for (y = 0; y < YMAX; y++)
		for (x = 0; x < XMAX; x++) {
			t = Map(x, y).things;
			while (t) {
				if ((t->flags & TILEITEM_OBJECTIVE) != 0) {
					obj =
					    ObjectiveFromTileItem(t->
								  flags);
					if ((gMission.missionData->
					     objectives[obj].
					     flags & OBJECTIVE_HIDDEN) == 0
					    || showAll) {
						if ((gMission.missionData->
						     objectives[obj].
						     flags &
						     OBJECTIVE_POSKNOWN) !=
						    0 || AutoMap(x, y)
						    || showAll)
							DisplayObjective(t,
									 obj);
					}
				} else if (t->kind == KIND_OBJECT && t->data && AutoMap(x, y)) {
					TObject *o = t->data;

					if (o->objectIndex == OBJ_KEYCARD_RED)
						DrawDot(t, RED_DOOR_COLOR);
					else if (o->objectIndex == OBJ_KEYCARD_BLUE)
						DrawDot(t, BLUE_DOOR_COLOR);
					else if (o->objectIndex == OBJ_KEYCARD_GREEN)
						DrawDot(t, GREEN_DOOR_COLOR);
					else if (o->objectIndex ==  OBJ_KEYCARD_YELLOW)
						DrawDot(t, YELLOW_DOOR_COLOR);
				}

				t = t->next;
			}
		}


	DisplayPlayer(gPlayer1);
	DisplayPlayer(gPlayer2);

	DisplayExit();
	DisplaySummary();

	CopyToScreen();

	if (!showAll) {
		do {
			cmd1 = cmd2 = 0;
			GetPlayerCmd(gPlayer1 ? &cmd1 : NULL,
				     gPlayer2 ? &cmd2 : NULL);
		}
		while (((cmd1 | cmd2) & CMD_BUTTON3) != 0 || KeyDown(gOptions.mapKey));
		memset(GetDstScreen(), 0, SCREEN_MEMSIZE);
	}
}