//---------------------------------------------------------------------------
void ofVideoPlayer::closeMovie(){

	//--------------------------------------
	#ifdef OF_VIDEO_PLAYER_QUICKTIME
	//--------------------------------------

	if (bLoaded == true){

	    DisposeMovie (moviePtr);
	    #ifdef TARGET_WIN32
			DisposeMovieDrawingCompleteUPP (myDrawCompleteProc);
	    #endif
		moviePtr = NULL;
    }

    //--------------------------------------
	#else
	//--------------------------------------

	 fobsDecoder->close();

	//--------------------------------------
	#endif
    //--------------------------------------

    bLoaded = false;

}
//---------------------------------------------------------------------------
void ofVideoPlayer::closeMovie(){

	//--------------------------------------
	#ifdef OF_VIDEO_PLAYER_QUICKTIME
	//--------------------------------------

	if (bLoaded == true){

	    DisposeMovie (moviePtr);
		DisposeMovieDrawingCompleteUPP(myDrawCompleteProc);

		moviePtr = NULL;
    }

    //--------------------------------------
	#else
	//--------------------------------------

		gstUtils.close();

	//--------------------------------------
	#endif
    //--------------------------------------

    bLoaded = false;

}
//---------------------------------------------------------------------------
void ofQuickTimePlayer::closeMovie(){

	//--------------------------------------
	#ifdef OF_VIDEO_PLAYER_QUICKTIME
	//--------------------------------------

	if (bLoaded == true){

	    DisposeMovie (moviePtr);
		DisposeMovieDrawingCompleteUPP(myDrawCompleteProc);

		moviePtr = NULL;

		width = height = 0;        
    }

   	//--------------------------------------
	#endif
    //--------------------------------------

	clearMemory();

	bLoaded = false;

}
Example #4
0
int stQuicktimeDestroy(int sqHandle) {
	QuickTimeBitMapForSqueak *myBM;

	/* see if the handle really describes a MyBitmap surface */
	if( ! (*findSurface)(sqHandle, &QuicktimeTargetDispatch, (int*) (&myBM)) ) {
		/* i don't know what it is but certainly not MyBitmap */
		return interpreterProxy->primitiveFail();
	}
	/* unregister and destroy */
	(*unregisterSurface)(sqHandle);
	if (myBM->semaIndex && !((myBM->movie == nil) || (*myBM->movie == 0xFFFFFFFFU))) {
		DisposeMovieDrawingCompleteUPP(myBM->myDrawCompleteProc);
 		SetMovieDrawingCompleteProc (myBM->movie,0,0,0);
	}
	myBM->semaIndex = 0;
	free(myBM);
	return 1;
}
void DoKillMovie()
{
    if (mMovieController && mMovie)
    {
    	OSErr err = noErr;
    	
            /* stop movie */
        MCDoAction(mMovieController, mcActionPlay, (void*)Long2Fix(0));

#ifdef __APPLE_CC__
		err = QTUninstallNextTaskNeededSoonerCallback(mTaskNeededSoonerCallback,mMovieTimerState.theEventTimer);
#else
		err = mQTUninstallNextTaskPtr(mTaskNeededSoonerCallback,mMovieTimerState.theEventTimer);
#endif
  
        RemoveEventLoopTimer(mMovieTimerState.theEventTimer);

            /* remove draw complete proc. */
        SetMovieDrawingCompleteProc(mMovie, 
                                    movieDrawingCallWhenChanged, 
                                    nil, 
                                    NULL);
        DisposeMovieDrawingCompleteUPP(mMyDrawCompleteProc);
        
        DisposeMungData();        

        DisposeMovieController(mMovieController);
        DisposeMovie(mMovie);
        
        DisposeEventLoopTimerUPP(mEventLoopTimer);

#ifdef __APPLE_CC__
		DisposeQTNextTaskNeededSoonerCallbackUPP(mTaskNeededSoonerCallback);
#else
		mDisposeQTNextTaskPtr(mTaskNeededSoonerCallback);
#endif
		
        mMovieController = nil;
        mMovie = nil;
    }
}
Example #6
0
void mexFunction(int nlhs, mxArray* plhs[], int nrhs, const mxArray* prhs[]) {

  if (nlhs < 0) { mexErrMsgTxt("Too few output arguments."); return; }
  if (nlhs > 1) { mexErrMsgTxt("Too many output arguments."); return; }
  if (nrhs < 1) { mexErrMsgTxt("Too few input arguments."); return; }
  if (nrhs > 3) { mexErrMsgTxt("Too many input arguments."); return; }

  TimeValue duration;
  TimeRecord myTimeRecord;
  Rect bounds;
  OSErr result = 0;
  short resRefNum = -1;
  short actualResId = DoTheRightThing;
  FSSpec theFSSpec;
  GWorldPtr offWorld;
  Movie theMovie = nil;
  MovieController thePlayer = nil;
  MovieDrawingCompleteUPP myDrawCompleteProc;
  long frame_end;
  long myStep = 1;
  char location[PATH_BUFFER_SIZE];
  long frame_count;
  mwSize cdims[2];

  mxGetString(prhs[0], location, PATH_BUFFER_SIZE);

  if (nrhs > 2) {
    frame_start = rint(mxGetScalar(prhs[1]));
    frame_end = rint(mxGetScalar(prhs[2]));
  } else if (nrhs > 1) {
    frame_start = 1;
    frame_end = rint(mxGetScalar(prhs[1]));
  } else {
    frame_start = 1;
    frame_end = 0;
  }

  if (frame_start < 1) {
    mexErrMsgTxt("Error: the starting frame must be positive\n"); 
    return; 
  }

  if (frame_end < 0) {
    mexErrMsgTxt("Error: the ending frame must be positive\n"); 
    return; 
  }

  if (frame_end != 0 && frame_end < frame_start) {
    mexErrMsgTxt("Error: the ending frame must not be less than the starting frame\n"); 
    return; 
  }

  myDrawCompleteProc = NewMovieDrawingCompleteUPP(DrawCompleteProc);

  EnterMovies();            

  if (NativePathNameToFSSpec(location, &theFSSpec, 0) ||
      OpenMovieFile(&theFSSpec, &resRefNum, 0) ||
      NewMovieFromFile(&theMovie, resRefNum, &actualResId, 0, 0, 0)) {
    mexErrMsgTxt("Error: failed to open movie\n"); 
    return; 
  }

  if (resRefNum != -1) CloseMovieFile(resRefNum);

  GetMovieBox(theMovie, &bounds);
  QTNewGWorld(&offWorld, k32ARGBPixelFormat, &bounds, NULL, NULL, 0);
  LockPixels(GetGWorldPixMap(offWorld));
  SetGWorld(offWorld, NULL);

  thePlayer = NewMovieController(theMovie, &bounds, mcTopLeftMovie | mcNotVisible);
  SetMovieGWorld(theMovie, offWorld, NULL);
  SetMovieActive(theMovie, true);
  SetMovieDrawingCompleteProc(theMovie, movieDrawingCallWhenChanged, myDrawCompleteProc, (long) offWorld);
  GetMovieTime(theMovie, &myTimeRecord);
  duration = GetMovieDuration(theMovie);

  // Compute the number of frames for allocation of output structure
  frame_count = 0;
  while ((frame_end == 0 || frame_count < frame_end) && GetMovieTime(theMovie, NULL) < duration) {
    frame_count++;
    MCDoAction(thePlayer, mcActionStep, (Ptr) myStep);
  }
  SetMovieTime(theMovie, &myTimeRecord);
  
  // Ignore frames greater than those in the file
  if (frame_end == 0 || frame_count < frame_end) frame_end = frame_count;
  
  cdims[0] = frame_end - frame_start + 1; // Indices are one-based
  cdims[1] = 1; 

  plhs[0] = mxCreateCellArray(2, cdims);

  // Step through the movie and save the frame when in the chosen interval
  // Note: the step size seems to be handled as a short internally. 
  //       Using anything greater than 32758 will seek to an incorrect frame
  frame_num = 1;
  while (frame_num <= frame_end) {
    MCDoAction(thePlayer, mcActionStep, (Ptr) myStep);
    if (frame_num >= frame_start) {
      MCIdle(thePlayer);
      mxSetCell(plhs[0], frame_num - frame_start, framedata);
    }
    frame_num++;
  }

  UnlockPixels(GetGWorldPixMap (offWorld));
  DisposeGWorld(offWorld);
  DisposeMovieController (thePlayer);
  DisposeMovie(theMovie);
  DisposeMovieDrawingCompleteUPP(myDrawCompleteProc);
  ExitMovies();

  return;
}