static int NextSuperquadricDisplay(ModeInfo *mi) { superquadricsstruct *sp = &superquadrics[MI_SCREEN(mi)]; NextSuperquadric(sp); return DisplaySuperquadrics(mi); }
ENTRYPOINT void init_superquadrics(ModeInfo * mi) { Display *display = MI_DISPLAY(mi); Window window = MI_WINDOW(mi); int screen = MI_SCREEN(mi); superquadricsstruct *sp; if (superquadrics == NULL) { if ((superquadrics = (superquadricsstruct *) calloc(MI_NUM_SCREENS(mi), sizeof (superquadricsstruct))) == NULL) return; } sp = &superquadrics[screen]; sp->mono = (MI_IS_MONO(mi) ? 1 : 0); sp->pats[1][1] = 1; sp->pats[1][3] = 1; sp->pats[2][2] = 1; sp->pats[2][3] = 1; sp->pats[3][1] = 1; sp->pats[3][2] = 1; /* {0, 0, 0, 0}, {0, 1, 0, 1}, {0, 0, 1, 1}, {0, 1, 1, 0} */ if ((sp->glx_context = init_GL(mi)) != NULL) { InitSuperquadrics(MI_IS_WIREFRAME(mi), 0, MI_COUNT(mi), MI_CYCLES(mi), spinspeed, sp); ReshapeSuperquadrics(MI_WIDTH(mi), MI_HEIGHT(mi)); DisplaySuperquadrics(sp); glFinish(); glXSwapBuffers(display, window); } else { MI_CLEARWINDOW(mi); } }
static int NextSuperquadricDisplay(superquadricsstruct * sp) { NextSuperquadric(sp); return DisplaySuperquadrics(sp); }