Example #1
0
void RenderImpHomePage( void )
{
    // the background
    RenderProfileBackGround( );

    // the IMP symbol
    RenderIMPSymbol( 107, 45 );

    // the second button image
    RenderButton2Image( 134, 314);

    // render the indents

    //activation indents
    RenderActivationIndent( 257, 328 );

    // the two font page indents
    RenderFrontPageIndent( 3, 64 );
    RenderFrontPageIndent( 396,64 );


    // render the  activation string
    DisplayPlayerActivationString( );


    return;
}
Example #2
0
void ResetActivationStringTextBox(void)
{
	// Reset activation text box
	for (int i = 0; i < iStringPos; i++)
	{
		pPlayerActivationString[i] = 0;
	}

	iStringPos = 0;

	uiCursorPosition = StringPixLength( pPlayerActivationString, FONT14ARIAL ) + IMP_PLAYER_ACTIVATION_STRING_X;
	DisplayPlayerActivationString();
	DisplayActivationStringCursor();
}
Example #3
0
void HandleImpHomePage( void )
{

    // handle keyboard input for this screen
    GetPlayerKeyBoardInputForIMPHomePage( );

    // has a new char been added to activation string
    if( fNewCharInActivationString )
    {
        // display string
        DisplayPlayerActivationString( );
    }

    // render the cursor
    DisplayActivationStringCursor( );

    return;
}